Dynamic Flip Animation in windows phone 8 using C# - c#

I have a requirement that involves flipping of multiple grid cells in windows phone 8.
I am using a Grid layout as below.
-------------------------
| A | B | C | D |
+-----+-----+-----+-----+
| A | B | C | D |
+-----+-----+-----+-----+
| A | B | C | D |
+-----+-----+-----+-----+
| A | B | C | D |
-------------------------
When i click on | A |in the first row, it flips horizontally and this comes up | A' |. Like wise i need to add flip animations for all the cells present above. Is there any easy way using C# that i can achieve this. Currently i am using the below way to do this.
<phone:PhoneApplicationPage.Resources>
<Storyboard x:Name="Storyboard1">
<PointAnimation Duration="0:0:2" To="0.5,0.5" Storyboard.TargetProperty="(UIElement.RenderTransformOrigin)" Storyboard.TargetName="cardBack" d:IsOptimized="True"/>
<DoubleAnimation Duration="0:0:2" To="90" Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="cardBack" d:IsOptimized="True"/>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="aceSpades">
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="90"/>
<EasingDoubleKeyFrame KeyTime="0:0:4" Value="180"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="aceSpades">
<DiscreteObjectKeyFrame KeyTime="0:0:2">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</phone:PhoneApplicationPage.Resources>
<!--LayoutRoot is the root grid where all page content is placed-->
<Grid x:Name="LayoutRoot" Background="Transparent">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualState x:Name="FlipCard" >
<Storyboard >
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="cardBack">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="aceSpades">
<DiscreteObjectKeyFrame KeyTime="0:0:1">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="aceSpades">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="180"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="FlipCardBack" >
<Storyboard >
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="aceSpades">
<EasingDoubleKeyFrame KeyTime="0" Value="180"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="aceSpades">
<DiscreteObjectKeyFrame KeyTime="0:0:1">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="cardBack">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
// adding one more visual state group for another rectangle cell.
<VisualStateGroup x:Name="VisualStateGroup1">
<VisualState x:Name="FlipCard1" >
<Storyboard >
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="cardBack1">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="aceSpades1">
<DiscreteObjectKeyFrame KeyTime="0:0:1">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="aceSpades1">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="180"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="FlipCardBack1" >
<Storyboard >
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="aceSpades1">
<EasingDoubleKeyFrame KeyTime="0" Value="180"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="aceSpades1">
<DiscreteObjectKeyFrame KeyTime="0:0:1">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="cardBack1">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
<!-- <VisualStateGroup x:Name="VisualStateGroup2"> ......
....
.....
...... (same repeats for other rectangle cell with different IDs)
< -->
</VisualStateManager.VisualStateGroups>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<!--TitlePanel contains the name of the application and page title-->
<!--ContentPanel - place additional content here-->
<Grid x:Name="ContentPanel" Grid.Row="0" Grid.Column="0" Margin="12,0,12,0">
<Rectangle x:Name="aceSpades" Fill="Tomato" Stretch="Fill" Tap="cardBack_Tap" Visibility="Collapsed">
<Rectangle.RenderTransform>
<CompositeTransform/>
</Rectangle.RenderTransform>
<Rectangle.Projection>
<PlaneProjection/>
</Rectangle.Projection>
</Rectangle>
<Rectangle x:Name="cardBack" Fill="Tan" Stretch="Fill" Tap="cardBack_Tap">
<Rectangle.Projection>
<PlaneProjection/>
</Rectangle.Projection>
<Rectangle.RenderTransform>
<CompositeTransform/>
</Rectangle.RenderTransform>
</Rectangle></Grid>
//adding another cell here
<Grid x:Name="ContentPanel1" Grid.Row="0" Grid.Column="1" Margin="12,0,12,0">
<Rectangle x:Name="aceSpades1" Fill="Aqua" Stretch="Fill" Tap="cardBack_Tap" Visibility="Collapsed">
<Rectangle.RenderTransform>
<CompositeTransform/>
</Rectangle.RenderTransform>
<Rectangle.Projection>
<PlaneProjection/>
</Rectangle.Projection>
</Rectangle>
<Rectangle x:Name="cardBack1" Fill="Brown" Stretch="Fill" Tap="cardBack_Tap">
<Rectangle.Projection>
<PlaneProjection/>
</Rectangle.Projection>
<Rectangle.RenderTransform>
<CompositeTransform/>
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
<!-- <Grid x:Name="ContentPane3" Grid.Row="1" Grid.Column="0" Margin="12,0,12,0">
......
...... (untill how many cells we wish to have)
</Grid>-->
</Grid>
But if i add up like that, i end up with huge lines and I am not sure if this is the way to add. I wanted to check if there is any way to add the same using c# code.
I can add the child Grid views manually though, but not sure how to add the Visualstatemanager objects using code and attach the same to the story board.
Please Help.

I recommend you to study Microsoft Reversy game sample. There is great VisualState samples that works mostly the same as you want. I have used them to build my own game that flips the cells too ;) This sample is for Windows Store app, but the VisualState styles works in Windows Phone without modifications.

Related

WPF Binding (Storyboard)

I want to make a kind of custom ListView in WPF. It consists of a Header and a stack panel which contains all entries.
I want to be able to minimize the ListView, so I added a little Triangle before the header that triggers an Storyboard. This should minimize/maximize the Listview.
Anything works well except that I don't have a static height. So in my Storyboard I can't set a Keyframe with a specific static Value. I tried a Binding with a custom converter that adds to the height of the stack panel the height of the header. But it seems like it always returns "0".
My current code:
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:GenericWPF="clr-namespace:GenericWPF"
mc:Ignorable="d"
x:Class="Vertretungsplan.UserElements.VertretungsPlan"
x:Name="UserControl" Width="824" SizeChanged="VertretungsPlan_OnSizeChanged" Height="40">
<UserControl.Resources>
<GenericWPF:AddValueConverter x:Key="AddConverter"/>
<Style x:Key="HeaderTextBlockLinkStyle" TargetType="{x:Type TextBlock}">
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Foreground" Value="#FF3C66C1"/>
</Trigger>
</Style.Triggers>
<Setter Property="TextWrapping" Value="NoWrap"/>
<Setter Property="TextTrimming" Value="None"/>
</Style>
<Storyboard x:Key="Maximize">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Height)" Storyboard.TargetName="UserControl">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="900"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="NotExpandedTriangle">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="ExpandedTriangle">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.995"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="NotExpandedTriangle">
<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.7" Value="{x:Static Visibility.Hidden}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="ExpandedTriangle">
<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.4" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Minimize">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Height)" Storyboard.TargetName="UserControl">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="40"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="ExpandedTriangle">
<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.7" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1" Value="{x:Static Visibility.Hidden}"/>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="ExpandedTriangle">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="NotExpandedTriangle">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="NotExpandedTriangle">
<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.4" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</UserControl.Resources>
<UserControl.Triggers>
<EventTrigger RoutedEvent="UIElement.MouseDown" SourceName="NotExpandedTriangle">
<BeginStoryboard x:Name="Maximize_BeginStoryboard" Storyboard="{StaticResource Maximize}"/>
</EventTrigger>
<EventTrigger RoutedEvent="UIElement.MouseDown" SourceName="ExpandedTriangle">
<BeginStoryboard x:Name="Minimize_BeginStoryboard" Storyboard="{StaticResource Minimize}"/>
</EventTrigger>
</UserControl.Triggers>
<Grid x:Name="LayoutRoot" Height="Auto">
<TextBlock x:Name="Header" TextWrapping="Wrap" VerticalAlignment="Top" Margin="60,10,10,0" TextAlignment="Center" FontSize="20" FontWeight="Bold" MouseDown="Header_MouseDown" Style="{DynamicResource HeaderTextBlockLinkStyle}" Cursor="Hand"><Run Text="XX.XX.XXXX XXXXXXX, Woche X"/></TextBlock>
<StackPanel x:Name="RowStackPanel" Margin="0,41.6,0,0" MinHeight="100"/>
<Path x:Name="NotExpandedTriangle" Data="M0,0 L26,26 0,26 z" Fill="Black" HorizontalAlignment="Left" Height="20" Margin="10,12.5,0,0" Stretch="Fill" SnapsToDevicePixels="True" Stroke="Black" StrokeThickness="0" VerticalAlignment="Top" Width="20" RenderTransformOrigin="0.5,0.5" >
<Path.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="-134.855"/>
<TranslateTransform/>
</TransformGroup>
</Path.RenderTransform>
</Path>
<Path x:Name="ExpandedTriangle" Data="M0,0 L26,26 0,26 z" Fill="Black" HorizontalAlignment="Left" Height="20" Margin="10,12.5,0,0" Stretch="Fill" SnapsToDevicePixels="True" Stroke="Black" StrokeThickness="0" VerticalAlignment="Top" Width="20" RenderTransformOrigin="0.5,0.5" Opacity="0" Visibility="Hidden" >
<Path.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="-44.898"/>
<TranslateTransform/>
</TransformGroup>
</Path.RenderTransform>
</Path>
</Grid>
</UserControl>
Please help me out how I can get a dynamic Value for the Keyframe that represents the total Heigth of the stackPanel + the Header + Spacing. Thanks!
It's possible to set the value of that key frame from code.
At a point you feel is best, possibly via the SizeChanged event, search for the storyboard in the resources. I have code that looks something like the following...
maximizeStoryboard = (Storyboard)FindResource("Maximize");
After you have that you can grab the timeline collection from its Children. And the first child in your case will be
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Height)" Storyboard.TargetName="UserControl">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="900"/>
</DoubleAnimationUsingKeyFrames>
Once you have that, you can gain access to the key frames via the DoubleAnimationUsingKeyFrames property KeyFrames. Which again is a collection. As you only have one EasingDoubleKeyFrame, grab a hold of that one frame and from that you can set its value via its Value property.
Hope this helps.

my storyboard skips some keyframes

I would like to swing an ellipse to one place and then shrink it. After the first storyboard stops, I intend to stretch the ellipse with the ellipse. However the shrinking process doesn't work at all. Hard to firgure out why~ Any help or tips will be appreciated. Thanks~
<Window.Resources>
<Storyboard x:Key="Swing" Duration="0:0:7">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="Leg" AutoReverse="True" RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0" Value="27.081"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-25.783"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="Leg">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:6" Value="489.676"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="Leg">
<EasingDoubleKeyFrame KeyTime="0:0:6" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:7" Value="0.2"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Swing2" BeginTime="0:0:7">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="Leg">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="0.2"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Window.Resources>
<Window.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard x:Name="Swing_BeginStoryboard" Storyboard="{StaticResource Swing}"/>
<BeginStoryboard x:Name="Swing_BeginStoryboard1" Storyboard="{StaticResource Swing2}"/>
</EventTrigger>
</Window.Triggers>
<Grid x:Name="LayoutRoot">
<Ellipse x:Name="Leg" Fill="#FFF4F4F5" HorizontalAlignment="Left" Margin="156,204,0,147" Stroke="Black" Width="33" RenderTransformOrigin="0.464,-0.014">
<Ellipse.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="27.081"/>
<TranslateTransform/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
</Grid>
If I change the second storyboard as below, the ellipse will be shinking from the beginning.
<Storyboard x:Key="Swing2">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="Leg">
<EasingDoubleKeyFrame KeyTime="0:0:7" Value="0.2"/>
<EasingDoubleKeyFrame KeyTime="0:0:9" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>

Not able to create large size HubTile in WP8

<toolkit:HubTile
Background="Red"
Source="/Assets/MedicineImg/crocin.jpg"
Title="Crocin"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Margin="0,0,0,0"
Height="400"
Width="400"
/>
i am trying to enlarge my hubtile, but only its frame enlarges , all its animations and the image doesn't enlarge , can anyone suggest a logic for enlarging my entire Hubtile with all its contents to 400 x 400 .
As far as I know, you can't just change the width and height of a HubTile that easily (just by setting the properties). You need to dig into the style of the control and not only change the width and height but also make sure that all the animations are properly changed, too.
I wrote a blog post in 2011 about changing it to 300x300 (disclaimer - not only is it my post, but it was also written a long time ago, so it may not work 100%) but it would definitely be a great start for what you need - you could easily modify it to work for you and for whatever size you need.
EDIT: Obviously things changed since 2011. :)
Now the Hubtile uses enum of tile sizes and two converters, width and height to do the conversion to exact width and height values.
There are two options here. The first is to use your own converters and add the tile sizes you need which would probably be a cleaner solution. The quick and dirty solution is to just remove the value converters and the use of the tile size from the style, and hardcode the values in a way which will preserve ratios, but will use 400x400 size.
Here's the style.
<Style x:Key="HubTileStyle1" TargetType="toolkit:HubTile">
<Setter Property="Height" Value="400"/>
<Setter Property="Width" Value="400"/>
<Setter Property="Background" Value="{StaticResource PhoneAccentBrush}"/>
<Setter Property="Foreground" Value="#FFFFFFFF"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="toolkit:HubTile">
<Border x:Name="Container" Width="400" Height="400">
<Border.Resources>
<CubicEase x:Key="HubTileEaseOut" EasingMode="EaseOut"/>
</Border.Resources>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="ImageStates">
<VisualStateGroup.Transitions>
<VisualTransition x:Name="ExpandedToSemiexpanded" From="Expanded" GeneratedDuration="0:0:0.85" To="Semiexpanded">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="TitlePanel">
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.0" Value="-400"/>
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.85" Value="-182.64"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="RotationX" Storyboard.TargetName="ViewportProjection">
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.0" Value="0.0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
<VisualTransition x:Name="SemiexpandedToExpanded" From="Semiexpanded" GeneratedDuration="0:0:0.85" To="Expanded">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="TitlePanel">
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.0" Value="-182.64"/>
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.85" Value="-400"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
<VisualTransition x:Name="SemiexpandedToCollapsed" From="Semiexpanded" GeneratedDuration="0:0:0.85" To="Collapsed">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="TitlePanel">
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.0" Value="-182.64"/>
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.85" Value="0.0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
<VisualTransition x:Name="CollapsedToExpanded" From="Collapsed" GeneratedDuration="0:0:0.85" To="Expanded">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="TitlePanel">
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.0" Value="0.0"/>
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.85" Value="-400"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
<VisualTransition x:Name="ExpandedToFlipped" From="Expanded" GeneratedDuration="0:0:0.85" To="Flipped">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="TitlePanel">
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.0" Value="-400"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Image">
<DiscreteObjectKeyFrame KeyTime="0:0:0.185" Value="Collapsed"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BackPanel">
<DiscreteObjectKeyFrame KeyTime="0:0:0.185" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="RotationX" Storyboard.TargetName="ViewportProjection">
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.0" Value="0.0"/>
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.85" Value="180.0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
<VisualTransition x:Name="FlippedToExpanded" From="Flipped" GeneratedDuration="0:0:0.85" To="Expanded">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="TitlePanel">
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.0" Value="-400"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Image">
<DiscreteObjectKeyFrame KeyTime="0:0:0.185" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BackPanel">
<DiscreteObjectKeyFrame KeyTime="0:0:0.185" Value="Collapsed"/>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="RotationX" Storyboard.TargetName="ViewportProjection">
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.0" Value="180.0"/>
<EasingDoubleKeyFrame EasingFunction="{StaticResource HubTileEaseOut}" KeyTime="0:0:0.85" Value="360.0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
</VisualStateGroup.Transitions>
<VisualState x:Name="Expanded">
<Storyboard>
<DoubleAnimation Duration="0" To="-400" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="TitlePanel"/>
<DoubleAnimation Duration="0" To="0.0" Storyboard.TargetProperty="RotationX" Storyboard.TargetName="ViewportProjection"/>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Image">
<DiscreteObjectKeyFrame KeyTime="0:0:0" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Semiexpanded">
<Storyboard>
<DoubleAnimation Duration="0" To="-182.64" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="TitlePanel"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Collapsed"/>
<VisualState x:Name="Flipped">
<Storyboard>
<DoubleAnimation Duration="0" To="400" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="TitlePanel"/>
<DoubleAnimation Duration="0" To="180.0" Storyboard.TargetProperty="RotationX" Storyboard.TargetName="ViewportProjection"/>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Image">
<DiscreteObjectKeyFrame KeyTime="0:0:0" Value="Collapsed"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BackPanel">
<DiscreteObjectKeyFrame KeyTime="0:0:0" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<StackPanel x:Name="Viewport" Height="400" Width="400">
<StackPanel.Projection>
<PlaneProjection x:Name="ViewportProjection" CenterOfRotationY="0.25"/>
</StackPanel.Projection>
<Grid x:Name="TitlePanel" Height="800" RenderTransformOrigin="0.5,0.5" Width="400">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.RenderTransform>
<CompositeTransform/>
</Grid.RenderTransform>
<Border Background="{TemplateBinding Background}" Grid.Row="0">
<TextBlock Foreground="{TemplateBinding Foreground}" FontSize="41" FontFamily="{StaticResource PhoneFontFamilyNormal}" LineStackingStrategy="BlockLineHeight" LineHeight="39" Margin="10,0,0,6" TextWrapping="NoWrap" Text="{TemplateBinding Title}" VerticalAlignment="Bottom"/>
</Border>
<Grid x:Name="BackPanel" Background="{TemplateBinding Background}" Height="400" Grid.Row="1" Visibility="Collapsed" Width="400">
<Grid.Projection>
<PlaneProjection CenterOfRotationY="0.5" RotationX="180"/>
</Grid.Projection>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock x:Name="NotificationBlock" Foreground="{TemplateBinding Foreground}" FontSize="{StaticResource PhoneFontSizeLarge}" FontFamily="{StaticResource PhoneFontFamilyNormal}" LineStackingStrategy="BlockLineHeight" LineHeight="32" Margin="8,8,0,6" Grid.Row="0" TextWrapping="NoWrap" Text="{TemplateBinding Notification}"/>
<TextBlock x:Name="MessageBlock" Foreground="{TemplateBinding Foreground}" FontSize="{StaticResource PhoneFontSizeNormal}" FontFamily="{StaticResource PhoneFontFamilyNormal}" LineStackingStrategy="BlockLineHeight" LineHeight="23.333" Margin="10,10,10,6" Grid.Row="0" TextWrapping="Wrap" Text="{TemplateBinding Message}"/>
<TextBlock x:Name="BackTitleBlock" Foreground="{TemplateBinding Foreground}" FontSize="{StaticResource PhoneFontSizeNormal}" FontFamily="{StaticResource PhoneFontFamilySemiBold}" Margin="10,0,0,6" Grid.Row="1" TextWrapping="NoWrap" VerticalAlignment="Bottom"/>
</Grid>
<Border x:Name="Image" Background="{TemplateBinding Background}" Grid.Row="1">
<Image Height="400" Source="{TemplateBinding Source}" Stretch="UniformToFill" Width="400"/>
</Border>
</Grid>
</StackPanel>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
You apply it like this:
<toolkit:HubTile Width="400" Height="400"
Style="{StaticResource HubTileStyle1}"
Background="Red"
Source="/Assets/MedicineImg/crocin.jpg"
Title="Crocin"
HorizontalAlignment="Left"
VerticalAlignment="Top" />
It may need some tweaking, but it's a good start.

Why isn't this Silverlight transition working?

I'm trying to grasp some Silverlight animation basics by creating a simple (I'd imagine) transition.
Expected behaviour:
I have a simple UserControl representing an input form with (currently) two states - for testing purposes it's really simplified - a few buttons which don't do anything and a background to make the states more distinct.
The idea is to create a "rotating" effect (using ScaleX transformation) when switching states.
The problem:
I could create a separate animation for a transition from each state to each other state (in the current case of 2 states it'd be very simple) but I'm thinking - if there are more states and I want to be able to change from any of them to any other, then such an approach is hardly ideal.
So I wanted to make use of the generic transitions to and from states, and created the XAML as defined below. The issue is that when switching from one state to the other, for the first half of the transition (0:0:0 -> 0:0:0.2) the state I'm transitioning FROM is invisible (white background, no buttons).
Why is that? How should I create this transition?
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
mc:Ignorable="d"
x:Class="TransitionTest.UserControl1"
d:DesignWidth="640" d:DesignHeight="480" Background="White">
<Grid x:Name="grid1" RenderTransformOrigin="0.5,0.5">
<Grid.RenderTransform>
<CompositeTransform/>
</Grid.RenderTransform>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0"/>
<VisualTransition GeneratedDuration="0" To="VisualState1">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State1">
<DiscreteObjectKeyFrame KeyTime="0:0:0.2">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="grid1">
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CubicEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
<VisualTransition From="VisualState1" GeneratedDuration="0">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="border">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CubicEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State1">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
<VisualTransition GeneratedDuration="0" To="VisualState2">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="grid1">
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CubicEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State2">
<DiscreteObjectKeyFrame KeyTime="0:0:0.2">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
<VisualTransition From="VisualState2" GeneratedDuration="0">
<Storyboard>
<DoubleAnimation Duration="0:0:0.2" To="0" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="grid1" d:IsOptimized="True">
<DoubleAnimation.EasingFunction>
<CubicEase EasingMode="EaseIn"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State2">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
</VisualStateGroup.Transitions>
<VisualState x:Name="VisualState1">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State1">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="VisualState2">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="State2">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<VisualStateManager.CustomVisualStateManager>
<ei:ExtendedVisualStateManager/>
</VisualStateManager.CustomVisualStateManager>
<Border x:Name="border" BorderBrush="Red" BorderThickness="3" CornerRadius="3" Background="White" RenderTransformOrigin="0.5,0.5">
<Border.RenderTransform>
<CompositeTransform/>
</Border.RenderTransform>
<Grid x:Name="grid">
<Grid.RenderTransform>
<CompositeTransform/>
</Grid.RenderTransform>
<Grid x:Name="State1" Margin="0" Background="#FF6CB5E8" Visibility="Collapsed">
<Button Content="Button" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0" Width="200"/>
</Grid>
<Grid x:Name="State2" Margin="0" Visibility="Collapsed" Background="#FF80DE5C">
<Button Content="Button" Margin="2,0,3,203" VerticalAlignment="Center" Width="70" HorizontalAlignment="Center"/>
<Button Content="Button" Margin="0,203,0,0" Width="75" RenderTransformOrigin="0.333,1.273" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Grid>
</Border>
</Grid>
Here's the CS file, if it's in any way important:
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace TransitionTest
{
[TemplateVisualState(GroupName = "VisualStateGroup", Name = "VisualState1")]
[TemplateVisualState(GroupName = "VisualStateGroup", Name = "VisualState2")]
public partial class UserControl1 : UserControl
{
public UserControl1()
{
// Required to initialize variables
InitializeComponent();
VisualStateManager.GoToState(this, "VisualState1", false);
}
public bool State
{
get { return (bool)GetValue(StateProperty); }
set { SetValue(StateProperty, value); }
}
// Using a DependencyProperty as the backing store for State. This enables animation, styling, binding, etc...
public static readonly DependencyProperty StateProperty =
DependencyProperty.Register("State", typeof(bool), typeof(UserControl1), new PropertyMetadata(false, State_Changed));
private static void State_Changed(DependencyObject dObject, DependencyPropertyChangedEventArgs e)
{
var control = dObject as UserControl1;
if (control.State)
VisualStateManager.GoToState(control, "VisualState2", true);
else
VisualStateManager.GoToState(control, "VisualState1", true);
}
}
}

How to show Marquee style border around object in xaml C# Windows 8

Is there a way to show marquee style border around objects in WinRT?
I see there is stroke style of border,
but I want it to move around the object like the lasso tool border in Photoshop or Paint.
Also I need to decide what should be the color of the gap between two strokes of the dashes.
Thank you.
This is what you want, since you want the fill color:
<Page.Resources>
<Storyboard RepeatBehavior="Forever" x:Name="Test">
<DoubleAnimationUsingKeyFrames EnableDependentAnimation="True"
Storyboard.TargetProperty="(Shape.StrokeDashOffset)"
Storyboard.TargetName="Marquee1">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="3.5"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames EnableDependentAnimation="True"
Storyboard.TargetProperty="(Shape.StrokeDashOffset)"
Storyboard.TargetName="Marquee2">
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="2.5"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Page.Resources>
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Rectangle x:Name="Marquee1" Height="200" Width="200"
Stroke="Red" StrokeThickness="10" StrokeDashArray="0.5 2"
StrokeDashOffset="1" StrokeDashCap="Square" />
<Rectangle x:Name="Marquee2" Height="200" Width="200"
Stroke="Green" StrokeThickness="10" StrokeDashArray="0.5 2"
StrokeDashOffset="0" StrokeDashCap="Square" />
<Image Height="175" Width="175" />
</Grid>
Looks like this:
Best of luck!
Found a way to get Marquee style border work like in Photoshop:
<Storyboard RepeatBehavior="Forever">
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ImageToDisplayBorder" Storyboard.TargetProperty="StrokeThickness">
<DiscreteObjectKeyFrame KeyTime="0" Value="2"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ImageToDisplayBorder" Storyboard.TargetProperty="Stroke">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PaperDark}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ImageToDisplayBorder" Storyboard.TargetProperty="StrokeDashArray">
<DiscreteObjectKeyFrame KeyTime="0" Value="3, 3"/>
<DiscreteObjectKeyFrame KeyTime="00:00:0.200" Value="3, 3"/>
<DiscreteObjectKeyFrame KeyTime="00:00:0.400" Value="3, 3"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ImageToDisplayBorder" Storyboard.TargetProperty="StrokeDashOffset">
<DiscreteObjectKeyFrame KeyTime="0" Value="3"/>
<DiscreteObjectKeyFrame KeyTime="00:00:0.200" Value="0"/>
<DiscreteObjectKeyFrame KeyTime="00:00:0.400" Value="3"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
I still don't have a way to specify the Gap color though

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