Update 1:
I am wondering whether I can reference to a .lib file, but it seems that I cannot.
If this is true, and I have no source code of the C++ project, How can I use its methods?
Btw, I'm using FastCV library.
I come across a situation that I need to call C++ methods from C# code.
The C++ generated files structure:
lib
--libfastcv.lib
--vc120.pdb inc
--fastcv.h
--fastcv.inl
--stdint.h
I know how to call C++ methods from C# :
[DllImport("libfastcv.lib",CallingConvention=CallingConvention.Cdecl)]
public static extern <ReturnType> <MethodName>(<Parameters>);
But I think the .h and .inl files need to be included in my C# project as well.
So how to include them?
Thank you very much.
They don't. Instead, you need to build/use binary-compatible types in your own code, and use them. (And, you importing a method from dll, not from lib).
You dont have to do any includes. The DLLImport should be enough.
To see the Methods you can import you can use DependencyWalker or my favourite Tool CFF Explorer
I often used any WINAPI functions where i need some constants defined in headers. I always had to define them in my C# code too, theres no way to "import" them.
Related
I can't reference ImageSearch.dll in my project. I've been trying for days and can't get any further. it seems to me that i'm the only one with this problem and i don't know what to do next. Is it possible to reference a .dll manually, for example via lines of code? It's nerve wracking and need this or a similar feature.
I keep getting the following error:
Could not add a reference to imagesearch.dll. Make sure the file is accessible and is a valid assembly or COM component.
enter image description here
Hope someone can help me...
That message is telling you that the dll you're trying to reference is something that .NET doesn't know how to work with automatically. This means it has no idea what functions are in the dll or how they work. So, if a dll isn't a .NET assembly or exposed via COM, then you can use PInvoke (Platform Invoke).
Don't add the dll as a reference to your project at all, instead add it as a content file that gets output with the rest of your compiled code. Getting PInvoke to work with an arbitrary DLL can be quite complicated, so be prepared for some headaches. There's an entire website with examples of how to pinvoke for all sorts of libraries at http://pinvoke.net/ that will give you lots of ideas.
Then you can call methods in the dll by doing something like:
// Import ImageSearch.dll (containing the function we need) and define
// the method corresponding to the native function.
[DllImport("ImageSearch.dll"]
private static extern int FindImage(string imagePath);
Obviously I have no idea what imagesearch.dll is or does, so I have no idea what the actual PInvoke function should look like, you'll have to figure that out from the dll's interface.
https://learn.microsoft.com/en-us/dotnet/standard/native-interop/pinvoke
I'm trying to use the SPARK particle system in OpenTK.
my project contains the header files in folders, with just two header files which only includes the others, and the folders contain the source files too.
I have tried several approaches so far, but nothing has worked for me yet, those are what I've tried:
1. P/Invoke
This is writing some code in your C++ project which built the dll and then using the DllImport attribute in C# (which obviously needs using System.Runtime.InteropServices;). I discovered the hard way that this doesn't work with classes, it only works for methods outside classes, so this approach was ineffective.
2. Wrapper classes
This is writing a class that contains a pointer to the original class. I discovered that the difficulty actually arises from calling unmanaged code(no automatic memory management) from managed code, that's why wrapper classes are needed, and that's why you have to redefine methods' signatures and let them call the original methods.
Of course this has advantages, like naming the classes and methods in a better way, but the library is so big so you can see the effort of this.
3. Use of an automatic wrapper:
This is a good approach, especially with xInterop++. I was really optimistic about this and thought it would work, it says "give me the .h files and the dll and I'll build the .NET dll for you". Good but doing so gives an error; in brief:
You must make sure .h files and the dll are consistent and that the
library works in a C++ project.
I have tried several things to deal with this error:
Knowing what the dll contains: it is difficult as I learned from Googling and from this site, so my try failed.
Putting header files in a new project and building it: received errors, fixed them, and then built the project and it worked well. I uploaded the dll file with the header files to xInterop. It then told the classes that were found but would then state that nothing was found! I searched and learned that the compiler must be told which classes are needed to be exposed by the dll by marking every class that is needed using the following statement:_declspec(dllexport).
I used Find & Replace to fix this thing and tried again and classes were shown, so I launched xInterop and received the same error.
It asked to ensure that the dll works. After verifying that the file worked I launched the program and linker errors were produced.
Here is where I'm stuck, these are the linker errors I get:
main.obj : error LNK2019: unresolved external symbol "void __cdecl
SPK::swapParticles(class SPK::Particle &,class SPK::Particle &)"
(?swapParticles#SPK##YAXAAVParticle#1#0#Z) referenced in function
"private: void __thiscall SPK::Pool::swapElements(class SPK::Particle &,class SPK::Particle
&)" (?swapElements#?$Pool#VParticle#SPK###SPK##AAEXAAVParticle#2#0#Z)
main.obj : error LNK2001: unresolved external symbol "unsigned int
SPK::randomSeed" (?randomSeed#SPK##3IA) main.obj : error LNK2001:
unresolved external symbol "unsigned long const SPK::NO_ID"
(?NO_ID#SPK##3KB) main.obj : error LNK2001: unresolved external symbol
"public: static float const * const SPK::Transformable::IDENTITY"
(?IDENTITY#Transformable#SPK##2QBMB)
This is the code that produced those errors:
#include "Extensions/Emitters/SPK_RandomEmitter.h"
using namespace SPK;
int main()
{
RandomEmitter e;
e.changeFlow(6);
e.getFlow();
return 0;
}
So that's my problem, I'm sorry for explaining too much but I've done a three days search without finding any solution.
PS:
the library is very big, so an automatic solution is a must.
This is a very, very unfriendly C++ library to have to interop with. Scratch the idea that pinvoke can work, C++ classes require C++/CLI wrappers. There are a great many classes with many small methods. The library depends on composition to generate effects so any approach that tries to do the interop with a few God classes is a dead avenue.
The most significant hazard is that it heavily relies on multiple inheritance. Not supported in .NET, this will defeat any tool that auto-generate wrappers. Also note that it only supports OpenGL rendering, not a terribly popular graphics api on Windows.
The library is attractive, and has been around for quite a while, but nobody has successfully ported it to .NET yet. This is unsurprising. In my opinion, you don't stand a chance. Only a rewrite could work.
PInvoke is the way to do what you are looking for. Doesn't matter if you have or do't have the code for that DLL so long you know the function signature.
Have a look at these articles from MSDN and code project that cover basics of PInvoke:
Platform Invoke Tutorial
P/Invoke Tutorial: Basics (Part 1)
Edit:
There are tools that can possibly generate DllImport signature for you. I have NOT tried any of these myself. Have a look:
P/Invoke Signature Generator
Easiest way to generate P/Invoke code?
This one
http://www.swig.org/
Hope that helps.
If your native dll exports some classes, then I would strongly suggest creating another native DLL wrapper for the original one. It should export a few functions and no classes at all.
Exported functioned could be something like:
my_lib_create_context( void ** const ppContext );
my_lib_delete_context( void * const pContext );
my_lib_do_something( void * const pContext, T param1, T param2 );
Inside my_lib_create_context() create an instance of your class and pass the pointer back through the ppContext parameter.
Inside my_lib_do_something() cast the pContext to a pointer of your class type and use it.
Also, when writing your wrapper, pay attention to calling convention, because you will need to pass that information to the .NET world (I think stdcall is default if not explicitly defined).
EDIT:
Regarding that part on how to do it:
Create a new C++ solution/project, select DLL type. Then add .def file to that project. Add to that file this:
EXPORTS
my_lib_create_context #1
my_lib_delete_context #2
my_lib_do_something #3
Then add some header file where you will put function signatures like this:
typedef void * SomeContext;
extern "C"
{
int __stdcall my_lib_create_context( /* [ out ] */ SomeContext * ppContext );
int __stdcall my_lib_delete_context( /* [ in ] */ SomeContext pContext );
// TO DO: ... you get it by now...
}
Implement these functions in .cpp file. Once you are done, create a wrapper in C# for this DLL and use it.
Hmm P/Invoke call GetProcessAdress .. so importing ABI problem is so so..
http://www.codeproject.com/Articles/18032/How-to-Marshal-a-C-Class
here are your answer give credit to those guy
I was converting a Managed c++ project to a C# one. The C++ project includes a constants C++ header file which is an external dependency present outside of the project.
In the newly created C# file, is there a way to include this C++ header file? I dont want to redefine these constants in a C# file as changes by clients will take place on the C++ header file.
It's not possible to include it.
You have 2 options really
duplicate it for the managed layer, and maintain it in synch with the C++ header.
read and parse it at runtime, and use reflection in the C# parts that require those symbols.
As noted by others, you can automate the first one.
If you have a huge amount of header files, you can take a look at SWIG: http://www.swig.org/
This will generate C# files from C/C++ header files.
For more info see also: http://www.swig.org/Doc2.0/SWIGDocumentation.html#CSharp
The results are quite impressive! But the naming is more C++ like, than C# style... but this was expected...
Unfortunately no, that isn't possible as the C# compiler doesn't understand what to do with .h files. Even it if did, it still illegal to have un-scoped variables declarations (constant or otherwise) in .NET.
You'll have to convert the file either by hand, or as mentioned in the comment by Joachim Pileborg, build a utility to auto-convert it to C# code for you.
I'm trying to monitor a running application written in C++ using a different C# application.
In my C++ code I have defined an API:
_declspec(dllexport) //is this even possible when compiling an .exe?
int getSomething();
Is there a way to call this function from the C# code?
Will the classic approach work:
[DllImport("myexe.exe", CharSet = CharSet.Auto)]
public static extern int getSomething();
Yes, any PE executable can export functions this way. Just keep in mind that the compiler will sometimes mangle the export names, resulting in stuff like this:
MyAPIFunction#16
You can check that the names are OK by loading the executable file into a tool such as PEInfo.
You should be able to call it in exactly the same way you would a function in a DLL.
Update
Ok, so it looks like you want IPC, not a P/Invoke call. See this page for info on how to use named pipes in C#. And here's a great place to start looking for info on how to use named pipes in C++.
Yes, you can export functions from a .exe exactly like you can from a .dll and the way you've shown is the correct way to do that.
No, you can't interact with an existing process by doing that, just as loading a function from a .dll wouldn't allow you to interact with other processes using that .dll.
iam new to c# platform. i have an existing project coded in "C". i would like to import the functions in this existing C code to C#. also there are many user defined datatypes of type struct and enums in header files. i also want to use this datatypes in my new C# project. how can i import the datatypes in .h and also the function in .c files to C#
C# is the OOD compitable lanague its not like c, so can design the classses rather than go for proceudral way.
ITs better you desing the classes in C# and put the mehods and the enums as per the desing.
Like if the one .h = one C# class , this is just an example.
Break out the .h and .c files in the from the classes and put the method according to it.
I hope you got my point.
You can use the functions in your c project but you will need to create c# types that are compatible with the data types from your c project.
Take a look at this link
If you have a lot of stuff you need in your c code. You could use c++ cli which is directly able to use both the .net framework and c functions it may be a better option.
I think your best bet will be to create a C++/CLI project which works as a thin wrapper between your C# project and the C header files etc. You can directly consume these .h files in your C++/CLI project and then you can directly consume the C++/CLI assembly (dll) in your C# project.