So, I've just discovered the wonderful DebuggerDisplay attribute, and have started using it in my code. I've noticed something really quirky about it, though, or perhaps the issue is actually with KeyedCollection.
Without a DebuggerDisplay attribute, I get "Count = x" as the primary display for a KeyedCollection, and that expands to show the elements of the collection. Adding the attribute, however, I get my custom text, as expected, but it now expands to show the various values and properties that I've added to the object itself. That's great, and makes far more sense to me than the collection-->Raw View style that shows up by default. Now, though, the Results View isn't populated by default, it instead has the customary "Expanding the Results View will enumerate the IEnumerable".
How do I get rid of that behaviour? I know the results are safe to enumerate, and would like them to be enumerated automatically. For bonus points, can I have it auto-expand the selection as well?
As I said in my comments, the closest you can be to what you want is by using the DebuggerTypeProxyAttribute. Unfortunately it's a sealed type so you might not be able to make it easy to reuse.
Related
I've inherited a code base written in ASP.Net MVC 4. Every post method takes a FormCollection. Aside from annoyance of having to access the values through quoted strings, it also leads to drawbacks such as not being able to use things like ModelState.IsValid, or [AllowHtml] attributes on my ViewModel properties. They actually did create ViewModel classes for each of their views, (though they are pretty much just direct wrappers around the actual Entity Framework Model classes), but they are only used for the GET methods.
Is there anything I'm missing about FormCollection that gives a reason why this may have actually been a good idea? It seems to only have drawbacks. I'd like to go through and "fix" it by using ViewModels instead. This would take a good bit of work because the ViewModels have properties that are interfaces and not concrete classes, which means either writing a custom binder or changing the ViewModels.
But perhaps there's something I'm missing where it makes sense to use FormCollection?
Is there any good reason to use FormCollection instead of ViewModel?
No. I have following issues.
Issue - 1
In case FormCollection is being used...It will be mandatory to Type Cast the Primitive Type Values un-necessarily because while getting the entry of specific Index of the System.Collections.Specialized.NameValueCollection, value being returned is of type String. This situation will not come in case of Strongly Typed View-Models.
Issue - 2
When you submit the form and goes to Post Action Method, and View-Model as Parameter exists in the Action method, you have the provision to send back the Posted Values to you View. Otherwise, write the code again to send back via TempData/ViewData/ViewBag
View-Models are normal classes, created to bind data to-from Views
Issue - 3
We have Data Annotations that can be implemented in View Model or Custom Validations.
ASP.Net MVC simplifies model validatons using Data Annotation. Data Annotations are attributes thyat are applied over properties. We can create custom validation Attribute by inheriting the built-in Validation Attribute class.
Issue - 4
Example you have the following HTML
<input type="text" name="textBox1" value="harsha" customAttr1 = "MyValue" />
Question : How can we access the value of customAttr1 from the above eg from inside the controller
Answer : When a form get posted only the name and value of elements are posted back to the server.
Alternatives : Use a bit of jQuery to get the custom attribute values, and post that along with the form values to action method
Another option is to rather put what you got in your custom attributes in hidden controls
That's the reason, I would always prefer to use View-Models
The only advantage I can think of is if you want to use the automatically generated controller provided when you don't specify a EF model to be strongly typed to. In that case, your Create and Edit actions will use the FormCollection object as it is a reliable, pre-existing artifact of the framework to work with for this purpose. Perhaps the previous developer chose this option while creating his controllers, and stuck with it since Visual Studio must know what it's doing :)
But, in reality, I would never recommend this headstart of a few seconds. It's always better to build out viewmodels, I would recommend looking at the effort to move in that direction if only for maintenance purposes. With model binding and strongly typed views and html helpers, you are much more likely to reduce the number of run-time errors as a result of changing some magic string and not realizing it until your page blows up.
Ok, I see the general consensus here is that it isn't liked. To offer another perspective, I've always liked using the formcollection passed into the controller on POST actions. It offers the use of the TryUpdateModel method from the controller which will map the collection to your strongly typed class. TryUpdateModel also has overloads that allow you to white list the properties of the model that you want to allow to be updated.
if (TryUpdateModel(viewModel, new string[] { "Name" }))
{
//Do something
}
It still allows all the model binding you want, but helps to keep anything other than the "Name" property on my viewmodel from being updated.
You can see more about the TryUpdateModel method here:
http://msdn.microsoft.com/en-us/library/system.web.mvc.controller.tryupdatemodel(v=vs.108).aspx
There are always workarounds for getting away from a FormCollection lol.. you can have hidden fields bound to your view model variables in the form to your heart's content.
Form collections mostly emerge from the laziness of creating a view model but still end up taking time trying to get figure out how to get the values out of it in your controller :P
I think it was simply created in the very beginning of MVC as an alternative to using strongly typed views when having very simple forms - back in the days when everyone used ViewBag :) ... and once hey had it in there they couldn't just take it out as simple as that.
Maybe you can use it if you are absolutely sure your view will never have more than one form input? Probably still a bad idea though..
I cant find any recent articles talking about any advantages of form collections.. while strongly typed views are everywhere.
Yes. Sometimes, it can be useful. Here's an example:
Let's say we have in our db "date_and_time_field".
In Razor View, we want to use two form fields. The first one "Date" (maybe with jQuery UI Datepicker). The second one "Hour".
In the Controller Action, we compose the "date_and_time_field" by means of Request.Form["Date"] and Request.Form["Hour"].
There are other scenarios where it can be useful:
A cross-table (with checkBoxes in Razor view)
The collection Request.Unvalidated().Form (maybe this is not part of your question: I don't wanna be off-topic)
The default model binder will do almost everything you need it to do. I resorted to the FormCollection once - only to later figure out how to bind arrays of elements into a collection on the ViewModel.
Just go ViewModel. Better all around, for every reason enumerated.
With form collection you will be able to get all the values inside the form. There can be situations where you may need to pass some additional values from the form which may not be part of your view model.
Just take an example of passing 10 hidden values from the form. The form collection makes sense.
The only difficulty that you may face is type casting. All form collection items that you get will be string; you may need to type cast based on your requirement.
Also model state validation is another area where you may face a challenge.
You can always add the form collection properties to your method signatures. They will automatically be populated by form values with corresponding keys.
Well with Forms Collection you will find a quick way to get the values of a form. Otherwise you have to create a class that mimics the Form Fields and people are sometime lazy to create custom classes for less important/rarely used Forms.
No there is no extra benefit (in fact limited) of forms collection over a custom class as action parameters and it should be avoided whenever possible.
Responding to the title question: yes.
There are some situations that FormCollection needs to be used. For instance, suppose a ViewModel that has a property that implements the 1 to N relation (in concrete case, a TimesheetViewModel with ICollection<TimesheetEntryViewModel>), and the Controller has to perform a validation between the time entries to not get a time collision between the end time of an entry and the start time of the following entry. To mark a related entry with a validation error, how can be the line index be retrieved?
Well, with the default model binding, the index value is lost in the Controller logic. Fortunately, FormController stores the index you used in the View and a more specific validation can be done.
There are type of SPA apps where you have no idea about your model (there is no ViewModel at all and views are created dynamically (for short ;))), so FormCollection is your only choice where you implement custom post validation having entire page input values...
If your view has a knowledge about the model then, of course, you can use your concrete ViewModel object. That's easy ;)
In C# we can use DebuggerBrowsable attribute with DebuggerBrowsableState.Never option to hide it from debugger.
This helps me for my View Model classes which have a lot of properties which causes me to scroll for what I need to check. I always see items in the debugger like:
...
Id = 5
id = 5
...
And I don't want to see properties in most cases. Is it possible to automatically set state for properties as DebuggerBrowsableState.Never?
One method to automate this is to add a code snippet for generating the the DebuggerBrowsable attribute with property generation.
Yet if possible I would like to do it the other way (without too much performance loss somehow).
Automatically set all property states to DebuggerBrowsableState.Never - keep fields as they are. For exceptional cases I would specifically change state to DebuggerBrowsableState.Collapsed.
This would result in much cleaner code.
Any suggestions?
A theoretical question now.
As I understand methods are used to implement some sort of behavior and properties are used to retain some state of the object.
I found that XContainer.Nodes() as well as XElement.Attributes() are implemented as methods, not properties. And, IMHO, other methods that should be implemented as properties: XNode.ElementsAfterSelf(), XNode.ElementsBeforeSelf() XNode.NodesAfterSelf() and so forth.
So, everything that returns IEnumerable of something is implemented as method (not property) in Linq to XML.
What is the reason for that? I mean does it serve some specific case or it's just a mistake like for example String.Split() method, that returns char array instead of more expected IEnumerable<char>?
To quote Microsoft "Choosing Between Properties and Methods":
In general, methods represent actions and properties represent data. Properties are meant to be used like fields, meaning that properties should not be computationally complex or produce side effects. When it does not violate the following guidelines, consider using a property, rather than a method, because less experienced developers find properties easier to use.
Consider using a property if the member represents a logical attribute of the type.
For example, BorderStyle is a property because the style of the border is an attribute of a ListView.
Do use a property, rather than a method, if the value of the property is stored in the process memory and the property would just provide access to the value.
You can also read on "Properties vs Methods" here
I like this explanation from that last link
The operation is expensive enough that you want to communicate to the user that they should consider caching the result.
This is more of an architecture / design question.
I have run into a few projects in the past written in WPF/Windows Forms, etc. that have complex screens with a lot of fields and these fields are connected to each other (their values depend on each other with some logic involved).
These projects I have taken on after they were implemented, and I found a lot of events / data bind hell - what I mean by this is that because all these fields are depending on others they have implemented INotifyPropertyChanged and other fields are being modified as a result. This causes the same fields being updated 5-6 times when the screen loads and the order in which fields are populated causes horrible bugs. (For example, Date was set before Job Type, instead of after Job Type, so I end up with a different Job Fee.)
To make matters worse, some hacks are implemented on UI events (for example, DropDown changed to update field X) while others are in the domain model that the UI binds to.
Basically, it's a huge mess, and I just want to know what the best way to implement something like this is if I was to start from scratch. Or is it a good idea to avoid such a complex screen in the first place?
I would try to keep the business logic out of the property setters as much as possible.
First of all, if several properties are needed for one calculation, I'd write one method that does the calculation, and call that method when appropriate. E.g. if all different combinations of property values make sense, one could just call the method in the setters of each property, making sure that the same code runs any time one of the properties is changed. If you only can evaluate special combinations of property values, you could either implement a command and let the user decide when to calculate the resulting changes, or you could provide feedback through validation, and only evaluate the property changes if the combination is valid. If there are several interdependent properties, I often use a "ChangeInitiator" variable to indicate what property has changed, so that it is clear in the calculation method which property is responsible for the change and which others should change as a result. Basically, this is the same as doing one part of the calculation in each property setter, but I find that it helps me to keep an overview of things if the different parts of the relationship are all in one method.
In a program I wrote once, I had some calculations running on a background thread periodically, so I would just set a flag whenever a piece of data changed that required a new calculation, and do all the updates based on a timer every second or so... that could also help you get the logic more straight, and it avoids to have the calculation run several times for one set of related changes.
With regard to change notification, I'd really try to only use it for UI data binding.
We have fairly complex UIs (including several related fields of different types in, say for example a Row in a DataGrid) and the MVVM pattern has worked pretty well for us. All the properties coming from the Model and exposed to the View that have complex logic related are "wrapped" by an equivalent property in the ViewModel, which has no Backing Field, but rather points directly to the Model:
public class SomeComplexViewModel
{
public SomeModel Model {get;set;}
public string SomeCrazyProperty
{
get
{
return Model.SomeCrazyProperty;
}
{
Model.SomeCrazyProperty = value;
//... Some crazy logic here, potentially modifying some other properties as well.
}
}
}
<TextBox Text="{Binding SomeCrazyProperty}"/>
This removes the "initial value" problem, as the initial value read by the Binding is actually the real value coming from the Model, and thus the logic placed in the Setter is executed only when needed.
Then, for dummy properties (which have no logic behind), we bind directly from the View to the Model:
<TextBox Text="{Binding Model.SomeRegularProperty}"/>
This reduces the bloat in the ViewModel.
With regard to events in the code behind, I totally avoid that. My code behind files are almost always one InitializeComponent() and nothing else.
Only View-Specific logic is placed in the code behind (such as animations stuff, etc), when it cannot be directly done in XAML, or is easier to do in code (which is not the case most of the time).
Edit:
It's important to mention that the winforms binding capabilities are a joke compared to the XAML-based ones. could that be the cause you're seeing those horrible messes in those projects?
Quick question: When do you decide to use properties (in C#) and when do you decide to use methods?
We are busy having this debate and have found some areas where it is debatable whether we should use a property or a method. One example is this:
public void SetLabel(string text)
{
Label.Text = text;
}
In the example, Label is a control on a ASPX page. Is there a principle that can govern the decision (in this case) whether to make this a method or a property.
I'll accept the answer that is most general and comprehensive, but that also touches on the example that I have given.
From the Choosing Between Properties and Methods section of Design Guidelines for Developing Class Libraries:
In general, methods represent actions and properties represent data. Properties are meant to be used like fields, meaning that properties should not be computationally complex or produce side effects. When it does not violate the following guidelines, consider using a property, rather than a method, because less experienced developers find properties easier to use.
Yes, if all you're doing is getting and setting, use a property.
If you're doing something complex that may affect several data members, a method is more appropriate. Or if your getter takes parameters or your setter takes more than a value parameter.
In the middle is a grey area where the line can be a little blurred. There is no hard and fast rule and different people will sometimes disagree whether something should be a property or a method. The important thing is just to be (relatively) consistent with how you do it (or how your team does it).
They are largely interchangeable but a property signals to the user that the implementation is relatively "simple". Oh and the syntax is a little cleaner.
Generally speaking, my philosophy is that if you start writing a method name that begins with get or set and takes zero or one parameter (respectively) then it's a prime candidate for a property.
Searching through MSDN, I found a reference on Properties vs Methods that provides some great guidelines for creating methods:
The operation is a conversion, such as Object.ToString.
The operation is expensive enough that you want to communicate to the
user that they should consider caching
the result.
Obtaining a property value using the get accessor would have an observable
side effect.
Calling the member twice in succession produces different results.
The order of execution is important. Note that a type's properties should
be able to be set and retrieved in any
order.
The member is static but returns a value that can be changed.
The member returns an array. Properties that return arrays can be
very misleading. Usually it is
necessary to return a copy of the
internal array so that the user cannot
change internal state. This, coupled
with the fact that a user can easily
assume it is an indexed property,
leads to inefficient code.
If you're setting an actual property of your object then you use a property.
If you're performing a task / functionality then you use a method.
In your example, it is a definite property being set.
If however, your functionality was to AppendToLabel then you would use a method.
Properties are a way to inject or retrieve data from an object. They create an abstraction over variables or data within a class. They are analogous to getters and setters in Java.
Methods encapsulate an operation.
In general I use properties to expose single bits of data, or small calculations on a class, like sales tax. Which is derived from the number of items and their cost in a shopping cart.
I use methods when I create an operation, like retrieving data from the database. Any operation that has moving parts, is a candidate for a method.
In your code example I would wrap it in a property if I need to access it outside it's containing class:
public Label Title
{
get{ return titleLabel;}
set{ titleLabel = value;}
}
Setting the text:
Title.Text = "Properties vs Methods";
If I was only setting the Text property of the Label this is how I would do it:
public string Title
{
get{ return titleLabel.Text;}
set{ titleLabel.Text = value;}
}
Setting the text:
Title = "Properties vs Methods";
Symantically properties are attributes of your objects.
Methods are behaviors of your object.
Label is an attribute and it makes more sense to make it a property.
In terms of Object Oriented Programming you should have a clear understanding of what is part of behavior and what is merely an attribute.
Car { Color, Model, Brand }
A car has Color, Model and Brand attributes therefore it does not make sense to have a method SetColor or SetModel because symantically we do not ask Car to set its own color.
So if you map the property/method case to the real life object or look at it from symantic view point, your confusion will really go away.
You need only look at the very name... "Property". What does it mean? The dictionary defines it in many ways, but in this case "an essential or distinctive attribute or quality of a thing" fits best.
Think about the purpose of the action. Are you, in fact, altering or retrieving "an essential or distinctive attribute"? In your example, you are using a function to set a property of a textbox. That seems kind of silly, does it not?
Properties really are functions. They all compile down to getXXX() and setXXX(). It just hides them in syntactic sugar, but it's sugar that provides a semantic meaning to the process.
Think about properties like attributes. A car has many attributes. Color, MPG, Model, etc.. Not all properties are setable, some are calculatable.
Meanwhile, a Method is an action. GetColor should be a property. GetFile() should be a function. Another rule of thumb is, if it doesn't change the state of the object, then it should be a function. For example, CalculatePiToNthDigit(n) should be a function, because it's not actually changing the state of the Math object it's attached to.
This is maybe rambling a bit, but it really boils down to deciding what your objects are, and what they represent. If you can't figure out if it should be a property or function, maybe it doesn't matter which.
Properties should only be simple set and get one liners. Anything more and it should really be moved to a method. Complex code should always be in methods.
I only use properties for variable access, i.e. getting and setting individual variables, or getting and setting data in controls. As soon as any kind of data manipulation is needed/performed, I use methods.
As a matter of design Properties represent Data or Attributes of class object, While methods are actions or behaviors of class object.
In .Net, world there are other implications of using Properties:
Properties are used in Databinding, while get_ / set_ methods are not.
XML serialization user properties as natural mechanism of serilization.
Properties are accessed by PropertyGrid control and intern ICustomTypeDescriptor, which can be used effectively if you are writing a custom library.
Properties are controlled by Attributes, one can use it wisely to design Aspect Oriented softwares.
Misconceptions (IMHO) about Properties' usage:
Used to expose small calculations: ControlDesigner.SelectionRules's get block runs into 72 lines!!
Used to expose internal Data structures: Even if a property does not map to an internal data member, one can use it as property, if its an attribute of your class. Viceversa, even if its an attribute of your class properties are not advisable, to return array like data members (instead methods are used to return deep copy of members.)
In the example here it could have been written, with more business meaning as:
public String Title
{
set { Label.Text = text; }
}
Also big plus for Properties is that value of property can be seen in Visual Studio during debugging.
I prefer to use properties for add/set methods with 1 parameter. If parameters are more, use methods.
Properties are really nice because they are accessible in the visual designer of visual studio, provided they have access.
They use be used were you are merely setting and getting and perhaps some validation that does not access a significant amount of code. Be careful because creating complex objects during validation is not simple.
Anything else methods are the preferred way.
It's not just about semantics. Using properties inappropriate start having weirdness occur in the visual studio visual designer.
For instance I was getting a configuration value within a property of a class. The configuration class actually opens a file and runs an sql query to get the value of that configuration. This caused problems in my application where the configuration file would get opened and locked by visual studio itself rather than my application because was not only reading but writing the configuration value (via the setter method). To fix this I just had to change it to a method.
Here is a good set of guidelines for when to use properties vs methods from Bill Wagner
Use a Property when all these are true:
The getters should be simple and thus unlikely to throw exceptions. Note that this implies no network (or database) access. Either might fail, and therefore would throw an exception.
They should not have dependencies on each other. Note that this would include setting one property and having it affect another. (For example, setting the FirstName property would affect a read-only FullName property that composed the first name + last name properties implies such a dependency )
They should be settable in any order
The getter does not have an observable side effect Note this guideline doesn't preclude some forms of lazy evaluation in a property.
The method must always return immediately. (Note that this precludes a property that makes a database access call, web service call, or other similar operation).
Use a method if the member returns an array.
Repeated calls to the getter (without intervening code) should return the same value.
Repeated calls to the setter (with the same value) should yield no difference from a single call.
The get should not return a reference to internal data structures (See item 23). A method could return a deep copy, and could avoid this issue.
*Taken from my answer to a duplicate question.
This is simple.
1: use property when you want your data should be validated before storing in field. So in this way property provides encapsulation for your fields. Because if you leave your fields public end user may assign any value which may or may not be valid as per your business requirement like age should be greater than 18. So before value is store corresponding field we need to check its validity. In this way properties represent data.
2: Use method when you want perform some action like you are supplying some data as parameter and your method is doing some processing on the basis of supplied values and returning processed value as output. Or you want to change value of some field by this calculation. "In this way method represents action".
I come from java an i used get.. set.. method for a while.
When i write code, i don't ask to my self: "accessing this data is simple or require a heavy process?" because things can change (today retrive this property is simple, tomonrow can require some or heavy process).
Today i have a method SetAge(int age) tomonrow i will have also method SetAge(date birthdate) that calculate the age using the birthdate.
I was very disappointed that the compiler transform property in get and set but don't consider my Get... and Set.. methods as the same.