c# how to passing functions as string to methods - c#

Is it possible to pass a function (like let's say sin() ) via string and then use it as int?
Like: (main idea only)
public int getfunc(String func)
{
return res_of(func)
}
I tried playing around with string of "Math.sin(0)"
but couldn't print the 0...
I could predefine the math functions since I only need 1 and then it becomes extremely simple as I only pass the int value for the function to work on, but I thought may-hap there is a way to keep it more generic.
I do not want to use mapping of the functions I want to keep it dynamic....
is ther a way of doing so?

I'd like to offer an alternative approach that you may not have considered.
You could use a delegate instead of passing a string; that way, you won't need any reflection.
There's a predefined delegate type in C# called Func<> which lets you easily define the return type and parameter types of a method that you want to pass as a delegate.
For example, the Func<> for Math.Sin(double) would be Func<double, double> because Math.Sin() returns a double and takes a double parameter.
An example will make this clearer:
using System;
namespace Demo
{
internal class Program
{
private void run()
{
Func<double, double> f1 = Math.Sin;
Func<double, double> f2 = Math.Cos;
double r1 = runFunc(f1, 1.0);
double r2 = runFunc(f2, 2.0);
Console.WriteLine(r1);
Console.WriteLine(r2);
}
private static double runFunc(Func<double, double> func, double parameter)
{
return func(parameter);
}
private static void Main()
{
new Program().run();
}
}
}

Try using http://www.csscript.net/
dynamic script = CSScript.Evaluator
.LoadCode(#"using System;
public class Script
{
public int Sum(int a, int b)
{
return a+b;
}
}");
int result = script.Sum(1, 2);

Declare the method like this:
public int DoCalculation(Func<double, double> func, double a)
{
return Convert.ToInt32(func(a));
}
Then use it like this:
int result = DoCalculation(Math.Sin, 3.3);

In our application we use the .NET integrated C# compiler.
This is some work to do but straight-forward to implement.
Here's an answer with a lot more details on that.
We use this in our companies production.

Related

Use same method to add 1 to a casted string that can be either float or int

Think this is a generic vs type specific problem.
I would like to add a unit to a string casted argument that can be an int or a float.
I tried the following, but there is problem at the time of the cast because the type is not known at compile time.
namespace ConsoleApp17
{
class Program
{
static int myInt = 1;
static float myFloat = 2f;
static void Main(string[] args)
{
string myFloatStr = "1.3";
string myIntStr = "2";
Add<float>(myFloatStr, SetNewFloatValue);
Add<int>(myIntStr, SetNewIntValue);
Console.ReadLine();
}
public static void Add<T>(string str, Action<T> action)
{
T valueToSet = (T)Math.Round(double.Parse(str) + 1, 0 , MidpointRounding.AwayFromZero); //problem here, cannot convert double to T
action(valueToSet);
}
private static void SetNewFloatValue(float floatArg) {
myFloat += floatArg;
}
private static void SetNewIntValue(int intArg)
{
myInt += intArg;
}
}
}
fiddle in case its helpful.
Is method overload for each of the arguments the only solution for this, or is there a more elegant solution so that the same funtionality can be dealt with in the one same method for both types float and int?
Meaning that:
Add<float>(myFloatStr, SetNewFloatValue);
Add<int>(myIntStr, SetNewIntValue);
could be done with the one same method.
"Generic Math" is what you want. This feature is a preview feature in .NET 6.0/C#10. It is described in detail here.
This allows method declarations such as this one:
public static TResult Sum<T, TResult>(IEnumerable<T> values)
where T : INumber<T>
where TResult : INumber<TResult>
{
TResult result = TResult.Zero;
foreach (var value in values)
{
result += TResult.Create(value);
}
return result;
}
The INumber interface is the magic of this concept. It is implemented on most numeric types now.
Previously, you had to implement that manually (by specifying your own INumber interface, with Add(), Subtract() etc. methods) or use the dynamic type to evaluate the correct types at runtime. The former was a lot of boilerplate to write for this, the later is slow.
If you are using older versions than .Net 6, you can use Convert.ChangeType for your case.
T valueToSet = (T)Convert.ChangeType(Math.Round(double.Parse(str) + 1, 0, MidpointRounding.AwayFromZero), typeof(T));

How To Define A Flexible delegate field with multiple optional parameters?

I'm developing a simulation game where I have some conditional methods in various classes which I want to use them for random in-game events.
My aim is creating a user-friendly event class where users can add events via XML serializing (that part is good to go). So I'm trying to keep things simple and generic as much as possible. I got some conditional methods in various classes like
public class Person
{
static bool IsOlderThan(int age) {/*...*/}
}
public class Faction
{
static bool HasRelationMoreThan(Faction faction,float value) {/*...*/}
}
and so on...
I must define a Func<> parameter or another delegate which can accept these methods with different scope of parameters, instead of defining a different field for every single one of them. TL;DR: I need a delegate type which accepts any method as value.
Is there any way to create a flexible, generic method reference like this?
Take a look at the MulticastDelegate class. It's a base class for all delegates.
But be careful. MulticastDelegates are invoked via DynamicInvoke(), which works slower than Invoke(). And you also have to control number and types of parameters passed into DynamicInvoke() because it can cause runtime errors.
private void TestMulticastDelegate()
{
Func<int, bool> function1 = IntToBool;
Func<string, bool> function2 = StringToBool;
Func<int, string, bool> function3 = IntAndStringToBool;
int intArg = 1;
string stringArg = "someString";
MulticastDelegate d;
d = new Func<int, bool>(IntToBool);
bool res1 = d.DynamicInvoke(intArg).Equals(function1(intArg)); // always true
d = new Func<string, bool>(StringToBool);
bool res2 = d.DynamicInvoke(stringArg).Equals(function2(stringArg)); // always true
d = new Func<int, string, bool>(IntAndStringToBool);
bool res3 = d.DynamicInvoke(intArg, stringArg).Equals(function3(intArg, stringArg)); // always true
}
private bool IntToBool(int i)
{
return i == 0;
}
private bool StringToBool(string s)
{
return string.IsNullOrEmpty(s);
}
private bool IntAndStringToBool(int i, string s)
{
return i.ToString().Equals(s, StringComparison.OrdinalIgnoreCase);
}

Is it possible to change the parameters that a predefined method can take in C#?

Im not sure if this is possible. Im using a method that takes the parameter int but i found myself in a situation where i need to be able to use a float value. Does anyone know if there is anyway to change the parameters that a predefined method can take?
Thanks All
Best
Alex
You can overload a method as follows:
public static float myMethod(float sumNumber)
{
// whatever you need for code here
return sumNumber;
}
public static int myMethod(int sumNumber)
{
// whatever you need for code here
return sumNumber;
}
C# has generics for his type of requirement, where you want to apply a logic indifferent of the type of parameter input
for example :
T foo<T>(T param)
{
return param + 1;
}
//and it can be used like this
int i;
foo<int>(i); // return type is int
float f;
foo<float>(f); // return type is float
Member overloading means creating two or more members on the same type that differ only in the number or type of parameters but have the same name. - Microsoft MSDN
// your method
public static double Inc(int i)
{
return i + 1;
}
// your method (overloaded)
public static double Inc(double d)
{
return d + 1;
}
int i = Inc(3);
double d = Inc(2.0); // You can use the same method with different parameter types
The website www.dotnetperls.com has a lot of nice examples. If you want to see another explanation besides MSDN, you may read this.
You can define a generic class for such methods.
public class GenericMethodsClass<T>
{
public static T myMethod(T sumNumber)
{
// whatever you need for code here
return sumNumber;
}
}
Calling:
GenericMethodsClass<int>.myMethod(1);
GenericMethodsClass<double>.myMethod(1.2);

Delegate partial function in C#?

I've written some calculate delegates which are passed as parameters.
private delegate int CalculateDelegator(int value1, int value2);
CalculateDelegator addWith = add;
CalculateDelegator divWith = div;
private static int add(int value1, int value2) {
return value1 + value2;
}
private static int div(int value1, int value2) {
return value1 / value2;
}
The method link(CalculateDelegator method, int value2) which receives addWith as parameter holds value1 and the method which calls link holds value2. So I call link() always with passing value2 as seperate paremeter.
Is there a way of passing the calculating method including the first parameter: link(addWith(value2))?
(e.g. as a partial function like in Scala)
No, something like that isn't directly possible in C#.
What you can do is something like the following:
int link(Func<int, int> addWithValue2)
{
return addWithValue2(value1);
}
You would call it like this:
link(v1 => addWith(v1, value2));
BTW: I think the concept you are describing is called currying and there is a project that tries to bring it to C#: https://github.com/ekonbenefits/impromptu-interface/wiki/UsageCurry. It basically uses the approach shown in this answer.
You can do the following:
Func<int, int> partialMethod =
value1 => addWith(value1, 5);
This way the partialMethod will take in one argument and passes it with the internal 'holded' value.
As far as I understand your question, you would need to create an extension method for int:
public static LinkExtension
{
public static void Link(this int value, CalculateDelegator method)
{
// Link action here
}
}
So you just call value2.Link(addWith).

Return multiple values to a method caller

I read the C++ version of this question but didn't really understand it.
Can someone please explain clearly if it can be done in C#, and how?
In C# 7 and above, see this answer.
In previous versions, you can use .NET 4.0+'s Tuple:
For Example:
public Tuple<int, int> GetMultipleValue()
{
return Tuple.Create(1,2);
}
Tuples with two values have Item1 and Item2 as properties.
Now that C# 7 has been released, you can use the new included Tuples syntax
(string, string, string) LookupName(long id) // tuple return type
{
... // retrieve first, middle and last from data storage
return (first, middle, last); // tuple literal
}
which could then be used like this:
var names = LookupName(id);
WriteLine($"found {names.Item1} {names.Item3}.");
You can also provide names to your elements (so they are not "Item1", "Item2" etc). You can do it by adding a name to the signature or the return methods:
(string first, string middle, string last) LookupName(long id) // tuple elements have names
or
return (first: first, middle: middle, last: last); // named tuple elements in a literal
They can also be deconstructed, which is a pretty nice new feature:
(string first, string middle, string last) = LookupName(id1); // deconstructing declaration
Check out this link to see more examples on what can be done :)
You can use three different ways
1. ref / out parameters
using ref:
static void Main(string[] args)
{
int a = 10;
int b = 20;
int add = 0;
int multiply = 0;
Add_Multiply(a, b, ref add, ref multiply);
Console.WriteLine(add);
Console.WriteLine(multiply);
}
private static void Add_Multiply(int a, int b, ref int add, ref int multiply)
{
add = a + b;
multiply = a * b;
}
using out:
static void Main(string[] args)
{
int a = 10;
int b = 20;
int add;
int multiply;
Add_Multiply(a, b, out add, out multiply);
Console.WriteLine(add);
Console.WriteLine(multiply);
}
private static void Add_Multiply(int a, int b, out int add, out int multiply)
{
add = a + b;
multiply = a * b;
}
2. struct / class
using struct:
struct Result
{
public int add;
public int multiply;
}
static void Main(string[] args)
{
int a = 10;
int b = 20;
var result = Add_Multiply(a, b);
Console.WriteLine(result.add);
Console.WriteLine(result.multiply);
}
private static Result Add_Multiply(int a, int b)
{
var result = new Result
{
add = a * b,
multiply = a + b
};
return result;
}
using class:
class Result
{
public int add;
public int multiply;
}
static void Main(string[] args)
{
int a = 10;
int b = 20;
var result = Add_Multiply(a, b);
Console.WriteLine(result.add);
Console.WriteLine(result.multiply);
}
private static Result Add_Multiply(int a, int b)
{
var result = new Result
{
add = a * b,
multiply = a + b
};
return result;
}
3. Tuple
Tuple class
static void Main(string[] args)
{
int a = 10;
int b = 20;
var result = Add_Multiply(a, b);
Console.WriteLine(result.Item1);
Console.WriteLine(result.Item2);
}
private static Tuple<int, int> Add_Multiply(int a, int b)
{
var tuple = new Tuple<int, int>(a + b, a * b);
return tuple;
}
C# 7 Tuples
static void Main(string[] args)
{
int a = 10;
int b = 20;
(int a_plus_b, int a_mult_b) = Add_Multiply(a, b);
Console.WriteLine(a_plus_b);
Console.WriteLine(a_mult_b);
}
private static (int a_plus_b, int a_mult_b) Add_Multiply(int a, int b)
{
return(a + b, a * b);
}
You cannot do this in C#. What you can do is have a out parameter or return your own class (or struct if you want it to be immutable).
Using out parameter
public int GetDay(DateTime date, out string name)
{
// ...
}
Using custom class (or struct)
public DayOfWeek GetDay(DateTime date)
{
// ...
}
public class DayOfWeek
{
public int Day { get; set; }
public string Name { get; set; }
}
In C#7 There is a new Tuple syntax:
static (string foo, int bar) GetTuple()
{
return ("hello", 5);
}
You can return this as a record:
var result = GetTuple();
var foo = result.foo
// foo == "hello"
You can also use the new deconstructor syntax:
(string foo) = GetTuple();
// foo == "hello"
Be careful with serialisation however, all this is syntactic sugar - in the actual compiled code this will be a Tuple<string, int> (as per the accepted answer) with Item1 and Item2 instead of foo and bar. That means that serialisation (or deserialisation) will use those property names instead.
So, for serialisation declare a record class and return that instead.
Also new in C#7 is an improved syntax for out parameters. You can now declare the out inline, which is better suited in some contexts:
if(int.TryParse("123", out int result)) {
// Do something with result
}
However, mostly you'll use this in .NET's own libraries, rather than in you own functions.
If you mean returning multiple values, you can either return a class/struct containing the values you want to return, or use the "out" keyword on your parameters, like so:
public void Foo(int input, out int output1, out string output2, out string errors) {
// set out parameters inside function
}
There is many way; but if you don't want to create a new Object or structure or something like this you can do like below after C# 7.0 :
(string firstName, string lastName) GetName(string myParameter)
{
var firstName = myParameter;
var lastName = myParameter + " something";
return (firstName, lastName);
}
void DoSomethingWithNames()
{
var (firstName, lastName) = GetName("myname");
}
Previous poster is right. You cannot return multiple values from a C# method. However, you do have a couple of options:
Return a structure that contains multiple members
Return an instance of a class
Use output parameters (using the out or ref keywords)
Use a dictionary or key-value pair as output
The pros and cons here are often hard to figure out. If you return a structure, make sure it's small because structs are value type and passed on the stack. If you return an instance of a class, there are some design patterns here that you might want to use to avoid causing problems - members of classes can be modified because C# passes objects by reference (you don't have ByVal like you did in VB).
Finally you can use output parameters but I would limit the use of this to scenarios when you only have a couple (like 3 or less) of parameters - otherwise things get ugly and hard to maintain. Also, the use of output parameters can be an inhibitor to agility because your method signature will have to change every time you need to add something to the return value whereas returning a struct or class instance you can add members without modifying the method signature.
From an architectural standpoint I would recommend against using key-value pairs or dictionaries. I find this style of coding requires "secret knowledge" in code that consumes the method. It must know ahead of time what the keys are going to be and what the values mean and if the developer working on the internal implementation changes the way the dictionary or KVP is created, it could easily create a failure cascade throughout the entire application.
You either return a class instance or use out parameters. Here's an example of out parameters:
void mymethod(out int param1, out int param2)
{
param1 = 10;
param2 = 20;
}
Call it like this:
int i, j;
mymethod(out i, out j);
// i will be 20 and j will be 10
Some answers suggest using out parameters but I recommend
not using this due to they don’t work with async methods. See
this for more information.
Other answers stated using Tuple, which I would recommend too but using the new feature introduced in C# 7.0.
(string, string, string) LookupName(long id) // tuple return type
{
... // retrieve first, middle and last from data storage
return (first, middle, last); // tuple literal
}
var names = LookupName(id);
WriteLine($"found {names.Item1} {names.Item3}.");
Further information can be found here.
<--Return more statements like this you can -->
public (int,string,etc) Sample( int a, int b)
{
//your code;
return (a,b);
}
You can receive code like
(c,d,etc) = Sample( 1,2);
I hope it works.
No, you can't return multiple values from a function in C# (for versions lower than C# 7), at least not in the way you can do it in Python.
However, there are a couple alternatives:
You can return an array of type object with the multiple values you want in it.
private object[] DoSomething()
{
return new [] { 'value1', 'value2', 3 };
}
You can use out parameters.
private string DoSomething(out string outparam1, out int outparam2)
{
outparam1 = 'value2';
outparam2 = 3;
return 'value1';
}
There are several ways to do this. You can use ref parameters:
int Foo(ref Bar bar) { }
This passes a reference to the function thereby allowing the function to modify the object in the calling code's stack. While this is not technically a "returned" value it is a way to have a function do something similar. In the code above the function would return an int and (potentially) modify bar.
Another similar approach is to use an out parameter. An out parameter is identical to a ref parameter with an additional, compiler enforced rule. This rule is that if you pass an out parameter into a function, that function is required to set its value prior to returning. Besides that rule, an out parameter works just like a ref parameter.
The final approach (and the best in most cases) is to create a type that encapsulates both values and allow the function to return that:
class FooBar
{
public int i { get; set; }
public Bar b { get; set; }
}
FooBar Foo(Bar bar) { }
This final approach is simpler and easier to read and understand.
In C# 4, you will be able to use built-in support for tuples to handle this easily.
In the meantime, there are two options.
First, you can use ref or out parameters to assign values to your parameters, which get passed back to the calling routine.
This looks like:
void myFunction(ref int setMe, out int youMustSetMe);
Second, you can wrap up your return values into a structure or class, and pass them back as members of that structure. KeyValuePair works well for 2 - for more than 2 you would need a custom class or struct.
you can try this "KeyValuePair"
private KeyValuePair<int, int> GetNumbers()
{
return new KeyValuePair<int, int>(1, 2);
}
var numbers = GetNumbers();
Console.WriteLine("Output : {0}, {1}",numbers.Key, numbers.Value);
Output :
Output : 1, 2
Classes, Structures, Collections and Arrays can contain multiple values. Output and reference parameters can also be set in a function. Return multiple values is possible in dynamic and functional languages by means of tuples, but not in C#.
When your method is async and you want to return multiple properties. You must do like this:
public async Task<(int, int)> GetMultipleValues(){
return (1,2);
}
Mainly two methods are there.
1. Use out/ref parameters
2. Return an Array of objects
Here are basic Two methods:
1) Use of 'out' as parameter
You can use 'out' for both 4.0 and minor versions too.
Example of 'out':
using System;
namespace out_parameter
{
class Program
{
//Accept two input parameter and returns two out value
public static void rect(int len, int width, out int area, out int perimeter)
{
area = len * width;
perimeter = 2 * (len + width);
}
static void Main(string[] args)
{
int area, perimeter;
// passing two parameter and getting two returning value
Program.rect(5, 4, out area, out perimeter);
Console.WriteLine("Area of Rectangle is {0}\t",area);
Console.WriteLine("Perimeter of Rectangle is {0}\t", perimeter);
Console.ReadLine();
}
}
}
Output:
Area of Rectangle is 20
Perimeter of Rectangle is 18
*Note:*The out-keyword describes parameters whose actual variable locations are copied onto the stack of the called method, where those same locations can be rewritten. This means that the calling method will access the changed parameter.
2) Tuple<T>
Example of Tuple:
Returning Multiple DataType values using Tuple<T>
using System;
class Program
{
static void Main()
{
// Create four-item tuple; use var implicit type.
var tuple = new Tuple<string, string[], int, int[]>("perl",
new string[] { "java", "c#" },
1,
new int[] { 2, 3 });
// Pass tuple as argument.
M(tuple);
}
static void M(Tuple<string, string[], int, int[]> tuple)
{
// Evaluate the tuple's items.
Console.WriteLine(tuple.Item1);
foreach (string value in tuple.Item2)
{
Console.WriteLine(value);
}
Console.WriteLine(tuple.Item3);
foreach (int value in tuple.Item4)
{
Console.WriteLine(value);
}
}
}
Output
perl
java
c#
1
2
3
NOTE: Use of Tuple is valid from Framework 4.0 and above.Tuple type is a class. It will be allocated in a separate location on the managed heap in memory. Once you create the Tuple, you cannot change the values of its fields. This makes the Tuple more like a struct.
A method taking a delegate can provide multiple values to the caller. This borrows from my answer here and uses a little bit from Hadas's accepted answer.
delegate void ValuesDelegate(int upVotes, int comments);
void GetMultipleValues(ValuesDelegate callback)
{
callback(1, 2);
}
Callers provide a lambda (or a named function) and intellisense helps by copying the variable names from the delegate.
GetMultipleValues((upVotes, comments) =>
{
Console.WriteLine($"This post has {upVotes} Up Votes and {comments} Comments.");
});
From this article, you can use three options as posts above said.
KeyValuePair is quickest way.
out is at the second.
Tuple is the slowest.
Anyway, this is depend on what is the best for your scenario.
Future version of C# is going to include named tuples.
Have a look at this channel9 session for the demo
https://channel9.msdn.com/Events/Build/2016/B889
Skip to 13:00 for the tuple stuff. This will allow stuff like:
(int sum, int count) Tally(IEnumerable<int> list)
{
// calculate stuff here
return (0,0)
}
int resultsum = Tally(numbers).sum
(incomplete example from video)
Just use in OOP manner a class like this:
class div
{
public int remainder;
public int quotient(int dividend, int divisor)
{
remainder = ...;
return ...;
}
}
The function member returns the quotient which most callers are primarily interested in. Additionally it stores the remainder as a data member, which is easily accessible by the caller afterwards.
This way you can have many additional "return values", very useful if you implement database or networking calls, where lots of error messages may be needed but only in case an error occurs.
I entered this solution also in the C++ question that OP is referring to.
You could use a dynamic object. I think it has better readability than Tuple.
static void Main(string[] args){
var obj = GetMultipleValues();
Console.WriteLine(obj.Id);
Console.WriteLine(obj.Name);
}
private static dynamic GetMultipleValues() {
dynamic temp = new System.Dynamic.ExpandoObject();
temp.Id = 123;
temp.Name = "Lorem Ipsum";
return temp;
}
Ways to do it:
1) KeyValuePair (Best Performance - 0.32 ns):
KeyValuePair<int, int> Location(int p_1, int p_2, int p_3, int p_4)
{
return new KeyValuePair<int,int>(p_2 - p_1, p_4-p_3);
}
2) Tuple - 5.40 ns:
Tuple<int, int> Location(int p_1, int p_2, int p_3, int p_4)
{
return new Tuple<int, int>(p_2 - p_1, p_4-p_3);
}
3) out (1.64 ns) or ref
4) Create your own custom class/struct
ns -> nanoseconds
Reference: multiple-return-values.
You can also use an OperationResult
public OperationResult DoesSomething(int number1, int number2)
{
// Your Code
var returnValue1 = "return Value 1";
var returnValue2 = "return Value 2";
var operationResult = new OperationResult(returnValue1, returnValue2);
return operationResult;
}
As an alternative you could set your method to void and not return anything. Instead create a public class with parameters and set them inside your method.
public class FooBar()
{
public string foo { get; set; }
public int bar { get; set; }
}
Then for your method try this
public void MyMethod(Foo foo, Bar bar)
{
FooBar fooBar = new FooBar();
fooBar.foo = "some string";
fooBar.bar = 1;
}
you can try this
public IEnumerable<string> Get()
{
return new string[] { "value1", "value2" };
}

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