C# BackgroundWorker not working as parameter - c#

public static void CalculateAttributions(BackgroundWorker worker, string _filename, ComboBox cmb, OpenFileDialog open)
{
worker = new BackgroundWorker { WorkerReportsProgress = true };
while (wave.Position != length)
{
...Process..
worker.ReportProgress((100 * (int)(length / wave.Position)) / (int)(length / mainBuffer.Length));
}
}
I wrote this method in a class to perform my calculations and using BackgroundWorker as parameter to show a Progressbarduring loop. However when i run this method in Form.cs
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = Math.Min(e.ProgressPercentage, 100);
}
this event is not working so ProgressBar value not changed. How can i make it work?

The report Progress event you have given here is for the backgroundworker1 and not the worker you coded within the function CalculateAttributions(...)
To enbale report progress and do progress bar changes.. Try the following code
Worker1.ProgressChanged+=new delegate {
progressBar1.Value = Math.Min(e.ProgressPercentage, 100);
};
with in the same function.
Hope this helps you

You will need to attach your event handlers. It should go like this.
public static void CalculateAttributions(BackgroundWorker worker, string _filename, ComboBox cmb, OpenFileDialog open)
{
worker = new BackgroundWorker { WorkerReportsProgress = true };
worker.DoWork += new DoWorkEventHandler(worker_DoWork);
worker.ProgressChanged += new ProgressChangedEventHandler(worker_ProgressChanged);
worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(worker_RunWorkerCompleted);
if (worker.IsBusy != true)
{
worker.RunWorkerAsync();
}
}
private void worker_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
while (wave.Position != length)
{
...Process..
worker.ReportProgress((100 * (int)(length / wave.Position)) / (int)(length / mainBuffer.Length));
}
}
private void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = Math.Min(e.ProgressPercentage, 100);
}
private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//done
}

I think you should check this link.
http://msdn.microsoft.com/en-us/library/cc221403(v=vs.95).aspx
The idea is to get your work inside background worker. and after each milestone report progress on your progress bar.
create background worker object
attach event handlers
call RunWorkerAsynch()
add code inside event handlers
do work will have the real work and report to progress call
report to progress will simply tell your progress bar to move one step ahead
completed will be called once everything is done. you may want to show a message to user that the operation is completed.

Related

Two issues with backgroundworker with progress bar WPF

I'm using WPF and I have main thread which is GUI (wizard).
When user click Finish on wizard it open second thread which display user progress bar used in background worker.
In Main thread I doing:
MessageWithProgressBar progress = new MessageWithProgressBar();
progress.Show();
createFilesInA();
createFilesInB();
createFilesInC();
createFilesInD();
createFilesInE();
createFilesInF();
createFilesInG();
createFilesInH();
createFilesInI();
createFilesInJ();
createFilesInK();
In each createFiles method I increment by 1 the static variable called currentStep which I used it in background worker as detailed below.
In background worker I doing:
public partial class MessageWithProgressBar : Window
{
private BackgroundWorker backgroundWorker = new BackgroundWorker();
public MessageWithProgressBar()
{
InitializeComponent();
backgroundWorker.WorkerReportsProgress = true;
backgroundWorker.ProgressChanged += ProgressChanged;
backgroundWorker.DoWork += DoWork;
backgroundWorker.RunWorkerCompleted += BackgroundWorker_RunWorkerCompleted;
}
private void DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(100);
int i = GeneralProperties.General.currentStep;
if (i > GeneralProperties.General.thresholdStep)
{
progress.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
new DispatcherOperationCallback(delegate
{
progress.Value = 100;
title.Content = progress.Value.ToString();
return null;
}), null);
return;
}
else
{
progress.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
new DispatcherOperationCallback(delegate
{
progress.Value = (int)Math.Floor((decimal)(8 * i));
progressLabel.Text = progress.Value.ToString();
return null;
}), null);
}
}
private void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progress.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
new DispatcherOperationCallback(delegate
{
progress.Value = e.ProgressPercentage;
return null;
}), null);
}
private void BackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
progress.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
new DispatcherOperationCallback(delegate
{
progress.Value = 100;
title.Content = progress.Value.ToString();
return null;
}), null);
WindowMsgGenDB msg = new WindowMsgGenDB();
msg.Show();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
if (backgroundWorker.IsBusy == false)
{
backgroundWorker.RunWorkerAsync();
}
}
}
The main thread updated variable called currentStep and the second thread used it to report on the main thread progress.
The operations of the main thread takes a few seconds (not more 15 seconds)
I have two issues:
I see on progress bar only when currentStep=2 (then the progress is 16) and then the progress is 100, and I don't see every step
At the beginning, the progress bar is freeze and it seems like it stuck.
(maybe it connects to the call progress.Show() from the main thread?)
Thanks!
As far as I understand your code your background worker is not doing anything, really. It updates the progress once and that's it.
Also: using global static variables to communicate between a form and a background worker - ouch...
Also, you're using it wrong in my opinion. The work (CreateFilesInA ... CreateFilesInK) should be done by the background worker - that's what it is for. As the main thread will be blocked the way you implemented it, you will not see any updates otherwise.
The usual way to implement something like this is:
Create progress window and disable UI
Start background worker that does stuff in DoWork. In DoWork, after every call to a CreateFilesInXYZ method, call ReportProgress to the the UI be updated.
Update stuff in progress window whenever ProgressChanged event is fired
Hide progress window and enable your application's UI when background worker is done
The way you're doing it it's in no way asynchronous. So, actually, your code should look something like this:
public partial class MainWindow : Window
{
private BackgroundWorker backgroundWorker = new BackgroundWorker();
private MessageWithProgressBar progressWindow;
public MainWindow()
{
InitializeComponent();
backgroundWorker.WorkerReportsProgress = true;
backgroundWorker.ProgressChanged += ProgressChanged;
backgroundWorker.DoWork += DoWork;
backgroundWorker.RunWorkerCompleted += BackgroundWorker_RunWorkerCompleted;
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
progressWindow = new MessageWithProgressBar();
progressWindow.Owner = this;
progressWindow.Show();
backgroundWorker.RunWorkerAsync();
}
private void DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = (BackgroundWorker)sender;
int numSteps = 11;
int currentStep = 0;
int progress = 0;
CreateFilesInA();
currentStep += 1;
progress = (int)((float)currentStep / (float)numSteps * 100.0);
worker.ReportProgress(progress);
CreateFilesInB();
currentStep += 1;
progress = (int)((float)currentStep / (float)numSteps * 100.0);
worker.ReportProgress(progress);
// All other steps here
...
}
private void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressWindow.progress.Value = e.ProgressPercentage;
}
private void BackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
progressWindow.Close();
WindowMsgGenDB msg = new WindowMsgGenDB();
msg.Show();
}
}
Please note that the above code goes into your main window! The MessageWithProgressWindow does not contain any code. Maybe the Window_Loaded event handler is not the right place to start the background worker, but you get the picture.

Enable Button after Background Worker is Complete (C#) [duplicate]

In my application I need to perform a series of initialization steps, these take 7-8 seconds to complete during which my UI becomes unresponsive. To resolve this I perform the initialization in a separate thread:
public void Initialization()
{
Thread initThread = new Thread(new ThreadStart(InitializationThread));
initThread.Start();
}
public void InitializationThread()
{
outputMessage("Initializing...");
//DO INITIALIZATION
outputMessage("Initialization Complete");
}
I have read a few articles about the BackgroundWorker and how it should allow me to keep my application responsive without ever having to write a thread to perform lengthy tasks but I haven't had any success trying to implement it, could anyone tell how I would do this using the BackgroundWorker?
Add using
using System.ComponentModel;
Declare Background Worker:
private readonly BackgroundWorker worker = new BackgroundWorker();
Subscribe to events:
worker.DoWork += worker_DoWork;
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
Implement two methods:
private void worker_DoWork(object sender, DoWorkEventArgs e)
{
// run all background tasks here
}
private void worker_RunWorkerCompleted(object sender,
RunWorkerCompletedEventArgs e)
{
//update ui once worker complete his work
}
Run worker async whenever your need.
worker.RunWorkerAsync();
Track progress (optional, but often useful)
a) subscribe to ProgressChanged event and use ReportProgress(Int32) in DoWork
b) set worker.WorkerReportsProgress = true; (credits to #zagy)
You may want to also look into using Task instead of background workers.
The easiest way to do this is in your example is Task.Run(InitializationThread);.
There are several benefits to using tasks instead of background workers. For example, the new async/await features in .net 4.5 use Task for threading. Here is some documentation about Task
https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.task
using System;
using System.ComponentModel;
using System.Threading;
namespace BackGroundWorkerExample
{
class Program
{
private static BackgroundWorker backgroundWorker;
static void Main(string[] args)
{
backgroundWorker = new BackgroundWorker
{
WorkerReportsProgress = true,
WorkerSupportsCancellation = true
};
backgroundWorker.DoWork += backgroundWorker_DoWork;
//For the display of operation progress to UI.
backgroundWorker.ProgressChanged += backgroundWorker_ProgressChanged;
//After the completation of operation.
backgroundWorker.RunWorkerCompleted += backgroundWorker_RunWorkerCompleted;
backgroundWorker.RunWorkerAsync("Press Enter in the next 5 seconds to Cancel operation:");
Console.ReadLine();
if (backgroundWorker.IsBusy)
{
backgroundWorker.CancelAsync();
Console.ReadLine();
}
}
static void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 0; i < 200; i++)
{
if (backgroundWorker.CancellationPending)
{
e.Cancel = true;
return;
}
backgroundWorker.ReportProgress(i);
Thread.Sleep(1000);
e.Result = 1000;
}
}
static void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
Console.WriteLine("Completed" + e.ProgressPercentage + "%");
}
static void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled)
{
Console.WriteLine("Operation Cancelled");
}
else if (e.Error != null)
{
Console.WriteLine("Error in Process :" + e.Error);
}
else
{
Console.WriteLine("Operation Completed :" + e.Result);
}
}
}
}
Also, referr the below link you will understand the concepts of Background:
http://www.c-sharpcorner.com/UploadFile/1c8574/threads-in-wpf/
I found this (WPF Multithreading: Using the BackgroundWorker and Reporting the Progress to the UI. link) to contain the rest of the details which are missing from #Andrew's answer.
The one thing I found very useful was that the worker thread couldn't access the MainWindow's controls (in it's own method), however when using a delegate inside the main windows event handler it was possible.
worker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args)
{
pd.Close();
// Get a result from the asynchronous worker
T t = (t)args.Result
this.ExampleControl.Text = t.BlaBla;
};

WinForm Multithreading. Use backgroundWorker or not?

I have a simple app which fires of a series of data intensive tasks. I'm not very experienced with WinForms and I was wondering the best way to do this without locking the interface. Can backgroundWorker be re-used, or is there another way to do this?
Thanks
BackgroundWorker is a thread that also includes notification synchronization. For example, if you wanted to update your UI when the scan completes, a regular Thread cannot access the UI objects (only the UI thread can do that); so, BackgroundWorker provides a Completed event handler that runs on the UI thread when the operation completes.
for more info see: Walkthrough: Multithreading with the BackgroundWorker Component (MSDN)
and a simple sample code:
var worker = new System.ComponentModel.BackgroundWorker();
worker.DoWork += (sender,e) => Thread.Sleep(60000);
worker.RunWorkerCompleted += (sender,e) => MessageBox.Show("Hello there!");
worker.RunWorkerAsync();
backgroundWorker can be used.
its benefit - it allows you to update a progress bar and interact with UI controls. (WorkerReportsProgress)
Also it has a cancellation mechanism. (WorkerSupportsCancellation)
You can use BackgroundWorker for such requirements. Below is a sample which updates a label status based on percentage task [long running] completion. Also, there is a sample business class which sets some value and the value is set back to UI via ProgressChanged handler. DoWork is the place where you write your long running task logic. Copy-Paste the code below after adding a label and backgroundworker component on a Winforms app & give it a shot. You may debug across various handler [RunWorkerCompleted, ProgressChanged, DoWork] and have a look at InitWorker method. Notice the cancellation feature too.
using System.ComponentModel;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form3 : Form
{
private BackgroundWorker _worker;
BusinessClass _biz = new BusinessClass();
public Form3()
{
InitializeComponent();
InitWorker();
}
private void InitWorker()
{
if (_worker != null)
{
_worker.Dispose();
}
_worker = new BackgroundWorker
{
WorkerReportsProgress = true,
WorkerSupportsCancellation = true
};
_worker.DoWork += DoWork;
_worker.RunWorkerCompleted += RunWorkerCompleted;
_worker.ProgressChanged += ProgressChanged;
_worker.RunWorkerAsync();
}
void DoWork(object sender, DoWorkEventArgs e)
{
int highestPercentageReached = 0;
if (_worker.CancellationPending)
{
e.Cancel = true;
}
else
{
double i = 0.0d;
int junk = 0;
for (i = 0; i <= 199990000; i++)
{
int result = _biz.MyFunction(junk);
junk++;
// Report progress as a percentage of the total task.
var percentComplete = (int)(i / 199990000 * 100);
if (percentComplete > highestPercentageReached)
{
highestPercentageReached = percentComplete;
// note I can pass the business class result also and display the same in the LABEL
_worker.ReportProgress(percentComplete, result);
_worker.CancelAsync();
}
}
}
}
void RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled)
{
// Display some message to the user that task has been
// cancelled
}
else if (e.Error != null)
{
// Do something with the error
}
}
void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
label1.Text = string.Format("Result {0}: Percent {1}",e.UserState, e.ProgressPercentage);
}
}
public class BusinessClass
{
public int MyFunction(int input)
{
return input+10;
}
}
}
The background worker would be a good choice to start with
For more info look here
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx

C#: how to do basic BackgroundWorkerThread

Let's say I have the following function in C#:
void ProcessResults()
{
using (FormProgress f = new FormProgress()) {
f.ProgressAmount = 10;
// I want to have the following line run in a BackgroundWorkerThread
RetrieveAndDisplayResults();
f.ProgressAmount = 100;
}
}
What would I need to do for the line RetrieveAndDisplayResults(); to be run in a BackgroundWorkerThread?
var f = new FormProgress()
f.ProgressAmount = 10;
var worker = new BackgroundWorker();
worker.DoWork += (o, e) => RetrieveAndDisplayResults();
worker.RunWorkerCompleted += (o, e) =>
{
f.ProgressAmount = 100;
f.Close();
}
worker.RunWorkerAsync();
If your method is updating the UI, you'll have to change it to return the results, and then display them in the worker's RunWorkerCompleted event.
You can also use the ProgressChanged event and ReportProgress method to have more granular progress updates.
Your current approach is not well suited for using a Thread (Bgw or otherwise).
The main problem is the 'waiting' part before setting progress=100. What should the this method be doing in that time?
You can reverse the logic, launch a Bgw and use the Progress and Completed events to Update resp. Close your form.
You will probably have to change your approach, but the code below should be able to give a scaffolding for a long-running task that updates the UI as it progresses:
private void LaunchWorker()
{
var worker = new BackgroundWorker();
worker.DoWork += new DoWorkEventHandler(OnDoWork);
worker.ProgressChanged += new ProgressChangedEventHandler(OnProgressChanged);
worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(OnRunWorkerCompleted);
worker.RunWorkerAsync();
}
void OnDoWork(object sender, DoWorkEventArgs e)
{
var worker = sender as BackgroundWorker;
while (aLongTime)
{
worker.ReportProgress(percentageDone, partialResults);
}
e.Result = results;
}
void OnProgressChanged(object sender, ProgressChangedEventArgs e)
{
var progress = e.ProgressPercentage;
var partialResults = e.UserState;
// Update UI based on progress
}
void OnRunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
var results = e.Result;
// Do something with results
}

BackgroundWorker progressBar - Problem implementing ReportProgress when loop occurs in another class

Hi
I am trying to integrate a background worker with a progress bar but cannot get it right.
I am processing some files and all the processing is done in an external class.
My difficulty is that the looping is inside this class,where usually I do the talking to the backgroundworker.
The good thing is that when processing a file,an event is fired whenever each file has completed processing.
This is my code any suggestions how could this be achieved
BackgroundWorker _bw = new BackgroundWorker
private void RunLongProcess()
{
_bw.WorkerReportsProgress = true;
_bw.WorkerSupportsCancellation = true;
_bw.DoWork += DoWork;
_bw.ProgressChanged += ProgressChanged;
_bw.RunWorkerCompleted += RunWorkerCompleted;
_bw.RunWorkerAsync();//start the process
if (_bw.IsBusy)
_bw.CancelAsync();
}
static void DoWork (object sender, DoWorkEventArgs e)
{
var files=GetFiles();
int fileCount=files.Count;
//usually I do a loop here but all the processing is done inside this class so
var fileProcessor=new FileProcesser();
fileProcessor.ProcessFiles(files);
}
private void OnFileProcessCompleted(object sender, FileEventArgs e)
{
//Event Fired when a file has been processed
//How do I update progressBar.Problem cross threading here.
//What do I do here?????
_bw.ReportProgress(e.FileProcessedCount, e);
}
ProgressChanged (object sender, ProgressChangedEventArgs e)
{
// Update the UI
labelProgress.Text = e.UserState;
progressBar.Value = e.ProgressPercentage;
}
private void RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled)
// Console.WriteLine("You canceled!");
else if (e.Error != null)
//Console.WriteLine("Worker exception: " + e.Error.ToString());
else
// Console.WriteLine("Complete: " + e.Result);
}
_bw.ReportProgress(e.FileProcessedCount, e); should not go in OnFileProcessCompleted. This event is fired when DoWork completes. You should place that in DoWork to update the progress bar. So it would look something like this:
private void DoWork (object sender, DoWorkEventArgs e)
{
BackgroundWorker bg = sender as BackgroundWorker;
var files = GetFiles();
int fileCount = files.Count;
var fileProcessor = new FileProcesser();
for(int i = 0; i < fileCount; i++)
{
fileProcessor.ProcessFile(files[i]);
bg.ReportProgress( (uint)((i / (double)fileCount) * 100));
}
}
I would pass in the BackgroundWorker to the FileProcessor like this:
private void DoWork (object sender, DoWorkEventArgs e)
{
BackgroundWorker bg = sender as BackgroundWorker;
var files = GetFiles();
int fileCount = files.Count;
var fileProcessor=new FileProcesser(bg);
fileProcessor.ProcessFiles(files);
}
In the FileProcesser, it would look something like this:
private BackgroundWorker _bg;
public FileProcessor(BackgroundWorker bg)
{
_bg = bg;
}
public void ProcessFiles(Files files)
{
// Process files
// ...
// Report Progress
_bg.ReportProgress(e.FileProcessedCount, e);
}
In that case, one solution is to make a derived class from BackgroundWorker, make it subscribe to the event, and have it send the progress event to the UI thread in the event handler.

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