dont want to overwrite my ini file - c#

I am using ini file to store my configuration in my c# gui.
but when i start my gui again , and save the configuration, the previous saved configuration gets overwritten.
IS there a way to keep on saving configurations ?

You want to use an app.config file instead of your .ini. You access the settings in it using the ConfigurationManager from the System.Configuration namespace. You can even create custom configuration sections by creating classes that inherit from ConfigurationSection. That will give you intellisense support of your config file, as well.
One example of that (it's using asp.net, but it works for any .net code) is here.
Edit: Re-reading your question, I'm unclear on if you're trying to save application settings (app.config), or if you're trying to save session data to disk (saving records or serializing objects). If the former, look at app.config. You can even have multiple items that set the same "settings" but with different values (such as having multiple SQL Connection strings) and then call them by some parameter you obtain from a user.
If you're trying to save session data/state, then you want to serialize your objects- look into serialization/deserialization (many options available there) and the System.IO namespace for persisting to disk.

The only way to prevent overwriting the same file each time is to make the file name unique e.g.
FileName<TimeStamp>.ini
Or
FileName<Guid>.ini
Or you could even do what windows does with duplicate files and check how many already exist and append a new number onto the end e.g.
FileName.ini
FileName1.ini
FileName2.ini
Personally I would go with the timestamp/GUID approach. Here's some example code
class Program
{
static void Main()
{
for (int i = 0; i <= 10; i++)
{
SaveConfiguration();
Thread.Sleep(500);
}
}
private static void SaveConfiguration()
{
string fileName = System.IO.Path.Combine(#"Config\File\Dir", String.Format("Config{0:yyyyMMddHHmmss}.ini", DateTime.UtcNow));
System.IO.File.WriteAllText(fileName, "File contents");
}
}

Related

Need some clarification about app.config and user.config

So I have been poking around both here on SO and google for the last few days for information about app.config.
I am writing a program that will need to generate SQL scripts using values entered by a user. Originally I was using app.config to store some default values to load into the program when it is first started up. This worked fine until I tried to store the new values back into the app.config file. This is when I found that app.config is read only and I should have been using user.config.
I have several questions that I can't seem to find the answers to:
Is it recommended to use settings.Setting to declare all the values that I want to use app.config? Or is entering them in by hand is enough?
I keep reading about how user.config overrides app.config settings. But when I update my user.config file, the program still reads from the original app.config file
This is from my wrapper class
public NameValueCollection ReadSettings(string sectionName)
{
NameValueCollection scripts = null;
try
{
//read in the current values from the section
scripts = (NameValueCollection)ConfigurationManager.GetSection(sectionName);
if (scripts == null) throw new appConfigException(String.Format("The section {0} does not exists in app.config", sectionName));
}catch (Exception e){
//print out the log file
StreamWriter writer = new StreamWriter(DateTime.Now.ToString("d-MMM-yyyy") + "log.txt");
writer.WriteLine(e.ToString());
writer.Close();
//kill the application process so the user cannot advance further
System.Diagnostics.Process.GetCurrentProcess().Kill();
}
return scripts;
}
is the ConfigurationManager supposed to automatically know to start reading from the user.config? Or do I need to change this section of code to reflect that?
Question 1: It is easier to use Settings.settings instead of creating your own configuration file yourApp.config. Because using the first option you can access your properties just using Properties.Settings.Default.MyProperty and with the app.config file instead you have to deal with ConfigurationManager object, and usually to access a property you need to know the name beforehand and it usually is hardcoded.
Question 2: Yes, you are right the app.config is different from Settings.setting. Because you could even create a new file temp.config which could also be used as a config file for your application.
Final question: Im not sure, but I don't think ConfigurationManager knows anything about that, just parse the app.config file.
Hope it helps.

Issues with StreamReader, ThreadSafety and Read Mode

I have following code to read a file
StreamReader str = new StreamReader(File.Open(fileName, FileMode.Open, FileAccess.Read));
string fichier = str.ReadToEnd();
str.Close();
This is part of a asp.net webservice and has been working fine for an year now in production. Now with increasing load on server, customer has started getting "File already in use" error. That file is being read from this code and is never written to from application.
One problem that I clearly see is that we are not caching the contents of file for future use. We will do that. But I need to understand why and how we are getting this issue.
Is it because of multiple threads trying to read the file? I read that StreamReader is not thread safe but why should it be a problem when I am opening file in Read mode?
You need to open the file with read access allowed. Use this overload of File.Open to specify a file sharing mode. You can use FileShare.Read to allow read access to this file.
Anothr possible solution is to load this file once into memory in a static constructor of a class and then store the contents in a static read-only variable. Since a static constructor is guaranteed to run only once and is thread-safe, you don't have to do anything special to make it work.
If you never change the contents in memory, you won't even need to lock when you access the data. If you do change the contents, you need to first clone this data every time when you're about to change it but then again, you don't need a lock for the clone operation since your actual original data never changes.
For example:
public static class FileData
{
private static readonly string s_sFileData;
static FileData ()
{
s_sFileData = ...; // read file data here using your code
}
public static string Contents
{
get
{
return ( string.Copy ( s_sFileData ) );
}
}
}
This encapsulates your data and gives you read-only access to it.
You only need String.Copy() if your code may modify the file contents - this is just a precaution to force creating a new string instance to protect the original string. Since string is immutable, this is only necessary if your code uses string pointers - I only added this bit because I ran into an issue with a similar variable in my own code just last week where I used pointers to cached data. :)
FileMode just controls what you can do (read/write).
Shared access to files is handled at the operating system level, and you can request behaviors with FileShare (3rd param), see doc

Deploy an application's xml file with installer or create it on the fly if it does not exist

I am having an xml file like:
<CurrentProject>
// Elements like
// last opened project file to reopen it when app starts
// and more global project independend settings
</CurrentProject>
Now I asked myself wether I should deliver this xml file with above empty elements with the installer for my app or should I create this file on the fly on application start if it does not exist else read the values from it.
Consider also that the user could delete this file and that should my application not prevent from working anymore.
What is better and why?
UPDATE:
What I did felt ok for me so I post my code here :) It just creates the xml + structure on the fly with some security checks...
public ProjectService(IProjectDataProvider provider)
{
_provider = provider;
string applicationPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
_projectPath = Path.Combine(applicationPath,#"TBM\Settings.XML");
if (!File.Exists(_projectPath))
{
string dirPath = Path.Combine(applicationPath, #"TBM");
if (!Directory.Exists(dirPath))
Directory.CreateDirectory(dirPath);
using (var stream = File.Create(_projectPath))
{
XElement projectElement = new XElement("Project");
projectElement.Add(new XElement("DatabasePath"));
projectElement.Save(stream, SaveOptions.DisableFormatting);
}
}
}
In a similar scenario, I recently went for creating the initial file on the fly. The main reason I chose this was the fact that I wasn't depending on this file being there and being valid. As this was a file that's often read from/written to, there's a chance that it could get corrupted (e.g. if the power is lost while the file is being written).
In my code I attempted to open this file for reading and then read the data. If anywhere during these steps I encountered an error, I simply recreated the file with default values and displayed a corresponding message to the user.

OPEN a Resource.resx file instead of Creating it which overrides the previous Resource.resx file

I start my application from withint Visual Studio 2010.
I add then some files into my application and each file type`s icon like icon from doc,docx,xls,pdf etc are added as String/Bitmap key/value pair to my IconImages.Resx file via
private void DumpTempResourceToRealResourceFile(IDictionary<String, Bitmap> tempResource)
{
using (ResXResourceWriter writer = new ResXResourceWriter("IconImages.Resx"))
{
foreach (KeyValuePair<String,Bitmap> item in tempResource)
{
writer.AddResource(item.Key, item.Value);
}
writer.Generate();
}
}
When the icons are added to the resource I close the application.
Then I start my application again with VS 2010 and add some files within my document application. The file types are written again to my IconImages.Resx.
Then I close my application and check the IconImages.Resx file under the \bin\ folder and the previous saved images are gone and I have new/different ones now.
Why can I not say OPEN a .resx file and append stuff to it? Everytime I create a ResourceWriter object with the same name "IconImages.Resx" I overwrite the previous added stuff and thats stupid.
How can my IconImages.Resx file stay alive over an application session without being overwritten by other stuff I add?
I haven't used ResXResourceWriter, but usually *Writer classes simply write a data file from scratch.
If you want to "append" new data you would typically have to use a *Reader class to deserialise the existing data into memory, then merge/add in any new data you wish to, and use a *Writer object to then write the resulting data back out. Take a look at ResXResourceReader to see if it supports what you need to do this.
I am having now a lookup table "FiletypeImage" with the filetype ".docx" and the raw binary data aka blob. This table gets retrieved in my documentService and cached in a static variable. with a Get and Add method which are called by my DocumentListViewModel. Its very fast thx to sqlite :)

New Access database, how can it be done?

I have a project in C# using Microsoft Office Access for storage. I can read and save to the database.
Now I need to allow the user to use the new database project but structured like the working one, and also to implement Save As option.
Besides I need to export to a text file/CSV.
Any ideas or sample codes would be helpful.
One way to create a blank DB is to try the following
using System;
using ADOX;
public class CreateDB
{
public static void Main( string [] args )
{
ADOX.CatalogClass cat = new ADOX.CatalogClass();
string create =
#"Provider=Microsoft.Jet.OLEDB.4.0;Data
Source=C:\BlankAccessDB\MyAccessDBCreatedFromCsharp.mdb;" +
"Jet OLEDB:Engine Type=5";
cat.Create(create);
cat = null;
}
}
Both Save and SaveAs is as easy as using SaveFileDialog to prompt the user to specify the filename and location to save the file.
The way I did this was to create a new empty access database file (this comes to about 100 KB) and then embed that file as a resource in my application. To "create" a new database is then simply a matter of extracting the resource to a file - which gives you a blank database - and then running a schema update code to create the schema you require in the blank database and then off you go.
I have a project that contains an empty database set to be embedded, a class with one method as below and, er, that's about it.
This is the code to dump the file from the embedded resource - it's not up to date, I wrote it 6 years ago but have had no need to change it:
public void CreateDatabase(string sPath)
{
// Get the resource and, er write it out?
System.IO.Stream DBStream;
System.IO.StreamReader dbReader;
System.IO.FileStream OutputStream;
OutputStream = new FileStream(sPath, FileMode.Create);
Assembly ass = System.Reflection.Assembly.GetAssembly(this.GetType());
DBStream = ass.GetManifestResourceStream("SoftwareByMurph.blank.mdb");
dbReader = new StreamReader(DBStream);
for(int l=0;l < DBStream.Length;l++)
{
OutputStream.WriteByte((byte)DBStream.ReadByte());
}
OutputStream.Close();
}
Simple, effective and the .dll is 124 KB.
Note I use an utterly blank and empty Access file - attempting to maintain the right schema in the embedded file is going to cause it to grow (because of the way .mdb files work) and may result in shipping data - which probably shouldn't happen. The schema itself is created/updated/maintained by a separate lump of DDL (SQL) that I run from code.
Export to .CSV is moderately trivial to do by hand since you pretty much just need to iterate over the columns in a table but for a smarter approach look at FileHelpers.

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