I have a little problem when it comes to making Generics work in C#:
I have the following class:
public abstract class OphControl<TDataModel> : Control
where TDataModel : OphDataModel, new()
{
/// <summary>
/// The data model for this control.
/// </summary>
public TDataModel DataModel { get; private set; }
public IEnumerable<OphControl<OphDataModel>> OphControls {
get {
return Controls.Cast<Control>().Where(control => control is OphControl<OphDataModel>).Cast<OphControl<OphDataModel>>();
}
}
protected OphControl() {
DataModel = new TDataModel();
}
}
My problem is, that the OphControls property won't compile, because OphDataModel is abstract, and therefore I suppose it cannot be sure at compile-time that OphDataModel has a zero-args public constructor (notice the new() constraint on TDataModel).
I'm not even sure if this is the right way to go about it. What I really want is something like OphControl<? extends OphDataModel> from Java. I tried adding out to my TDataModel in the class declaration, but it tells me only delegates and interfaces can have covariant type parameters.
So how do I get around this pickle?
Here are a few things of confusion. First, OphControl<TDataModel> does not derive from OphControl<OphDataModel> and you are correct about the out keyword (covariance/contravariance), they can only be used with delegates and interfaces. Since it is not a base class, you may not be able to cast it.
Unlike java, c# does not support generic wildcards (...<? extends ...>). The work around is to create a non-generic version and make it the base class.
public abstract class OphControl : Control { ... }
public abstract class OphControl<TDataModel> : OphControl
where TDataModel : OphDataModel, new() { ... }
Unfortunately, the base class cannot have the DataModel property because c# does not support covariant return types either.
At least you can have
public IEnumerable<OphControl> OphControls {
get {
return Controls.OfType<OphControl>();
}
}
I thing you just need to change the generic parameter on OphControls:
public IEnumerable<OphControl<TDataModel>> OphControls {
get {
return Controls.Cast<Control>().Where(control => control is OphControl<TDataModel>).Cast<OphControl<TDataModel>>();
}
}
This should compile, but without knowing more about your classes it's hard to say if this is right
Related
I want to subclass a large number of classes so that they will all contain a certain set of the same properties. What would be the right way to do it in order to avoid repetition? I thought of using generics like:
public class SuperT<T> : T
{
//the same set of properties
}
But the compiler says
Cannot derive from 'T' because it is a type parameter
EDIT: I am trying to subclass some classes in a third party assembly so I cannot use a base class.
For example, the types are "Image", "Label", "Button" etc and I want to subclass them all to contain a property like "Radius". (So that I would use SuperImage element in XAML and when I set it's Radius property from XAML, I will be able to run some certain logic.)
One other way I just thought of right now is using T4 templates. I wonder if there is a way to do this with generics without resorting to templates? I cannot understand why the compiler rejects it.
If these classes all share a common base class or common interface you could write an extension method.
public static class ShapeExetnsionsExtLib
{
public static double Radius(this ShapeBase shape){
return /*calculate radious*/;
}
}
From comments
I am trying to subclass some classes in a third party assembly so I cannot use a base class.
For example, the the types are "Image", "Label", "Button" etc and I want to subclass them all to contain a property like "radius".
Yes they share common base classes but I cannot add anything new to them.
I don't think generics have anything to do with this, however inheritance is probably what you're looking for.
There are two types of inheritance that you can use to subclass, and extension methods work to "superclass"... sort of.
Is-A inheritance
Has-A inheritance
And to simply add a similar method to a bunch of third party objects, you'll use an extension method.
Is-A inheritance
Use a base class if you've got similar method implementations.
public abstract class BaseFoo {
public void Bar() {
// actual code
}
}
public class Foo : BaseFoo
{
}
var foo = new Foo();
foo.Bar();
Use an Interface if you need to implement the same method on each class.
public interface IFoo {
void Bar();
}
public class Foo : IFoo {
public override void Bar(){
// bar implementation
}
}
var foo = new Foo();
foo.Bar();
Combining the two is also allowed, but you can only inherit on base class, where you can inherit multiple interfaces.
Has-A inheritance
This is particularly useful with dependency injection, but it's simply the notion that you have an instance of another class to work with. It's essentially a wrapper class for you to work with.
public class Foo {
private readonly ThirdPartyFoo _tpFoo;
void Foo(ThirdPartyFoo tpFoo) {
_tpFoo = tpFoo;
}
public void Bar(){
// now I can do something with _tpFoo;
_tpFoo.Bar();
}
}
var tpFoo = new ThirdPartyFoo();
var foo = new Foo(tpFoo);
foo.Bar(); // invokes the underlying tpFoo
Lastly, if you just need to add a method to existing classes, then you create an extension method.
public static class ViewExtensions()
{
// this assumes your Image, Button, Label all inherit from View.
public static Whatever Radius(this View view) {
// do your radius work.
}
}
Just Use a base class:
public class Base
{
public int Id { get; set; }
public string Name { get; set; }
}
And inherite from it:
public class A : Base
{
}
public class B : Base
{
}
In general, you want to use one of the answers already posted about using a base class and inheriting from that. However, if the classes are in a third party library and are marked as sealed, then you will need to create a wrapper class to use as a base class.
(Note that this option is a workaround and doesn't truly inherit from the third party class, so things in that class that are marked as protected won't be accessible without a liberal use of reflection.)
// The sealed class within another library
public sealed ThirdPartyClass
{
public ThirdPartyClass(int i) { }
public int SomeProperty { get; set; }
public int SomeMethod(string val) { return 0; }
public static void SomeStaticMethod() { }
}
// The wrapper class to use as a pseudo base class for ThirdPartyClass
public class BaseClass
{
private ThirdPartyClass _obj;
public BaseClass(int i) { _obj = new ThirdPartyClass(i); }
public int SomeProperty
{
get { return _obj.SomeProperty; }
set { _obj.SomeProperty = value; }
}
public int SomeMethod(string val) { return _obj.SomeMethod(val); }
public static SomeStaticMethod() { ThirdPartyClass.SomeStaticMethod(); }
}
// The child class that inherits from the "base" BaseClass
public class ChildClass : BaseClass
{
}
First of all, this might be a logical problem. What if you are going to extend a sealed class? Or Int32 class? Delegate?
Anyway, the way I recommend is to create an interface and implement all the functions you need in the subclass.
Okay, I have a small hiccup.
I want to implement an interface with a generic parameter type, and then extend that implementation with another parameter type, and not have to do the initialization all over again.
Basically, I have a similar structure to this:
interface IBase<MemberType>;
abstract class Base : IBase<OneMemberType> {
protected OneMemberType member;
public void init() {
member = new OneMemberType();
}
}
class Extended: Base, IBase<AnotherMemberType> {
}
I want class Extended to have a "member" property of the "AnotherMemberType" type.
AnotherMemberType and OneMemberType both implement the same interface.
Any ideas how i could do that, without explicitly defining it in the Extended class?
This is the actual interface.
interface ILayer<TextureProviderType>
{
Texture2D getTexture();
byte[,] getArray();
void generate();
}
Updated
I'm trying to have specific objects that extend the BaseLayer class and that each use a specific TextureProvider child, and only have to instantiate the texture providers in the base class.
Update 2
Okay, it has nothing to do with interfaces apparently. What I want to have is a generic base class member, that can be assigned a type in the extended children classes.
You can implement the interface methods just once and it will work for both interfaces.
If you want different implementations per interface, you must use explicit implementations or use the generic type parameter in the signature of your interface methods.
Point is, you can't have 2 methods with the same signature in your class and have the CLR know which one to use.
Edit: after reading you comment on the problem you're trying to solve:
Wouldn't a generic type parameter in your BaseLayer + inheritance in your TextureProviders work? Would look something like this:
class TextureProvider
{
public TextureProvider()
{
}
public void Foo()
{
}
}
class SpecialTextureProvider : TextureProvider
{
public SpecialTextureProvider()
: base()
{
}
}
class BaseLayer<TP> where TP : TextureProvider, new()
{
public BaseLayer()
{
var tp = new TP();
}
}
class SpecificLayer : BaseLayer<SpecialTextureProvider>
{
}
Alternatively, you could use the factory pattern.
I'm writing two APIs that I will use with many of my projects. Some projects my use one of the APIs, some the other, but the majority of my projects will use both. I'm trying to design them as if they're completely separate, but I'm struggling on one thing.
namespace FirstApi {
public abstract class MyBaseClass {
//constructor, some methods and properties
public IEnumerable<T> Search<T>() where T : MyBaseClass, new() {
//search logic here. must use generics as I create new instances of T here
}
}
}
namespace SecondApi {
public interface IMyInterface {
//some property and method signatures
IEnumerable<T> Search<T>() where T : IMyInterface, new();
}
}
namespace MyProject {
public class MyDerivedClass : MyBaseClass, IMyInterface {
}
}
Both APIs require this search method. The second API has some functionality in other classes that calls IMyInterface.Search<T>(), and I would like those classes that inherit MyBaseClass to use the Search<T> function defined in MyBaseClass.
Compilation error: The constraints for type parameter 'T' of method 'MyBaseClass.Search()' must match the constraints for type parameter 'T' of interface method 'IMyInterface.Search()'. Consider using an explicit interface implementation instead.
Note: When Search is called, T will always be the derived class of whichever abstract class or interface has been inherited. This was the only way I could find of achieving this in C# 2.0 (C# abstract class return derived type enumerator), and it's just caused more problems!
Is there a type-safe way that I can achieve this, without using objects and casting?
Solution:
Based on the accepted answer by Andras Zoltan, I created this class in my project, and will have to re-create this class for each project that uses both APIs.
public abstract class ApiAdapter<TAdapter> : MyBaseClass, IMyInterface where TAdapter: MyBaseClass, IJsonObject, new()
{
IEnumerable<T> IJsonObject.Search<T>()
{
foreach (TAdapter row in base.Search<TAdapter>())
yield return (T)(IMyInterface)row;
}
}
I then inherit this class like so.
public class Client : ApiAdapter<Client> {
//everything else can go here
}
You can explicitly implement the interfaces Search method, e.g.
public class MyDerivedClass : BasicTestApp.FirstApi.MyBaseClass, BasicTestApp.SecondApi.IMyInterface
{
IEnumerable<T> SecondApi.IMyInterface.Search<T>()
{
// do implementation
}
}
However, I think you are asking for the MyBaseClass Search method to be called when the part of the code that handles your object as IMyInterface calls the Search<T> method. I cannot see a way because you have two T types with different constraints that cannot be related.
If you did where T : BasicTestApp.FirstApi.MyBaseClass, IMyInterface, new(); in both definitions of the Search method then you would not have a problem but this would tie both your APIs together
Here is a possible implementation of your explicitly implemented interface method. It doesn't avoid the cast but at least keeps it neat.
IEnumerable<T> SecondApi.IMyInterface.Search<T>()
{
var results = base.Search<MyDerivedClass>();
return results.Cast<T>();
}
I started my answer with exposition on why it's not working for you, but I think that's well understood now so I'll leave it out.
I've upvoted #IndigoDelta's answer but it highlights something I don't like about the overall design here - I have a sneaking suspicion you should actually be using a generic interface and generic class; not generic methods because it doesn't make any sense that:
Note: When Search is called, T will always be the derived class of whichever abstract class or interface has been inherited.
I'm throwing this solution into the mix; which I think is better because it means that each derived type doesn't need to reimplement the IMyInterface.Search method, and it goes some way to actually enforcing this rule you mention. It's a generic type dedicated to join the two APIs together, meaning the derived types don't need to do anything:
namespace MyProject
{
using FirstApi;
using SecondApi;
public class SecondAPIAdapter<T2> : MyBaseClass, IMyInterface
where T2 : SecondAPIAdapter<T2>, new()
{
#region IMyInterface Members
IEnumerable<T> IMyInterface.Search<T>()
{
return Search<T2>().Cast<T>();
}
#endregion
}
//now you simply derive from the APIAdapter class - passing
//in your derived type as the generic parameter.
public class MyDerivedClass : SecondAPIAdapter<MyDerivedClass>
{ }
}
i think you can do explicit implementation of interface and when you will access methor thru IMyInterface.Search - compiler will run the right method.
You need to use an explicit implementation.
public class MyDerivedClass : MyBaseClass, IMyInterface
{
// The base class implementation of Search inherited
IEnumerable<T> IMyInterface.Search<T>()
{
// The interface implementation
throw new NotImplementedException();
// this would not work because base does not implement IMyInterface
return base.Search<T>();
}
}
Since the implementations are different this makes sense. If they are not different then either the base class should implement the interface and you should use covariance (.Net 4.0 only) to combine your contraints or, perhaps you don't need the interface at all.
I hope I'm not confused, could you not change your definitions, such that:
public interface IMyInterface<in T>
{
//some property and method signatures
IEnumerable<U> Search<U>() where U : T, new();
}
Providing a generic argument of T which can use to enforce that the implementation provides a search function constraint to types of T:
public abstract class MyBaseClass : IMyInterface<MyBaseClass>
{
public virtual IEnumerable<T> Search<T>() where T : MyBaseClass, new()
{
}
}
That way, your derived types are simply:
public class MyDerivedClass : MyBaseClass
{
}
Which you can then do searches as:
var derived = new MyDerivedClass();
IMyInterface<MyDerivedClass> iface = impl;
var results = iface.Search<MyDerivedClass>();
There must be something fundamental about interfaces/generics I have not yet learned. I hope to learn it now.
Here is the scenario:
I have this interface and class:
public interface IInterface
{
string TestValue { get; set; }
}
public class RealValue: IInterface
{
public string TestValue { get; set; }
}
If I create a method like this it compiles just fine:
public class RandomTest: IMethodInterface
{
public IInterface GetRealValue()
{
RealValue realValue = new RealValue();
return realValue;
}
}
Note that I am returning an object that implements the interface.
Now, if I add to the RandomTest class a method that returns list then it does not work anymore:
public List<IInterface> GetRealValues()
{
List<RealValue> realValues = new List<RealValue>();
return realValues; // ERROR Here <- says it can't convert to a List<IInterface>
}
So, my guess is that generics can't figure this out, but why?
Is there a way around this? What do you do when the return value of the method above is locked because you are implementing an interface like this:
public interface IMethodInterface
{
IInterface GetRealValue();
List<IInterface> GetRealValues(); // Can't just convert the return types to a concrete
// class because I am implementing this. This
// interface is in a separate project that does not
// have the concrete classes.
}
Is there any hope? What would you do?
The reason for this is that List<RealValue> is a specific type, which does not inherit List<IInterface>, so it cannot be converted.
However, in .NET 4.0 you're in luck. The interface IEnumerable<out T> specifies that T can be the class, or a base class, so you can change your method to:
IEnumerable<IInterface> GetRealValues();
on .NET 4.0. Note that this only works because IEnumerable has the out keyword specified on the template parameter.
The out keyword means two things:
The type before which you put the out keyword can only be used for types that go out of the class. So, public T MyMethod() is allowed, but public void MyMethod(T myParam) is not allowed, because this goes into the class;
Because of this restriction, .NET knows that T can be cased to everything that inherits from T. Because of the restriction, this is guaranteed to be a safe operation.
Note that if you could convert List<RealValue> to List<IInterface> you could call .Add(anyObjectImplementingIInterface) which cannot work.
You can, however, use .Cast<IInterface>().ToList().
A List<RealValue> cannot be used in place of a List<IInterface>. If it was permitted, the caller would be able to Add an IInterface to the returned list that is of a type other than RealValue.
I've made a test case to illustrate the problem I've run into.
The first assert passes, but the second and third both fail.
Is there a way to check either of the two failing conditions k in a different way that will work? It would be OK if it's not terribly fast as I intend to cache the results on a per-type basis.
public interface IParentInterface
{
}
public interface IChildInterface : IParentInterface
{
}
public class ParentClass<T> where T: IParentInterface
{
}
public class ChildClass : ParentClass<IChildInterface>
{
}
public class TestClass
{
public ChildClass Property { get; set; }
}
[TestFixture]
public class ScratchPad
{
[Test]
public void Assignabl()
{
var tc = new TestClass();
var tct = tc.GetType();
var pi = tct.GetProperty("Property");
Assert.IsNotNull(pi);
Assert.IsTrue(typeof(ParentClass<IChildInterface>).IsAssignableFrom(pi.PropertyType));
Assert.IsTrue(typeof(ParentClass<>).IsAssignableFrom(pi.PropertyType));
Assert.IsTrue(typeof(ParentClass<IParentInterface>).IsAssignableFrom(pi.PropertyType));
}
}
It is by design that your second assertion fails. When you write
public class ParentClass<ParentInterface>
it actually means that "ParentInterface" is now a symbol for a type argument (doing that is so confusing that, indeed, it totally confused you).
Writing
public class ChildClass : ParentClass<ChildInterface>
then sets yout type argument (yeah, the one named "ParentInterface") to the type ChildInterface. Hence, Childclass is only assignable to ParentClass<ChildInterface>.
Lastly, you should ensure that you follow conventions when definining type arguments, it will confuse you a lot less, e.g.
public class ParentClass<T>
marking interfaces with "I" will also greatly enhance understanding, e.g.
interface IParent { }
interface IChild : IParent { }
I suspect that that which you want is not possible until we get c# 4.0:
Parent<IChild>
is not assignable to
Parent<IParent>
There is currently no co/contravariance for generics.
Isn't this the covariance/contravariance thing?
Then it's just something C# currently does not support, but C# 4.0 might.
You can't, because C# 3.0 does not support variance of this kind. In C# 4.0, you should be able to.
Using another example, say you had a List<ParentInterface>, and could assign it to a List<ChildInterface>:
List<ParentInterface> parentList = List<ParentInterface>();
List<ChildInterface> childList = parentList;
The problem is that the internal storage for parentList is for ParentInterface types. If you derived another interface from ChildInterface:
public interface ParentInterface2 : ChildInterface {}
And then tried to add it to childList like so:
childList.Add(new ParentInterface2Implementation());
You would get an exception, since childList is really a List<ParentInterface> and can only store implementations of ParentInterface, which ParentInterface2 is not.