c# Class Library Project - Load DLL from same folder? - c#

I'm working on a plugin for a existing C# .NET Program. It's structured in a manner where you put your custom .dll file in Program Root/Plugins/your plugin name/your plugin name.dll
This is all working well, but now I'm trying to use NAudio in my project.
I've downloaded NAudio via Nuget, and that part works fine, but the problem is that it looks for the NAudio.dll in Program Root, and not in the folder of my plugin.
This makes it hard to distribute my plugin, because it would rely on users dropping the NAudio.dll in their Program Root in addition to putting the plugin into the "Plugins" folder.
Source:
SettingsView.xaml:
<Button HorizontalAlignment="Center"
Margin="0 5"
Width="120"
Command="{Binding SoundTestCommand,
Source={StaticResource SettingsViewModel}}"
Content="Sound Test" />
SettingsViewModel.cs:
using NAudio.Wave;
.
.
.
public void SoundTest()
{
IWavePlayer waveOutDevice;
WaveStream mainOutputStream;
WaveChannel32 inputStream;
waveOutDevice = new WaveOut();
mainOutputStream = new Mp3FileReader(#"E:\1.mp3");
inputStream = new WaveChannel32(mainOutputStream);
inputStream.Volume = 0.2F;
waveOutDevice.Init(mainOutputStream);
waveOutDevice.Play();
}
How can I get C# to look for NAudio in Program Root/Plugins/my plugin name/NAudio.dll instead of looking for it in Program Root/NAudio.dll ?
I'm using VS Express 2013, Target Framework is 4.5 and Output type is Class Library.
Edit:
I found 2 ways to make this work ( I'm not sure what the pros and cons of both methods are - if anyone knows I would appreciate additional information ).
Using the NuGet Package Costura.Fody.
After installing the NuGet package, I simply had to set all other References "Copy Local" to "False" and then set "Copy Local" for NAudio to "True".
Now when I build, the NAudio.dll is compressed and added to my own DLL.
Using the AssemblyResolver outlined below.
It didn't work right away though, so here is some additional information that may help anyone facing the same issue:
I put Corey's code as he posted it into the Helpers folder.
My entry point is Plugin.cs, the class is public class Plugin : IPlugin, INotifyPropertyChanged
In there, the entry method is public void Initialize(IPluginHost pluginHost), but simply putting PluginResolver.Init(path) did not work.
The host program uses WPF and is threaded and I had to use a dispatcher helper function of the host program to get it to work: DispatcherHelper.Invoke(() => Resolver.Init(path));
As mentioned, I'm currently unsure which method to use, but I'm glad I got it to work. Thanks Corey!

You can use the PATH environment variable to add additional folders to the search path. This works for native DLLs, but I haven't tried to use it for .NET assemblies.
Another option is to add a hook to the AssemblyResolve event on the current application domain and use a custom resolver to load the appropriate assembly from wherever you find it. This can be done at the assembly level - I use it in NAudio.Lame to load an assembly from a resource.
Something along these lines:
public static class PluginResolver
{
private static bool hooked = false;
public static string PluginBasePath { get; private set; }
public static void Init(string BasePath)
{
PluginBasePath = BasePath;
if (!hooked)
{
AppDomain.CurrentDomain.AssemblyResolve += ResolvePluginAssembly;
hooked = true;
}
}
static Assembly ResolvePluginAssembly(object sender, ResolveEventArgs args)
{
var asmName = new AssemblyName(args.Name).Name + ".dll";
var assemblyFiles = Directory.EnumerateFiles(PluginBasePath, "*.dll", SearchOption.AllDirectories);
var asmFile = assemblyFiles.FirstOrDefault(fn => string.Compare(Path.GetFileName(fn), asmName, true) == 0);
if (string.IsNullOrEmpty(asmFile))
return null;
return Assembly.LoadFile(asmFile);
}
}
(Usings for the above: System.IO, System.Reflection, System.Linq)
Call Init with the base path to your plugins folder. When you try to reference an assembly that isn't loaded yet it will search for the first file that matches the base name of the assembly with dll appended. For instance, the NAudio assembly will match the first file named NAudio.dll. It will then load and return the assembly.
No checking is done in the above code on the version, etc. and no preference is given to the current plugin's folder.

Related

Is it possible to add a new dependency to a .dll without changing the source code?

I have two dotnetcore2.1 projects. First project calls a method of the second project via reflection.
using System;
using System.Reflection;
namespace experiment1
{
class Program
{
static void Main(string[] args)
{
Type _type = Type.GetType("experiment2.Program");
object _object = Activator.CreateInstance(_type);
MethodInfo info = _type.GetMethod("SecondProjectsMethod");
info.Invoke(_object, new object[]{});
}
}
}
I can't give any reference to the Second Project nor changes its code. How can I make this call successfully without adding a Reference to the First Project? I tried to add records to the first project's deps-file and execute the first program like this:
dotnet exec --depsfile experiment1.deps.json experiment1.dll
It didn't work. Is it even possible to do this by changing deps-file or any other config? Or should I manipulate .dll file somehow? Which direction I should go?
You can manually load the assembly by calling:
Assembly.Load("experiment2");
It should look for the assembly in the current folder, or use the deps file to locate it. After that, you should be able to use Type.GetType just fine.
If you want to specify the full path to the assembly, use AssemblyLoadContext.Default.LoadFromAssemblyPath instead.
You can refer to this page for more information on the different ways of loading an assembly in .net core.

Forcing .Extensions namespace to load when embedded DLL will need it

I'm building a utility that uses Microsoft's DACPAC libraries. For the purpose of this tool, I want to embed all requisite libraries in the executable. It appears that when I execute DacServices.GenerateDeployScript() it's trying to use the Microsoft.SqlServer.Dac.Extensions library. The library is also embedded, but perhaps isn't being resolved with my EventHandler the way other DLLs are. My EventHandler is like this:
private static Assembly ResolveEventHandler(Object sender, ResolveEventArgs args)
{
//Debugger.Break();
String dllName = new AssemblyName(args.Name).Name + ".dll";
var assem = Assembly.GetExecutingAssembly();
String resourceName = assem.GetManifestResourceNames().FirstOrDefault(rn => rn.EndsWith(dllName));
if (resourceName == null) return null;
using (var stream = assem.GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
}
This works for resolving other items, but I believe that the likely issue is that the Microsoft.SqlServer.Dac namespace is making an execution time call to the .Extensions namespace and isn't able to resolve the namespace or the methods in it. I could be wrong, but I'm not sure what else could be the cause.
The calls to methods and classes in .Dac itself are being handled fine, so I know the EventHandler is working properly. I'm not really sure what to do and would appreciate any guidance. I've tried using Microsoft.SqlServer.Dac.Extenions at the top of the .cs file, but since I don't directly call anything in that namespace, it's grey and probably is ignored by the compiler.
Thanks!
Update:
I made a call to the .Extensions namespace in the code to force it to be read into memory prior to the failing call, though it appears that it already was. I set a breakpoint where the resolver kicks off. Just prior to it failing, it's trying to resolve .resource for each DLL, e.g. Microsoft.SqlServer.Dac.resource and Microsoft.SqlServer.TransactSql.ScriptDom.resource - all for DLLs embedded in the executable. The resolver doesn't see anything because there are no .resource files in the project, so nothing compiled into the manifest. Aren't these supposed to just be resident in memory while a DLL is being utilized? When the DLLs are all present in the same directory as the .exe, it functions fine, and also doesn't create temporary .resource files in the directory, so I'm unsure what I'm looking to resolve.
Update 2:
Using a PDB of the DAC libraries, it appears the failing line is:
IOperation operation = DacServices.CreateDeploymentArtifactGenerationOperation(OperationResources.GenerateDeployScriptCaption, (ErrorManager errorManager) => this.CreatePackageToDatabaseDeployment(package.PackageSource, targetDatabaseName, dacDeployOption, errorManager), (IDeploymentController controller, DeploymentPlan plan, ErrorManager errorManager) => DacServices.WriteDeploymentScript(streamWriter, controller, plan, errorManager), cancellationToken1, dacLoggingContext);
And the resulting exceptions are:
The extension type Microsoft.SqlServer.Dac.Deployment.Internal.InternalDeploymentPlanExecutor could not be instantiated.
and
The extension type Microsoft.SqlServer.Dac.Deployment.Internal.InternalDeploymentPlanModifier could not be instantiated.

C#: use "Class Library" Project for plugins

this question follows my previous question.
I have a c# ASP.NET application and i want to provide support for plugins. Plugins can be custom c# classes, javascript, html, css, images, etc.
I see no problem as long as my application is extended with c# classes because all the user has to do is create a new "class library" project in visual studio and implement the interfaces, i provide. Then build a dll out of it and upload it to my server. The plugin-developer can add static files (html, js, css, etc.) into this project as well but i found some problems with that:
Every static file i add to the plugin project gets the build action "content" and it seems i cannot read those files from my server. (see my previously answered question). I have to manually select "Embedded Resource" on each file, so it is packed with the plugin dll.
I want to support Typescript for the plugins. The Typescript compiler generates javascript files in the same directory as the typescript-files. But the javascript files are not included in the project and therefore i have to include these in the plugin project and then set the correct build action. I don't want the plugin developers to do that all the time.
If the static files have the build action "enbedded resources", then the server can pickup these files by using the assembly.GetManifestResourceNames() method. This method returns the resources as a string. The path is not separated by \ or / but with a dot instead. So i am not able to distinguish between file path (this is relevant) or filename (also relevant to pickup the correct files), because the original filename can also have dots.
So i am starting to question the "class library" project type is right for my needs. Is there a way to get around of my issues or do i have to use another project type?
Thank you for any help!
Edit: Changed the question a little bit so it is better to understand.
You could make a zip package with the plugin dll and files. NuGet also uses this mechanism. A .nupkg is also just a zip file.
I would start by looking at MEF (Managed Extensibility Framework).
MSDN information can be found here: https://msdn.microsoft.com/en-us/library/dd460648(v=vs.110).aspx
From that link you can get more information and I believe there is a tutorial as well.
Oh, for me it seems very simple.
Let the developer create the plugin freestyle and put all the additional files in a directory, let's call it extras
To implement the your interface they will need your assembly so I guess you will ship it via nuget, or just some link. No matter what the case, provide them with some powershell script what will be required to run before the final build
The script would create zip archive from the extras directory and add it to the ClassLibrary project as EmbeddedResource.
As you mentioned earlier, you can access EmbeddedResource. So all you would do is to unpack it and you would have the exact directory tree.
The best idea would be to provide project template with script included, and also the empty zip archive added as embedded resource (it will be easier to just pack the files in the script and replace the file), and pre-build action set to run the script.
Am I missing something?
What about this.
In your web application, you could add a function that loop into your plugin directory and find DLL implementing an Iplugin (name is up to you) interface.
The interface is defined in a class library that both your web application and plugins have to implement.
You can use the Httpcontext Server mappath to read javascript and other files.
Here is a very basic implementation
First, you have the plugin interface (a class library implemented both by the web application and the individual plugins) I implemented sample properties and methods...
using System.Web;
public interface IPlugin
{
string Name { get; set; }
string Output { get; set; }
void Load(ref httpcontext Context);
void Dispose();
void Display();
}
Next, you have the Actual plugin class library we want to implement.
using System.Web;
using IPlugins;
public class AwesomePlugin : IPlugins.IPlugin
{
private string _Name = "AwesomePlugin";
private HttpContext _Context;
public string Name {
get { return _Name; }
set { _Name = value; }
}
public string Output {
get { return "Yay !!!"; }
set {
throw new NotImplementedException();
}
}
public void Display()
{
throw new NotImplementedException();
}
public void Dispose()
{
throw new NotImplementedException();
}
public void Load(ref Web.HttpContext Context)
{
}
}
Finally, you dynamically load your plugins so you can use them in your application.
private Dictionary<string, IPlugins.IPlugin> _Plugins = new Dictionary<string, IPlugins.IPlugin>();
public void LoadPlugins()
{
lock (static_LoadPlugins_IpluginType_Init) {
try {
if (InitStaticVariableHelper(static_LoadPlugins_IpluginType_Init)) {
static_LoadPlugins_IpluginType = typeof(IPlugins.IPlugin);
}
} finally {
static_LoadPlugins_IpluginType_Init.State = 1;
}
}
string ServerPath = HttpContext.Current.Server.MapPath("~") + "Plugins";
dynamic Plugins = io.Directory.GetFiles(ServerPath);
foreach (string PluginPath in Plugins) {
dynamic Assembly = system.Reflection.Assembly.LoadFile(PluginPath);
Type PluginClass = Assembly.GetTypes.Where(T => T.GetInterface("IPlugin") != null).First;
IPlugins.IPlugin MyPlugin = Activator.CreateInstance(PluginClass);
MyPlugin.Load(httpcontext.Current);
_Plugins.#add(PluginClass.ToString, MyPlugin);
}
}
static bool InitStaticVariableHelper(Microsoft.VisualBasic.CompilerServices.StaticLocalInitFlag flag)
{
if (flag.State == 0) {
flag.State = 2;
return true;
} else if (flag.State == 2) {
throw new Microsoft.VisualBasic.CompilerServices.IncompleteInitialization();
} else {
return false;
}
}
That way, you can implement whatever you want in your plugin.
I believe you could load your plugins in a separate appdomain with restricted permissions to everything.
The files (Javascript / CSS / Html) should be available by accessing the full path of the file.
string ServerPath = HttpContext.Current.Server.MapPath("~") + "Plugins";
If the resources is embedded into the plugin DLL, you could read the stream from the loaded assembly or let the plugin manage its own embedded files.
For question Number 2, you can use
MS Build
to change the contenttype during build process.
You have to make yourself confident with MS Build

Creating one exe file out of visual studio project with external DLL files [duplicate]

Is it possible to embed a pre-existing DLL into a compiled C# executable (so that you only have one file to distribute)? If it is possible, how would one go about doing it?
Normally, I'm cool with just leaving the DLLs outside and having the setup program handle everything, but there have been a couple of people at work who have asked me this and I honestly don't know.
I highly recommend to use Costura.Fody - by far the best and easiest way to embed resources in your assembly. It's available as NuGet package.
Install-Package Costura.Fody
After adding it to the project, it will automatically embed all references that are copied to the output directory into your main assembly. You might want to clean the embedded files by adding a target to your project:
Install-CleanReferencesTarget
You'll also be able to specify whether to include the pdb's, exclude certain assemblies, or extracting the assemblies on the fly. As far as I know, also unmanaged assemblies are supported.
Update
Currently, some people are trying to add support for DNX.
Update 2
For the lastest Fody version, you will need to have MSBuild 16 (so Visual Studio 2019). Fody version 4.2.1 will do MSBuild 15. (reference: Fody is only supported on MSBuild 16 and above. Current version: 15)
Just right-click your project in Visual Studio, choose Project Properties -> Resources -> Add Resource -> Add Existing File…
And include the code below to your App.xaml.cs or equivalent.
public App()
{
AppDomain.CurrentDomain.AssemblyResolve +=new ResolveEventHandler(CurrentDomain_AssemblyResolve);
}
System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
string dllName = args.Name.Contains(',') ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
return System.Reflection.Assembly.Load(bytes);
}
Here's my original blog post:
http://codeblog.larsholm.net/2011/06/embed-dlls-easily-in-a-net-assembly/
If they're actually managed assemblies, you can use ILMerge. For native DLLs, you'll have a bit more work to do.
See also: How can a C++ windows dll be merged into a C# application exe?
Yes, it is possible to merge .NET executables with libraries. There are multiple tools available to get the job done:
ILMerge is a utility that can be used to merge multiple .NET assemblies into a single assembly.
Mono mkbundle, packages an exe and all assemblies with libmono into a single binary package.
IL-Repack is a FLOSS alterantive to ILMerge, with some additional features.
In addition this can be combined with the Mono Linker, which does remove unused code and therefor makes the resulting assembly smaller.
Another possibility is to use .NETZ, which does not only allow compressing of an assembly, but also can pack the dlls straight into the exe. The difference to the above mentioned solutions is that .NETZ does not merge them, they stay separate assemblies but are packed into one package.
.NETZ is a open source tool that compresses and packs the Microsoft .NET Framework executable (EXE, DLL) files in order to make them smaller.
ILMerge can combine assemblies to one single assembly provided the assembly has only managed code. You can use the commandline app, or add reference to the exe and programmatically merge. For a GUI version there is Eazfuscator, and also .Netz both of which are free. Paid apps include BoxedApp and SmartAssembly.
If you have to merge assemblies with unmanaged code, I would suggest SmartAssembly. I never had hiccups with SmartAssembly but with all others. Here, it can embed the required dependencies as resources to your main exe.
You can do all this manually not needing to worry if assembly is managed or in mixed mode by embedding dll to your resources and then relying on AppDomain's Assembly ResolveHandler. This is a one stop solution by adopting the worst case, ie assemblies with unmanaged code.
static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{
string assemblyName = new AssemblyName(args.Name).Name;
if (assemblyName.EndsWith(".resources"))
return null;
string dllName = assemblyName + ".dll";
string dllFullPath = Path.Combine(GetMyApplicationSpecificPath(), dllName);
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
//or just byte[] data = new BinaryReader(s).ReadBytes((int)s.Length);
File.WriteAllBytes(dllFullPath, data);
}
return Assembly.LoadFrom(dllFullPath);
};
}
The key here is to write the bytes to a file and load from its location. To avoid chicken and egg problem, you have to ensure you declare the handler before accessing assembly and that you do not access the assembly members (or instantiate anything that has to deal with the assembly) inside the loading (assembly resolving) part. Also take care to ensure GetMyApplicationSpecificPath() is not any temp directory since temp files could be attempted to get erased by other programs or by yourself (not that it will get deleted while your program is accessing the dll, but at least its a nuisance. AppData is good location). Also note that you have to write the bytes each time, you cant load from location just 'cos the dll already resides there.
For managed dlls, you need not write bytes, but directly load from the location of the dll, or just read the bytes and load the assembly from memory. Like this or so:
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
return Assembly.Load(data);
}
//or just
return Assembly.LoadFrom(dllFullPath); //if location is known.
If the assembly is fully unmanaged, you can see this link or this as to how to load such dlls.
.NET Core 3.0 natively supports compiling to a single .exe
The feature is enabled by the usage of the following property in your project file (.csproj):
<PropertyGroup>
<PublishSingleFile>true</PublishSingleFile>
</PropertyGroup>
This is done without any external tool.
See my answer for this question for further details.
The excerpt by Jeffrey Richter is very good. In short, add the libraries as embedded resources and add a callback before anything else. Here is a version of the code (found in the comments of his page) that I put at the start of Main method for a console app (just make sure that any calls that use the libraries are in a different method to Main).
AppDomain.CurrentDomain.AssemblyResolve += (sender, bargs) =>
{
String dllName = new AssemblyName(bargs.Name).Name + ".dll";
var assem = Assembly.GetExecutingAssembly();
String resourceName = assem.GetManifestResourceNames().FirstOrDefault(rn => rn.EndsWith(dllName));
if (resourceName == null) return null; // Not found, maybe another handler will find it
using (var stream = assem.GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
};
To expand on #Bobby's asnwer above. You can edit your .csproj to use IL-Repack to automatically package all files into a single assembly when you build.
Install the nuget ILRepack.MSBuild.Task package with Install-Package ILRepack.MSBuild.Task
Edit the AfterBuild section of your .csproj
Here is a simple sample that merges ExampleAssemblyToMerge.dll into your project output.
<!-- ILRepack -->
<Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)\$(AssemblyName).exe" />
<InputAssemblies Include="$(OutputPath)\ExampleAssemblyToMerge.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
InputAssemblies="#(InputAssemblies)"
TargetKind="Exe"
OutputFile="$(OutputPath)\$(AssemblyName).exe"
/>
</Target>
The following method DO NOT use external tools and AUTOMATICALLY include all needed DLL (no manual action required, everything done at compilation)
I read a lot of answer here saying to use ILMerge, ILRepack or Jeffrey Ritcher method but none of that worked with WPF applications nor was easy to use.
When you have a lot of DLL it can be hard to manually include the one you need in your exe. The best method i found was explained by Wegged here on StackOverflow
Copy pasted his answer here for clarity (all credit to Wegged)
1) Add this to your .csproj file:
<Target Name="AfterResolveReferences">
<ItemGroup>
<EmbeddedResource Include="#(ReferenceCopyLocalPaths)" Condition="'%(ReferenceCopyLocalPaths.Extension)' == '.dll'">
<LogicalName>%(ReferenceCopyLocalPaths.DestinationSubDirectory)%(ReferenceCopyLocalPaths.Filename)%(ReferenceCopyLocalPaths.Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Target>
2) Make your Main Program.cs look like this:
[STAThreadAttribute]
public static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly;
App.Main();
}
3) Add the OnResolveAssembly method:
private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
AssemblyName assemblyName = new AssemblyName(args.Name);
var path = assemblyName.Name + ".dll";
if (assemblyName.CultureInfo.Equals(CultureInfo.InvariantCulture) == false) path = String.Format(#"{0}\{1}", assemblyName.CultureInfo, path);
using (Stream stream = executingAssembly.GetManifestResourceStream(path))
{
if (stream == null) return null;
var assemblyRawBytes = new byte[stream.Length];
stream.Read(assemblyRawBytes, 0, assemblyRawBytes.Length);
return Assembly.Load(assemblyRawBytes);
}
}
You could add the DLLs as embedded resources, and then have your program unpack them into the application directory on startup (after checking to see if they're there already).
Setup files are so easy to make, though, that I don't think this would be worth it.
EDIT: This technique would be easy with .NET assemblies. With non-.NET DLLs it would be a lot more work (you'd have to figure out where to unpack the files and register them and so on).
Another product that can handle this elegantly is SmartAssembly, at SmartAssembly.com. This product will, in addition to merging all dependencies into a single DLL, (optionally) obfuscate your code, remove extra meta-data to reduce the resulting file size, and can also actually optimize the IL to increase runtime performance.
There is also some kind of global exception handling/reporting feature it adds to your software (if desired) that could be useful. I believe it also has a command-line API so you can make it part of your build process.
Neither the ILMerge approach nor Lars Holm Jensen's handling the AssemblyResolve event will work for a plugin host. Say executable H loads assembly P dynamically and accesses it via interface IP defined in an separate assembly. To embed IP into H one shall need a little modification to Lars's code:
Dictionary<string, Assembly> loaded = new Dictionary<string,Assembly>();
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{ Assembly resAssembly;
string dllName = args.Name.Contains(",") ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if ( !loaded.ContainsKey( dllName ) )
{ if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
resAssembly = System.Reflection.Assembly.Load(bytes);
loaded.Add(dllName, resAssembly);
}
else
{ resAssembly = loaded[dllName]; }
return resAssembly;
};
The trick to handle repeated attempts to resolve the same assembly and return the existing one instead of creating a new instance.
EDIT:
Lest it spoil .NET's serialization, make sure to return null for all assemblies not embedded in yours, thereby defaulting to the standard behaviour. You can get a list of these libraries by:
static HashSet<string> IncludedAssemblies = new HashSet<string>();
string[] resources = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceNames();
for(int i = 0; i < resources.Length; i++)
{ IncludedAssemblies.Add(resources[i]); }
and just return null if the passed assembly does not belong to IncludedAssemblies .
It may sound simplistic, but WinRar gives the option to compress a bunch of files to a self-extracting executable.
It has lots of configurable options: final icon, extract files to given path, file to execute after extraction, custom logo/texts for popup shown during extraction, no popup window at all, license agreement text, etc.
May be useful in some cases.
I use the csc.exe compiler called from a .vbs script.
In your xyz.cs script, add the following lines after the directives (my example is for the Renci SSH):
using System;
using Renci;//FOR THE SSH
using System.Net;//FOR THE ADDRESS TRANSLATION
using System.Reflection;//FOR THE Assembly
//+ref>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+res>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+ico>"C:\Program Files (x86)\Microsoft CAPICOM 2.1.0.2 SDK\Samples\c_sharp\xmldsig\resources\Traffic.ico"
The ref, res and ico tags will be picked up by the .vbs script below to form the csc command.
Then add the assembly resolver caller in the Main:
public static void Main(string[] args)
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
.
...and add the resolver itself somewhere in the class:
static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
String resourceName = new AssemblyName(args.Name).Name + ".dll";
using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
}
I name the vbs script to match the .cs filename (e.g. ssh.vbs looks for ssh.cs); this makes running the script numerous times a lot easier, but if you aren't an idiot like me then a generic script could pick up the target .cs file from a drag-and-drop:
Dim name_,oShell,fso
Set oShell = CreateObject("Shell.Application")
Set fso = CreateObject("Scripting.fileSystemObject")
'TAKE THE VBS SCRIPT NAME AS THE TARGET FILE NAME
'################################################
name_ = Split(wscript.ScriptName, ".")(0)
'GET THE EXTERNAL DLL's AND ICON NAMES FROM THE .CS FILE
'#######################################################
Const OPEN_FILE_FOR_READING = 1
Set objInputFile = fso.OpenTextFile(name_ & ".cs", 1)
'READ EVERYTHING INTO AN ARRAY
'#############################
inputData = Split(objInputFile.ReadAll, vbNewline)
For each strData In inputData
if left(strData,7)="//+ref>" then
csc_references = csc_references & " /reference:" & trim(replace(strData,"//+ref>","")) & " "
end if
if left(strData,7)="//+res>" then
csc_resources = csc_resources & " /resource:" & trim(replace(strData,"//+res>","")) & " "
end if
if left(strData,7)="//+ico>" then
csc_icon = " /win32icon:" & trim(replace(strData,"//+ico>","")) & " "
end if
Next
objInputFile.Close
'COMPILE THE FILE
'################
oShell.ShellExecute "c:\windows\microsoft.net\framework\v3.5\csc.exe", "/warn:1 /target:exe " & csc_references & csc_resources & csc_icon & " " & name_ & ".cs", "", "runas", 2
WScript.Quit(0)
If you are using .NET Core 3.0
You can do this with the dotnet publish command with PublishSingleFile property:
dotnet publish -r win-x64 -c Release /p:PublishSingleFile=true
The only downside is you end up with a single EXE file with a huge size.
It's possible but not all that easy, to create a hybrid native/managed assembly in C#. Were you using C++ instead it'd be a lot easier, as the Visual C++ compiler can create hybrid assemblies as easily as anything else.
Unless you have a strict requirement to produce a hybrid assembly, I'd agree with MusiGenesis that this isn't really worth the trouble to do with C#. If you need to do it, perhaps look at moving to C++/CLI instead.
Generally you would need some form of post build tool to perform an assembly merge like you are describing. There is a free tool called Eazfuscator (eazfuscator.blogspot.com/) which is designed for bytecode mangling that also handles assembly merging. You can add this into a post build command line with Visual Studio to merge your assemblies, but your mileage will vary due to issues that will arise in any non trival assembly merging scenarios.
You could also check to see if the build make untility NANT has the ability to merge assemblies after building, but I am not familiar enough with NANT myself to say whether the functionality is built in or not.
There are also many many Visual Studio plugins that will perform assembly merging as part of building the application.
Alternatively if you don't need this to be done automatically, there are a number of tools like ILMerge that will merge .net assemblies into a single file.
The biggest issue I've had with merging assemblies is if they use any similar namespaces. Or worse, reference different versions of the same dll (my problems were generally with the NUnit dll files).
Try this:
https://github.com/ytk2128/dll-merger
here you can merge all 32 bit dlls/exe - even its not ".net" dlls - so for me better then ilmerge for example ...

Packing third party DLL into Windows service [duplicate]

Is it possible to embed a pre-existing DLL into a compiled C# executable (so that you only have one file to distribute)? If it is possible, how would one go about doing it?
Normally, I'm cool with just leaving the DLLs outside and having the setup program handle everything, but there have been a couple of people at work who have asked me this and I honestly don't know.
I highly recommend to use Costura.Fody - by far the best and easiest way to embed resources in your assembly. It's available as NuGet package.
Install-Package Costura.Fody
After adding it to the project, it will automatically embed all references that are copied to the output directory into your main assembly. You might want to clean the embedded files by adding a target to your project:
Install-CleanReferencesTarget
You'll also be able to specify whether to include the pdb's, exclude certain assemblies, or extracting the assemblies on the fly. As far as I know, also unmanaged assemblies are supported.
Update
Currently, some people are trying to add support for DNX.
Update 2
For the lastest Fody version, you will need to have MSBuild 16 (so Visual Studio 2019). Fody version 4.2.1 will do MSBuild 15. (reference: Fody is only supported on MSBuild 16 and above. Current version: 15)
Just right-click your project in Visual Studio, choose Project Properties -> Resources -> Add Resource -> Add Existing File…
And include the code below to your App.xaml.cs or equivalent.
public App()
{
AppDomain.CurrentDomain.AssemblyResolve +=new ResolveEventHandler(CurrentDomain_AssemblyResolve);
}
System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
string dllName = args.Name.Contains(',') ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
return System.Reflection.Assembly.Load(bytes);
}
Here's my original blog post:
http://codeblog.larsholm.net/2011/06/embed-dlls-easily-in-a-net-assembly/
If they're actually managed assemblies, you can use ILMerge. For native DLLs, you'll have a bit more work to do.
See also: How can a C++ windows dll be merged into a C# application exe?
Yes, it is possible to merge .NET executables with libraries. There are multiple tools available to get the job done:
ILMerge is a utility that can be used to merge multiple .NET assemblies into a single assembly.
Mono mkbundle, packages an exe and all assemblies with libmono into a single binary package.
IL-Repack is a FLOSS alterantive to ILMerge, with some additional features.
In addition this can be combined with the Mono Linker, which does remove unused code and therefor makes the resulting assembly smaller.
Another possibility is to use .NETZ, which does not only allow compressing of an assembly, but also can pack the dlls straight into the exe. The difference to the above mentioned solutions is that .NETZ does not merge them, they stay separate assemblies but are packed into one package.
.NETZ is a open source tool that compresses and packs the Microsoft .NET Framework executable (EXE, DLL) files in order to make them smaller.
ILMerge can combine assemblies to one single assembly provided the assembly has only managed code. You can use the commandline app, or add reference to the exe and programmatically merge. For a GUI version there is Eazfuscator, and also .Netz both of which are free. Paid apps include BoxedApp and SmartAssembly.
If you have to merge assemblies with unmanaged code, I would suggest SmartAssembly. I never had hiccups with SmartAssembly but with all others. Here, it can embed the required dependencies as resources to your main exe.
You can do all this manually not needing to worry if assembly is managed or in mixed mode by embedding dll to your resources and then relying on AppDomain's Assembly ResolveHandler. This is a one stop solution by adopting the worst case, ie assemblies with unmanaged code.
static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{
string assemblyName = new AssemblyName(args.Name).Name;
if (assemblyName.EndsWith(".resources"))
return null;
string dllName = assemblyName + ".dll";
string dllFullPath = Path.Combine(GetMyApplicationSpecificPath(), dllName);
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
//or just byte[] data = new BinaryReader(s).ReadBytes((int)s.Length);
File.WriteAllBytes(dllFullPath, data);
}
return Assembly.LoadFrom(dllFullPath);
};
}
The key here is to write the bytes to a file and load from its location. To avoid chicken and egg problem, you have to ensure you declare the handler before accessing assembly and that you do not access the assembly members (or instantiate anything that has to deal with the assembly) inside the loading (assembly resolving) part. Also take care to ensure GetMyApplicationSpecificPath() is not any temp directory since temp files could be attempted to get erased by other programs or by yourself (not that it will get deleted while your program is accessing the dll, but at least its a nuisance. AppData is good location). Also note that you have to write the bytes each time, you cant load from location just 'cos the dll already resides there.
For managed dlls, you need not write bytes, but directly load from the location of the dll, or just read the bytes and load the assembly from memory. Like this or so:
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
return Assembly.Load(data);
}
//or just
return Assembly.LoadFrom(dllFullPath); //if location is known.
If the assembly is fully unmanaged, you can see this link or this as to how to load such dlls.
.NET Core 3.0 natively supports compiling to a single .exe
The feature is enabled by the usage of the following property in your project file (.csproj):
<PropertyGroup>
<PublishSingleFile>true</PublishSingleFile>
</PropertyGroup>
This is done without any external tool.
See my answer for this question for further details.
The excerpt by Jeffrey Richter is very good. In short, add the libraries as embedded resources and add a callback before anything else. Here is a version of the code (found in the comments of his page) that I put at the start of Main method for a console app (just make sure that any calls that use the libraries are in a different method to Main).
AppDomain.CurrentDomain.AssemblyResolve += (sender, bargs) =>
{
String dllName = new AssemblyName(bargs.Name).Name + ".dll";
var assem = Assembly.GetExecutingAssembly();
String resourceName = assem.GetManifestResourceNames().FirstOrDefault(rn => rn.EndsWith(dllName));
if (resourceName == null) return null; // Not found, maybe another handler will find it
using (var stream = assem.GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
};
To expand on #Bobby's asnwer above. You can edit your .csproj to use IL-Repack to automatically package all files into a single assembly when you build.
Install the nuget ILRepack.MSBuild.Task package with Install-Package ILRepack.MSBuild.Task
Edit the AfterBuild section of your .csproj
Here is a simple sample that merges ExampleAssemblyToMerge.dll into your project output.
<!-- ILRepack -->
<Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)\$(AssemblyName).exe" />
<InputAssemblies Include="$(OutputPath)\ExampleAssemblyToMerge.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
InputAssemblies="#(InputAssemblies)"
TargetKind="Exe"
OutputFile="$(OutputPath)\$(AssemblyName).exe"
/>
</Target>
The following method DO NOT use external tools and AUTOMATICALLY include all needed DLL (no manual action required, everything done at compilation)
I read a lot of answer here saying to use ILMerge, ILRepack or Jeffrey Ritcher method but none of that worked with WPF applications nor was easy to use.
When you have a lot of DLL it can be hard to manually include the one you need in your exe. The best method i found was explained by Wegged here on StackOverflow
Copy pasted his answer here for clarity (all credit to Wegged)
1) Add this to your .csproj file:
<Target Name="AfterResolveReferences">
<ItemGroup>
<EmbeddedResource Include="#(ReferenceCopyLocalPaths)" Condition="'%(ReferenceCopyLocalPaths.Extension)' == '.dll'">
<LogicalName>%(ReferenceCopyLocalPaths.DestinationSubDirectory)%(ReferenceCopyLocalPaths.Filename)%(ReferenceCopyLocalPaths.Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Target>
2) Make your Main Program.cs look like this:
[STAThreadAttribute]
public static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly;
App.Main();
}
3) Add the OnResolveAssembly method:
private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
AssemblyName assemblyName = new AssemblyName(args.Name);
var path = assemblyName.Name + ".dll";
if (assemblyName.CultureInfo.Equals(CultureInfo.InvariantCulture) == false) path = String.Format(#"{0}\{1}", assemblyName.CultureInfo, path);
using (Stream stream = executingAssembly.GetManifestResourceStream(path))
{
if (stream == null) return null;
var assemblyRawBytes = new byte[stream.Length];
stream.Read(assemblyRawBytes, 0, assemblyRawBytes.Length);
return Assembly.Load(assemblyRawBytes);
}
}
You could add the DLLs as embedded resources, and then have your program unpack them into the application directory on startup (after checking to see if they're there already).
Setup files are so easy to make, though, that I don't think this would be worth it.
EDIT: This technique would be easy with .NET assemblies. With non-.NET DLLs it would be a lot more work (you'd have to figure out where to unpack the files and register them and so on).
Another product that can handle this elegantly is SmartAssembly, at SmartAssembly.com. This product will, in addition to merging all dependencies into a single DLL, (optionally) obfuscate your code, remove extra meta-data to reduce the resulting file size, and can also actually optimize the IL to increase runtime performance.
There is also some kind of global exception handling/reporting feature it adds to your software (if desired) that could be useful. I believe it also has a command-line API so you can make it part of your build process.
Neither the ILMerge approach nor Lars Holm Jensen's handling the AssemblyResolve event will work for a plugin host. Say executable H loads assembly P dynamically and accesses it via interface IP defined in an separate assembly. To embed IP into H one shall need a little modification to Lars's code:
Dictionary<string, Assembly> loaded = new Dictionary<string,Assembly>();
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{ Assembly resAssembly;
string dllName = args.Name.Contains(",") ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if ( !loaded.ContainsKey( dllName ) )
{ if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
resAssembly = System.Reflection.Assembly.Load(bytes);
loaded.Add(dllName, resAssembly);
}
else
{ resAssembly = loaded[dllName]; }
return resAssembly;
};
The trick to handle repeated attempts to resolve the same assembly and return the existing one instead of creating a new instance.
EDIT:
Lest it spoil .NET's serialization, make sure to return null for all assemblies not embedded in yours, thereby defaulting to the standard behaviour. You can get a list of these libraries by:
static HashSet<string> IncludedAssemblies = new HashSet<string>();
string[] resources = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceNames();
for(int i = 0; i < resources.Length; i++)
{ IncludedAssemblies.Add(resources[i]); }
and just return null if the passed assembly does not belong to IncludedAssemblies .
It may sound simplistic, but WinRar gives the option to compress a bunch of files to a self-extracting executable.
It has lots of configurable options: final icon, extract files to given path, file to execute after extraction, custom logo/texts for popup shown during extraction, no popup window at all, license agreement text, etc.
May be useful in some cases.
I use the csc.exe compiler called from a .vbs script.
In your xyz.cs script, add the following lines after the directives (my example is for the Renci SSH):
using System;
using Renci;//FOR THE SSH
using System.Net;//FOR THE ADDRESS TRANSLATION
using System.Reflection;//FOR THE Assembly
//+ref>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+res>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+ico>"C:\Program Files (x86)\Microsoft CAPICOM 2.1.0.2 SDK\Samples\c_sharp\xmldsig\resources\Traffic.ico"
The ref, res and ico tags will be picked up by the .vbs script below to form the csc command.
Then add the assembly resolver caller in the Main:
public static void Main(string[] args)
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
.
...and add the resolver itself somewhere in the class:
static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
String resourceName = new AssemblyName(args.Name).Name + ".dll";
using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
}
I name the vbs script to match the .cs filename (e.g. ssh.vbs looks for ssh.cs); this makes running the script numerous times a lot easier, but if you aren't an idiot like me then a generic script could pick up the target .cs file from a drag-and-drop:
Dim name_,oShell,fso
Set oShell = CreateObject("Shell.Application")
Set fso = CreateObject("Scripting.fileSystemObject")
'TAKE THE VBS SCRIPT NAME AS THE TARGET FILE NAME
'################################################
name_ = Split(wscript.ScriptName, ".")(0)
'GET THE EXTERNAL DLL's AND ICON NAMES FROM THE .CS FILE
'#######################################################
Const OPEN_FILE_FOR_READING = 1
Set objInputFile = fso.OpenTextFile(name_ & ".cs", 1)
'READ EVERYTHING INTO AN ARRAY
'#############################
inputData = Split(objInputFile.ReadAll, vbNewline)
For each strData In inputData
if left(strData,7)="//+ref>" then
csc_references = csc_references & " /reference:" & trim(replace(strData,"//+ref>","")) & " "
end if
if left(strData,7)="//+res>" then
csc_resources = csc_resources & " /resource:" & trim(replace(strData,"//+res>","")) & " "
end if
if left(strData,7)="//+ico>" then
csc_icon = " /win32icon:" & trim(replace(strData,"//+ico>","")) & " "
end if
Next
objInputFile.Close
'COMPILE THE FILE
'################
oShell.ShellExecute "c:\windows\microsoft.net\framework\v3.5\csc.exe", "/warn:1 /target:exe " & csc_references & csc_resources & csc_icon & " " & name_ & ".cs", "", "runas", 2
WScript.Quit(0)
If you are using .NET Core 3.0
You can do this with the dotnet publish command with PublishSingleFile property:
dotnet publish -r win-x64 -c Release /p:PublishSingleFile=true
The only downside is you end up with a single EXE file with a huge size.
It's possible but not all that easy, to create a hybrid native/managed assembly in C#. Were you using C++ instead it'd be a lot easier, as the Visual C++ compiler can create hybrid assemblies as easily as anything else.
Unless you have a strict requirement to produce a hybrid assembly, I'd agree with MusiGenesis that this isn't really worth the trouble to do with C#. If you need to do it, perhaps look at moving to C++/CLI instead.
Generally you would need some form of post build tool to perform an assembly merge like you are describing. There is a free tool called Eazfuscator (eazfuscator.blogspot.com/) which is designed for bytecode mangling that also handles assembly merging. You can add this into a post build command line with Visual Studio to merge your assemblies, but your mileage will vary due to issues that will arise in any non trival assembly merging scenarios.
You could also check to see if the build make untility NANT has the ability to merge assemblies after building, but I am not familiar enough with NANT myself to say whether the functionality is built in or not.
There are also many many Visual Studio plugins that will perform assembly merging as part of building the application.
Alternatively if you don't need this to be done automatically, there are a number of tools like ILMerge that will merge .net assemblies into a single file.
The biggest issue I've had with merging assemblies is if they use any similar namespaces. Or worse, reference different versions of the same dll (my problems were generally with the NUnit dll files).
Try this:
https://github.com/ytk2128/dll-merger
here you can merge all 32 bit dlls/exe - even its not ".net" dlls - so for me better then ilmerge for example ...

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