I just found out our old IronPython DLLs are not compatible with .NET 4.0. I have removed the old references from our project and added these references from 2.7.4
IronPython
IronPython.Modules
Microsoft.Dynamic
Microsoft.Scripting
Microsoft.Scripting.Metadata
I now have a problem with older C# code that creates a CodeContext object.
private ScriptEngine engine;
private PythonFunction currentFunction;
ArrayList parameters = new ArrayList();
LanguageContext cxt = Microsoft.Scripting.Hosting.Providers.HostingHelpers.GetLanguageContext(engine);
CodeContext context = new CodeContext(new Scope(), cxt);
object result = currentFunction.__call__(context, parameters.ToArray());
return result.ToString();
The CodeContext constructor wants a PythonDictionary and a ModuleContext as arguments, instead of what I am giving it. It looks like the API may have changed over the years. I am hoping that I am just missing the correct reference to allow this old code to compile. I know nothing about Python. Perhaps a simple code change could make this work. I could repalce the new Scope() with new PythonDictionary(), but I am not sure how to get a ModuleContext. Any help would be appreciated.
Related
I'm usually a javascript developer, but for my company I just started learning c# in order to use the CimatronE 13 API to develop custom command line PDM tools for this 3D modelling software.
As I'm making progress understanding the programming language, there's this frustrating situation where I want to use an API endpoint method but I can't manage to get it working.
The Cimatron documentation says the following:
IPdm::GetRelatedDocuments
Syntax: RelatedDocuments = GetRelatedDocuments ( DocumentPath );
This method allows you to get related files from compound types of files, for example Assembly or Drawing.
Input: (String) DocumentPath,
Path to file. For example \Documents\Location\Folder\Document. The file must be Assembly or Drawing.
Return: (Variant) RelatedDocuments,
Variant type array each element of which contain two dimensioned string type array of files related to selected one.
This looks pretty straight forward to me, so I tried calling it in multiple ways from within the static void Main() method, but I keep getting errors:
var RelatedDocuments = interop.CimBaseAPI.IPdm.GetRelatedDocuments("path");
CS0120: An object reference is required for the non-static field, method, or property 'IPdm.GetRelatedDocuments(string)'
interop.CimBaseAPI.IPdm pdm = new interop.CimBaseAPI.IPdm();
var RelatedDocuments = pdm.GetRelatedDocuments("path");
CS0144: Cannot create an instance of the abstract class or interface 'IPdm'
Any ideas? It's probably simple but I'm still a noob with c# :p
EDIT:
Cimatron documentation about the interface interop.CimBaseAPI.IPdm:
Properties:
Get
Query (String, DocumentEnumType, DocumentEnumUnit )
Variant
Methods:
A lot, including Variant GetRelatedDocuments ( String )
As how I see it now... interop.CimatronE.IPdm is an interface and in order to use it's methods, we first need access to the Cimatron application. Using the application object, we can use it's methods to get the desired interfaces such as IPdm and use their methods.
The following code gives no errors from the compiler but does when executing. This seems to be related to version 13 of CimatronE, since the application object works just fine using version 12. A lot has changed between these versions which I think is the reason the API is not functioning properly, outdated.
interop.CimAppAccess.AppAccess AppAcc = new interop.CimAppAccess.AppAccess();
interop.CimatronE.IApplication CimApp = /*(interop.CimatronE.IApplication)*/AppAcc.GetApplication();
interop.CimatronE.IPdm pdm = CimApp.GetPdm();
var RelatedDocuments = pdm.GetRelatedDocuments("path");
Console.WriteLine(RelatedDocuments);
Please correct me if I'm wrong! (since I just started and still learning c#)
I ran into this same issue with Cimatron 14.
I needed to make some changes in Visual Studio for things run properly with Cimatron.
Run Visual Studio in administrator mode
Set your Debug & Release Solution Platform to 'x64'
It was also recommended to point the build path for release & debug to the same folder as the Cimatron references. In my case 'C:\Program Files\3D Systems\Cimatron\14.0\Program'. However my code appears to run fine without this.
I created the Cimatron Application with this code (VB.Net):
Dim gAppAccess As New CIMAPPACCESSLib.AppAccess 'Define an AppAccess object to get running active application
Dim gApp As CIMAPPACCESSLib.Application 'Define an Application object
gApp = gAppAccess.GetApplication 'Getting running active application
If gApp Is Nothing Then
gApp = New CIMAPPACCESSLib.Application 'Creating a new instance of a Cimatron application
End If
References: Interop.CIMAPPACCESSLib.dll & interop.CimServicesAPI.dll
It is my understanding that Cimatron 15 may also requires some manifest changes.
There is some help information in the Cimatron program under Cimatrom Modules > Cimaton SDK that may be mildly helpful.
I'm actually integrating the amazing RoslynPad into a WinForms application and working damn well.
The point of the integration is allowing the user to type in some C# code so it can be used in a future.
Thing is I'm interested on "capping" the user so he could just use some System or even LinQ functions. I don't want to allow the user to think he is allowed to use System.IO and others. Of course I can't prevent him/her typing System.IO.File.Delete, but will surely help if the System.IO's Assembly is not loaded into the RoslynPad's IntelliSense.
The source code typed by the user is going to be compiled locally before being saved into the DB. I'm adding just a few and necessary Assemblies for the compilation, so if System.IO it won't compile, of course.
As I explained, I just want to cap the Intellisense, so they don't think they have access to almost the whole .NET Framework.
EDIT: Added the actual implementation actually done. I'm loading "RoslynPad.Roslyn.Windows" and "RoslynPad.Editor.Windows" assemblies to the editor.
private RoslynCodeEditor _editor;
private void InitializeEditor(string sourceCode)
{
if (string.IsNullOrWhiteSpace(sourceCode))
sourceCode = string.Empty;
_editor = new RoslynCodeEditor();
var workingDirectory = Directory.GetCurrentDirectory();
var roslynHost = new RoslynHost(additionalAssemblies: new[]
{
Assembly.Load("RoslynPad.Roslyn.Windows"),
Assembly.Load("RoslynPad.Editor.Windows")
});
_editor.Initialize(roslynHost, new ClassificationHighlightColors(), workingDirectory, sourceCode);
_editor.FontFamily = new System.Windows.Media.FontFamily("Consolas");
_editor.SyntaxHighlighting = HighlightingManager.Instance.GetDefinition("C#");
_editor.FontSize = 12.75f;
elementHost1.Child = _editor;
this.Controls.Add(elementHost1);
}
You can use pass a RoslynHostReferences instance to the RoslynHost constructor, and decide which assemblies and namespaces are imported by default.
You could use the same logic as Default, just remove System.IO.Path from the type list.
Note that System.IO is not an assembly, but rather a namespace, which is in the core library, so there's no simple way to completely remove it.
I have just installed Prism4 on my box and trying to get started working on a example of Unity (UnityContainer).
I am using SL4, Prism4, .Net Framework4, VS 2010 Ultimate.
I am getting a warning in the class Program.cs on line configSection.Containers.Default.Configure(container);
Microsoft.Practices.Unity.Configuration.ContainerElement.Configure(Microsoft.Practices.Unity.IUnityContainer)'
is obsolete: '"Use the UnityConfigurationSection.Configure(container,
name) method instead'
This is the code that I wrote:
var configurationSection = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
foreach (ContainerElement containerElement in configurationSection.Containers)
{
container =configurationSection.Configure(container, containerElement.Name);
}
I understand that the old method is deprecated and needs to be replaced, but how can this be done? The code I tried above seams to be not working correctly.
A previous method in the Unity library - Microsoft.Practices.Unity.Configuration.ContainerElement.Configure(Microsoft.Practices.Unity.IUnityContainer) has now been replaced with a new implementation UnityConfigurationSection.Configure(container, name).
It's telling you that the original method has been replaced by a new one the new version of the Unity library so just use the new method. If you want the legacy method you will need to use an old version of the Unity library.
Could anyone give me an example of how to programatically add a property to an existing document type in Umbraco CMS? This is what I tried:
var dt = DocumentType.GetByAlias("TestDocType");
dt.AddPropertyType(new DataTypeDefinition(-49),"testprop", "test prop");
But it throws an exception:
Method not found: 'Void umbraco.cms.businesslogic.ContentType.AddPropertyType(umbraco.cms.businesslogic.datatype.DataTypeDefinition, System.String, System.String)'.
Any ideas?
I managed to fix it. The website was recently upgraded from Umbraco 4.5 to Umbraco 4.7.1, so the dll's had to be replaced with the more recent ones. In the older version of Umbraco the method's return type was public void AddPropertyType whereas the new one public PropertyType AddPropertyType. Apparently during the upgrade the new cms.dll wasn't copied over, so I copied it from a clean Umbraco 4.7.1 solution, changed the code to receive the return type and it helped.
Required namespaces:
using umbraco.cms.businesslogic.datatype;
using umbraco.cms.businesslogic.web;
So the final code(assuming correct assemblies are referenced):
var dt = DocumentType.GetByAlias("TestDocType");
var pType = dt.AddPropertyType(new DataTypeDefinition(-49),"testprop", "test prop");
That code looks fine to me, it should work.
Make sure your first line is actually returning a documentype, not null.
Also, do you have the proper 'usings' in place, you'll need at least some of these?
using umbraco.cms.businesslogic.web;
using umbraco.NodeFactory;
using umbraco.cms.businesslogic.member;
using umbraco.cms.businesslogic.datatype;
I was under the impression Mono's compiler was usable in Microsoft.NET
edit: updated blog posting here that I originally missed that explains some of it (is consistent with Justin's answers)
I created a simple class to try to use it
[TestFixture]
class Class1
{
[Test]
public void EXPR()
{
Evaluator.Run("using System;");
int sum = (int)Evaluator.Evaluate("1+2");
}
}
And a project in Visual Studio 2010 that references C:\Program Files (x86)\Mono-2.10.1\lib\mono\4.0\Mono.CSharp.dll.
However when I try to run this task I get the following exception, thrown at the Evaluator.Run call:
System.TypeInitializationException was unhandled by user code
Message=The type initializer for 'Mono.CSharp.Evaluator' threw an exception.
Source=Mono.CSharp
TypeName=Mono.CSharp.Evaluator
StackTrace:
at Mono.CSharp.Evaluator.Run(String statement)
at Experiments.Class1.EXPR() in W:\Experiments\Class1.cs:line 16
InnerException: System.TypeLoadException
Message=Method 'Mono.CSharp.Location.ToString()' is security transparent, but is a member of a security critical type.
Source=Mono.CSharp
TypeName=Mono.CSharp.Location.ToString()
StackTrace:
at Mono.CSharp.Evaluator..cctor()
InnerException:
A google confirms one other person asking this question but no answer. I tried to start reading the microsoft article on security transparent code but got confused quite quickly. Would someone be able to suggest a quick workaround to allow me to use this? And possibly summarise the security implications, if any, to me (in the context of my situation - in the future I hope to package it with a thick client application, to be used both internally and by end-users)
It has worked under .NET since April of last year.
Small point but I notice you are missing a semi-colon in your expression for sum.
int sum = (int)Evaluator.Evaluate("1+2;");
I only have Mono 2.11 (from git) at the moment and they have changed to using a multi-instance version of the compiler instead of the static version. So, my code looks a little different:
using System;
using Mono.CSharp;
namespace REPLtest
{
class MainClass
{
public static void Main (string[] args)
{
var r = new Report (new ConsoleReportPrinter ());
var cmd = new CommandLineParser (r);
var settings = cmd.ParseArguments (args);
if (settings == null || r.Errors > 0)
Environment.Exit (1);
var evaluator = new Evaluator (settings, r);
evaluator.Run("using System;");
int sum = (int) evaluator.Evaluate("1+2;");
Console.WriteLine ("The sum of 1 + 2 is {0}", sum);
}
}
}
EDIT: I guess I should confirm that I did in fact successfully execute this on .NET 4 (using Visual C# Express 2010 on Windows XP)
EDIT AGAIN: If you have Visual Studio, you can download the latest version of Mono.CSharp and compile it yourself. There is a .sln (solution file) included with the source so you can build it on Windows without Mono. The resulting assembly would run the code above. Miguel has a post explaining the new Mono.CSharp here.
FINAL EDIT: I uploaded the compiled Mono.CSharp.dll assembly that I actually used here. Include it as a reference to compile the code above.
It looks like this is a bug in Mono.
.NET 4 abandoned Code Access Security but kept the concept of Security Transparent Code. In a nutshell, low-level code that does stuff, like call unmanaged code, must be "security critical". Application level code is marked "transparent". "Transparent" code cannot call into "security critical" code.
It sounds like Mono.CSharp.Location.ToString() needs to be marked with the [SecuritySafeCritical] attribute if you want the Mono 2.10 code to work with .NET 4. Maybe even better would be marking all of Mono.CSharp as SecuritySafeCritical.
http://msdn.microsoft.com/en-us/library/system.security.securitycriticalattribute.aspx
PS. Sorry to have multiple answers for one question. After I realized that 2.11 would work, I became more curious about what the error with 2.10 meant. I cannot really combine this answer with the others.
I decided I should have kept the code more like the question but I did not want to overwrite my previous answer:
The code below works with version 2.11 of Mono.CSharp (available here including a solution file for building with Visual Studio/.NET). It was tested with .NET 4 on Windows XP. I do not have access to Mono 2.10 at the moment.
[TestFixture]
class Class1
{
private Evaluator evaluator;
public Class1()
{
var report = new Report(new ConsoleReportPrinter());
evaluator = new Evaluator(new CompilerSettings(), report);
}
[Test]
public void EXPR()
{
evaluator.Run("using System;");
int sum = (int)evaluator.Evaluate("1+2;");
}
}
EDIT: I uploaded the Mono.CSharp.dll assembly that I actually used here. Include it as a reference to compile the code above.