Should I make my Prism views a special View class? - c#

I normally just use UserControl for a view, but during this project I thought it might be better to derive a View class from that, and use that as the 'containing' class for views, to allow me to possibly later inject more functionality into a View. However, I wasn't using Prism then, so I had much fewer luxuries etc. that an established framework brings.
Should I keep this practice, or are plain UserControl views ample enough?

I think that's a matter of the requirements for your Views. As you said, that approach gives you the flexibility of adding functionality to your View class and having it instantly available in all your Views.
However, as the focus in the View is usually put in maximizing the XAML and minimizing the code-behind (a good example for this are behaviors), I think your common base View class approach might somehow move you in the other direction. Whatever you'd put into that class, try to achieve it through XAML and behaviors.

Related

How is MVVM in Xamarin.Forms/UWP/WPF any different from using code behind?

In learning Xamarin.Forms/UWP/WPF tutorials always tout MVVM as the design pattern of choice and I've followed suite, but I've never understood why. To contrast, in asp.net MVC the templated framework is used to great effect, Controllers deliver models to the view (HTML of some sort).
But in the Xamarin.Forms/UWP/WPF and others, we create a completely new class, ignore the code-behind file that cannot be removed and relegate it to telling our view where to look when binding data.
The only reason I could think of that makes MVVM better is if we could supply logic where different VM's could be 'injected' into the same view, maybe that would justify it.Though I have no idea how to do that.
Otherwise, how is creating a view model class better than using the code behind file? Is it really worse separation of concerns just because the view and code behind have the same name and are instantiated together?
MVVM pattern is much cleaner than using code-behind.
Separation of concerns
Imagine you have a view and a code-behind implemented. Now the business comes with a request to completely change the way the controls are presented - replacing them with new controls, changing layout and so on. Chances are, you will be forced to rewrite a lot of code just to satisfy the requirement, because the code-behind is directly tied to the view.
Now in case you have MVVM in place, you can easily swap the View part of the equation for any view which utilizes data binding to the right properties in a View model. You could easily present a single View model in several different ways - like creating multiple different views for different user roles while the view model stays exactly the same, you just choose what to display and how.
What view model actually creates is a middle layer between data and their presentation and makes it possible to more easily transform the data the view uses and change the presentation without affecting the view model if the interface is kept intact.
Data binding
Also if you are meaning purely code-behind without data-binding, the advantages of MVVM become even clearer. When you have a data-bound property that updates after user input in a TwoWay manner, for example if you have a form the user has to fill out, you don't have to remember to fetch the latest "changes" from the control using Text property, you know the latest version is already there in the data-bound property. In addition, you can add validation in the property setter, you can update other properties in the setter as well to orchestrate data handling in a much more abstract way than with code-behind approach, where you are tied to events and having to remember where the data come from and which specific controls and which specific properties you have to update. Imagine you display a given text in multiple places - with data binding you just set a single property and rely on {Binding} to display the text in all bound controls. With code-behind only, you need to remember which concrete controls display the text and when you add a new control, you have to update the code-behind appropriately, which is far less convenient.
Cross platform development
Another example would be having to develop a cross-platform application with native UI using MvvmCross. Here you can decide that some views or some functionality will not be available for certain OS or that you want to just implement it later. This is entirely possible - you just don't provide the UI for that functionality and the view model can stay the same.
View state
Finally - having all view state in code-behind means that when you navigate away, you must store the state somehow and restore it when navigating back because a new page is created. With MVVM you may decide to keep the view models of the navigation stack in memory and when navigating back just set the DataContext of the page to the existing view model instance to get back just in the same state as you left off.
Overall I see MVVM as a great pattern to improve flexibility of your codebase and it makes your solution more future-proof and resilient to changes.

What should go in [Name]View.xaml.cs files?

I am creating a desktop application using WPF & Caliburn MVVM. In my "Views" directory, I have several files that follow this pattern:
ExampleView.xaml <= this is the actual UI design...
ExampleView.xaml.cs <= what goes here?
Then I also have a ViewModel for each view.
Can somebody explain what should go in the ExampleViewModel.cs and what should go in the ExampleView.xaml.cs? It looks like my ViewModels inherit from "Screen", where my ExampleView.xaml.cs inherits from "Window".
Thanks!
That is your "Codebehind" for the view. Many people use the codebehind to interact with their view. However, many people prefer a decoupled approach called MVVM that uses a viewmodel instead. The MVVM architecture is more unit-testing friendly and easier for code reuse.
So in summary, the ExampleView.xaml.cs is used to interact with your controls on the view.
Well, your views can be inherited from Window or UserControl or other WPF classes. In MVVM the view is the user interface and the view model is an abstraction of the view exposing public properties and commands. Instead of the controller of the MVC pattern, or the presenter of the MVP pattern, MVVM has a binder. In the view model, the binder mediates communication between the view and the data binder.
But your view can contains UI-logic that is not depend on data from ViewModel. This logic can be added to [Name]View.xaml.cs files as View's (and inner control's) event handlers, for example OnLoad, OnResize. It calls Code behind.
I just wrote a couple WPF apps using MVVMLight Nuget and all of my [views].aspx.cs only have the auto-generated code. I didn't need to put anything in the views code behind because it goes in my view model. I also converted some web apps and a couple windows 8 store apps to MVVM and almost completely eliminated all code from the views code behind.
The only time I have put something in the views code behind is maybe to instantiate a view model to go along with that view in very isolated situations.
There is much debate out there whether to have zero code to follow MVVM best or having some code in the code behind is okay. Personal preference and based on work load, complexity, timelines, etc.

Struggling to understand MVVM architecture

I'm trying to learn MVVM and WPF and I'm using the MVVM Light Toolkit. Here's what I'm not fully understanding and maybe it's due to an incorrect architecture of my UI.
What I'm trying to accomplish is pretty simple actually. This is a utility application by the way. I want a window that serves as the 'controller' so-to-say that has a set of buttons. Each button should change the content of a frame. Example: one button loads a 'screen' ( or a 'view' if you will ) that allows the user to configure an 'Agency' which is a custom object. Another button loads a list of Users from the Agency that was in the first 'screen'. This 'Users' view needs to also be loaded in the same frame. In fact, as of right now, the window with all the buttons really is only responsible for loading the 'screens' in the frame. The meat of the application will be within all the separate 'screens'
What I am not understanding is 1) how to let each screen/view know about each other since one is dependent upon the other. It seems that in MVVM the ViewModel shouldn't know about anything. But in my case, I need to pass information around ( such as my Agency ).
If I can get some hints on what I need to look into, that would be great.
Thanks!
Some ideas that might connect some of the dots:
You'll most likely have one viewmodel per view ("screen").
Each viewmodel will contain all of the logic for its corresponding view
Viewmodels can and will know about the models (Agency, Users)
Viewmodels can communicate with each other via the Messenger in MVVM Light
Think of MVVM Light's Messenger as an "application-wide eventing system". When you send a message out from one view model, any other view model can be listening for that message/event and react to it as needed.
Does that help at all? Keep your thoughts coming and I'll keep commenting and I'm sure the community will as well :)
Few things:
each of your screens, should be separate view (eg. user control or new window - I suppose you've done that already)
every part of model (eg. Agency, User) you want to display in your application, should be wrapped with its dedicated view model
your views don't really need to know about each other; you can use commands or events on view models to get rid of those dependencies
view model only needs to know about one thing: model it's building on
it's good to think about view as really simple class, with one single responsibility of rendering content; no logic, no code behind (unless it's purely UI/display related) is something to follow
You can try to prepare your models first (if you haven't done that already), then make view models for them (thinking what properties of models you want to expose to views) and once that's ready, build your views basing on view models. Other way around is also viable option - pick whichever feels more natural to you.
One more thing: since you mentioned you can display several screens in one (I assume) main area, think about equipping your view models with something along the lines of bool IsCurrentlyActive property. This way, you can easily show/hide views with button clicks and still utilize binding mechanism.
They shouldn't know about each other. That is what the Messenger is for controllers and views subscribe to the events they are interested in. That way they don't need to know or care where they event originated.
Hmm Kendrick is faster. What he said.
Also it sounds like you kind of want an Outlook type interface, some navigation that loads other views. I had the same question a while ago. How to do Regions in WPF without Prism?
To better understand the MVVM pattern look at this article: WPF Apps With The Model-View-ViewModel Design Pattern
Also I advice you to look at Caliburn Micro framework.

What is the purpose of the "View" in the Model-View-Presenter pattern?

I understand the general reason why the Model-View-Presenter pattern is a good pattern. It separates the concern so that the same parts of code that deal with presenting information to the user do not worry about calculations, etc. My quesion is why do we need a view that essentially does nothing? All the view does is tell the presenter to do work and get the result back from the presenter. For example, in my C# views, I often just have a bunch of event handlers that call delegates that are implemented in the presenter. Why not just combine the view and the presenter? No concern is really separated because the view does not have any concern.
Two important advantages
We can write multiple views or replace views easily (for example WinForms => WPF implementation)
We increase the testability by creating test views for unit tests
Your View should simply be a way to get data to and from the user. Anything else that is not specifically related to that functionality should be pushed down into the Presenter (or model if it needs be). The presenter handles what the view gets but it should never be concerned with what view does once it gets it.
The presenter is an attempt to look at your "UI" in a more semantic manner. You may have 2 textboxes on your View but your Presenter sees Name and Surname. The idea should be that with the minimal amount of fuse you could lift the View off an pop another one on.
I don't know how much I agree with that and tend to prefer MVVM where you don't have Presenters, instead you have ViewModels which I feel are a better way to define the above abstraction.

MVVM: How to handle interaction between nested ViewModels?

I'm been experimenting with the oft-mentioned MVVM pattern and I've been having a hard time defining clear boundaries in some cases. In my application, I have a dialog that allows me to create a Connection to a Controller. There is a ViewModel class for the dialog, which is simple enough. However, the dialog also hosts an additional control (chosen by a ContentTemplateSelector), which varies depending on the particular type of Controller that's being connected. This control has its own ViewModel.
The issue I'm encountering is that, when I close the dialog by pressing OK, I need to actually create the requested connection, which requires information captured in the inner Controller-specific ViewModel class. It's tempting to simply have all of the Controller-specific ViewModel classes implement a common interface that constructs the connection, but should the inner ViewModel really be in charge of this construction?
My general question is: are there are any generally-accepted design patterns for how ViewModels should interact with eachother, particularly when a 'parent' VM needs help from a 'child' VM in order to know what to do?
EDIT:
I did come up with a design that's a bit cleaner than I was originally thinking, but I'm still not sure if it's the 'right' way to do this. I have some back-end services that allow a ContentTemplateSelector to look at a Controller instance and pseudo-magically find a control to display for the connection builder. What was bugging me about this is that my top-level ViewModel would have to look at the DataContext for the generated control and cast it to an appropriate interface, which seems like a bad idea (why should the View's DataContext have anything to do with creating the connection?)
I wound up with something like this (simplifying):
public interface IController
{
IControllerConnectionBuilder CreateConnectionBuilder();
}
public interface IControllerConnectionBuilder
{
ControllerConnection BuildConnection();
}
I have my inner ViewModel class implement IControllerConnectionBuilder and the Controller returns the inner ViewModel. The top-level ViewModel then visualizes this IControllerConnectionBuilder (via the pseudo-magical mechanism). It still bothers me a little that it's my inner ViewModel performing the building, but at least now my top-level ViewModel doesn't have to know about the dirty details (it doesn't even know or care that the visualized control is using a ViewModel).
I welcome additional thoughts if there are ways to clean this up further. It's still not clear to me how much responsibility it's 'okay' for the ViewModel to have.
An option which works well for interaction between viewmodels is to bind directly to observer classes sitting between the viewmodel classes.
I think you want to make your top-level ViewModel aware of the existence of the NestedViewModel, it makes sense from a hierarchical standpoint, the master view contains the child view.
In my opinion, your instinct is right, it doesn't feel correct for the nested ViewModel to expose behaviours which are initiated by user actions on the top-level. Instead, the top-level ViewModel should be providing behaviors for the view it is associated with.
But I'd consider moving responsibility for connection construction into an ICommand, and exposing this command via your top-level ViewModel. The OK button on your master dialog you would then bind to this command, and the command would just delegate to the top-level ViewModel, for example, call ViewModel.CreateConnection() when it is executed.
The responsibility of your nested control is then purely collecting and exposing the data to its NestedViewModel, for consumption by the containing ViewModel, and it is theoretically more re-usable in different contexts that require the same information to be entered (if any) - let's say you wanted to re-use it for editing already-created connections.
The only wrinkle would be if the different types of NestedViewModel expose a radically different set of data.
For example, one exposes HostName and Port as properties, and another exposes UserName and Password.
In which case you may need to do some infrastructural work to have your top-level ViewModel.CreateConnection() still work in a clean manner. Although if you have a small amount of nested control types, it may not be worth the effort, and a simple NestedViewModel type-check and cast may suffice.
Does this sound viable?
I recently experimented with Unity (Microsoft Enterprise library) to use dependency injection. That might be a route to go when using interfaces that completely define what both viewmodels need to no from each other. MEF would be another option for dependency injection I'm aware of.
HTH

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