I have an application where I'd like to create multiple DockPanels at run-time, but I'd like them to all follow the same template.
I've had some success attempting this dynamically (creating the class in pure code) but the lack of designer features is seriously impeding my ability to make it aesthetically pleasing (it also feels like I'm working against the API, which usually means I'm doing something wrong).
p.s. I'm using DevExpress v13.1 and WinForms on the .NET 4.5 Framework
There are simple steps how to create reusable UI portion in Win Forms and place it into multiple Dock Panels:
Create UserControl (VS menu Project->Add UserControl...) that contains all needed UI stuff via the designer.
Rebuild the solution -> UserControl will appear in the Toolbox.
Drop this UserControl onto specific Dock Panel.
Repeat Step 3 for each Dock Panel. Profit!!!
At runtime, just create this UserControl instances and place it onto runtime-created Dock Panels.
Related
I've created a screen in compact framework using the form editor, is there a way I can grab this screen or at least some components of it and use them in multiple places in the compact framework app?
Yes, tcarvin is right, just create a user control and then reuse this in your compact framework application as often as you need.
To start right click in VS on the project name in solution explorer:
In the popup menu click Add and then UserControl. Accept or change the file name for the user control and then you are looking at the empty user control:
You can now resize the user control canvas and then place other controls as buttons, labels, textboxes etc. on it:
You can then also enter code for button events etc. In the example one can add code to use openfiledialog to select a file and the filename will then displayed in the textbox.
When you are ready, you have to build your solution to get an updated control list on the left in visual studio. Back to a window form design view, you can then place your usercontrol:
Is that simple?
You can also build a library with user controls and then reuse your controls in every compact framework project where you reference the library.
~josef
It sounds like you need to look at UserControls. They let you create add one or more controls to a surface (the UserControl), and then you can add that UserControl to as many forms in your application as you want.
Anyone come up with a way that I can design a panel without a form?
On the surface usercontrol doesn't seem the way to go.
Background:
I come from a text editor world and VS is new to me. We did everything with panels instead of forms. So open for learning. Specifically have a base class panel (ExtendedPanel) that defines some basic controls: Cancel, Save, Save and Close. This ExtendedPanel then will be used for ClientExtendedPanel that is tied to a bindingsouce clientBindingSource. This is all tied to my entity framework model. So I will add, edit and delete sql datarows for my Client table. If no changes have happened by Save button will not be enabled. If I make a change but hit cancel it will warn me. I've done all this before but since I left that company I don't have access to the code base and they didn't use VS (text editor only)so it wasn't really transportable anyway.
All that background so I can ask: Is usercontrol the way to go, or is there something that will allow me to visually add controls to a panel like it is a form?
Yes, a UserControl provides a form-like canvas in the designer for you to add other controls (buttons, etc).
You can do this too by inheriting a panel and writing the code to add the buttons and wire their events, etc, but you won't get the designer support.
I am currently in the process of improving my options dialog for a winforms application. At the moment I am using a tab control.
I would like to create a form/dialog for settings that is similar to Visual Studio's. How is this done? I can see a treeview like control on the left hand side but what control are they using to display each of the options pages, it doesn't appear to be a tab control. I would like to be able to build the controls for each of the settings at design time.
Thanks.
They look to me like UserControls. I can't say how exactly they implement it, but it would be simple enough to build a UserControl for each option type and swap out the current control when the tree view selection changes. In your designer you would simply have the TreeView and a parent panel to host the UserControls. At runtime you would perform the swap.
For instance, I have an application that has a main window and then child windows inside of it.
http://screenshots.rd.to/sn/e3hek/sapienfullwindow.png
http://screenshots.rd.to/sn/e3hek/appscreen8.png
What i need is to grab each individual child window of that application, and display them as tabs in my application, or on a panel's handle.
I already have code to kidnap the application and put it into mine, and it works great.
MDI support is already present in the C#. So the first screenshot is using the MDI option.
The second screenshot is using tabbed windows. Now you have two options:
Use this opensource library DockPanelSuite which will let you have tabs in your application. something similar to visual studio interface. You can create forms and then tab it based on your needs. You can even dock them anywhere in the parent form by drag and drop. Just like in visual studio.
The second option is to create a form with tab control covering the whole windows. There you create tabs using the resource editor and hide/show based on the forms you want to display to the end user.
In my opinion, use the first option which gives you lot more customization. Also if you use the dockpanel, you can switch between the views shown in your first screenshot and second one. So user has better control as to how he wants to view. Dockpanel is free to use even in commerical apps and comes with source code. So you can either use the dll or directly incorporate the code in your application.
Warning: I'm new to GUI building in C# (come from a long history in Java with Swing and SWT.)
Using VS2008, When I create a new class, and extend System.Windows.Forms.Form, the WinForms Designer works really nicely. However; when I create a new class and extend System.Windows.Forms.Panel, the designer does not work nearly as elegantly - it simply shows some kind of abstract, list-type view of the components contained in the Panel (as opposed to showing the actual layout of the Controls in the Panel.)
Is there a way to get the Designer to work more nicely with a Panel?
Or is there some workaround so that I can build a Form with the designer, and then use it as if it were only a Panel?
What I'm really looking for is some UI 'element' I can build with the designer, and then dynamically (read: programmatically) add/remove that 'element' to a larger UI.
I think what you're looking for is a UserControl. You can inherit directly from that, and you should be able to use the designer to drag and drop stuff on it.
To make it even easier, you can just right click on your project and click Add -> User Control. That will create the .cs file for you as well as a partial .cs file for the designer generated code.