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So I've got a project I'm working on. This is the only error I have:
Cannot implicitly convert type 'float' to 'int'.
I understand somewhat what that means. I just need help converting my float to int.
This is just an example of one of the floats:
float key = 0.5f;
int key = 53;
Here's the specific code section:
// price in scrap, e.g. 29 / 9 = 3.33 ref
static int BuyPricePerTOD = 21;
// price in scrap, e.g. 31 / 9 = 3.55 ref
static float SellPricePerTOD = BuyPricePerTOD + 0.5F;
static int BuyPricePerKey = 53;
static float SellPricePerKey = BuyPricePerKey + 0.5F;
static int TimerInterval = 170000;
static int InviteTimerInterval = 2000;
int UserWeapAdded,UserScrapAdded,UserRecAdded,UserRefAdded,
UserKeysAdded,UserTODAdded,BotTODsAdded,BotKeysAdded,
BotScrapAdded,BotRecAdded,BotRefAdded,InventoryMetal,
InventoryScrap,InventoryRec,InventoryRef,InventoryKeys,
InventoryTOD,PreviousTODs,PreviousKeys,WhileLoop,InvalidItem = 0;
float UserMetalAdded, BotMetalAdded, OverpayNumKeys,
OverpayNumTOD, ExcessInScrapKey, ExcessInScrapTOD = 0.0F;
double ExcessRefinedKey, ExcessRefinedTOD = 0.0;
Firstly, there are integers and floating-point numbers. Integers are always whole numbers, such as 0, 1, -32, 42 and 1337. On the other hand, floating-point numbers can have a fractional part: 0, 1, -32.1, 42.7 and 123.456788 are all valid floating-point numbers.
When converting between integers (int) and floating-point (float) numbers, you can do this:
int someInt = 42;
float someFloat = someInt; // 42.0f
But you can't do this:
float someFloat = 42.7f;
int someInt = someFloat; // ?
The reason the first conversion is possible, is that converting the integer number (int) to a floating-point number (float) does not change the number. It is a safe conversion, and therefore can be done implicitly.
The reason the second conversion is not allowed, is that converting the floating-point number (which may have a fractional part) to an integer number (that never has a fractional part) must drop the fractional part of the number, i.e. it becomes a different number. This is not safe, and can therefore only be done explicitly.
To explicitly convert one type of number to another, you use a cast. That's the parentheses before the number with the type of the number that you want to convert it to.
float someFloat = 42.7f;
int someInt = (int)someFloat; // 42
Note that the fractional part of the floating-point number was dropped. It's as if it has been rounded towards zero. If you want to round the floating-point number to the nearest whole number, use the Math.Round method.
float someFloat = 42.7f;
int someInt = (int)Math.Round(someFloat); // 43
Try this :
int numInt = (int)Math.Ceiling(numFloat);
msdn documentation
You may want Math.Round() or Math.Floor() by the way.
Example :
float numFloat = 1.5f;
int testCeiling = (int)Math.Ceiling(numFloat);
int testFloor = (int)Math.Floor(numFloat);
int testRound = (int)Math.Round(numFloat);
Console.WriteLine("testCeiling = {0}", testCeiling.ToString());
Console.WriteLine("testFloor = {0}", testFloor.ToString());
Console.WriteLine("testRound= {0}", testRound.ToString());
output :
testCeiling = 2
testFloor = 1
testRound= 2
Related
This question already has answers here:
C# Maths gives wrong results!
(4 answers)
Closed 9 months ago.
Hi I have the function:
public static string MapDiePitchY(string DiePitchY)
{
float value = float.Parse(DiePitchY) * 1000;
int valInt = (int)value;
string temp = valInt.ToString();
return temp;
}
When I run it with these two numbers, I get two different behaviours:
str = MapDiePitchY("4150.8");
Returns 4150799
While
str = MapDiePitchY("2767.3");
Returns
2767300 which is what I'd expect and want everytime I pass in a float
I want the function to always return the value multiplied by 1000 but with no rounding. I've tried to replace the 1000 with 1000f and still get the behaviour where it adds extra value to 4150.8. Values that shouldn't exist there. I have no idea why this is happenign and googling hasn't given me any answers.
Is there a way to ensure I get the exact value I pass in as string but multiplied by 1000 with no rounding?
I am on C# 7.3
So you understand floating-point numbers are not exact. When you type float x = 4150.8f the internal bit representation of the number is
x = (1 + 112230 * 2^(-23)) * 2^(139-127) = 4150.7998046875
The integers m=112230 and e=139 represent the mantissa and exponent of the floating-point number.
The above is the result of the parse function. Then you multiply by 1000 which results in
value = x*1000 = 4150799.8046875
what you want to do at this point is do the rounding before converting into an integer
int valInt = (int)Math.Round(value);
which should round up the .80.. in the end into the next whole number 4150800.
This question already has answers here:
Why do these division equations result in zero?
(10 answers)
Closed 2 years ago.
This:
float a = 2 / 4;
return a;
Will output as 0, while this:
float a = 2;
float b = 4;
float c = a / b;
return c;
Will give a correct output 0.5.
Why am I getting this result?
C# interprets 2 and 4 as plain integers, 2/4 is 0 using integer math (floor of 0.5).
Try using 2f and 4f instead to have floating point numbers. Refer to this documentation to see all possible number literals https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/floating-point-numeric-types#real-literals.
Code below works as expected:
public static void Main()
{
float a = 2f / 4f;
Console.WriteLine(a);
}
Because 2 and 4 are the type of integer.
Type type1 = 2.GetType();
Type type2 = 4.GetType();
This question already has an answer here:
Why does my float of 999999999 become 10000000000? [duplicate]
(1 answer)
Closed 4 years ago.
In C#, to convert int to float, we just need to do something like float floatNumber = intNumber or Convert.ToSingle(intNumber). However, when it comes to large number such as 999999999, the system cannot correctly convert the number but convert it into the unwanted number 1E+09. Now the question is, is it possible to convert that large integer into the wanted float number?
A 32-bit float can't exactly represent an integer that large: It only has 24 bits with which to do it (one is implicit in the format). In 24 bits you can represent 16777215. 16777216 also fits because it is a power of two. 999999999 can't be represented exactly as a number with at most 24 bits multiplied by a power of 2.
See this answer on SO: https://stackoverflow.com/a/3793950/751579
For more information look up details on IEEE floating point 32-bit and 64-bit formats.
Can you use decimal type?
Console.WriteLine(999999999.0f.ToString("N"));
Console.WriteLine(999999999.0m.ToString("N"));;
prints
1,000,000,000.00
999,999,999.00
The reference even has a example for a very large number
In this example, the output is formatted by using the currency format string. Notice that x is rounded because the decimal places exceed $0.99. The variable y, which represents the maximum exact digits, is displayed exactly in the correct format.
public class TestDecimalFormat
{
static void Main()
{
decimal x = 0.999m;
decimal y = 9999999999999999999999999999m;
Console.WriteLine("My amount = {0:C}", x);
Console.WriteLine("Your amount = {0:C}", y);
}
}
/* Output:
My amount = $1.00
Your amount = $9,999,999,999,999,999,999,999,999,999.00
*/
This question already has answers here:
Why do these division equations result in zero?
(10 answers)
Why does integer division in C# return an integer and not a float?
(8 answers)
Closed 4 years ago.
I'm calculating the percentage to add in a datagrid, but when I report the data it always returns me 0, what am I doing wrong?
if I have the following case: the variable quantidadeInstalada has the value of 10 and the goal has 20 the concluido would have to return me 50 but it returns me 0
private void AdicionarPessoa()
{
string Valida = ValidaPessoa();
if (Valida.Equals(""))
{
double concluido=0, falta=0;
int quantidadeInstalada = Convert.ToInt32(ttbQuantidade.Text);
int meta = Convert.ToInt32(ttbMetaPessoa.Text);
concluido = (quantidadeInstalada/meta)*100;
falta = 100-concluido;
MessageBox.Show(concluido.Text);
}
else
MessageBox.Show(Valida);
}
It's probably due to the precision of the int. Use a decimal or double instead.
When we use an integer, we lose precision.
Console.WriteLine(100 / 17); // 5
Console.WriteLine(100 / 17m); // 5.8823529411764705882352941176
Console.WriteLine(100 / 17d); // 5.88235294117647
Console.WriteLine(100 / 17f); // 5.882353
Since integers always round down, 0.99 as an integer is 0.
Note that for precision, the types of the inputs matters.
double output = input1 * input2;
For example:
double outputA = 9 / 10;
Console.WriteLine(outputA); // 0
double outputB = 9 / 10d;
Console.WriteLine(outputB); // 0.9
double outputC = 9d / 10;
Console.WriteLine(outputC); // 0.9
Here is a Fiddle.
It's because you're doing integer division. You can fix it by casting one of the variables to a double like this:
concluido = ((double)quantidadeInstalada/meta)*100;
When you're dividing int by int (as in "quantidadeInstalada/meta"), you'll get an int. Either use a fractional type (e.g. decimal, double) from the very beginning, as Shaun suggested, or (if the integral types have to stay), cast the values to a fractional type in the division expression (as itsme86 shown).
This question already has answers here:
Why returns C# Convert.ToDouble(5/100) 0.0 and not 0.05
(7 answers)
Closed 9 years ago.
I must be doing something dumb:
float ans = (i/3);
So why when i = 7 is ans coming out at 2.0?
i is an int
It's because the / operator is performing an integer division if both operands are integers. You could do this:
float ans = (i / 3.0f);
You need to make one of the operands a float, otherwise the calculation is done with integers first (which always results in an integer), before converting the result to a float.
float ans = ((float) i) / 3;
It's doing integer division because i is an int and 3 is an int. Try this:
float ans = ((float)i/3.0f);
use float ans = (i / 3.0) or float ans = (i / 3f) or float ans = ((float)i / 3). / does an integer division if both sides are of type integer.
Very simple: in C#, int / int = int.
What you're looking for is:
float ans = ((float)i/3);
Otherwise you're taking two integers and dividing them to find the number of whole times the divisor goes in to the dividend. (As mentioned, an int/int=int regardless of the destination type. And, to the compiler, "3" is another integer (unless you specify it as 3.0f))
I am assuming that you have this in a loop of some sort. You could specify your i variable as a float instead.
for (float i = 0; i < 10; i++)
{
float ans = (i/3);
// statements
}
Just another solution.