I'm programming in c#, trying to read text from a file to create a map for a game that I'm making, but for some reason I keep getting the following error:
Could not find a part of the path
'F:\TiledLevel01\TiledLevel01\bin\x86\Debug\Content\Map.txt'.
Can anyone tell me where I may be going wrong? Thanks in advance!
Presumably that file exists in your project, so highlight the file in Solution Explorer, hit F4, and set its Build Action to Content. That will copy the file to the output folder on build.
Related
Today im having issues with the Monogame content pipeline, I tried building a .spritefont file, it did not throw any errors when building, but I get the following error when I run it:
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file "/home/unrhypercam/Monogame/Engine3/Engine3/Engine3/bin/Debug/Content/Debug.xnb"
As far as I know, this file is supposed to be generated automatically,
I also did not use the normal content pipeline, but the MGCB editor provided by Monogame
I cant seem to find anything on the subject, any info would help
Edit: I fixed the content pipeline, and it is not the problem, any help would be appricieated
You are correct in guessing that .xnb files should be generated automatically in your folder. I am assuming this exception is being thrown only at your code, and the Content Pipeline builds all your content without any errors. This can be due to that fact that the path to your content file inside your code is different than the path the content file is actually being exported to.
You should check inside the \bin folder inside the folder your Content.mgcb file is, and compare the path of your "Debug.xnb" file to the one you are using in the code. Since the content pipeline's export path can be easy to mess up, it's better to check in the \bin folder and correct the path inside your code
I am creating a appxUpload file for my UWP project release.
When I start creating a appxUpload file, I get following error:
Error: Cannot open 'C:\Project\Dekstop\obj\Release\Desktop.exe' for
writing -- 'The process cannot access the file
'C:\Project\Dekstop\obj\Release\Desktop.exe' because it is being used
by another process.' Packager.
This file is not opened in any of the window still it gives me this error.
I emptied the obj folder from all projects and tried rebuilding solution.
Please let me know how I can proceed to get the bundle file of my project. Thanks.
May be your file is Either Open in another window . Make sure you close the respective file before using it .Use the Task manager to check the Same if some process is using the file . Hope this is Useful.
I'm trying to integrate CLIPS with visual studio, I'm using CLIPS.Net, and I have a problem with the load function, I get Exception
Failed to load file 'test.clp'
I tried to replace my file with the file in the samples, and I get the exception again! my file is working in the Clips and I have tested it.
Can you help me please?
Have you tried specifying the full path to the file?
when I add this file (cvextern.dll) to reference or I use the command csc from cmd .. I get this error
fatal error CS0009: Metadata file "file_path" could not be opened -- 'An attempt was made to load a program with an incorrect format. '
why is that happen? How can I solve it?
thank you all
The comment by Hans Passant is correct. The file cvextern.dll when using EMGU should either be copied into your output folder where your program is running or added to your project as an existing item. Then select the item in solution explorer and change its properties in the properties panel "Copy to Output Directory" to CopyAlways. See http://www.emgu.com/wiki/index.php/Download_And_Installation for more information on proper use of the files.
Cheers
Chris
I'm getting an error that reads:
The custom tool 'PublicResXFileCodeGenerator' failed while processing the file 'Properties\Resources.resx'
I haven't the slightest clue how to fix it.
If any of you know what's going on here, I could use your help.
Whenever a .resx file is compiled, Visual Studio runs it through the PublicResXFileCodeGenerator (or InternalResXFileCodeGenerator, if it's visibility is internal) to generate the actual strongly-typed properties that you use in your code.
If there is something wrong with the XML in the file, malformed or corrupted perhaps, then the process might fail. Can you open the file in the resource view?
Follow these instructions:
Copy the contents of Resources.resx to a new resource file.
Delete Resources.resx from the project.
Unload the project
Reload the project.
That should get rid of the compiler warning.
try this ..
Open your fileName.resx file in windows explorer and right click - Properties
maybe you will find "This file came from another computer and might be blocked to help protect this computer."
Check [Unblock] checkbox and apply then try to build your solution again.