Is there any way to bypass the private keyword? - c#

I have a bunch of code that is used for debugging purposes. Therefore, I surround it with:
#if DEBUG
#endif
The issue is that this debugging code needs to output private variables from other classes to a file. I can sneak the debug code into each class but that makes existing code more confusing because I have debug code mixed with real code. I can put all the debug code into another class but that would mean that I would have to make private variables in classes public.
Is there any way to ignore the private keyword for the purposes of debugging code? I can use public getters but that defeats the purpose of not making the real code more confusing.

Is it possible to make them internal instead of private?
Use the dynamic keyword:
dynamic foo = yourObjectWithPrivateFields;
int privateValue = (int)foo.yourPrivateField;
Use Reflection: typeof(YourObject).GetField(fieldName, bindFlags).GetValue(yourObjectWithPrivateFields);

Using Reflection as thefiloe suggests might be the best way to go for this particular problem.
Just to illustrate one way to address the code organization problem that the OP asked about, I've provided an example of an alternate approach. This may not be the ideal way to solve the problem of wanting to log data from private members for debugging purposes, but it demonstrates organizing code using partial classes as well as using a nested class in order to provide external code with a way to access private members.
// This MyClass code goes into a MyClass.cs file
public partial class MyClass
{
private int fieldA;
private string fieldB;
private decimal fieldC;
public MyClass(int a, string b, decimal c)
{
this.fieldA = a;
this.fieldB = b;
this.fieldC = c;
}
}
// This additional code for MyClass goes into a
// separate MyClass.debug.cs file
#if DEBUG
partial class MyClass : IDebugAccessible
{
public IDebugAccessor GetDebugAccessor()
{
return new DebugAccessor(this);
}
// The MyClass.DebugAccessor nested class has access to
// private members of MyClass.
private class DebugAccessor : IDebugAccessor
{
private MyClass instance;
public DebugAccessor(MyClass instance)
{
this.instance = instance;
}
public IEnumerable<KeyValuePair<string, object>> Values
{
get
{
return new Dictionary<string, object>
{
{ "fieldA", instance.fieldA },
{ "fieldB", instance.fieldB },
{ "fieldC", instance.fieldC },
};
}
}
}
}
#endif
// The intention behind creating these interfaces is to define
// a standard way to access values from different types
// for debugging purposes. This is just a simple example.
// These interfaces would go into their own .cs file.
public interface IDebugAccessor
{
IEnumerable<KeyValuePair<string, object>> Values { get; }
}
public interface IDebugAccessible
{
IDebugAccessor GetDebugAccessor();
}

Related

An object that securely provides both public API (read-only) and private API (read-write)

This is an architecture problem. Programmers encounter this encapsulation problem quite often, but I haven't yet seen a complete and clean solution.
Related questions:
readonly class design when a non-readonly class is already in place
Controlling read/write access to fields
Normally, in OOP paradigm, objects store their data in fields. The class' own methods have full access to its fields. When you need to return value, you just return a copy of the data, so that the outside code cannot break the data.
Now suppose that the data pieces are complex, so they're themselves encapsulated in class objects and that these objects cannot be easily copied. Now, if you return such object from some property, the outside code has the same access to it as your internal code. For example, if you return a List<int>, everyone can add values to it. This is usually undesirable.
This problem is usually worked around using read-only wrappers - you wrap your full-access internal objects in read-only wrappers before returning. The problem with this approach is that the wrapper may be a poor substitution for the wrapped value - the wrapper is a different class. (And if you derive the read-only wrapper from the modifiable class (or vise-versa), then anybody can up-cast/down-cast the "read-only" object to the modifiable object, breaking the protection.)
I want a pattern such that:
The data (say, an int value) has "public/read-only API" and "private/modifiable API".
Only the object creator has access to the "private/modifiable API".
The private/public APIs may have both passive parts (e.g. methods, properties) and active parts (e.g. events).
Delegates should not be used except at the object creation stage. All calls should be direct.
The access to the internal data from the "public/read-only API" (and, preferably, from the "private/modifiable API" too) should be as direct as possible. I don't want a big stack of wrappers to accumulate when composing such objects.
Here are the sample interfaces:
interface IPublicApi {
int GetValue();
}
interface IPrivateApi {
void SetValue(int value);
}
interface IPrivateConsumer {
void OnValueChanged(); //Callback
}
I have devised such scheme. I want you to critique my solution or give your own solution.
There are several sub-problems that have to be solved.
How to allow the "private API" code to access the private data without allowing the outside code to call it?
How to give the "private API" access to the object creator?
How to establish the two-way communication between the object and the code using the private API (calling/getting called)?
My system consists of these classes:
ReadableInt is the public API
ReadableInt.PrivateApi is the raw private API proxy object
ReadableInt.IPrivateConsumer is the public-to-private callback interface
public sealed class ReadableInt {
int _value;
IPrivateConsumer _privateConsumer;
public ReadableInt(IPrivateConsumer privateConsumer, Action<PrivateApi> privateConsumerInitializer) {
_privateConsumer = privateConsumer;
var proxy = new PrivateApi(this);
privateConsumerInitializer(proxy);
}
public int GetValue() {
return _value;
}
private void SetValue(int value) {
_value = value;
_privateConsumer.OnValueChanged();
}
public interface IPrivateConsumer {
void OnValueChanged();
}
public class PrivateApi {
ReadableInt _readableInt;
internal PrivateApi(ReadableInt publicApi) {
_readableInt = publicApi;
}
public void SetValue(int value) {
_readableInt.SetValue(value);
}
}
}
WritableInt is some private API consumer, which may reside in another assembly.
public sealed class WritableInt : ReadableInt.IPrivateConsumer {
ReadableInt _readableInt;
ReadableInt.PrivateApi _privateApi;
public WritableInt() {
_readableInt = new ReadableInt(this, Initialize);
}
void Initialize(ReadableInt.PrivateApi privateApi) {
_privateApi = privateApi;
}
public ReadableInt ReadOnlyInt { get { return _readableInt; } }
public void SetValue(int value) {
_privateApi.SetValue(value);
}
void ReadableInt.IPrivateConsumer.OnValueChanged() {
Console.WriteLine("Value changed!");
}
}
One can use the classes like this:
var writeableInt = new WritableInt();
var readableInt = writeableInt.ReadOnlyInt;
This is how the system works:
The private API (ReadableInt.PrivateApi) gains access to the main object (ReadableInt) private members by being an inner class. No up-casting/down-casting security breaches.
Notice that the ReadableInt.PrivateApi constructor is marked internal, so only ReadableInt can create the instances. I could not find a more elegant way to prevent anyone from creating a ReadableInt.PrivateApi from a ReadableInt object.
In general, ReadableInt needs a reference to the private API consumer to call it (notifications etc.). To decouple the public API from concrete private API consumers, the private API consumer is abstracted as the ReadableInt.IPrivateConsumer interface. ReadableInt receives the reference to a ReadableInt.IPrivateConsumer object through the constructor.
The private API controller object (ReadableInt.PrivateApi) is given to the creator (WriteableInt) via callback (Action<PrivateApi>) passed to the ReadableInt constructor. It's extremely ugly. Can anyone propose another way?
There is a small problem: WritableInt.OnValueChanged() method is private, but is effectively public as it's an interface method. This can be solved with a delegate or a proxy. Is there any other way?
This system works, but has some parts that I'm not proud of. I particularly dislike the initialization stage when all parts are linked together. Can this be simplified somehow?
How I do it
The question is quite interesting. I'm not in any way an expert in OOP (God! I wish I would!), but here is how I do it:
public interface IReadOnlyFoo
{
int SomeValue
{
get;
}
}
public class Foo: IReadOnlyFoo
{
public int SomeValue
{
get;
set;
}
}
public class Bar
{
private Foo foo;
public IReadOnlyFoo Foo
{
get
{
return foo;
}
}
}
It's not very secure, since you can cast IReadOnlyFoo to Foo. But my philosophy here is the following: when you cast, you take all the responsibility on yourself. So, if you shoot yourself in the foot, it's your fault.
How I would do if I were to avoid casting problem
First thing to consider here is that there are value types and reference types.
Value types
For the sake of this answer I would classify value types for pure data types (int, float, bool, etc.) and structures.
Pure data types
It is interesting that you explain your problem using int which is value type. Value types are get copied by assignment. So, you don't need any kind of wrapper or read only reference mechanics for int. This is for sure. Just make a read-only property or property with private/protected setter and that's it. End of story.
Structures
Basically, the same thing. In good designed code, you don't need any wrappers for structs. If you have some reference type values inside struct: I would say that this is a poor design.
Reference types
For reference types your proposed solution looks too complicated. I would do something like this:
public class ReadOnlyFoo
{
private readonly Foo foo;
public ReadOnlyFoo(Foo foo)
{
this.foo = foo;
}
public SomeReferenceType SomeValue
{
get
{
return foo.SomeValue;
}
}
}
public class Foo
{
public int SomeValue
{
get;
set;
}
}
public class Bar
{
private Foo foo;
public readonly ReadOnlyFoo Foo;
public Bar()
{
foo = blablabla;
Foo = new ReadOnlyFoo(foo);
}
}

Getting the type of another nested class from the same "parent" class

I'm attempting to make a namespace for the first time while learning programming. I am hoping there is a way around the problem I've run into that isn't particularly messy, but essentially I have a class object that keeps two dictionaries of two nested class objects. I need to be able to pass the Dictionary of NestedClassA to NestedClassB or to allow NestedClassB to access it in some way... Here is an example of what I'm trying to do:
namespace MyFirstNamespace
{
public class BossClass
{
public Dictionary<int, NestedClassA> DictionaryA = new Dictionary<int, NestedClassA>();
public Dictionary<int, NestedClassB> DictionaryB = new Dictionary<int, NestedClassB>();
public class NestedClassA { ...arbitrary class definition... }
public class NestedClassB
{
public Dictionary<int, NestedClassA> PassedDictionary;
public NestedClassB() { }
public NestedClassB(Dictionary<int, NestedClassA> tempDic))
{
PassedDictionary = tempDic;
}
}
public BossClass() { ... arbitrary constructor ... }
...arbitrary dictionary population methods...
function void CreateAClassBInstance()
{
DictionaryB[n] = new NestedClassB(n, DictionaryA);
}
}
}
My problem seems to be that I can't typecast "NestedClassA" within "NestedClassB" because it doesn't recognize the type. Is it possible to access the "NestedClassA" type within B? Nothing I've tried has worked. Do I have to pass the instance of "BossClass" so I can reference type by "Dictionary<int, MyFirstNamespace.BossClassInstance.NestedClassA>"?
Any help would be appreciated. To be clear, I want a REFERENCE variable passed to NestedClassB of a Dictionary of all NestedClassA members so they can be manipulated by NestedClassB. It can't be a clone. I know this seems like ridiculous implementation, but it seems the most effective, if it's possible, for what I'm trying to do.
EDIT: maybe I shouldn't be nesting them at all, but it would make them much easier to serialize, which is why I really wanted to do it this way.
(EDIT - fixed typo where I forgot to insert "public" before constructors.)
There doesn't seem to be anything particularly wrong with your implementation of NestedClassB other than you need to make your constructors public if you wish to instantiate an instance of NestedClassB. By default in .Net, objects are passed by reference to function parameters, so you will have the same instance of Dictionary<int, NestedClassA> in NestedClassB.
Here is the adjusted class:
public class NestedClassB
{
private readonly Dictionary<int, NestedClassA> _PassedDictionary;
public NestedClassB() { }
public NestedClassB(Dictionary<int, NestedClassA> tempDic) {
_PassedDictionary = tempDic;
}
public Dictionary<int, NestedClassA> PassedDictionary {
get { return _PassedDictionary; }
}
}
Note that I changed PassedDictionary to a property instead of a member variable. Most serializers will ignore member variables and only serialize properties. If you need to deserialize, you'll need to remove the readonly from the private member variable and add a setter.
The function at the bottom of your code snippet doesn't look right. You'll want to make it look like:
private void CreateAClassBInstance()
{
DictionaryB[n] = new NestedClassB(DictionaryA);
}
For anyone trying to do this: passing the instance of the wrapper class is necessary for the nested class to access methods or variables of the wrapper class. This can be done with "this" keyword.

Faking Composition and a Common Interface with Inheritance

We're working with XML and want a common interface amongst the main XML class and all of its components. However, sub-components of the XML class need additional methods, but they also need the main component's methods. Seems like a great use for inheritance.
Here is some code I wrote to accomplish this task. Hopefully, you can get a good idea of what we're going for based on usage:
using System;
namespace SampleNamespace
{
public class SampleClass
{
public static void Main()
{
var xmlDocumentFiles = new XmlDocumentFiles();
xmlDocumentFiles.Files.RootFile.SetFileName("Example.xml");
System.Console.WriteLine(
xmlDocumentFiles.Files.RootFile.GetFileName()
);
}
}
public class XmlDocumentFilesRoot
{
protected string _rootFileName;
public FilesClass Files { get { return (FilesClass) this; } }
}
public class FilesClass : XmlDocumentFilesRoot
{
public RootFileClass RootFile { get { return (RootFileClass) this; } }
}
public class RootFileClass : FilesClass
{
public void SetFileName( string newTitle )
{
_rootFileName = newTitle;
}
public string GetFileName()
{
return _rootFileName;
}
}
public class XmlDocumentFiles : RootFileClass
{
}
}
I was able to cast to child classes and to my surprise it runs just fine. Assuming nothing is put inside of the sub-classes other than methods which wouldn't make sense in the parent, will there ever be any problems (weird compilation errors, runtime crashes) with this class structure?
Are there any alternatives? I had initially tried nested classes + extension methods located outside of the main class, but there was a lot of code needed to set that up. See: https://stackoverflow.com/questions/19415717/using-c-sharp-extension-methods-on-not-in-nested-classes-to-establish-a-common
Extending functionality of a class, sounds like a decorator pattern.
Here's a head-first pdf on this subject:
http://oreilly.com/catalog/hfdesignpat/chapter/ch03.pdf
Also; I would like to discourage the triple '.' :
xmlDocumentFiles.Files.RootFile.SetFileName("Example.xml");
2 is evil, if you need 3: you will definitely lose maintainability.
Hope it helps.

Generate custom setter using attributes

In classes whose instances I persist using an object database, I keep having to do this:
private string _name;
public string Name
{
get { return this._name; }
set { _name = value; this.Save(); }
}
whereas I would much rather type this:
[PersistedProperty(Name)]
private string _name;
where the PersistedProperty attributes generates a Getter and Setter just like the default [Property()] attribute, except I want to add a line of code to the generated Setter.
Is there a way I can create an attribute which does this? Hopefully , which works with Intellisense.
How does the default [Property()] attribute even do it's stuff? If I saw the code I could graft that...
Note: I am actually doing this in Boo, but thought I'd give c# code as more people might be willing to answer that, however, if there is a Boo specific solution, I'm all ears!
Update:
My aim was simply to reduce typing and clutter. It turns out the simplest way of doing this was with a script which generates partial classes based on markup in my classes.
Auto-generating source code from markup (in tandem with partial classes) is easy, and actually looks like an extremely promising way to get round some of the problems we normally try to solve with inheritance and generic types.
This requires aspect oriented programming. While not directly supported in .NET, it can be done via third party tooling, such as PostSharp.
For intellisense to work, however, this must be done in a library, as the (final) compiled code will be unrolled into the full property getter/setter.
Not easy to implement using attributes IMO.
Maybe you could use another approach, such as an extension method:
// Extension method that allows updating a property
// and calling .Save() in a single line of code.
public static class ISaveableExtensions
{
public static void UpdateAndSave<T>(
this ISaveable instance,
Expression<Func<T>> propertyExpression, T newValue)
{
// Gets the property name
string propertyName = ((MemberExpression)propertyExpression.Body).Member.Name;
// Updates its value
PropertyInfo prop = instance.GetType().GetProperty(propertyName);
prop.SetValue(instance, newValue, null);
// Now call Save
instance.Save();
}
}
...
// Some interface that implements the Save method
public interface ISaveable
{
void Save();
}
...
// Test class
public class Foo : ISaveable
{
public string Property { get; set; }
public void Save()
{
// Some stuff here
Console.WriteLine("Saving");
}
public override string ToString()
{
return this.Property;
}
}
...
public class Program
{
private static void Main(string[] args)
{
Foo d = new Foo();
// Updates the property with a new value, and automatically call Save
d.UpdateAndSave(() => d.Property, "newValue");
Console.WriteLine(d);
Console.ReadKey();
}
}
It's type-safe, autocompletion-friendly, but it requires more code than just .Save() in all setters, so not sure I would use it actually...

How can I return a ReadOnly object class with mutable properties while allowing write access

I've got quite a number of classes, which have got the standard set and get methods. My problem is that many of these set methods should not be callable from outside the class which holds the objects. I'm not quite sure if there are any patterns or C# for lack of a better word - operations that would make this easier.
In reference to the code below, there are a number of classes similar to SecureSite, which the controller should be able to call functions or access variables to modify the SecureSite (and the other similar classes). However when the user asks to see SecureSite etc. they shouldn't be able to change this.
From my limited knowledge and the answers I've seen to similar questions on this site, the main issue appears to be that the Write_SecureSite can't be made fully immutable due to the List<String> AccessHistory variable. So, what I've come up with looks as ugly as a bulldogs backside and is just as messy. Essentially there is a Write version of the SecureSite class which contains a class within it, which returns a readonly version of the SecureSite class.
So, am I missing something magic in C# that would make this all so much easier?
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ReadOnlyExample {
public class Write_SecureSite {
private List<String> mAccessHistory;
public List<String> AccessHistory {
get {
return mAccessHistory;
}
}
public SecureSite ReadOnly {
get {
return new SecureSite(this);
}
}
public class SecureSite {
public SecureSite(Write_SecureSite aParent) {
AccessHistory=aParent.AccessHistory;
}
public IEnumerable<String> AccessHistory;
}
}
public static class Controller {
private static Write_SecureSite SimpleSecureSite=new Write_SecureSite();
public static Write_SecureSite.SecureSite Login(String MyLogin) {
SimpleSecureSite.AccessHistory.Add(MyLogin);
return SimpleSecureSite.ReadOnly;
}
public static Write_SecureSite.SecureSite Details() {
return SimpleSecureSite.ReadOnly;
}
}
public static class User {
public static void Miscellaneous() {
Controller.Login("Me");
Write_SecureSite.SecureSite SecureSite=Controller.Details();
//Not going to happen.
SecureSite.AccessHistory.Add("Me2");
//No problem.
foreach(String AccessedBy in SecureSite.AccessHistory) {
Console.Out.WriteLine("Accessed By: "+AccessedBy);
}
}
}
}
I suggest to use interfaces:
public interface IReadSecureSite
{
IEnumerable<String> AccessHistory { get; }
}
class Write_SecureSite : IReadSecureSite
{
public IList<String> AccessHistoryList { get; private set; }
public Write_SecureSite()
{
AccessHistoryList = new List<string>();
}
public IEnumerable<String> AccessHistory {
get {
return AccessHistoryList;
}
}
}
public class Controller
{
private Write_SecureSite sec= new Write_SecureSite();
public IReadSecureSite Login(string user)
{
return sec;
}
}
...
Controller ctrl = new Controller();
IReadSecureSite read = ctrl.Login("me");
foreach(string user in read.AccessHistory)
{
}
This is not so much an answer as a direction to look into. I am also struggling with the Immutable class
So far I am using my constructors to set my read-only private vars
I am using methods to update my lists internally instead of exposing them as public properties: ie. use public Void Add(string itemToAdd)
I am reading a book by Petricek and Skeet called "Real World Functional Programming" and it is helping me move in the direction you are discussing
Here is a small tutorial from the same author's that introduces some basic concepts: http://msdn.microsoft.com/en-us/library/hh297108.aspx
Hope this helps a bit
Update: I probably should have been clearer: I was looking to point you in the direction of a more functional view as opposed to rewriting the class you had listed in your question - my apologies (removed sample)

Categories