I'm working on a little console "Send file to Server" program.
The client (tcpClient) reads a file from his folder and sends it to the server (tcpServer), and the server receives it and writes this file into his folder.
I still have 2 problems:
If the client sends a ~19MB .txt file (which is full of random chars but no blanks!) to the server, the server receives the file, writes a ~19MB .txt file in his folder, but the .txt file in the server folder contains only in the first few lines of the original file, and the large rest contains only blanks. The .txt file is on the server side not complete...
If the client sends a 9KB .png file, the server receives it, writes it to his folder. But if I try to open this .png file from the server folder, then I get an error message which says, that this file is too large or maybe damaged... (the .png file in the server folder has the right .png extension and the typical icon).
Server:
public void recieveFile() {
NetworkStream nws = clientconnection.GetStream();
StreamReader sr = new StreamReader(nws);
StreamWriter sw = new StreamWriter(nws);
// Recieve filename
string filename = sr.ReadLine().Remove(0, 10);
// Recieve filesize
long filesize = Convert.ToInt64(sr.ReadLine().Remove(0, 10));
Byte[] fileBytes = new Byte[filesize];
nws.Read(fileBytes, 0, fileBytes.Length);
nws.Close();
var a = File.OpenWrite(filename);
a.Write(fileBytes, 0, fileBytes.Length);
a.Flush();
a.Close();
}
Client:
public void sendFileToServer(String filename) {
var a = File.OpenRead(filename);
FileInfo fo = new FileInfo(filename);
long filesize = fo.Length;
// Write file into fileBytes-Array
Byte[] fileBytes = new Byte[filesize];
a.Read(fileBytes, 0, fileBytes.Length);
a.Close();
// Send filename to server
sw.WriteLine("Filename: " + filename);
sw.Flush();
// Send filesize to server
sw.WriteLine("Filesize: " + filesize);
sw.Flush();
// Send fileBytes to server
NetworkStream nws = clientConnection.GetStream();
nws.Write(fileBytes, 0, fileBytes.Length);
nws.Flush();
nws.Close();
sw.Close();
sr.Close();
clientConnection.Close();
}
My startpost-version is full of several mistakes. Here the now 100% working version:
Client:
public void sendFileToServer(String filename) {
var a = File.OpenRead(filename);
FileInfo fo = new FileInfo(filename);
long filesize = fo.Length;
// Send filename to server
sw.WriteLine("Filename: " + filename);
sw.Flush();
// Send filesize to server
sw.WriteLine("Filesize: " + filesize);
sw.Flush();
// Write file into fileBytes-Array and sends it in parts
Byte[] fileBytes = new Byte[1024];
long count = filesize;
while (count > 0) {
int recieved = a.Read(fileBytes, 0, fileBytes.Length);
a.Flush();
nws.Write(fileBytes, 0, recieved);
nws.Flush();
count -= recieved;
}
a.Close();
nws.Close();
sw.Close();
sr.Close();
clientConnection.Close();
}
Server:
public void recieveFile() {
NetworkStream nws = clientconnection.GetStream();
StreamReader sr = new StreamReader(nws);
StreamWriter sw = new StreamWriter(nws);
// Recieve filename
string filename = sr.ReadLine().Remove(0, 10);
// Recieve filesize
long filesize = Convert.ToInt64(sr.ReadLine().Remove(0, 10));
long count = filesize;
Byte[] fileBytes = new Byte[1024];
var a = File.OpenWrite(filename);
while (count > 0) {
int recieved = nws.Read(fileBytes, 0, fileBytes.Length);
nws.Flush();
a.Write(fileBytes, 0, recieved);
a.Flush();
count -= recieved;
}
nws.Close();
a.Close();
sr.Close();
sr.Close();
clientconnection.Close();
}
Related
I am trying to create a web service that returns a pdf file as a byte[] and then the app that consumes it grabs the byte[] and saves it as a pdf file and then opens it. The file fails to open at the end.
Here is the Web Service that returns a byte[]
[WebMethod]
public byte[] XXXX(int fileID)
{
try
{
using (EntitiesModel dbContext = new EntitiesModel())
{
string fileFullPath = .....
.......
if (fileFullNamePath != null)
{
FileStream fileStream = new FileStream(fileFullNamePath, FileMode.Open, System.IO.FileAccess.Read);
int len = fileStream.Length.ToInt();
Byte[] documentContents = new byte[len];
fileStream.Read(documentContents, 0, len);
fileStream.Close();
return documentContents;
Then it is called from an app with the following code
string soap = "<?xml version=\"1.0\" encoding=\"utf - 8\"?>" +
"<soap:Envelope xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" xmlns:soap=\"http://schemas.xmlsoap.org/soap/envelope/\">" +
"<soap:Body>" +
"<XXXX xmlns=\"http://tempuri.org/\">" +
"<fileID>XXXXX</fileID>" +
"</XXXX>" +
"</soap:Body>" +
"</soap:Envelope>";
string localhostContext = #"http://localhost:3381/";
string webserviceAddress = #"XXXX/XXXX/XXXXX.asmx";
string url = localhostContext + webserviceAddress ;
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.ContentType = "text/xml";
request.ContentLength = soap.Length;
request.Timeout = 20000;
request.Method = "POST";
using (Stream stream = request.GetRequestStream())
{
using (StreamWriter streamWriter = new StreamWriter(stream))
{
streamWriter.Write(soap); }
}
}
byte[] bytes;
try
{
WebResponse response = request.GetResponse();
bytes = ReadFully(response.GetResponseStream());
}
catch (Exception exception)
{
throw;
}
private byte[] ReadFully(Stream input)
{
byte[] buffer = new byte[16*1024];
using (MemoryStream memoryStream = new MemoryStream())
{
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
memoryStream.Position = 0;
memoryStream.Write(buffer, 0, read);
}
return memoryStream.ToArray();
}
}
FileStream objfilestream =
new FileStream(fileName, FileMode.Create,FileAccess.ReadWrite);
objfilestream.Write(bytes, 0, bytes.Length);
objfilestream.Close();
var process = Process.Start(fileName);
The code runs fine and creates a pdf and then tries to open that pdf. But the file can not be opened. Adobe Acrobat gives the error
Adobe Acrobat Reader could not open XXX.pdf because it is either not a
supported file type or because the file has been damaged (for example, it
was sent as an email attachment and wasn't correctly decoded).
Because I am not getting an error in the code I am at a loss to know where the error is that is not creating the proper file.
There was an issue with the Stream variable called input was not giving length so I used Jon Skeet's suggestion here Stackoverflow:Creating a byte array from a stream
new byte[16*1024];
rather than
new byte[input.length]
There were three things wrong.
memoryStream.Position = 0;
in the while loop was problematic so I removed it.
Secondly when reading the stream. What it returned was the SOAP XMl message with the encoded base64 string in the the XXXXResult XML tag. So I had to extract that.
Finally I had to use
byte[] fileResultBytes = Convert.FromBase64String(resultString);
to get the byte[] from the resultString extracted from the SOAP message. In the test SOAP message, that can be generated locally, it tells you the type of this result string. I missed that initially.
Thanks to VC.One and CodeCaster for their correct suggestions.
I am trying to send files with a bunch of strings from Android client to C# server. The strings, among other things, will also contain details with regards to the file being sent eg: File Size, File Name, etc. The issue I am having is that all the file bytes is not received thus the original file cannot be reconstructed at the destination even though I can properly retrieve all the strings.
My C# Server Code
while (true)
{
Socket socket = listener.AcceptSocket();
setStatus(socket.RemoteEndPoint + " Connected");
try
{
// Open the stream
NetworkStream stream = new NetworkStream(socket);
System.IO.StreamReader sr = new StreamReader(stream);
//Get string data
//********************************************
Teststr = sr.ReadLine();
setStatus(Teststr);
FileSize = sr.ReadLine();
long fileSizeLong = Convert.ToInt64(FileSize);
int length = (int)fileSizeLong;
setStatus("File size: " + length + " bytes");
//********************************************
//read bytes to buffer
byte[] buffer = new byte[length];
int toRead = (int)length;
int read = 0;
while (toRead > 0)
{
int noChars = stream.Read(buffer, read, toRead);
read += noChars;
toRead -= noChars;
}
setStatus("File Recieved. Total bytes: " + Convert.ToString(buffer.Length));
setStatus("Saving File");
String recievedPath = "C:\\Test\\";
BinaryWriter bWrite = new BinaryWriter(File.Open(recievedPath + "Test.png", FileMode.Create));
bWrite.Write(buffer);
setStatus("File Saved to: " + recievedPath);
bWrite.Flush();
bWrite.Close();
stream.Flush();
stream.Close();
}
catch (Exception e)
{
setStatus(e.Message);
}
setStatus("Disconnected");
socket.Close();
}
My Android Client Code
File file = new File(configstr[2]); //create file instance
try {
client = new Socket(configstr[0], Integer.valueOf(configstr[1]));
//Read file
fileInputStream = new FileInputStream(file);
outputStream = client.getOutputStream();
//Output database details to stream
//*****************************************
//Holds the string before conversion to bytes
String text = "";
text = "Test\n";
outputStream.write(text.getBytes());
text = String.valueOf(file.length()) + "\n";
outputStream.write(text.getBytes());
//*****************************************
outputStream.flush();
ByteArrayOutputStream bos = new ByteArrayOutputStream();
byte[] b = new byte[1024];
int bytesRead = 0;
while ((bytesRead = fileInputStream.read(b)) != -1) {
bos.write(b, 0, bytesRead);
}
byte[] bytes = bos.toByteArray();
outputStream.write(bytes);
outputStream.flush();
return true;
} catch (UnknownHostException e) {
e.printStackTrace();
return false;
} catch (IOException e) {
e.printStackTrace();
return false;
}
NOTE: The code works well if I only send one string, eg: If I only send file size.
Any better way of getting this to work as I am trying to send many strings through the stream as well as binary data from the file.
BufferedWriter with flush() at the end of every write() solved the issue for me.
Good morning, I have an desktop app that uploads files to a WCF service and then WCF Service uploads to Amazon S3.
This is my WCF method that receives the file and uploads to S3.
public void UploadFile(RemoteFileInfo request)
{
config = new AmazonS3Config();
config.CommunicationProtocol = Protocol.HTTP;
accessKeyID = "XXXXXXX";
secretAccessKeyID = "YYYYYYYY";
client = Amazon.AWSClientFactory.CreateAmazonS3Client(accessKeyID, secretAccessKeyID, config);
int chunkSize = 2048;
byte[] buffer = new byte[chunkSize];
using (System.IO.MemoryStream writeStream = new System.IO.MemoryStream())
{
do
{
// read bytes from input stream
int bytesRead = request.FileByteStream.Read(buffer, 0, chunkSize);
if (bytesRead == 0) break;
// simulates slow connection
System.Threading.Thread.Sleep(3);
// write bytes to output stream
writeStream.Write(buffer, 0, bytesRead);
} while (true);
// report end
Console.WriteLine("Done!");
// start the uploading to S3
PutObjectRequest fileRequest = new PutObjectRequest();
fileRequest.WithInputStream(writeStream);
fileRequest.Key = "testfile.pdf";
fileRequest.WithBucketName("tempbucket");
fileRequest.CannedACL = S3CannedACL.Private;
fileRequest.StorageClass = S3StorageClass.Standard;
client.PutObject(fileRequest);
writeStream.Close();
}
}
On my client I get the progress in real time when upload the file to the WCF Service but when I get the 100% complete it doesnt mean that the file has already uploaded to S3, so I would like to know if its possible to being uploading the file to S3 while Im writing the stream (inside of the using
(System.IO.MemoryStream writeStream = new System.IO.MemoryStream())
{
Is this possible? Any guideline on how to do it?
Appreciate in advance.
You can use InputStream property of PutObjectRequest
public void UploadFile(RemoteFileInfo request)
{
config = new AmazonS3Config();
config.CommunicationProtocol = Protocol.HTTP;
accessKeyID = "XXXXXXX";
secretAccessKeyID = "YYYYYYYY";
client = Amazon.AWSClientFactory.CreateAmazonS3Client(accessKeyID,secretAccessKeyID,config);
int chunkSize = 2048;
byte[] buffer = new byte[chunkSize];
PutObjectRequest fileRequest = new PutObjectRequest();
fileRequest.Key = "testfile.pdf";
fileRequest.WithBucketName("tempbucket");
fileRequest.CannedACL = S3CannedACL.Private;
fileRequest.StorageClass = S3StorageClass.Standard;
using (fileRequest.InputStream = new System.IO.MemoryStream())
{
do
{
// read bytes from input stream
int bytesRead = request.FileByteStream.Read(buffer, 0, chunkSize);
if (bytesRead == 0) break;
// simulates slow connection
System.Threading.Thread.Sleep(3);
// write bytes to output stream
fileRequest.InputStream.Write(buffer, 0, bytesRead);
} while (true);
// report end
Console.WriteLine("Done!");
client.PutObject(fileRequest);
}
}
I would recommend uploading the file to the WCF as chunks instead of a stream. I did so and it works just fine. also you need to return a message of the actual bytes written to the amazon later on you can increase the progress bar based on that. I know it will cause you to write a while loop in the client application but it will help you to show the progress with 100% accuracy for large files. Your WCF function should take the parameter like these
[DataContract]
class RemoteFileInfo
{
[DataMember]
Byte[] myChunk;
[DataMember]
long myOffset;
// other stuff you think you need to be sent each time.
}
1) I am having a problem in reading a text file from my given path .
2) When i download the zip file from ftp i extracted it my extracting is working fine ,
3) The problem is when i download the file from ftp the file which i download is zip file i extract it to a text file and delete the zip file after extracting it and when i
try to read text file from the given path, the path reads the zip file not a text file
4) the code i am using for FTP and extracting the zipfile is,
private void DownloadMonth(string filePath, string fileName)
{
FtpWebRequest reqFTP;
try
{
if (!Directory.Exists(filePath))
{
Directory.CreateDirectory(filePath);
}
FileStream outputStream = new FileStream(filePath + "\\" + fileName, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite);
reqFTP = (FtpWebRequest)FtpWebRequest.Create(new Uri("ftp://" + ftpServerIP + "/" + ftpMonth + "/" + fileName));
reqFTP.Method = WebRequestMethods.Ftp.DownloadFile;
reqFTP.UseBinary = true;
reqFTP.KeepAlive = true;
reqFTP.UsePassive = true;
reqFTP.Credentials = new NetworkCredential(ftpUserID, ftpPassword);
FtpWebResponse response = (FtpWebResponse)reqFTP.GetResponse();
Stream ftpStream = response.GetResponseStream();
long c1 = response.ContentLength;
int bufferSize = 2048000;
int readCount;
byte[] buffer = new byte[bufferSize];
readCount = ftpStream.Read(buffer, 0, bufferSize);
while (readCount > 0)
{
outputStream.Write(buffer, 0, readCount);
readCount = ftpStream.Read(buffer, 0, bufferSize);
}
ftpStream.Close();
outputStream.Close();
response.Close();
string Path1 = (string)(Application.StartupPath + "\\TEMP\\TEMP_BACKFILL_" + "\\" + fileName);
DirectoryInfo di = new DirectoryInfo(Path1);
FileInfo fi = new FileInfo(Path1);
Decompress(fi);
File.Delete(Path1);
}
catch (Exception ex)
{
}
}
Decompress Code
public static void Decompress(FileInfo fi)
{
// Get the stream of the source file.
using (FileStream inFile = fi.OpenRead())
{
// Get original file extension, for example "doc" from report.doc.gz.
string curFile = fi.FullName;
string origName = curFile.Remove(curFile.Length - fi.Extension.Length);
//Create the decompressed file.
//using (FileStream outFile = File.Create(fi.FullName + ""))
//using (FileStream outFile = File.Create(System.Text.RegularExpressions.Regex.Replace(fi.FullName, ".txt$", "") + ""))
using (FileStream outFile = File.Create(origName + ".txt"))
{
using (GZipStream Decompress = new GZipStream(inFile,
CompressionMode.Decompress))
{
//Copy the decompression stream into the output file.
byte[] buffer = new byte[4096];
int numRead;
while ((numRead = Decompress.Read(buffer, 0, buffer.Length)) != 0)
{
outFile.Write(buffer, 0, numRead);
}
Console.WriteLine("Decompressed: {0}", fi.Name);
}
}
}
}
The code i use to download the text file from FTP and read the text file is
private void button1_Click(object sender, EventArgs e)
{
this.DownloadMonth(a, name_Month);
string Path1 = (string)(Application.StartupPath + "\\TEMP\\TEMP_BACKFILL_" + "\\" + name_Month);
StreamReader reader1 = File.OpenText(Path1);
string str = reader1.ReadToEnd();
reader1.Close();
reader1.Dispose();
}
There would be a great appreciation if someone can solve my problem.
Thanks In Advance
It looks like you're trying to read the binary file from your button1_Click method, instead of the text file. That's just a matter of giving it the wrong filename. You could try just using:
string Path1 = Application.StartupPath + "\\TEMP\\TEMP_BACKFILL_\\"
+ name_Month + ".txt";
(in button1_Click)
... but really you should be able to diagnose what's going wrong yourself:
Is the file being downloaded correctly?
Is the decompression working?
Does the text file look okay afterwards (on the file system)?
If everything's working up to that point, then the download and decompression code is irrelevant, and it's obviously just the reading part in the click handler which is failing. If the text file isn't being created properly, then obviously something is wrong earlier in the process.
It's important to be able to diagnose this sort of thing yourself - you've got a clear 3-step process, and the results of that process should be easy to find just by looking on the file system, so the first thing to do is work out which bit is failing, and only look closely at that.
As an aside, in various places you're manually calling Close on things like streams and readers. Don't do that - use a using statement instead. You should also look at File.ReadAllText as a simpler alternative for reading the whole of a text file.
try string Path1 = origName + ".txt" in button click
First time poster, long-time reader. I have a really annoying problem thats been getting on my nerves. Ive got a program set up so I listen for new files on an FTP server, if theres a new file I download it. From there I work on some of the information in the file, etc. My problem comes when I run through my sequence the second time. That is, on the first file I download everything is totally fine, but as soon as a new file gets detected and my program tries downloading it, my program just hangs.
private static void DownloadFile(string s)
{
try
{
FtpWebRequest request = (FtpWebRequest)WebRequest.Create("ftp://blabla.com/"+s);
request.Method = WebRequestMethods.Ftp.DownloadFile;
request.Credentials = new NetworkCredential("xxx" ,"zzz");
using (FtpWebResponse partResponse = (FtpWebResponse)request.GetResponse())
{
Stream partReader = partResponse.GetResponseStream();
byte[] buffer = new byte[1024];
FileInfo fi = new FileInfo(path);
FileStream memStream = fi.Create();
while (true)
{
int bytesRead = partReader.Read(buffer, 0, buffer.Length - 1);
if (bytesRead == 0)
break;
memStream.Write(buffer, 0, bytesRead);
}
partResponse.Close();
memStream.Close();
}
Console.WriteLine(DateTime.Now + " file downloaded");
MoveFileToInProgress(s);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
The line it hangs on is this one:
using (FtpWebResponse partResponse = (FtpWebResponse)request.GetResponse())
The reason my method here is static is because Im just running it in a different project to test it.. My question here is, how come it only ever dies on the second file? Ive been staring myself blind for hours now!
I ran into this problem as well... try finishing your request first and then closing it before trying to retrieve the response. That worked for me (actually tried it after reading comment by MartinNielsen). Here is what I did.
// connect to the ftp site
FtpWebRequest ftpRequest = (FtpWebRequest)WebRequest.Create(ftpUri);
ftpRequest.Method = WebRequestMethods.Ftp.UploadFile;
ftpRequest.Credentials = new NetworkCredential(ftpUser, ftpPassword);
// setting proxy to null so that it does not go through the proxy
ftpRequest.Proxy = null;
// get file information
StreamReader fileStream = new StreamReader(filePath);
byte[] fileBytes = Encoding.UTF8.GetBytes(fileStream.ReadToEnd());
ftpRequest.ContentLength = fileBytes.Length;
fileStream.Close();
// open connection to ftp site
Stream ftpRequestStream = ftpRequest.GetRequestStream();
// write the file to the stream
ftpRequestStream.Write(fileBytes, 0, fileBytes.Length);
// close the stream
ftpRequestStream.Close();
// get the response from the server
FtpWebResponse ftpUploadResponse = (FtpWebResponse)ftpRequest.GetResponse();
string result = ftpUploadResponse.StatusDescription;
// close response
ftpUploadResponse.Close();
// return response to calling code
return result;
Here are a couple of the resources that I used when writing this code (won't let me post more than 2, there were more)
How to: Upload Files with FTP
Uploading a file -- "The requested URI is invalid for this FTP command"
I'm not expert on C# but I use this code to download files from my ftp:
public void Download(string filename)
{
// I try to download five times before crash
for (int i = 1; i < 5; i++)
{
try
{
FtpWebRequest ftp = (FtpWebRequest)FtpWebRequest.Create(Global.Path + "/" + filename);
ftp.Credentials = new NetworkCredential(User, Pass);
ftp.KeepAlive = false;
ftp.Method = WebRequestMethods.Ftp.DownloadFile;
ftp.UseBinary = true;
ftp.Proxy = null;
int buffLength = 2048;
byte[] buff = new byte[buffLength];
int contentLen;
string LocalDirectory = Application.StartupPath.ToString() + "/downloads/" + filename;
using (FileStream fs = new FileStream(LocalDirectory, FileMode.Create, FileAccess.Write, FileShare.None))
using (Stream strm = ftp.GetResponse().GetResponseStream())
{
contentLen = strm.Read(buff, 0, buffLength);
while (contentLen != 0)
{
fs.Write(buff, 0, contentLen);
contentLen = strm.Read(buff, 0, buffLength);
}
}
Process.Start(LocalDirectory);
break;
}
catch (Exception exc)
{
if (i == 5)
{
MessageBox.Show("Can't download, try number: " + i + "/5 \n\n Error: " + exc.Message,
"Problem downloading the file");
}
}
}
}
Tell me if it works for you :)