I have a C# desktop Windows form application.
Every 3 seconds I am invoking a call to a web service to check for messages in a directory on my server.
I have a while (true) loop, which was started by a thread. Inside this loop the call to the web service is made. I know I should avoid infinite loops, but I do not know an easy way of notifying my client of a new message in a timely fashion.
Are there alternatives I could look at please?
Thanks!
You can probably use a BackgroundWorker for this - tutorial
You'd still need to use while(true) loop but you can communicate to the client by use the BackgroundWorker's ReportProgress Method:
// start the BackgroundWorker somewhere in your code:
DownloadDataWorker.RunWorkerAsync(); //DownloadDataWorker is the BackgroundWorker
then write the handlers for DoWork and ProgressChanged
private void DownloadRpdBgWorker_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
while (true)
{
worker.ReportProgress(1);
if (!controller.DownloadServerData())
{
worker.ReportProgress(2);
}
else
{
//data download succesful
worker.ReportProgress(3);
}
System.Threading.Thread.Sleep(3000); //poll every 3 secs
}
}
private void DownloadRpdBgWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
switch(e.ProgressPercentage){
case 1: SetStatus("Trying to fetch new data.."); break;
case 2: SetStatus("Error communicating with the server"); break;
case 3: SetStatus("Data downloaded!"); break;
}
}
EDIT: Sorry for misreading. If you want to do something every 3 seconds, Use timers:
public static bool Stop = false;
public static void CheckEvery3Sec()
{
System.Timers.Timer tm = new System.Timers.Timer(3000);
tm.Start();
tm.Elapsed += delegate
{
if (Stop)
{
tm.Stop();
return;
}
...
};
}
Related
I'm trying to open a TCP/IP listener but when I run the code below, it crashes. It doesn't give me an error because when it crashes, it freezes and stops responding.
TcpListener server = new TcpListener(IPAddress.Any, 619);
TcpClient client;
private void button3_Click(object sender, EventArgs e)
{
server.Start();
client = server.AcceptTcpClient();
if (client.Connected)
{
MessageBox.Show("connected");
}
}
I know for a fact this port is free so that's not it. it crashes on this line:
client = server.acceptTcpClient();
You're executing a blocking call on the UI thread which gives the appearance of a "Crashing" application.
You need to use another thread or do things asynchronously. Background worker might be a starting point.
private BackgroundWorker bgw = new BackgroundWorker();
public MainWindow()
{
InitializeComponent();
bgw.DoWork += Bgw_DoWork;
bgw.RunWorkerCompleted += Bgw_RunWorkerCompleted;
bgw.WorkerSupportsCancellation = true;
}
private void button3_Click(object sender, EventArgs e)
{
if (!bgw.IsBusy)
{
bgw.RunWorkerAsync();
((Button)sender).Content = "Cancel";
}
else
{
bgw.CancelAsync();
}
}
private void Bgw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
button.Content = "Start";
}
private void Bgw_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
var server = new TcpListener(IPAddress.Any, 619);
server.Start();
while (true)
{
if (worker.CancellationPending)
{
e.Cancel = true;
server.Stop();
break;
}
else
{
if (server.Pending())
{
var client = listener.AcceptTcpClient();
// handle client here or do something like below to return the client to the RunWorkerCompleted method in
// e.result
e.Result = client;
break;
}
}
}
}
There are other options such as using server.AcceptTcpClientAsync() instead of polling the server.Pending() property. Also, polling in this way without using Thread.Sleep in between may be overkill, i.e., you're checking the property very frequently and wasting cycles.
Following all of that, you need to figure out a way to deal with the client in a way that makes sense for your application. One click per client accepted? Handle new connections forever as they arrive until you cancel the listener? Etc. Good luck
BackgroundWorker tutorial
AcceptTcpClientAsync MSDN
This is expected behaviour. Your program hasn't crashed - the call to AccpetTcpClient() blocks waiting for an incoming connection:
https://msdn.microsoft.com/en-us/library/system.net.sockets.tcplistener.accepttcpclient(v=vs.110).aspx
You need to also open a TCP connection to port 619 from another thread, then your program will continue to run.
AcceptTcpClient is a blocking method
(https://msdn.microsoft.com/en-us/library/system.net.sockets.tcplistener.accepttcpclient%28v=vs.110%29.aspx).
When you call AcceptTcpClient, it will wait until a connection is made. Because it waits on the main thread (where also the GUI is running on), it will look like the program is frozen. Try using AcceptTcpClientAsync or putting the accepting part in a different thread. That should solve your problem.
Desirius
i am trying to use a third party telnet library "active expert" for a basic telnet session.
in my UI code behind i have something like
private async void Button_Click(object sender, RoutedEventArgs e)
{
var ts = new TelnetService();
await ts.DoConnect(node);
}
and my TelnetService looks like this
public class TelnetService
{
private Tcp objSocket = new Tcp();
private NwConstants objConstants = new NwConstants();
public string Responses { get; set; }
private Timer timer1 = new Timer();
public TelnetService()
{
timer1.Elapsed += timer1_Elapsed;
timer1.Interval = 100;
timer1.Start();
}
void timer1_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (objSocket.ConnectionState == objConstants.nwSOCKET_CONNSTATE_CONNECTED)
{
if (objSocket.HasData())
{
Responses += objSocket.ReceiveString() + "\r\n";
}
}
}
public Task DoConnect(Node node)
{
return Task.Factory.StartNew(() =>
{
objSocket.Protocol = objConstants.nwSOCKET_PROTOCOL_TELNET;
objSocket.Connect(node.IP, 23);
while (true)
{
if ((Responses == null) || (!Responses.Contains(node.WaitString))) continue;
//do something
Responses = "";
break;
}
});
}
}
there are two important pieces of functionalities.
First in the timer1_Elapsed function which is process that will keeps on ruining and checks if there is data on socket, and if there is, it will append it to a string "Response". and i am using "timer" for it.
Second in the DoConnect function which will check the"Response" string for a certain input. for this i am using async await and Task.
in a nutshell first one accumulating the Response and Second one checking the Response.
Problem is that it looks like the timer code in general and
objSocket.ReceiveString()
line specifically is causing the UI thread to halt for several seconds. which means after clicking the button i cannot move my main form on the screen however the code is running in a separate thread.
i have tried using pure Thread for this but it didn't helped either.
update
instead of timer i am using a method AccumulateResponse
public static void AccumulateResponse()
{
while (true)
{
if (objSocket.ConnectionState == objConstants.nwSOCKET_CONNSTATE_CONNECTED)
{
if (objSocket.HasData())
{
Responses += objSocket.ReceiveString() + "\r\n";
}
}
}
}
and calling it like
var t = new Task(TelnetService.AccumulateResponse);
t.Start();
await TelnetService.DoConnect(node);
still no luck
The DoConnect isn't your problem. It is your Timer Elapsed Event handler.
The timer elapsed event is NOT asynchronous. Only the DoConnect is.
If there is no asynchronous version of ReceiveString() from your third party lib, then use Task.Run there as well inside of an async timer1_elapsed method.
My Aim: I am having a credit card wait window. I will call a function from the client to wait for the credit card swipe. In order to avoid the program getting stuck while waiting for the credit card . I am using a delegate to run a timer. The delegate will call a timer. The timer periodically checks for the presence for the card. If it found a card it will a callback/delegate assigned by the client.
the code is given below, my questions are
1) Will the _timer_Elapsed will get called within the thread so that it will add minimum overhead to the ui window?
2) How can i call the callback/event of the base class from the timer function. I have written a protected method which will call the event/delegate in the base class. I need to call the protected method from the timer function( which is inside a delegate in the derived class.)?
Wait wait = delegate()
{
_timer = new Timer(3000); // Set up the timer for 3 seconds
_timer.Elapsed += new ElapsedEventHandler(_timer_Elapsed);
_timer.Enabled = true; // Enable it
static void _timer_Elapsed(object sender, ElapsedEventArgs e)
{
// if(CheckCardsPresence())
{
//RaiseEvent()
//KillTimer()
}
//else
{
// do nothing. wait more
}
}
};
wait.Invoke();
No, the timer callback will not execute on the delegate-thread.
How could it? A timer cannot 'break in' on a thread, that thread has to poll.
This delegate-thread will terminate immediately after starting the timer. Which means you don't need this thread at all. Unless there is code not shown.
When you use a System.Threading.Timer the callback will be pushed onto the Threadpool.
To the second question (do try to ask only 1 question at a time)
A protected member should be accessible from an anonymous (embedded) method. Do you have a concrete problem?
From the MSDN documentation (sorry I got the wrong class the first time around)
This Windows timer is designed for a single-threaded environment where UI threads are used to perform processing. It requires that the user code have a UI message pump available.
This is a roundabout way of saying that the event will be raised on the UI thread / message pump, i.e. the answer to your first question is yes as long as by "the thread" you mean "the UI thread".
I don't really understand your second question - what base class are you talking about?
First, that code will not compile. You cannot declare a named method from within another method. You can, however, declare an anonymous method or lambda expression and then assign it to a delegate reference.
There may not be any need to do asynchronous polling of the credit card device. You might be able to use a System.Windows.Forms.Timer and perform the polling from the Tick event which runs on the UI thread. This would be acceptable if the CheckCardsPresence is a quick operation.
public class CreditCardWaitWindow : Form
{
private System.Windows.Timer timer = new System.Windows.Timer();
private void Form_Load(object sender, EventArgs args)
{
timer.Tick += OnTick;
timer.Interval = 3000;
timer.Start();
}
private void OnTick(object sender, EventArgs args)
{
if (CheckCardsPresence())
{
RaiseEvent();
timer.Stop();
}
}
}
If polling the credit card device is a time consuming operation then you will want to perform this operation on another thread to avoid blocking the UI.
public class CreditCardWaitWindow : Form
{
private System.Timers.Timer timer = new System.Timers.Timer();
private void Form_Load(object sender, EventArgs args)
{
timer.Elapsed += OnElapsed;
timer.Interval = 3000;
timer.AutoReset = false;
timer.Start();
}
private void OnElapsed(object sender, ElapsedEventArgs args)
{
if (CheckCardsPresence())
{
Invoke(
(MethodInvoker)(() =>
{
RaiseEvent();
}), null);
}
else
{
timer.Start();
}
}
}
Here is a cleaner implementation using a Task.
public class CreditCardWaitWindow : Form
{
private void Form_Load(object sender, EventArgs args)
{
Task.Factory.StartNew(
() =>
{
while (true)
{
Thread.Sleep(3000);
if (CheckCardsPresence()) break;
}
}, TaskCreationOptions.LongRunning).ContinueWith(
() =>
{
RaiseEvent();
}, TaskScheduler.FromCurrentSychronizationContext());
}
}
And to really top things off you could do this in C# 5.01 with the new await keyword. I am not sure it can get anymore succinct than that!
public class CreditCardWaitWindow : Form
{
private async void Form_Load(object sender, EventArgs args)
{
while (!CheckCardsPresence()) await Task.Delay(3000);
RaiseEvent();
}
}
1C# 5.0 has not been released yet.
I have a form with 2 comboboxes on it. And I want to fill combobox2.DataSource based on combobox1.Text and combobox2.Text (I assume that the user has completed input in combobox1 and is in the middle of inputting in combobox2). So I have an event handler for combobox2 like this:
private void combobox2_TextChanged(object sender, EventArgs e)
{
if (cmbDataSourceExtractor.IsBusy)
cmbDataSourceExtractor.CancelAsync();
var filledComboboxValues = new FilledComboboxValues{ V1 = combobox1.Text,
V2 = combobox2.Text};
cmbDataSourceExtractor.RunWorkerAsync(filledComboboxValues );
}
As far as building DataSource is time-consuming process (it creates a request to database and executes it) I decided that it's better to perform it in another process using BackgroundWorker. So there's a scenario when cmbDataSourceExtractor hasn't completed its work and the user types one more symbol. In this case I get an exception on this line
cmbDataSourceExtractor.RunWorkerAsync(filledComboboxValues ); about that BackgroundWorker is busy and cannot perform several actions in the same time.
How to get rid of this exception?
CancelAsync doesn't actually abort your thread or anything like that. It sends a message to the worker thread that work should be cancelled via BackgroundWorker.CancellationPending. Your DoWork delegate that is being run in the background must periodically check this property and handle the cancellation itself.
The tricky part is that your DoWork delegate is probably blocking, meaning that the work you do on your DataSource must complete before you can do anything else (like check for CancellationPending). You may need to move your actual work to yet another async delegate (or maybe better yet, submit the work to the ThreadPool), and have your main worker thread poll until this inner worker thread triggers a wait state, OR it detects CancellationPending.
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.cancelasync.aspx
http://www.codeproject.com/KB/cpp/BackgroundWorker_Threads.aspx
If you add a loop between the CancelAsync() and the RunWorkerAsync() like so it will solve your problem
private void combobox2_TextChanged(object sender, EventArgs e)
{
if (cmbDataSourceExtractor.IsBusy)
cmbDataSourceExtractor.CancelAsync();
while(cmbDataSourceExtractor.IsBusy)
Application.DoEvents();
var filledComboboxValues = new FilledComboboxValues{ V1 = combobox1.Text,
V2 = combobox2.Text};
cmbDataSourceExtractor.RunWorkerAsync(filledComboboxValues );
}
The while loop with the call to Application.DoEvents() will hault the execution of your new worker thread until the current one has properly cancelled, keep in mind you still need to handle the cancellation of your worker thread. With something like:
private void cmbDataSourceExtractor_DoWork(object sender, DoWorkEventArgs e)
{
if (this.cmbDataSourceExtractor.CancellationPending)
{
e.Cancel = true;
return;
}
// do stuff...
}
The Application.DoEvents() in the first code snippet will continue to process your GUI threads message queue so the even to cancel and update the cmbDataSourceExtractor.IsBusy property will still be processed (if you simply added a continue instead of Application.DoEvents() the loop would lock the GUI thread into a busy state and would not process the event to update the cmbDataSourceExtractor.IsBusy)
You will have to use a flag shared between the main thread and the BackgroundWorker, such as BackgroundWorker.CancellationPending. When you want the BackgroundWorker to exit, just set the flag using BackgroundWorker.CancelAsync().
MSDN has a sample: http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.cancellationpending.aspx
MY example . DoWork is below:
DoLengthyWork();
//this is never executed
if(bgWorker.CancellationPending)
{
MessageBox.Show("Up to here? ...");
e.Cancel = true;
}
inside DoLenghtyWork :
public void DoLenghtyWork()
{
OtherStuff();
for(int i=0 ; i<10000000; i++)
{ int j = i/3; }
}
inside OtherStuff() :
public void OtherStuff()
{
for(int i=0 ; i<10000000; i++)
{ int j = i/3; }
}
What you want to do is modify both DoLenghtyWork and OtherStuff() so that they become:
public void DoLenghtyWork()
{
if(!bgWorker.CancellationPending)
{
OtherStuff();
for(int i=0 ; i<10000000; i++)
{
int j = i/3;
}
}
}
public void OtherStuff()
{
if(!bgWorker.CancellationPending)
{
for(int i=0 ; i<10000000; i++)
{
int j = i/3;
}
}
}
The problem is caused by the fact that cmbDataSourceExtractor.CancelAsync() is an asynchronous method, the Cancel operation has not yet completed when cmdDataSourceExtractor.RunWorkerAsync(...) exitst. You should wait for cmdDataSourceExtractor to complete before calling RunWorkerAsync again. How to do this is explained in this SO question.
My answer is a bit different because I've tried these methods but they didn't work. My code uses an extra class that checks for a Boolean flag in a public static class as the database values are read or where I prefer it just before an object is added to a List object or something as such. See the change in the code below. I added the ThreadWatcher.StopThread property. for this explation I'm nog going to reinstate the current thread because it's not your issue but that's as easy as setting the property to false before accessing the next thread...
private void combobox2_TextChanged(object sender, EventArgs e)
{
//Stop the thread here with this
ThreadWatcher.StopThread = true;//the rest of this thread will run normally after the database function has stopped.
if (cmbDataSourceExtractor.IsBusy)
cmbDataSourceExtractor.CancelAsync();
while(cmbDataSourceExtractor.IsBusy)
Application.DoEvents();
var filledComboboxValues = new FilledComboboxValues{ V1 = combobox1.Text,
V2 = combobox2.Text};
cmbDataSourceExtractor.RunWorkerAsync(filledComboboxValues );
}
all fine
private void cmbDataSourceExtractor_DoWork(object sender, DoWorkEventArgs e)
{
if (this.cmbDataSourceExtractor.CancellationPending)
{
e.Cancel = true;
return;
}
// do stuff...
}
Now add the following class
public static class ThreadWatcher
{
public static bool StopThread { get; set; }
}
and in your class where you read the database
List<SomeObject>list = new List<SomeObject>();
...
if (!reader.IsDbNull(0))
something = reader.getString(0);
someobject = new someobject(something);
if (ThreadWatcher.StopThread == true)
break;
list.Add(something);
...
don't forget to use a finally block to properly close your database connection etc. Hope this helps! Please mark me up if you find it helpful.
In my case, I had to pool database for payment confirmation to come in and then update WPF UI.
Mechanism that spins up all the processes:
public void Execute(object parameter)
{
try
{
var url = string.Format("{0}New?transactionReference={1}", Settings.Default.PaymentUrlWebsite, "transactionRef");
Process.Start(new ProcessStartInfo(url));
ViewModel.UpdateUiWhenDoneWithPayment = new BackgroundWorker {WorkerSupportsCancellation = true};
ViewModel.UpdateUiWhenDoneWithPayment.DoWork += ViewModel.updateUiWhenDoneWithPayment_DoWork;
ViewModel.UpdateUiWhenDoneWithPayment.RunWorkerCompleted += ViewModel.updateUiWhenDoneWithPayment_RunWorkerCompleted;
ViewModel.UpdateUiWhenDoneWithPayment.RunWorkerAsync();
}
catch (Exception e)
{
ViewModel.Log.Error("Failed to navigate to payments", e);
MessageBox.Show("Failed to navigate to payments");
}
}
Mechanism that does checking for completion:
private void updateUiWhenDoneWithPayment_DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(30000);
while (string.IsNullOrEmpty(GetAuthToken()) && !((BackgroundWorker)sender).CancellationPending)
{
Thread.Sleep(5000);
}
//Plug in pooling mechanism
this.AuthCode = GetAuthToken();
}
Mechanism that cancels if window gets closed:
private void PaymentView_OnUnloaded(object sender, RoutedEventArgs e)
{
var context = DataContext as PaymentViewModel;
if (context.UpdateUiWhenDoneWithPayment != null && context.UpdateUiWhenDoneWithPayment.WorkerSupportsCancellation && context.UpdateUiWhenDoneWithPayment.IsBusy)
context.UpdateUiWhenDoneWithPayment.CancelAsync();
}
I agree with guys. But sometimes you have to add more things.
IE
1) Add this worker.WorkerSupportsCancellation = true;
2) Add to you class some method to do the following things
public void KillMe()
{
worker.CancelAsync();
worker.Dispose();
worker = null;
GC.Collect();
}
So before close your application your have to call this method.
3) Probably you can Dispose, null all variables and timers which are inside of the BackgroundWorker.
I've been trying to get the logic right for my timer and backgroundworker thread. Granted I don't fully understand the whole system despite all my reading. the following are excerpts of code concerned:
My polling button :
private void pollStart_Click(object sender, EventArgs e)
{
tst_bgw = new BackgroundWorker();
//mandatory. Otherwise will throw an exception when calling ReportProgress method
tst_bgw.WorkerReportsProgress = true;
//mandatory. Otherwise we would get an InvalidOperationException when trying to cancel the operation
tst_bgw.WorkerSupportsCancellation = true;
tst_bgw.DoWork += tst_bgw_DoWork;
tst_bgw.ProgressChanged += tst_bgw_ProgressChanged;
tst_bgw.RunWorkerCompleted += tst_bgw_RunWorkerCompleted;
tst_bgw.RunWorkerAsync();
}
which I think is right so far
my Background worker thread:
private void tst_bgw_DoWork(object source, DoWorkEventArgs e)
{
m_timer = new System.Timers.Timer();
m_timer.Interval = 1000;
m_timer.Enabled = true;
m_timer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
if (tst_bgw.CancellationPending)
{
e.Cancel = true;
return;
}
}
and the elapsed tier event code:
private void OnTimedEvent(object source, ElapsedEventArgs e)
{
if (powerVal > 3250)
{
m_timer.Stop();
tst_bgw.CancelAsync();
}
else
{
string pow;
int progressVal = 100 - ((3250 - powerVal) / timerVal);
uiDelegateTest tstDel = new uiDelegateTest(recvMessage);// the recvMessage function takes a textbox as an argument and directs output from socket to it.
pow = construct_command("power", powerVal);
sData = Encoding.ASCII.GetBytes(pow);
if (active_connection)
try
{
m_sock.Send(sData);
Array.Clear(sData, 0, sData.Length);
tstDel(ref unit_Output);// Read somewhere that you can only modify UI elements in this method via delegate so I think this is OK.
m_sock.Send(time_out_command);
tstDel(ref unit_Output);
tst_bgw.ReportProgress(progressVal);
}
catch (SocketException se)
{
MessageBox.Show(se.Message);
}
tst_bgw.ReportProgress(powerVal, progressVal);
powerVal = powerVal + pwrIncVal;
}
I'd just like to know a few other things; am I using the right timer (not that I think it should matter greatly but it was suggested that this might be the best timer for what I want to do) and canI really modify UI elements in the DoWork method only through delegates and if yes are there sepcial considerations to doing so.
Sorry about the long posting and thank you for your time.
There is lots wrong with this code.
1) You aren't disposing of your background worker. BackgroundWorkers must be disposed of after use. They are designed to be used as winforms components and would normally be added to a window via the designer. This will ensure it is created with the form and disposed of when the form is.
2) All you are doing in your dowork method is creating a new timer and running it. There is no point of doing this in a background worker because it will happen so quickly anyway.
3) You will recreate the timer every time you run the background worker again. But you aren't ever stopping or disposing of the old timer, you are just overwriting the member.
I recommend you get rid of the BackgroundWorker completely and just use a timer. Create the timer in the forms constructor and make sure you dispose of it in the forms dispose method. (Or use the designer to add it to the form). In the pollstart_click method just start the timer. (If you have a poll stop method, you can stop the timer in that)
You don't need both a BackgroundWorker and a Timer to accomplish your goal. From what you have posted it looks like you want to have the user click a button which starts a polling process that quits at a certian point.
Your polling model really suggests a timer would work just fine.
If you use a Timer I would Initialize the timer after the InitializeComponent() call with something like
private void InitializeTimer()
{
this.timer = new Timer();
int seconds = 1;
this.timer.Interval = 1000 * seconds; // 1000 * n where n == seconds
this.timer.Tick += new EventHandler(timer_Tick);
// don't start timer until user clicks Start
}
The button_click will simply
private void button_Click(object sender, EventArgs e)
{
this.timer.Start();
}
Then on the timer_Tick you will need to do your polling and you should be able to update your UI from there if the timer is on the UI thread like this
void timer_Tick(object sender, EventArgs e)
{
if( determineIfTimerShouldStop() )
{
this.timer.Stop();
}
else
{
// write a method to just get the power value from your socket
int powerValue = getPowerValue();
// set progressbar, label, etc with value from method above
}
}
However if the timer thread is not on the same thread as the UI you well get an exception while trying to update the UI. In that case you can use the Invoke that DataDink mentions and do something like this
void timer_Tick(object sender, EventArgs e)
{
if( determineIfTimerShouldStop() )
{
this.timer.Stop();
}
else
{
// write a method to just get the power value from your socket
int powerValue = getPowerValue();
// set a label with Invoke
mylabel.Invoke(
new MethodInvoker( delegate { mylabel.Text = "some string"; } )
);
}
}
Given the code you posted you really didn't need to do both a BackgroundWorker and a Timer, but I have had instances where I have used a BackgroundWorker to do work when a timer is called so that I could have a timer update UI periodically and have a manual button to Refresh the UI. But I wasn't updating my UI quite the way you are.
If you still have the need to do both, here is, roughly, how you can flow your app...
Create an
InitailizeBackgroundWorker() method
along with the InitializeTimer so you have
it already initalized before the
Timer fires.
Then set the Timer.Tick
to call the
BackgroundWorker.RunWorkerAsync()
Then you can do all the UI updates from within the RunWorkerAsync by
using the
BackgroundWorker.ReportProgress().