PInvoke for complex method calls C# - c#

I am using a 3. party SDK, which is made up from .dll, .lib and .h files.
I am using the .dll's to PInvoke against. And the .h files to see the function names and parameters. (So I am not using the .lib files).
The SDK is rather complex, so making the PInvoke wrappers have proven to be a challenge. All the functions/structs/enums is defined in the .h files.
The function I am trying to wrap is called InitBaseComponent, and I can call it, but it returns a "Error In Argument" enum back. So my guess is it is marshalling that creates this problem.
So the question is: I am doing this right?
Function: InitBaseComponent(...)
//C Function: InitBaseComponent(...)
ERROR InitBaseComponent(
Method_Interface* methodInterface, //[in]
void* methodInst, //[in]
ErrorCallBackFunction errorCallbackFunc, //[in]
void* ErrorCallbackInst, //[in]
Component* BaseComponent //[in, out]
);
//C# Function: InitBaseComponent(...)
[DllImport("externalSDK.dll", EntryPoint = "InitBaseComponent", CallingConvention = CallingConvention.Cdecl)]
public static extern ERROR InitBaseComponent(
Method_Interface methodInterface,
IntPtr methodInst,
ErrorCallBackFunction errorCallbackFunc,
IntPtr ErrorCallbackInst,
out Component BaseComponent
);
Enum: ERROR
//C Enum: ERROR
typedef enum ERROR_E {
OK = 0, //Everything is ok
E_ARG = 1, //Error in the Arguments
E_DATA = 2 //Data error
//And more...
} ERROR;
//C# Enum: ERROR
public enum ERROR
{
OK = 0, //Everything is ok
E_ARG = 1, //Error in the Arguments
E_DATA = 2 //Data error
//And more...
}
Struct: Method_Interface
//C struct: Method_Interface
typedef struct Method_Interface_S
{
void* (*Method1)(void* Inst, size_t size);
void* (*Method2)(void* Inst, size_t nelements, size_t bytes);
void* (*Method3)(void* Inst, void *pointer, size_t size);
void (*Method4)(void* Inst, void* pointer);
}Method_Interface;
//C# class: Method_Interface
[StructLayout(LayoutKind.Sequential)]
public class Method_Interface
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void Method1_delegate(IntPtr Inst, uint size);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void Method2_delegate(IntPtr Inst, uint nelements, uint bytes);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void Method3_delegate(IntPtr Inst, IntPtr pointer, uint size);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void Method4_delegate(IntPtr Inst, IntPtr pointer);
public Method1_delegate Method1;
public Method2_delegate Method2;
public Method3_delegate Method3;
public Method4_delegate Method4;
}
Delegate: ErrorCallBackFunction
//C ErrorCallBackFunction
typedef void (*ErrorCallBackFunction)(void* errorCallBackInst, ERROR errorCode, const char* szMessage, const char* szDetail);
//C# delegate: ErrorCallBackFunction
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void ErrorCallBackFunction(IntPtr errorCallBackInst, ERROR errorCode, string szMessage, string szDetail);
Struct: Component
//C struct: Component
typedef struct Component_S
{
void* ObjPointer;
unsigned long number;
} Component;
//C# class: Component
[StructLayout(LayoutKind.Sequential)]
public class Component
{
public IntPtr ObjPointer;
public ulong number;
}
Anyone knows what I am doing wrong?

You have declared Component in the C# as a class. That means that it is already a reference. But then you passed it as an out parameter which adds an extra layer of indirection, one too many. So, you need to remove the out, just as you did for methodInterface.
[DllImport(...)]
public static extern ERROR InitBaseComponent(
Method_Interface methodInterface,
IntPtr methodInst,
ErrorCallBackFunction errorCallbackFunc,
IntPtr ErrorCallbackInst,
Component BaseComponent
);
Obviously you need to instantiate the Component object in your C# before you call InitBaseComponent.
Some other observations:
size_t is pointer sized, so your translation as uint will fail on 64 bit platforms.
C# long is 64 bits, but C++ long is 32 bits, on Windows. So your translation of the C++ Component struct is wrong. The number field must be declared with type uint.

Related

System.AccessViolationException when calling function from unmanaged DLL using DLLImport

I'm trying to call a function from a C++ DLL using DLLImport (P/Invoke) and I keep getting a System.AccessViolationException error when I call it. Note that I other functions to work.
Declaration of the DLLImport function:
[DllImport("DocProc.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern uint getDPpupTrkBaseConfigPath(DPHandle hdl, StringBuilder str, uint strsize);
Usage:
StringBuilder sb = new StringBuilder(256);
getDPpupTrkBaseConfigPath(handle, sb, (uint)sb.Capacity);
DPHandle: (note that it works in other functions)
public struct DPHandle
{
public uint Size;
public IntPtr UserHandle;
[MarshalAs(UnmanagedType.LPStr)] public string DeviceName;
public uint DeviceTypeId;
public uint DeviceState;
public uint OpenFlags;
public IntPtr Reserved1;
};
C++:
BPS_PROPL getDPpupTrkBaseConfigPath(DPHandle hdl, char *str, unsigned long strsize);
(Note BPS_PROPL = unsigned long)
DPHandle:
struct DocProcHandle {
unsigned long Size;//sizeof(DocProcHandle)
void* UserHandle;
const char* DeviceName;
unsigned long DeviceTypeId;
unsigned long DeviceState;
unsigned long OpenFlags;
void* Reserved1;
};
typedef struct DocProcHandle *DPHandle;
Again, when I try to call the function that exception shows up. I tried looking at other answers but can't figure out what's wrong?
In the C++ code, you have:
typedef struct DocProcHandle *DPHandle;
This means that DPHandle is a pointer to the struct. But in your C# code you pass the the struct by value.
The simplest way to achieve that is to change the declaration of the first argument of your pinvoke code from
DPHandle hdl
to
[In] ref DPHandle hdl

Why does my program crash immediately after calling delegate?

I'm trying to wrap this function defined by SDL2.
It's signature is
void SDL_AddEventWatch(SDL_EventFilter filter, void* userdata)
Where SDL_EventFilter is
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
Thus, I've defined my wrapper like so:
public delegate int EventFilter(IntPtr userData, IntPtr type);
[DllImport("SDL2.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_AddEventWatch")]
public static extern void AddEventWatch(EventFilter filter, IntPtr userData);
And I'm testing it like so:
SDL.AddEventWatch((data, e) =>
{
return 0;
}, IntPtr.Zero);
When I run my program it actually enters the lambda function, but then immediately crashes as soon as it exits the function ("vshost32.exe has stopped working").
What might be causing the crash?
#define SDLCALL __cdecl
You have a calling convention mismatch. Your native code requires a __cdecl function but your C# code declares a delegate that will be mapped to a an __stdcall callback. The default for unmanaged code interop. You must declare it like this:
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate int EventFilter(IntPtr userData, IntPtr type);

How to transmit c++ strucure from dll to c# program?

I have DLL, written in C++. There is structure in this DLL.
typedef struct TransmitData
{
wchar_t szPath[MAX_PATH];
DWORD dwResult;
} *lpTransmitData;
And I have one function to fill this struct
extern "C" __declspec(dllexport) int GetData(struct TransmitData &data)
{
//I HAVE ONE THE SAME STRUCT IN THIS DLL
memcpy(&data, &transmitData, sizeof(struct TransmitData));
return ret_value;
}
In C# program I use functions with simple data types well, but for structure it doesn't work. There is code on C#:
public struct TransmitData
{
[MarshalAs(UnmanagedType.LPWStr, SizeConst = 260)] //260 = MAX_PATH
public string szPath;
public uint dwResult;
}
//...
[DllImport("MyDLL")]
public static extern int GetData(ref TransmitData data);
What am I doing wrong?
Thanks!
I suggest you to replace
[DllImport("MyDLL")]
with
[DllImport("MyDLL", CallingConvention = CallingConvention.Cdecl)]
and
extert "C"
with
extern "C"
Moreover, as Joe suggested, add
[StructLayout(LayoutKind.Sequential)]
before the declaration of the struct in C# code

P/Invoke syntax - Am I translating my C++ function correctly in C#?

A quick disclaimer: I'm very new to P/Invoke, so I apologize in advance if this is a silly question.
Here's my function signature in C++:
HRESULT SomeFunction(
_Out_ unsigned long *count,
_Outptr_result_buffer_(*count) GUID **ids,
_In_ const PCWSTR filter
)
And I'm trying to P/Invoke it as such in C#:
[StructLayout(LayoutKind.Sequential)]
struct GUID
{
public int a;
public short b;
public short c;
[MarshalAs(UnmanagedType.ByValArray, SizeConst=8)]
public byte[] d;
}
[DllImport("MyDll.dll", EntryPoint="SomeFunction")]
[return: MarshalAs(UnmanagedType.I8)]
private static extern Int64 SomeFunction
(
out ulong count,
[MarshalAs(UnmanagedType.LPArray)]
out GUID[] ids,
string filter
);
I know my code gets reaches the C++ function (I can see this in windbg) and there is no crash, but from what I can tell, the parameters aren't being passed correctly. My guess is that I've messed up my P/Invoke translation in C#, but I have no idea how to fix this. Any help would be appreciated!
Looks like I found my solution...
[DllImport("MyDll.dll", EntryPoint="SomeFunction")]
[return: MarshalAs(UnmanagedType.I4)]
private static extern int SomeFunction
(
out uint count,
[MarshalAs(UnmanagedType.LPArray)]
out GUID[] ids,
[InAttribute()]
[MarshalAsAttribute(UnmanagedType.LPWStr)]
string filter
);

How can I make an interop call using a struct as a parameter that contains a string

I am attempting to call a C++ function in a DLL from C# via interop. The DLL was written by someone else. The function signature is as follows:
AXI_DLL_EXPORT int __stdcall GetFileType(StringParam *stringParam, int *fileType)
StringParam is a struct defined as follows:
struct StringParam
{
int size; // 4 byte integer for the size of the string buffer
LPWSTR buff; // Pointer to a wide char buffer
}
This struct is used for passing strings back and forth. It can be used as both in and out parameters. The purpose of the size field in the struct is primarily for returning strings to the caller and to indicate the size of the buffer required. If the size of the buffer (provided by the caller) is too small to hold the string the caller can be informed of this and can then provide a larger buffer in a successive call to the function.
In C# I created a corresponding struct as follows:
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct StringParam
{
public int Size;
[MarshalAs(UnmanagedType.LPWStr)]
public string Text;
public StringParam(string text)
{
this.Text = text;
this.Size = text.Length;
}
}
I declared the DllImport function call as follows:
[DllImport("Custom.dll", CharSet = CharSet.Unicode)]
public static extern int GetFileType(StringParam stringParam, out int fileType);
The call fails with the following error:
A call to PInvoke function '... GetFileType' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature.
How should I declare the struct and call the native function from C#?
public static extern int GetFileType(ref StringParam stringParam, out int fileType);
Have you tried :
[DllImport("Custom.dll", CharSet = CharSet.Unicode)]
public static extern int GetFileType(StringParam stringParam, ref int fileType);
And I think you have to pin the ref int before you pInvoke.

Categories