How to add backing variable for property with ReSharper - c#

I have created property from code with ReSharper (moved from some method that was too long):
private static SomeFunctions XmlSomeFunctions
{
get
{
// some logic
return someFunctions;
}
}
However, I want it to be something like this:
private static SomeFunctions xmlSomeFunctions;
private static SomeFunctions XmlSomeFunctions
{
get
{
if (xmlSomeFunctions == null)
{
// some logic
xmlSomeFunctions = someFunctions;
}
return xmlSomeFunctions;
}
}
But I have not found any entry in context menu (Ctrl+Shift+R = Refactor This) in ReSharper that could help me with this task. Is there any way I can create above code automatically with ReSharper?
If I won't rewrite this code (manually for now, preferably with ReSharper, if I know how), I will have that logic executed many times (instead of once) if I ask for XmlSomeFunctions in different places in my code.

What your actually trying to do is create a lazily instantiated property. A better way to do this is just use the Lazy class in .Net. Reuse this class instead of trying to automate the repetitive code with resharper would be my advice.
See http://msdn.microsoft.com/en-us/library/dd642331(v=vs.110).aspx

You do have this possibility. Place your cursor on the name of the property (XmlSomeFunctions) and click on the hammer icon to the left.
You'll have to add the if statement yourself though.

Related

Entity Framework adding functionality to Properties

In an old WPF project I have a class with Properties like this:
private string _name = "";
public string Name
{
get { return _name; }
set
{
string cleanName = clsStringManip.CleanText(value, true);
if (cleanName != _name)
{
_name = cleanName;
}
}
}
Where every time the name changes, I ensure that the value is "cleaned". Putting it in the property ensures I never forget to clean the string before setting the property on the object.
Now I am recreating this system using MVC5 and EntityFramework6.1 using DatabaseFirst.
So all the properties are autogenerated by EF. How then can I add the equivalent CleanText function to my properties without editing the autogen code? - as I'll lose these changes next time I change my database and resync.
All I can find via Google is a way add data annotations via MetadataType and partial classes but this doesn't answer my question.
I tried to add the above code into a partial class but get the error:
The type XXX already contains a definition for Name
The only way I can think is to create a bunch of SetProperty() functions but this is dirty and you can never ensure other developers (or myself) will remember to use them.
Disclaimer: I haven't used EF 6 yet.
Let me answer this in two parts. First, I will tell you how to do this. Then I will tell you why I don't think you should do this. :-)
HOW:
As you discovered, you cannot create another Name property. You need to modify the way the EF generates the code, so that it gives you a place to insert your new code. Depending on how you are using the EF, it often generates Validate() method calls or OnPropertyChanged() calls. You may be able to do what you want inside of those methods.
If you can't do this in Validate() or OnPropertyChanged(), you could change the T4 template to generate something like this:
private string _name = "";
public string Name
{
get { return _name; }
set
{
string cleanName = value;
Cleanup_Name(ref cleanName);
if (cleanName != _name)
{
_name = cleanName;
}
}
}
private partial void Cleanup_Name(ref string);
This gives you a partial method that you can then implement as you see fit. So for any property you want to customize, you can now add another file to your project that does this:
public partial class MyEntity {
void Cleanup_Name(ref string name)
{
// Put your logic in here to fixup the name
}
}
If you do not write the above code block, then the partial method is simply a no-op. (Partial methods must return void, hence the use of a ref parameter).
WHY NOT?
The advantage of this method is that it is totally transparent to the developer. The property is just magically changed. But there are several disadvantages:
Some controls expect that if they call name = "123" that if they get the name back, it is "123" and will fail if this happens. Values are changing but no PropertyChanged event fired. If you do fire the PropertyChanged, then they sometimes change the value back. This can cause infinite loops.
There is no feedback to the user. They typed in one thing, and it looked right, but now it says something different. Some controls might show the change and others won't.
There is no feedback to the developer. The watch window will seemingly change values. And it is not obvious where to see the validation rules.
The entity-framework itself uses these methods when it loads data from the database. So if the database already contains values that don't match the cleanup rules, it will clean them when loading from the database. This can make LINQ queries misbehave depending on what logic is run on the SQL server and what logic is run in the C# code. The SQL code will see one value, the C# will see another.
You might also want to look into what the Entity-Framework's change tracking does in this case. If a property set does a cleanup while loading values from the database, does it consider that a change to the entity? Will a .Save() call write it back to the database? Could this cause code that never intended to change the database to suddenly do so?
ALTERNATIVE
Instead of doing this, I suggest creating a Validate() method that looks at each property and returns errors indicating what is wrong. You could also even create a Cleanup() method that fixes the things that are wrong. This means the cleanups are no longer transparent, so the developer must call them explicitly. But that is a good thing: the code isn't changing values without them realizing it. The person writing the business logic or the UI knows at what point the values will change, and can get a list of why.
The only way you can achieve this is by creating a new property you actually use in your application. Perhaps you can hide the original property in the designer. The actual property you use could look like this:
public string ExternalName
{
get { return Name; }
set
{
string cleanName = clsStringManip.CleanText(value, true);
if (cleanName != Name)
{
Name = cleanName;
}
}
}
As an alternative, you can use POCO classes:
If you want to keep using database-first, check this answer
Use code-first for an existing database, see this detailed guide
Add partial to the generated class.
Change the scope of Name in the generated class from public to internal.
Add the following in the same assembly:
public partial class classname
{
[NotMapped]
public string CleanName
{
get { return Name; }
set
{
var cleanName = clsStringManip.CleanText(value, true);
if (cleanName != Name)
Name = cleanName;
}
}
}
Caveat: you'd have to remember to do steps 1-2 every time you regenerated your POCOs ... I'd seriously consider Code First to Existing Database.
EDIT
Optionally:
Rename Name as InternalName in the generated classname; decorate it with [Column("Name")].
Rename CleanName as Name in the partial class under your control.
Caveat in 4 becomes "remember to do steps 1, 2, and 5 every time you regenerate POCOs".
This approach has the added benefit of not having to modify any of your client code (i.e., use of Name remains Name). And I'd still strongly consider Code First to Existing Database.

How do I reduce the code duplicate here? Surely I can do this with reflection or generics?

I am working with WPF and MVVM, and so have a lot of properties in my view models that are bound to stuff in the view. The majority of these properties look like this...
private DateTime _newRevisionDate = DateTime.Now;
public DateTime NewRevisionDate {
get {
return _newRevisionDate;
}
set {
if (_newRevisionDate != value) {
_newRevisionDate = value;
RaisePropertyChanged(ViewModelUtils.GetPropertyName(() => NewRevisionDate));
}
}
}
I'm using MvvmLight, which is where the RaisePropertyChanged() method comes from, and have used the ViewModelUtils.GetPropertyName() method to create a string from the property name, avoiding the need for magic strings.
Now, the problem is that if I add a few such properties to a view model, I end up with a large amount of almost identical code. This just cries out for some clever refactoring, so I can just use a single line of code to define each property.
However, I haven't been able to find any way to do this yet. What would be nice is to be able to do something like the standard C# automatic properties...
public DateTime NewRevisionDate { get; set; }
...but have it call RaisePropertyChanged() whenever the property is set to a new value.
Anyone any ideas? Thanks
This just cries out for some clever refactoring, so I can just use a single line of code to define each property.
Well you can make it a single line now. It's just a very long line :)
C# 5 makes this slightly easier with caller info attributes, so you don't need the GetPropertyName part - and that's the ugliest part of your current code.
The other thing you could do would be:
set
{
_newRevisionDate = PossiblyFireEvent(RaisePropertyChanged, _newRevisionDate, value);
}
where PossiblyFireEvent would take the property name as an optional parameter using the caller info attributes, RaisePropertyChanged as a delegate to execute if the two values were unequal, and always return value. Not sure it's worth it though.

What is difference between this.PropertyName and _PropertyName?

as I often let LinqToSql generate partial entity classes, I am wondering if my practice of adding additional properties via code is correct and if there is a better way of doing the same thing? I am also wondering what is the difference between accessing the values of other properties using this.PROPERTY_NAME vs _PROPERTY_NAME?
In my web app I keep using this.PROPERTY_NAME, but I am wondering if that is, as I already said in opening sentence, the proper approach I should be using. Also, What is _PROPERTY_NAME and when do we use it?
Example:
public partial class User
{
public bool IsThisProper {
get{
return this.SomeIntProperty == 10; // I usually use this
}
}
public bool WhenToUseThisApproach {
get{
return _SomeIntProperty == 10; // What is this in comparison to above?
}
}
}
One is the property, and the other is the private backing field in which that property stores it's value. If you want to execute whatever code the property has in it's getter/setter, then use the property, if you don't, then don't. Chances are you want to use the property, not the field, especially with setting (setting it triggers the property changed event, so about the only time to use the property is if you don't want that event raised).

Code Contracts and failure on private static readonly fields

I have a private static readonly field in my class:
public class MyClass
{
// ISSUE #1 -- requires unproven: path != null
private static readonly DirectoryInfo MyDirectory =
new DirectoryInfo(Settings.Default.MyDirectoryPath);
protected virtual void SomeMethod()
{
if (MyDirectory.Exists)
{
// ISSUE #2 -- requires unproven: !string.IsNullOrEmpty(path)
var catalog = new DirectoryCatalog(MyDirectory.FullName);
}
}
}
For issue #1 I used a null coalescing operator to default to some magic string and that fixed it, but I don't really like that solution. I was hoping there was a better solution.
For issue #2 the only thing I can think of is using a Contract.Assumes because if I attempt to use Contract.Requires(MyDirectory.Exists || !String.IsNullOrEmpty(MyDirectory.FullName)); it complains about visibility (private field used in a requires on a protected method).
Issue #1 is a result of Settings.Default.MyDirectoryPath being code generated by Visual Studio without any contracts on the property. This issue is not limited to null strings. Many API's now have contracts that require say a TimeSpan to be non-negative but using a setting directly in the API will generate a Code Contracts warning.
A way to solve this issue is to wrap the setting in a method that has a contract. E.g.:
String GetMyDirectoryPath() {
Contract.Ensures(Contract.Result<String>() != null);
var myDirectoryPath = Settings.Default.MyDirectoryPath;
Contract.Assume(myDirectoryPath != null);
return myDirectoryPath;
}
Notice how the Contract.Assume really performs validation of your setting (which can't be verified by Code Contracts because it is controlled by an external configuration file). Had it been a TimeSpan that is expected to be non-negative you can either use Contract.Assume to do the validation resulting in a ContractException or some other method using your own exception instead.
Adding this extra layer is somewhat tedious but because the setting is defined outside the application it needs to be run-time validated at some point just as you have to validate interactive user input.
Issue #2 is probably because DirectoryInfo doesn't have any contracts defined. The easist way is to use Contract.Assume. This will make a statement about what you believe is the expected behavior of DirectoryInfo but a run-time check will still be in place to ensure that your belief is correct (provided that you keep the checks in your code).
var path = MyDirectory.FullName;
Contract.Assume(!string.IsNullOrEmpty(path));
var catalog = new DirectoryCatalog(path);
After having used Code Contracts in a current project for a while now I have found that it does force you to rewrite your code at times to correct for issues. You really have two options here.
You can add the setting to your project settings to output what the correct attributes to apply are to ignore certain warnings. This is done by adding the "-outputwarnmasks" flag to the "Extra Static Checker Options" under the Advanced section in the Code Contracts tab of the Project file settings. This will add information to the Build Output window giving you the correct attributes to add to ignore the individual cases. (very useful when dealing with Entity Framework).
You can rewrite your code to add the proper Requires and Ensures to your code so that the warnings don't appear.
If you want to rewrite the code:
To solve Issue #1 you would have to wrap the Settings class and expose a new MyDirectoryPath as a property that isn't code generated so that you can add a check in it and return an empty string and add the Contract.Ensures(Contract.Result<string>() != null) at the top of the Getter for the property.
To solve Issue #2 you would have to wrap you access to the class field inside a private static property that adds the proper Ensures and Requires.
I have usually gone with rewriting the code wherever possible except with Entity Framework/LINQ where you need to add the attributes, especially with complex queries.
** Disclaimer ** These are just the ways I have found to solve the issues as there isn't a great deal of information on other ways of working around these types of items.
Well, for Issue#2, I think you might want to use && not ||. But beyond that, perhaps for Issue#1 you can put those checks in the static constructor? Another option for Issue#2 is to have the method to take the directory as a parameter:
private static readonly DirectoryInfo MyDirectory;
static MyClass()
{
Contract.Requires(Settings.Default.MyDirectoryPath != null);
MyDirectory = new DirectoryInfo(Settings.Default.MyDirectoryPath);
}
protected void SomeMethod()
{
SomeOtherMethod(MyDirectory);
}
protected virtual void SomeOtherMethod(DirectoryInfo directory)
{
Contract.Requires(directory.Exists && !String.IsNullOrEmpty(directory.FullName));
var catalog = new DirectoryCatalog(directory.FullName);
}
I don't have much experience working with the Contract API, so I might be off my rocker with all this. :)
Contract.Requires(MyDirectory.Exists || !String.IsNullOrEmpty(MyDirectory.FullName));
Don't do this! MyDirectory.Exists can change at any time and the caller cannot guarantee it. Just throw an exception if the directory doesn't exist - this is what exceptions are for.

How to add properties to a Form on a group, and show in Properties Windows and be editable

I have this class:
public class MyProps
{
public MyProps()
{
}
protected string myVar;
public string MyProperty
{
get { return myVar; }
set { myVar = value; }
}
protected int myOtherVar;
public int MyOtherProperty
{
get { return myOtherVar; }
set { myOtherVar = value; }
}
}
That I want to add to my Form, so when I inherit from it I will be able to fill the properties in the MyPropsX property.
I have this code in my form:
protected MyProps propsX = new MyProps();
[TypeConverter(typeof(ExpandableObjectConverter))]
public MyProps MyPropsX
{
get
{
return propsX;
}
set
{
propsX = value;
}
}
Now, the properties MyProperty and MyOtherProperty are nicely shown in the Properties Window, and I can set their values directly there.
But when I close my form and I open it again, all my changes are lost, the properties being reset to show zero and an empty string.
What am I missing?
Should I inherit my MyProps class from certain special class or interfase?
Or some special attribute?
This is a little bit much for a comment and maybe your solution, so i'm answering to your comment with an answer instead with another comment:
With does not happen when I put properties directly on a form you mean, you are using the designer to set some property of the form. These will be written into the MyForm.designer.cs file. When you go into the code of your class you'll find within the constructor a method InitializeComponent(). Set the cursor on it an press F12. Here you can see what the designer has written into all the properties. You should respect the comment above the mentioned method and not start to modify the code with the code editor unless you really have understand how and when the designer will read and write code here (which is another chapter i can explain if needed). Otherwise it will happen that trying to opening your form with the designer after the code change will lead to an error message or code loss.
If you like to set some default value also, you should go back into the constructor and add the needed initialization code below the InitializeComponent() function and everything should work as expected.
Update
As you wrote in your comment you already know how the Designer interacts with the *.designer.cs file. So i really can't understand your concrete problem but maybe one of these articles can give you a more insight about how Microsoft wrote their components:
Make Your Components Really RAD with Visual Studio .NET Property Browser
Components in Visual Studio
This is very normal, since each time you are closing the form and opening it again you are having a new instance from the form MyPropsX, so the best way would be to save your properties in any kind of a database (sql, access, textfiles,...)

Categories