Different thread owns it in WPF - c#

This is a UserControl that I am using.
this.CardHolderName.Content is a label that is in the UI of the user control.
public partial class PersonCredential : UserControl
{
public PersonCredential()
{
InitializeComponent();
Dispatcher.BeginInvoke( (Action) (() => {
SCLib type = new SCLib();
type.StartMonitoring();
type.CardArrived += (string ATR) => { this.CardHolderName.Content = ATR; };
};
}));
I am still getting the error , "The calling thread cannot access this object because a different thread owns it" even though I am using Dispatcher.BeginInvoke.
Is there something wrong in the way the Dispatcher is used ?
}
EDIT:
I am instantiating that user control inside a content control and the code-behind is:
public partial class MainWindow : Window
{
PersonCredential personCredential {get;set;}
public MainWindow()
{
InitializeComponent();
var personCredential = new CoffeeShop.PersonCredential();
//create an instance of user control.
this.personCredentials.Content = personCredential;
// assign it to the content control inside the wpf main window
.. // blah blah
}
EDIT 1:
Code for start-Monitoring:
public async void StartMonitoring()
{
// Wait for user to press a key
try
{
this.establishContext();
await Task.Run(new Action(WaitForReaderArrival));
////WaitForReaderArrival();
if (IsReaderArrived())

EDIT from #DanPuzey's comments. StartMonitoring already monitors on another thread. The key is that the CardArrived event is not being raised from the UI thread:
public PersonCredential()
{
InitializeComponent();
SCLib type = new SCLib();
type.StartMonitoring();
type.CardArrived += (string ATR) => {
// when card arrives, dispatch back to UI thread
Dispatcher.BeginInvoke(new Action(() => {
this.CardHolderName.Content = ATR;
}));
};
}
And if you are using .NET 4 or higher, use Task.Factory.StartNew() instead of new Thread().

If the IsReaderArrived check is an instant non-blocking call (i.e., it takes less than ~50ms to complete), I'd suggest to start the polling loop on the caller's thread, using Task.Delay(interval):
public async Task StartMonitoring(int interval, CancellationToken token)
{
this.establishContext();
while (true)
{
token.ThrowIfCancellationRequested();
if (IsReaderArrived())
{
// make sure to reset the flag inside IsReaderArrived
// so the event won't be fired upon the next iteration
if (this.CardArrived != null)
this.CardArrived(this, EventArgs.Empty);
}
await Task.Delay(interval);
}
}
This is an asynchronous loop. If StartMonitoring is called from a UI thread, the CardArrived event will be fired on the same UI thread and the client of your code won't have to worry about Dispatcher.BeginInvoke. If you need an explanation of how this is happening, read "It's All About the SynchronizationContext."

Related

Update UI from the constructor of a different window not working

I am currently trying to implement a splash screen. I have taken this tutorial as a starting point.
OnStartup in my App.xaml.cs looks like this:
protected override void OnStartup(StartupEventArgs e)
{
//initialize the splash screen and set it as the application main window
splashScreen = new MySplashScreen();
this.MainWindow = splashScreen;
splashScreen.Show();
//in order to ensure the UI stays responsive, we need to
//do the work on a different thread
Task.Factory.StartNew(() =>
{
//we need to do the work in batches so that we can report progress
for (int i = 1; i <= 100; i++)
{
//simulate a part of work being done
System.Threading.Thread.Sleep(30);
//because we're not on the UI thread, we need to use the Dispatcher
//associated with the splash screen to update the progress bar
splashScreen.Dispatcher.Invoke(() => splashScreen.Progress = i);
splashScreen.Dispatcher.Invoke(() => splashScreen.MyText = i.ToString());
}
//once we're done we need to use the Dispatcher
//to create and show the main window
this.Dispatcher.Invoke(() =>
{
//initialize the main window, set it as the application main window
//and close the splash screen
var mainWindow = new MainWindow();
this.MainWindow = mainWindow;
mainWindow.Show();
splashScreen.Close();
});
});
}
This works perfectly. The splash screen is called and progress (ProgressBar) is incremented up to 100.
Now I want to write progress to the splash screen not only from OnStartup, but also from the constructor of my MainWindow.
My MainWindow constructor:
public MainWindow()
{
InitializeComponent();
((App)Application.Current).splashScreen.Dispatcher.Invoke(() => ((App)Application.Current).splashScreen.MyText = "From MainWindow");
// do some stuff that takes a few seconds...
}
This is not working as expected. The text "From MainWindow" is updated in the text box of the splash screen only after the constructor has been called completely. Not as expected before "do some stuff that takes a few seconds..." is executed.
What's my mistake? Is this even as possible as I thought?
The Dispatcher is already busy creating the MainWindow as you invoked the constructor using Dispatcher.Invoke. Then in the constructor of MainWindow you invoked the Dispatcher again. Dispatcher.Invoke effectively enqueues the delegate into the dispatcher queue. Once the first delegate ran to completion the next one (in this case the one from inside the constructor of MainWindow) is dequeued and executed (always with respect to the given DispatcherPriority). That's why you have to wait until the constructor completes i.e. the first delegated has completed.
I highly recommend to use Progress<T> which is the recommended way of progress reporting starting from .NET 4.5 (Async in 4.5: Enabling Progress and Cancellation in Async APIs). Its constructor captures the current SynchronizationContext and executes the report callback on it. Since the instance of Progress<T> is created on the UI thread the callback will execute automatically on the proper thread so that no Dispatcher is required anymore. This will solve your problem. In addition when used in an asynchronous context the progress reporting can make use of cancellation too.
I also recommend to use async/ await to control the flow. The goal is to create the instance of MainWindow on the UI thread.
Also always avoid using Thread.Sleep as it will block the thread. In this case the UI thread which will get unresponsive and frozen as a result. Use the asynchronous (non-blocking) await Task.Delay instead. As a rule of thumb replace all references to Thread with Task, i.e. the Task Parallel Library is the preferred way to go (Task-based asynchronous programming).
I refactored your code accordingly:
App.xaml.cs
private SplashScreen { get; set; }
protected override async void OnStartup(StartupEventArgs e)
{
// Initialize the splash screen.
// The first Window shown becomes automatically the Application.Current.MainWindow
this.SplashScreen = new MySplashScreen();
this.SplashScreen.Show();
// Create a Progress<T> instance which automatically
// captures the current SynchronizationContext (UI thread)
// which makes the Dispatcher obsolete for reporting the progress to the UI.
// Pass a report (UI update) callback to the Progress<T> constructor,
// which will execute automatically on the UI thread.
// Because of the generic parameter which is in this case of type ValueTuple (C# 7),
// 'System.ValueTuple' is required to be referenced (use NuGet Package Manager to install).
// Alternatively replace the tuple with an arg class.
var progressReporter = new Progress<(int Value, string Message)>(ReportProgress);
// Wait asynchronously for the background task to complete
await DoWorkAsync(progressReporter);
// Override the Application.Current.MainWindow instance.
this.MainWindow = new MainWindow();
// Asynchronously wait until MainWindow is initialized
// Pass the Progress<T> instance to the method,
// so that MainWindow can report progress too
await this.MainWindow.InitializeAsync(progressReporter);
this.SplashScreen.Close();
this.MainWindow.Show();
}
private async Task DoWorkAsync(IProgress<(int Value, string Message)> progressReporter)
{
// In order to ensure the UI stays responsive, we need to
// do the work on a different thread
await Task.Run(
async () =>
{
// We need to do the work in batches so that we can report progress
for (int i = 1; i <= 100; i++)
{
// Simulate a part of work being done
await Task.Delay(30);
progressReporter.Report((i, i.ToString()));
}
});
}
// The progress report callback which is automatically invoked on the UI thread.
// Requires 'System.ValueTuple' to be referenced (see NuGet)
private void ReportProgress((int Value, string Message) progress)
{
this.SplashScreen.Progress = progress.Value;
this.SplashScreen.MyText = progress.Message;
}
MainWindow.xaml.cs
public partial class MainWindow
{
public MainWindow()
{
InitializeComponent();
}
public async Task InitializeAsync(IProgress<(int Value, string Message)> progressReporter)
{
await Task.Run(
() =>
{
progressReporter.Report((100, "From MainWindow"));
// Run the initialization routine that takes a few seconds
}
}
}

WinForms threading invoke handling

This code is running from other thread than the thread it was created on.
Thread gets create from the constructor of StartScanning
public StartScanning()
{
InitializeComponent();
Thread _IMSS_THREAD = new Thread(_IMSS_START_SCANNING);
_IMSS_THREAD.IsBackground = true;
_IMSS_THREAD.Start();
}
Main form
StartScanning _IMSS_START_SCANNING = StartScanning._IMSS_CREATE_CONTROLE();
_IMSS_START_SCANNING._IMSS_ON_ALL_SCAN_COMPLETE += _IMSS_ON_SCAN_COMPLETE;
this._IMSS_MainPanel.Controls.Add(_IMSS_START_SCANNING);
On scan complete user control, this code is in main form:
ScanComplete _IMSS_ON_COMPLETE = new ScanComplete();
public void _IMSS_ON_SCAN_COMPLETE(ref List<BetterListViewGroup> _IMSS_LIST_OF_GROUP_TARGETS)
{
List<BetterListViewGroup> IMSS_LIST_OF_GROUP_TARGETS = _IMSS_LIST_OF_GROUP_TARGETS;
_IMSS_ON_COMPLETE._IMSS_AddRangeTargets(ref IMSS_LIST_OF_GROUP_TARGETS);
this.Invoke(new MethodInvoker(() =>
{
this._IMSS_MainPanel.Controls.Clear();
this._IMSS_MainPanel.Controls.Add(_IMSS_ON_COMPLETE);
}));
}
If you take a look on this code, it runs OK but it's supposed to throw
Cross-thread operation not valid, cause when we start the program this UserControl
ScanComplete _IMSS_ON_COMPLETE = new ScanComplete();
Get created on the main thread (it's global) and when we use
_IMSS_ON_COMPLETE._IMSS_AddRangeTargets(ref IMSS_LIST_OF_GROUP_TARGETS);
It adds a list of groups of listview to it, and it's out of the invoke section, but it's not throwing thread error, Why it's not throwing errors?
Try this in constructor of form:
public StartScanning()
{
InitializeComponent();
StartScanning.CheckForIllegalCrossThreadCalls = false;
}
Remember that this is not proper way to do this but this will help you to solve your problem. Search for Thread safe calling.

Why do I get an InvalidOperationException (cross-thread operation not valid) when processing ribbon click events?

I've created a "progress/cancel" mechanism for my application whereby I can show a modal dialog while executing long-running operations, and have the dialog give some indication of progress. The dialog also has a cancel button to allow the user to cancel the operation. (Thanks to the SO community for helping me with this part).
Here's what the code looks like for running a dummy long-running operation:
public static async Task ExecuteDummyLongOperation()
{
await ExecuteWithProgressAsync(async (ct, ip) =>
{
ip.Report("Hello world!");
await TaskEx.Delay(3000);
ip.Report("Goodbye cruel world!");
await TaskEx.Delay(1000);
});
}
The parameters to the lamba are a CancellationToken and an IProgress. I'm not using the CancellationToken in this example, but the IProgress.Report method is setting the text for a label control on my progress/cancel form.
If I start this long-running operation from the button click handler on a form, it works fine. However, I've now discovered that if I start the operation from the click event handler for a ribbon button in a VSTO PowerPoint add-in, it fails at the second call to ip.Report (at the point where it tries to set the text of the label control). In this case, I get the dreaded InvalidOperationException saying that there's an invalid cross-thread operation.
There are two things that I find puzzling:
Why does the problem occur when the operation is invoked by clicking a button on the ribbon but not when invoked by clicking a button on a form?
Why does the problem occur at the second call to ip.Report but not at the first? I've not switched threads between those two calls.
You will of course want to see the rest of the code. I've tried to strip everything back to the bare bones:
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AsyncTestPowerPointAddIn
{
internal partial class ProgressForm : Form
{
public ProgressForm()
{
InitializeComponent();
}
public string Progress
{
set
{
this.ProgressLabel.Text = value;
}
}
private void CancelXButton_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Cancel;
this.Close();
}
public static async Task ExecuteDummyLongOperation()
{
await ExecuteWithProgressAsync(async (ct, ip) =>
{
ip.Report("Hello world!");
await TaskEx.Delay(3000);
ip.Report("Goodbye cruel world!");
await TaskEx.Delay(1000);
});
}
private static async Task ExecuteWithProgressAsync(Func<CancellationToken, IProgress<string>, Task> operation)
{
var cancellationTokenSource = new CancellationTokenSource();
var progress = new Progress<string>();
var operationTask = operation(cancellationTokenSource.Token, progress);
// Don't show the dialog unless the operation takes more than a second
const int TimeDelayMilliseconds = 1000;
var completedTask = TaskEx.WhenAny(TaskEx.Delay(TimeDelayMilliseconds), operationTask).Result;
if (completedTask == operationTask)
await operationTask;
// Show a progress form and have it automatically close when the task completes
using (var progressForm = new ProgressForm())
{
operationTask.ContinueWith(_ => { try { progressForm.Close(); } catch { } }, TaskScheduler.FromCurrentSynchronizationContext());
progress.ProgressChanged += ((o, s) => progressForm.Progress = s);
if (progressForm.ShowDialog() == DialogResult.Cancel)
cancellationTokenSource.Cancel();
}
await operationTask;
}
}
}
The form itself simply has a label (ProgressLabel) and a button (CancelXButton).
The button click event handlers for both the ribbon button and the form button simply call the ExecuteDummyLongOperation method.
EDIT: More Information
At #JamesManning's request, I put in some tracing to watch the value of the ManagedThreadId, as follows:
await ExecuteWithProgressAsync(async (ct, ip) =>
{
System.Diagnostics.Trace.TraceInformation("A:" + Thread.CurrentThread.ManagedThreadId.ToString());
ip.Report("Hello world!");
System.Diagnostics.Trace.TraceInformation("B:" + Thread.CurrentThread.ManagedThreadId.ToString());
await TaskEx.Delay(3000);
System.Diagnostics.Trace.TraceInformation("C:" + Thread.CurrentThread.ManagedThreadId.ToString());
ip.Report("Goodbye cruel world!");
System.Diagnostics.Trace.TraceInformation("D:" + Thread.CurrentThread.ManagedThreadId.ToString());
await TaskEx.Delay(1000);
System.Diagnostics.Trace.TraceInformation("E:" + Thread.CurrentThread.ManagedThreadId.ToString());
});
This was interesting. When invoked from the form, the thread ID does not change. However, when invoked from the ribbon, I get:
powerpnt.exe Information: 0 : A:1
powerpnt.exe Information: 0 : B:1
powerpnt.exe Information: 0 : C:8
powerpnt.exe Information: 0 : D:8
So, the thread ID is changing when we 'return' from that first await.
I'm also surprised that we see "D" in the trace at all, since the call immediately prior to that is where the exception occurs!
This is the expected outcome if the current thread, the one that you called ExecuteDummyLongOperation() on, doesn't have a synchronization provider. Without one, the continuation after the await operator can only run on a threadpool thread.
You can diagnose this by putting a breakpoint on the await expression. Inspect the value of System.Threading.SynchronizationContext.Current. If it is null then there is no synchronization provider and your code will fail as expected when you update the form from the wrong thread.
It isn't entirely clear to me why you don't have one. You get a provider by creating a form on the thread, before calling the method. That automatically installs a provider, an instance of the WindowsFormsSynchronizationContext class. Looks to me like you create your ProgressForm too late.

How to update UI from another thread running in another class

I am currently writing my first program on C# and I am extremely new to the language (used to only work with C so far). I have done a lot of research, but all answers were too general and I simply couldn't get it t work.
So here my (very common) problem:
I have a WPF application which takes inputs from a few textboxes filled by the user and then uses that to do a lot of calculations with them. They should take around 2-3 minutes, so I would like to update a progress bar and a textblock telling me what the current status is.
Also I need to store the UI inputs from the user and give them to the thread, so I have a third class, which I use to create an object and would like to pass this object to the background thread.
Obviously I would run the calculations in another thread, so the UI doesn't freeze, but I don't know how to update the UI, since all the calculation methods are part of another class.
After a lot of reasearch I think the best method to go with would be using dispatchers and TPL and not a backgroundworker, but honestly I am not sure how they work and after around 20 hours of trial and error with other answers, I decided to ask a question myself.
Here a very simple structure of my program:
public partial class MainWindow : Window
{
public MainWindow()
{
Initialize Component();
}
private void startCalc(object sender, RoutedEventArgs e)
{
inputValues input = new inputValues();
calcClass calculations = new calcClass();
try
{
input.pota = Convert.ToDouble(aVar.Text);
input.potb = Convert.ToDouble(bVar.Text);
input.potc = Convert.ToDouble(cVar.Text);
input.potd = Convert.ToDouble(dVar.Text);
input.potf = Convert.ToDouble(fVar.Text);
input.potA = Convert.ToDouble(AVar.Text);
input.potB = Convert.ToDouble(BVar.Text);
input.initStart = Convert.ToDouble(initStart.Text);
input.initEnd = Convert.ToDouble(initEnd.Text);
input.inita = Convert.ToDouble(inita.Text);
input.initb = Convert.ToDouble(initb.Text);
input.initc = Convert.ToDouble(initb.Text);
}
catch
{
MessageBox.Show("Some input values are not of the expected Type.", "Wrong Input", MessageBoxButton.OK, MessageBoxImage.Error);
}
Thread calcthread = new Thread(new ParameterizedThreadStart(calculations.testMethod);
calcthread.Start(input);
}
public class inputValues
{
public double pota, potb, potc, potd, potf, potA, potB;
public double initStart, initEnd, inita, initb, initc;
}
public class calcClass
{
public void testmethod(inputValues input)
{
Thread.CurrentThread.Priority = ThreadPriority.Lowest;
int i;
//the input object will be used somehow, but that doesn't matter for my problem
for (i = 0; i < 1000; i++)
{
Thread.Sleep(10);
}
}
}
I would be very grateful if someone had a simple explanation how to update the UI from inside the testmethod. Since I am new to C# and object oriented programming, too complicated answers I will very likely not understand, I'll do my best though.
Also if someone has a better idea in general (maybe using backgroundworker or anything else) I am open to see it.
First you need to use Dispatcher.Invoke to change the UI from another thread and to do that from another class, you can use events.
Then you can register to that event(s) in the main class and Dispatch the changes to the UI and in the calculation class you throw the event when you want to notify the UI:
class MainWindow : Window
{
private void startCalc()
{
//your code
CalcClass calc = new CalcClass();
calc.ProgressUpdate += (s, e) => {
Dispatcher.Invoke((Action)delegate() { /* update UI */ });
};
Thread calcthread = new Thread(new ParameterizedThreadStart(calc.testMethod));
calcthread.Start(input);
}
}
class CalcClass
{
public event EventHandler ProgressUpdate;
public void testMethod(object input)
{
//part 1
if(ProgressUpdate != null)
ProgressUpdate(this, new YourEventArgs(status));
//part 2
}
}
UPDATE:
As it seems this is still an often visited question and answer I want to update this answer with how I would do it now (with .NET 4.5) - this is a little longer as I will show some different possibilities:
class MainWindow : Window
{
Task calcTask = null;
void buttonStartCalc_Clicked(object sender, EventArgs e) { StartCalc(); } // #1
async void buttonDoCalc_Clicked(object sender, EventArgs e) // #2
{
await CalcAsync(); // #2
}
void StartCalc()
{
var calc = PrepareCalc();
calcTask = Task.Run(() => calc.TestMethod(input)); // #3
}
Task CalcAsync()
{
var calc = PrepareCalc();
return Task.Run(() => calc.TestMethod(input)); // #4
}
CalcClass PrepareCalc()
{
//your code
var calc = new CalcClass();
calc.ProgressUpdate += (s, e) => Dispatcher.Invoke((Action)delegate()
{
// update UI
});
return calc;
}
}
class CalcClass
{
public event EventHandler<EventArgs<YourStatus>> ProgressUpdate; // #5
public TestMethod(InputValues input)
{
//part 1
ProgressUpdate.Raise(this, status); // #6 - status is of type YourStatus
// alternative version to the extension for C# 6+:
ProgressUpdate?.Invoke(this, new EventArgs<YourStatus>(status));
//part 2
}
}
static class EventExtensions
{
public static void Raise<T>(this EventHandler<EventArgs<T>> theEvent,
object sender, T args)
{
if (theEvent != null)
theEvent(sender, new EventArgs<T>(args));
}
}
#1) How to start the "synchronous" calculations and run them in the background
#2) How to start it "asynchronous" and "await it": Here the calculation is executed and completed before the method returns, but because of the async/await the UI is not blocked (BTW: such event handlers are the only valid usages of async void as the event handler must return void - use async Task in all other cases)
#3) Instead of a new Thread we now use a Task. To later be able to check its (successfull) completion we save it in the global calcTask member. In the background this also starts a new thread and runs the action there, but it is much easier to handle and has some other benefits.
#4) Here we also start the action, but this time we return the task, so the "async event handler" can "await it". We could also create async Task CalcAsync() and then await Task.Run(() => calc.TestMethod(input)).ConfigureAwait(false); (FYI: the ConfigureAwait(false) is to avoid deadlocks, you should read up on this if you use async/await as it would be to much to explain here) which would result in the same workflow, but as the Task.Run is the only "awaitable operation" and is the last one we can simply return the task and save one context switch, which saves some execution time.
#5) Here I now use a "strongly typed generic event" so we can pass and receive our "status object" easily
#6) Here I use the extension defined below, which (aside from ease of use) solve the possible race condition in the old example. There it could have happened that the event got null after the if-check, but before the call if the event handler was removed in another thread at just that moment. This can't happen here, as the extensions gets a "copy" of the event delegate and in the same situation the handler is still registered inside the Raise method.
I am going to throw you a curve ball here. If I have said it once I have said it a hundred times. Marshaling operations like Invoke or BeginInvoke are not always the best methods for updating the UI with worker thread progress.
In this case it usually works better to have the worker thread publish its progress information to a shared data structure that the UI thread then polls at regular intervals. This has several advantages.
It breaks the tight coupling between the UI and worker thread that Invoke imposes.
The UI thread gets to dictate when the UI controls get updated...the way it should be anyway when you really think about it.
There is no risk of overrunning the UI message queue as would be the case if BeginInvoke were used from the worker thread.
The worker thread does not have to wait for a response from the UI thread as would be the case with Invoke.
You get more throughput on both the UI and worker threads.
Invoke and BeginInvoke are expensive operations.
So in your calcClass create a data structure that will hold the progress information.
public class calcClass
{
private double percentComplete = 0;
public double PercentComplete
{
get
{
// Do a thread-safe read here.
return Interlocked.CompareExchange(ref percentComplete, 0, 0);
}
}
public testMethod(object input)
{
int count = 1000;
for (int i = 0; i < count; i++)
{
Thread.Sleep(10);
double newvalue = ((double)i + 1) / (double)count;
Interlocked.Exchange(ref percentComplete, newvalue);
}
}
}
Then in your MainWindow class use a DispatcherTimer to periodically poll the progress information. Configure the DispatcherTimer to raise the Tick event on whatever interval is most appropriate for your situation.
public partial class MainWindow : Window
{
public void YourDispatcherTimer_Tick(object sender, EventArgs args)
{
YourProgressBar.Value = calculation.PercentComplete;
}
}
You're right that you should use the Dispatcher to update controls on the UI thread, and also right that long-running processes should not run on the UI thread. Even if you run the long-running process asynchronously on the UI thread, it can still cause performance issues.
It should be noted that Dispatcher.CurrentDispatcher will return the dispatcher for the current thread, not necessarily the UI thread. I think you can use Application.Current.Dispatcher to get a reference to the UI thread's dispatcher if that's available to you, but if not you'll have to pass the UI dispatcher in to your background thread.
Typically I use the Task Parallel Library for threading operations instead of a BackgroundWorker. I just find it easier to use.
For example,
Task.Factory.StartNew(() =>
SomeObject.RunLongProcess(someDataObject));
where
void RunLongProcess(SomeViewModel someDataObject)
{
for (int i = 0; i <= 1000; i++)
{
Thread.Sleep(10);
// Update every 10 executions
if (i % 10 == 0)
{
// Send message to UI thread
Application.Current.Dispatcher.BeginInvoke(
DispatcherPriority.Normal,
(Action)(() => someDataObject.ProgressValue = (i / 1000)));
}
}
}
Everything that interacts with the UI must be called in the UI thread (unless it is a frozen object). To do that, you can use the dispatcher.
var disp = /* Get the UI dispatcher, each WPF object has a dispatcher which you can query*/
disp.BeginInvoke(DispatcherPriority.Normal,
(Action)(() => /*Do your UI Stuff here*/));
I use BeginInvoke here, usually a backgroundworker doesn't need to wait that the UI updates. If you want to wait, you can use Invoke. But you should be careful not to call BeginInvoke to fast to often, this can get really nasty.
By the way, The BackgroundWorker class helps with this kind of taks. It allows Reporting changes, like a percentage and dispatches this automatically from the Background thread into the ui thread. For the most thread <> update ui tasks the BackgroundWorker is a great tool.
If this is a long calculation then I would go background worker. It has progress support. It also has support for cancel.
http://msdn.microsoft.com/en-us/library/cc221403(v=VS.95).aspx
Here I have a TextBox bound to contents.
private void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
Debug.Write("backgroundWorker_RunWorkerCompleted");
if (e.Cancelled)
{
contents = "Cancelled get contents.";
NotifyPropertyChanged("Contents");
}
else if (e.Error != null)
{
contents = "An Error Occured in get contents";
NotifyPropertyChanged("Contents");
}
else
{
contents = (string)e.Result;
if (contentTabSelectd) NotifyPropertyChanged("Contents");
}
}
You are going to have to come back to your main thread (also called UI thread) in order to update the UI.
Any other thread trying to update your UI will just cause exceptions to be thrown all over the place.
So because you are in WPF, you can use the Dispatcher and more specifically a beginInvoke on this dispatcher. This will allow you to execute what needs done (typically Update the UI) in the UI thread.
You migh also want to "register" the UI in your business, by maintaining a reference to a control/form, so you can use its dispatcher.
Thank God, Microsoft got that figured out in WPF :)
Every Control, like a progress bar, button, form, etc. has a Dispatcher on it. You can give the Dispatcher an Action that needs to be performed, and it will automatically call it on the correct thread (an Action is like a function delegate).
You can find an example here.
Of course, you'll have to have the control accessible from other classes, e.g. by making it public and handing a reference to the Window to your other class, or maybe by passing a reference only to the progress bar.
Felt the need to add this better answer, as nothing except BackgroundWorker seemed to help me, and the answer dealing with that thus far was woefully incomplete. This is how you would update a XAML page called MainWindow that has an Image tag like this:
<Image Name="imgNtwkInd" Source="Images/network_on.jpg" Width="50" />
with a BackgroundWorker process to show if you are connected to the network or not:
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
public partial class MainWindow : Window
{
private BackgroundWorker bw = new BackgroundWorker();
public MainWindow()
{
InitializeComponent();
// Set up background worker to allow progress reporting and cancellation
bw.WorkerReportsProgress = true;
bw.WorkerSupportsCancellation = true;
// This is your main work process that records progress
bw.DoWork += new DoWorkEventHandler(SomeClass.DoWork);
// This will update your page based on that progress
bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
// This starts your background worker and "DoWork()"
bw.RunWorkerAsync();
// When this page closes, this will run and cancel your background worker
this.Closing += new CancelEventHandler(Page_Unload);
}
private void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
BitmapImage bImg = new BitmapImage();
bool connected = false;
string response = e.ProgressPercentage.ToString(); // will either be 1 or 0 for true/false -- this is the result recorded in DoWork()
if (response == "1")
connected = true;
// Do something with the result we got
if (!connected)
{
bImg.BeginInit();
bImg.UriSource = new Uri("Images/network_off.jpg", UriKind.Relative);
bImg.EndInit();
imgNtwkInd.Source = bImg;
}
else
{
bImg.BeginInit();
bImg.UriSource = new Uri("Images/network_on.jpg", UriKind.Relative);
bImg.EndInit();
imgNtwkInd.Source = bImg;
}
}
private void Page_Unload(object sender, CancelEventArgs e)
{
bw.CancelAsync(); // stops the background worker when unloading the page
}
}
public class SomeClass
{
public static bool connected = false;
public void DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker bw = sender as BackgroundWorker;
int i = 0;
do
{
connected = CheckConn(); // do some task and get the result
if (bw.CancellationPending == true)
{
e.Cancel = true;
break;
}
else
{
Thread.Sleep(1000);
// Record your result here
if (connected)
bw.ReportProgress(1);
else
bw.ReportProgress(0);
}
}
while (i == 0);
}
private static bool CheckConn()
{
bool conn = false;
Ping png = new Ping();
string host = "SomeComputerNameHere";
try
{
PingReply pngReply = png.Send(host);
if (pngReply.Status == IPStatus.Success)
conn = true;
}
catch (PingException ex)
{
// write exception to log
}
return conn;
}
}
For more information: https://msdn.microsoft.com/en-us/library/cc221403(v=VS.95).aspx

How to construct a new WPF form from a different thread in c#

I'm having trouble with the concept of threads and how to use them.
I'm trying to code a fairly basic chat program (as part of a larger program) and it currently works like this:
The 'NetworkSession' class receives the input from the server on a separate thread in a loop. If it receives input that indicates it should open a new chat window it constructs a new WPF class (ChatWindow) and displays it.
Originally I got the error that "The calling thread must be STA, because many UI components require this.". So i set the thread to be STA but now of course the WPF form is unusable because its running on the same thread as the blocking loop.
So my question is how do I create a new instance of a WPF form from within another thread.
I've seen alot of discussion about this but it tends to deal with running a delegate from a form that has already been constructed.
Here is some code.
while (Connected) //this loop is running on its own thread
{
Resp = srReceiver.ReadLine();
if (Resp.StartsWith("PING")) SendToServer("PONG");
if (Resp.StartsWith("CHAT FROM"))
{
String[] split = Resp.Split(' ');
Console.WriteLine("Incoming Chat from {0}", split[2]);
bool found = false;
if (Chats.Count != 0)
{
foreach (ChatWindow cw in Chats)
{
if (cw.User == split[2])
{
found = true;
cw.AddLine(cw.User, split[3]); // a function that adds a line to the current chat
}
}
}
if (!found)
{
ChatWindow temp = new ChatWindow(split[2], split[3]);
Chats.Add(temp); //this is a collection with T = ChatWindow
temp.Show();
}
}
}
If you're constructing NetworkSession from your UI Thread, you can snag a reference to the current Dispatcher that can manipulate the UI later.
NetworkSession.cs
private Dispatcher _dispatcher;
public NetworkSession()
{
_dispatcher = Dispatcher.CurrentDispatcher;
}
//any thread can call this method
public void DoStuff()
{
Action action = () =>
{
ChatWindow temp = new ChatWindow(split[2], split[3]);
Chats.Add(temp);
temp.Show();
};
_dispatcher.BeginInvoke(action);
}
The code below, which I took from here worked for me:
public static void StartChatWindow()
{
Thread thread = new Thread(() =>
{
ChatWindow chatWindow = new ChatWindow();
chatWindow.Chat(); // Do your stuff here, may pass some parameters
chatWindow.Closed += (sender2, e2) =>
// Close the message pump when the window closed
chatWindow.Dispatcher.InvokeShutdown();
// Run the message pump
System.Windows.Threading.Dispatcher.Run();
});
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
}
What you really need to do is construct the window/form on your main UI thread. You probably need to define a delegate that you can call from your network thread and that delegate should have a method attached that will call this.Dispatcher.BeginInvoke() -> inside which you will construct your window.
The this.Dispatcher.BeginInvoke() call is necessary to execute code on the UI thread, otherwise even with a delegate, code would be executed on the network thread.
Both the delegate and the method for creating a new chat window should probably be attached to the MainWindow...

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