Playing a video file in server through WPF - c#

I have a video file at my Server and the path to which resembles like "10.151.98.82/Medias/New/Videos/001.dat".
(Actually a video file but the extension is in .dat)
I have already built a WPF application which allows my users to enter the above Server URL and then let them to download it and then play it.
But my guess is that they need not wait till the entire file gets downloaded; just watch the files on the fly.
I have googled on video streaming but could not get a solid material to proceed on with.
[Sorry, if the question is naive or needs modification, i will be happy to do that or move to a relevant forum.]
Any pointers on how to do this is much appreciated.
Edit: This question talks about WCF service and WPF application. But, I dont' use a WCF Service. The video file has to be streamed from the server.

First try to play your file using VLC Player. it also have many advance streaming and Trans-coding Options. you can play, save and trans code simultaneously. Once you are able to Play your file in VLC Player than i would recommend to use VlcDotNet for wpf application. Tutorial for hosting VlcDotNet is available in downloads

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How can I save a webcam-recorded mp4 with audio in Visual C#?

I'm two days into researching this so I thought I'd post here. It looks like video recording software is usually written in C++ but my project requires C#. It's a WPF application and I just need it to save an mp4 locally. I don't need to upload to a server, I don't need to let the user pick a file location, I don't even need it to display the webcam feed as it's recording. All I need it to do is start/stop recording audio and video from a webcam/microphone and save it in a location that's determined by the code. I understand this may be broken down into steps like connecting to a webcam, connecting to a microphone, synchronizing them, encoding a video file, and saving it on the hard drive.
Are there any .NET classes that can help me with this? If not, can anyone recommend some libraries/frameworks/etc. that handle this sort of thing? I appreciate any help regarding how to do this. Thank you.

Where to begin for writing a video streaming application in C#?

I want to make an application where I could contact the server (computer hosting a mp4 video file) and then it would stream and play the video. The streaming and video playing would take place in the same application.
I have no idea where to begin. What technologies would I need to know to start implementing this? Any sort of direction would be useful.
I found this blog article which seems like it's what you're looking for. In his example, he streams the video from his local computer but streaming from a server should be along the same lines.

How to download a video file from YouTube to hard disk using C#.NET?

How to download a video file from YouTube as .FLV or .MP4 format to hard disk using .NET?
I want to create a small YouTube downloader application which asks the user for the specefic link, when i click the download button, the download process start downloading the video as an FLV file directly from YouTube server to the hard disk.
I'm not asking here for the detailed procedure but i want to know only how to start ? is there a YouTube c# api which handle this process.
How to download an Flv video file from YouTube to hard disk using C# ?
Thank you !
I think this project is interesting
https://github.com/flagbug/YoutubeExtractor
try run an embed browser and add event handler to grep URLs of all resources on webpage, then you can study the protocol used by youtube.
changing the HTML request header to simulate an iOS device may force youtube use HTML5 player , instead of flash player ( if the above method cannot track network activities inside a flash player )
Find an open source program that can do this, and read the portion of the source code that forms the youtube requests.
For example, gPodder is my favorite application of this type, and would be a good choice if you read python code. But I'm sure you can find others.
Once you find out the right format for requests, you can use C#'s HTTP classes such as HttpWebRequest. Finally, save the data to a file.
Google has also provided some documentation for accessing YouTube from .NET, but this is more related to the social networking aspects of the site than the video content.

Video Streaming using C#

I'm starting a new project to play the video on my LAN, actually if I enter an IP on my browser I got a m3u file with the following info:
http://192.168.1.101:31344
So, if I open that file Im able to see the video using VLC Media Player. However in the school, I proposed to implement my own video player. I know there are some options, like DirectX, Silverlight, etc.. so I'm looking for recommendations on which technology use so any advice is welcome.
I don't have any restriction, the only one is to use C# on VS 2010 Professional.
Thanks,
m0dest0.
Well, I've used Silverlight with an embedded MediaElement and just set the source to the address of the video file. It was simple to use. I wouldn't call it "writing your own video player", but it should do.
There's plenty of examples in the link I gave you.

How to grab thumbnail every X seconds from *live* Windows Media Stream

I want to provide a choice between streaming 'channels', if you will, in a web application. These are Windows Media streams of live events that are being broadcast from a Windows Media Services 9 distribution network.
I want to provide a relatively recent thumbnail image of the stream (as a user, you would expect to see this), but although I've seen this done in Flash on CNN and countless other sites, I've never seen this done with Windows Media.
I already have a C# / DirectX library that can extract a thumbnail from a WMV file, but obviously the stream doesn't come from a file if it's a live source.
My assumptions so far are:
Will need to run some kind of service application/daemon that will receive a stream into a Windows Media Player object and somehow take thumbnails if WMPlayer supports it...
-or-
Configure the streams to archive to file, and use the existing class library to take a peek at the last frame available in the archive file being written to get the thumbnail.
I would much rather do #1 because it seems like the clean solution, but don't know if/how WMPlayer supports grabbing a frame.
Are there better ways of doing this?
Not sure if using media player is a good idea in such case. I would look into this:
http://sourceforge.net/projects/windowsmedianet/

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