create and call method for buttons inside another method to modify - c#

I'm fairly new to C# (and programming in general), so please try to be detailed if you can. I tried to search for this but unable to find an answer. I have a form with 10 buttons. On each button click, I'm going to do the same thing initially, such as start a progress bar and disable the button until the button methods have been completed. Then I'll enable the button again and disable the progress bar. So my question is, how can I create a general method that allows me to do the the same function for any variable method? Example:
private void btnOne() {disableButton(); some statements here; enableButton()}
private void btnTwo() {disableButton(); some statements here; enableButton()}
private void btnThree() {disableButton(); some statements here; enableButton()}
private void btnFour() {disableButton(); some statements here; enableButton()}
private void disableButton()
{
this.button.Enabled = false;
progressBar.Visible = true;
}
private void enableButton()
{
this.button.Enabled = true;
progressBar.Visible = false;
}
So in the example above, I want to write one universal method that disables btnOne, btnTwo, btnThree, or btnFour, based on which one was clicked. Same for re-enabling the button.
I know I can get it to work doing this but it doesn't look efficient since I'm rewriting the same code over and over:
private void btnOne()
{btnOne.Enabled = false; some statements here; btnOne.Enabled = true;}
private void btnTwo()
{btnTwo.Enabled = false; some statements here; btnTwo.Enabled = true;}
private void btnThree()
{btnThree.Enabled = false; some statements here; btnThree.Enabled = true;}
private void btnFour()
{bthFour.Enabled = false; some statements here; bthFour.Enabled = true;}

You would just write a method that accepts a button:
private void DoTheButtonStuff(Button button)
{
button.Enabled = false;
progressBar.Visible = true;
// Do stuff here
button.Enabled = true;
progressBar.Visible = false;
}
Keep in mind though, that unless you're performing the tasks on a separated thread, the button disable/enable and the progress bar updates won't actually be seen. The interface will, in essence, be frozen until the task is finished. You could run Application.DoEvents() to get the interface to update, but that introduces another set of problems.

You have a few options, depending on what Some statements here means.
If all the statements will be the same then you can do this:
public void HandleButtonClick(object sender, EventArgs e)
{
(sender as Button).Enabled = false;
progressBar.Visible = true;
//Some statements
progressBar.Visible = false;
(sender as Button).Enabled = true;
}
And, in your form, designate the click event of each button to go to that method.
If Some statements here is different for each button, you can do this:
private void btnOne(object sender, EventArgs e) //Do this for each button
{
ChangeVisualState(sender as Button, false);
//Statements
ChangeVisualState(sender as Button, true);
}
public void ChangeVisualState(Button btn, bool buttonState)
{
btn.Enabled = buttonState;
progressBar.Visible = !buttonState;
}
Hopefully that helps

You need to handle the click events of each button. The example below creates a single event handler for all buttons.
For more info on button click events, see this link.
For simplicity, I would create a new event handler for each button. That way, you can handle that button's specific progress bar.
btnOne.Click += new EventHandler(this.HandleButtonClick);
btnTwo.Click += new EventHandler(this.HandleButtonClick);
btnThree.Click += new EventHandler(this.HandleButtonClick);
protected void HandleButtonClick(object sender, EventArgs e)
{
Button clickedButton = (Button)sender;
clickedButton.Enabled = false;
...
clickedButton.Enabled = true;
}

For a WinForms app:
As has been mentioned, you'd want to do your work in a background thread. Doing it on the UI thread would 'freeze' the screen which will make the disabling/re-enabling invisible to the user.
To generalize the Enabling/disabling
private void isEnabled(Button btn, bool _bool)
{
btn.Enabled = _bool;
}
You'll also need to create a separate method for making the progress bar visible/invisible. This will be used to make thread safe calls to the UI thread as explained below.
private void isVisible(bool _bool)
{
progressBar1.Visible = _bool;
}
You would then want to make sure you run your tasks on a background thread. You can create a single click event handler as follows:
private void btn_Click(object sender, EventArgs e)
{
//Sender is the button that was clicked
ThreadPool.QueueUserWorkItem(PerformTasks, sender);
}
Because you will be working with a background thread, you will need to create delegates to make thread safe calls back to the UI thread.
private delegate void ButtonDelegate(Button btn, bool isEnabled);
private delegate void ProgressBarDelegate(bool isVisible);
Finally, the work horse of your code. This method runs in the background and makes thread safe calls back to the UI thread when the job starts and completes.
private void PerformTasks(object obj)
{
//The passed in obj is the sender, in our case the clicked button
Button btn = obj as Button;
ButtonDelegate delButton = new ButtonDelegate(isEnabled);
ProgressBarDelegate delProgressBar = new ProgressBarDelegate(isVisible);
//Make a thread safe call to disable button and make progressbar visible
if (this.InvokeRequired)
{
btn.Invoke(delButton, btn, false);
progressBar1.Invoke(delProgressBar, true);
}
else
{
btn.Enabled = false;
progressBar1.Visible = true;
}
switch (btn.Name)
{
case "button1":
//Code to run in background for button 1
//alternatively, for organization/debugging purposes
//create a sub method
break;
case "button2":
//case 2
break;
//... more cases
}
//Make a thread safe call to re-enable button and make progress bar invisible
if (this.InvokeRequired)
{
btn.Invoke(delButton, btn, true);
progressBar1.Invoke(delProgressBar, false);
}
else
{
btn.Enabled = true;
progressBar1.Visible = false;
}
}
For more information on making thread safe calls in WinForms see the following msdn article.

EDIT: Here is the complete solution (for 2 buttons). You have to set the Click event for each button to be btn_Click
private void btn_Click(object sender, EventArgs e) {
Button btn = (Button)sender;
btn.Enabled = false;
MyBackgroundWorker bgw = new MyBackgroundWorker(btn);
if (btn == btnOne) {
bgw.DoWork += bgw_DoWork_One;
} else if (btn == btnTwo) {
bgw.DoWork += bgw_DoWork_Two;
}
//...
bgw.RunWorkerAsync(); // button enabled when completed
}
private void bgw_DoWork_One(object sender, DoWorkEventArgs e) {
// button 1 statements
}
private void bgw_DoWork_Two(object sender, DoWorkEventArgs e) {
// button 2 statements
}
public class MyBackgroundWorker : BackgroundWorker {
protected Button btn;
public MyBackgroundWorker(Button btn) : base() {
this.btn = btn;
this.btn.Enabled = false;
this.RunWorkerCompleted += bgw_RunWorkerCompleted;
}
private void bgw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) {
btn.Enabled = true;
}
}

Related

How can I make repeated calls to an async method with an on/off switch

In a WinForm application, I have an On/Off switch for a background process.
On Click, the program launch a process and restart it when it's finish, till you use the Off switch.
The following code is the working attempt that had multiple issues.
From Damien_The_Unbeliever comments:
suspend threads which means that they stay around forever, and implementing looping via recursion which could easily cause a stack overflow.
public partial class frmMain
{
Thread thread;
bool isRunning = false;
public frmMain()
{
InitializeComponent();
}
private void OnOffSwitch_Click(object sender, EventArgs e)
{
if (!isRunning)
{
btnSwitch.Text = "Stop";
isRunning = true;
thread = new Thread(doLoop);
thread.IsBackground = true;
thread.Start();
}
else
{
if (thread.IsAlive)
thread.Suspend();
btnSwitch.Text = "Start";
isRunning = false;
}
}
public void doLoop()
{
ClearScreenLogic.Run();
if (AutoReconnect)
ReconnectLogic.Run();
// Etc..
doLoop();
}
I am trying to switch from this working solution to background worker.
Implement your doLoop in the DoWork event of the BackGroundWorker and make sure you handle cancelation. Make sure to set the properties of your backgroundworker to WorkerReportprogress and WorkerSupportCancellation to true;
This is what you would need:
private void button1_Click(object sender, EventArgs e)
{
// on and off
if (backgroundWorker1.IsBusy)
{
// cancel if we have not already done so
if (!backgroundWorker1.CancellationPending)
{
backgroundWorker1.CancelAsync();
}
}
else
{
// start the background work
button1.BackColor = Color.Yellow;
backgroundWorker1.RunWorkerAsync();
}
}
// this runs on a background thread
// do not do stuff with the UI here
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
int progress = 0;
// stop looping if cancellation is requested
while (!backgroundWorker1.CancellationPending)
{
// make it nice
backgroundWorker1.ReportProgress(progress);
ClearScreenLogic.Run();
if (AutoReconnect)
ReconnectLogic.Run();
// Etc..
progress++; // for feedback
}
}
// tell the use something is going on, this runs on the UI thread
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
label1.Text = e.ProgressPercentage.ToString();
}
// we're done, tell the user so
// this runs on the UI thread
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
button1.BackColor = Color.Green;
label1.Text = "cancelled";
}
When implemented correctly your users will see something like this:

Stopwatch changing button text in c#

Basically, I've got multiple button in my Form, and I want for it show a Stopwatch in the button.Text when the button is pressed. (Button is modified to be a toggle button.) and to stop and reset the timmer when the button is toggled off. Simple enough it seemed but because I have multiple buttons that could be pressed in any order, and I don't know anything about threading, this seems to be much more difficult that I presumed.
My origional intent was to have a function that constantly runs every second and interates a interager only if the button is pressed using this code:
public void Jogger()//purpose is to step up time[0] every second only when a button is on.
{
while (true)
{
for (int i = 0; i < 16; i++)
{
if (btnstat[i])
time[i]++;
}
Thread.Sleep(1000);
}
}
Problem is, I don't know threading so when I call the function, its stuck doing this and only this.
Either way, once this is called, all i do us call my update function that updates all the buttons including the button.Text which displays the time[0]; (array built around buttons)
Is their a better way of doing this that doesn't cause so much CPU use and/or simply works?
Thanks for all the help!
-John Ivey
Assuming you using checkbox with property Button = Appearence, in event handler for CheckedChanged:
private void CheckBoxCheckedChanged(object sender, EventArgs e)
{
CheckBox checkBox = (CheckBox) sender;
if (checkBox.Checked)
{
Timer timer = new Timer {Interval = 1000};
timer.Tick += Jogger;
timer.Start();
timer.Tag = new CheckboxCounter {CheckBox = checkBox, Time = 0};
checkBox.Tag = timer;
}
else
{
Timer timer = checkBox.Tag as Timer;
if (timer != null)
{
timer.Tag = null;
timer.Stop();
timer.Dispose();
checkBox.Tag = null;
}
}
}
Change your Jogger function:
private void Jogger(object a_sender, EventArgs a_eventArgs)
{
Timer timer = (Timer) a_sender;
CheckboxCounter data = (CheckboxCounter)timer.Tag;
data.Time++;
data.CheckBox.Text = data.Time.ToString();
}
You also need some simple class to store checkbox and current time:
class CheckboxCounter
{
public CheckBox CheckBox;
public int Time;
}
Then you can add any number of checkboxes and just set event CheckedChanged to CheckBoxCheckedChanged.
Try this out. After re-building or running, you should have the new "ButtonTimer" at the top of your ToolBox. Drop a couple on your Form, run it, and see what happens when you click them. Right click them to "Reset" them:
public class ButtonTimer : CheckBox
{
private System.Windows.Forms.Timer Tmr = new System.Windows.Forms.Timer();
private System.Diagnostics.Stopwatch SW = new System.Diagnostics.Stopwatch();
public ButtonTimer()
{
this.Tmr.Interval = 500;
this.Tmr.Tick += new EventHandler(tmr_Tick);
this.Appearance = System.Windows.Forms.Appearance.Button;
this.CheckedChanged += new EventHandler(ButtonTimer_CheckedChanged);
ContextMenuStrip cms = new ContextMenuStrip();
ToolStripItem tsi = cms.Items.Add("Reset");
tsi.Click += new EventHandler(tsi_Click);
this.ContextMenuStrip = cms;
}
protected override void OnLayout(LayoutEventArgs levent)
{
base.OnLayout(levent);
this.Text = TimeSpan.Zero.ToString(#"hh\:mm\:ss");
}
private void ButtonTimer_CheckedChanged(object sender, EventArgs e)
{
if (this.Checked)
{
this.SW.Start();
this.Tmr.Start();
}
else
{
this.SW.Stop();
this.Tmr.Stop();
}
}
private void tmr_Tick(object sender, EventArgs e)
{
this.UpdateTime();
}
private void UpdateTime()
{
this.Text = this.SW.Elapsed.ToString(#"hh\:mm\:ss");
}
private void tsi_Click(object sender, EventArgs e)
{
if (this.SW.IsRunning)
{
SW.Restart();
}
else
{
SW.Reset();
}
this.UpdateTime();
}
}
Application.DoEvents() for simplicity put inside loop . . but it is advisable to start to lean threading . you will just learn how to start thread and how make cross thread safe call
Next simple will be to use backgroundworker . look this http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx
ok here is thread solution also as you wanted . Tested too . as a stop variable i used Tag. But u can inherit button to make state button.it be more clear way . And below code will use one thread per button . So u should make it in one thread to make it better solution . You can modify this code to do all checkings inside one thread . For this you start thread once can make delegate for attaching dinamically count function for each button or you can pass buttons before . With one word there are more than one way to do it. Good luck
this.button1.Click += new System.EventHandler(this.button_Click);
this.button2.Click += new System.EventHandler(this.button_Click);
...and so on
private void button_Click(object sender, EventArgs e)
{
Thread x= new Thread(new ParameterizedThreadStart(Jogger2));
x.Start(sender);
}
private void button_Click(object sender, EventArgs e)
{
Button mybtn=sender as Button;
if((string)mybtn.Tag=="start"){
mybtn.Tag ="";
return;
}
mybtn.Tag = "start";
Thread x= new Thread(new ParameterizedThreadStart(Jogger2));
x.Start(sender);
}
private bool setResult(object obj,string text)
{
if (this.textBox1.InvokeRequired)
{
Func<Button,string, bool > d = new Func<Button,string,bool >(setResult);
return (bool)this.Invoke(d,obj,text);
}
else
{
Button btn=obj as Button;
if (btn != null)
{
btn.Text = text;
if ((string)btn.Tag !="start") return false;
}
return true;
}
}
private void Jogger2(object mybtn)
{
int ii = 0;
while (true)
{
Thread.Sleep(1000);
//replace with your code
ii += 1;
if (!setResult(mybtn, ii.ToString())) break;
}
}

Resume thread and work on another button in the meantime

I am new in C#. I found some code which work on progressbar. What is does, when someone click on button start btnStartAsyncOperation_Click the progress bar starts increasing and when btnCancel_Click is pressed it cancel the operation. Here is the code
namespace BackgroundWorkerSample
{
public partial class Form1 : Form
{
BackgroundWorker m_oWorker;
public Form1()
{
InitializeComponent();
m_oWorker = new BackgroundWorker();
m_oWorker.DoWork += new DoWorkEventHandler(m_oWorker_DoWork);
m_oWorker.ProgressChanged += new ProgressChangedEventHandler(m_oWorker_ProgressChanged);
m_oWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(abcd);
m_oWorker.WorkerReportsProgress = true;
m_oWorker.WorkerSupportsCancellation = true;
}
void abcd(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled)
{
lblStatus.Text = "Task Cancelled.";
}
else if (e.Error != null)
{
lblStatus.Text = "Error while performing background operation.";
}
else
{
lblStatus.Text = "Task Completed...";
}
btnStartAsyncOperation.Enabled = true;
btnCancel.Enabled = false;
}
void m_oWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
lblStatus.Text = "Processing......" + progressBar1.Value.ToString() + "%";
}
void m_oWorker_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 0; i < 100; i++)
{
Thread.Sleep(100);
m_oWorker.ReportProgress(i);
if (m_oWorker.CancellationPending)
{
e.Cancel = true;
m_oWorker.ReportProgress(0);
return;
}
}
//Report 100% completion on operation completed
m_oWorker.ReportProgress(100);
}
private void btnStartAsyncOperation_Click(object sender, EventArgs e)
{
btnStartAsyncOperation.Enabled = false;
btnCancel.Enabled = true;
//Start the async operation here
m_oWorker.RunWorkerAsync();
}
private void btnCancel_Click(object sender, EventArgs e)
{
if (m_oWorker.IsBusy)
{
//Stop/Cancel the async operation here
m_oWorker.CancelAsync();
}
}
private void progressBar1_Click(object sender, EventArgs e)
{
}
private void lblStatus_Click(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
}
private void button2_Click(object sender, EventArgs e)
{
}
}
}
Now I added 2 more button, button1 to pause and button2 to resume. Since I could not find any method to resume, I had to use CancelAsync() function when I press pause and I keep the value of progress bar in a global variable. Then when I press resume I start the progress bar again using RunWorkerAsync. But the problem is, I can not send the value of global variable in this function so it start from 0 progress.
I tried to use thread.sleep(infinite time here) when someone press pause and then stop the thread when someone press resume. Still the problem is, I can not press any button in this situation. Still if I enable button they don't work.
Please give me some solution.
You could try having your own variable, i.e
bool isPaused = false;
When someone clicks your pause button...
isPaused = true;
And set it to false when someone clicks resume. Finally, in your for loop in your doWork method, make it wait until that variable is false.
while (isPaused)
{
Thread.Sleep(100);
}
Let me know how this works out for you.

How to pause and resume a BackgroundWorker?

This is how I did it in my code:
In the backgroundWorker DoWork event I did:
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
_busy.WaitOne();
this.Invoke(new MethodInvoker(delegate { label2.Text = "Website To Crawl: "; }));
this.Invoke(new MethodInvoker(delegate { label4.Text = mainUrl; }));
webCrawler(mainUrl, levelsToCrawl, e);
}
Then in the pause button click event I did:
private void button4_Click(object sender, EventArgs e)
{
_busy.Reset();
}
In the resume button click event I did:
private void button5_Click(object sender, EventArgs e)
{
_busy.Set();
}
But it's not working when I click to start the process:
private void button1_Click(object sender, EventArgs e)
{
backgroundWorker1.RunWorkerAsync();
button1.Enabled = false;
this.Text = "Processing...";
label6.Text = "Processing...";
label6.Visible = true;
button2.Enabled = false;
checkBox1.Enabled = false;
checkBox2.Enabled = false;
numericUpDown1.Enabled = false;
button3.Enabled = true;
}
Nothing happen only when I click the resume button the process start then when I click the pause button nothing happen.
I want that when I click the start process button it will start the backgroundWorker regular then when clicking the pause button it will pause and the resume button it will resume.
What did I do wrong ? Can someone fix my code ?
In your BackgroundWorker thread code, you need to find places that are safe to "pause" execution. The ManualResetEvent is the right way to code. This other post might help:
Is there a way to indefinitely pause a thread?
Basically, in a few choice points in your worker thread code where you want to allow it to pause, try inserting:
_busy.WaitOne(Timeout.Infinite);
And when you want to pause (from your main thread) you use:
_busy.Reset();
And to resume:
_busy.Set();
You should be able to do this using the ManualResetEvent like this ...
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
_busy.WaitOne();
test(mainUrl, levelsToCrawl, e);
}
... and then when you want to pause the thread call _busy.Reset() ... and when you want to restart it call _busy.Set().
Additionally, you can place _busy.WaitOne(); anywhere you want to pause.
I've been looking for the answer of this thread but I come up with my own solution i made and i just wanna share it with you. hope this works.
I have a background worker and i want to pause it when i hit close button of my form. asking "You are about to cancel the process" so it should pause the process.
declare bool pauseWorker = false; on your class.
private void bgWorker_DoWork(object sender, DoWorkEventArgs e)
{
while (condition)
{
if (pauseWorker == true)
{
while (pauseWorker == true)
{
if (pauseWorker == false) break;
}
}
else
{
//continue process... your code here
}
}
}
private void frmCmsnDownload_FormClosing(object sender, FormClosingEventArgs e)
{
if (bgWorker.IsBusy)
{
pauseWorker = true; //this will trigger the dowork event to loop that
//checks if pauseWorker is set to false
DiaglogResult x = MessageBox.Show("You are about cancel the process", "Close", MessageBoxButtons.YesNo);
if (x == DialogResult.Yes) bgWorker.CancelAsync();
else
{
e.Cancel = true;
pauseWorker = false; //if the user click no
//the do work will continue the process
return;
}
}
}
Therefore the main solution here is the boolean declaration that controls the DoWork event of BGWorker.
Hope this solution helps your problem. Thank you.
I use a simple class that utilizes System.Thread.Monitor and lock()...
public class ThreadPauseState {
private object _lock = new object();
private bool _paused = false;
public bool Paused {
get { return _paused; }
set {
if(_paused != value) {
if(value) {
Monitor.Enter(_lock);
_paused = true;
} else {
_paused = false;
Monitor.Exit(_lock);
}
}
}
}
public void Wait() {
lock(_lock) { }
}
}
Using it is very simple...
private ThreadPauseState _state = new ThreadPauseState();
private void btnPause_Click(object sender, EventArgs e) {
_state.Paused = true;
}
private void btnResume_Click(object sender, EventArgs e) {
_state.Paused = false;
}
private void btnCancel_Click(object sender, EventArgs e) {
backgroundWorker1.CancelAsync();
_state.Paused = false; // needed if you cancel while paused
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) {
var worker = (BackgroundWorker)sender;
for(var _ = 0; _ < 100; _++) {
_state.Wait();
if(worker.CancellationPending) return;
Thread.Sleep(100); // or whatever your work is
}
}
This works for me:
bool work = true;
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.DoWork += backgroundWorker1_DoWork;
backgroundWorker1.ProgressChanged += myChangeFunction;
backgroundWorker1.RunWorkerAsync();
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
while (true && work)
{
// Your code here
backgroundWorker1.ReportProgress(0);
Thread.Sleep(1000);
}
e.Cancel = true;
}
private void myChangeFunction(object sender, ProgressChangedEventArgs e)
{
// Here you can change label.text or whatever thing the interface needs to change.
}
private void Stop()
{
work = false;
}
private void Start()
{
work = true;
backgroundWorker1.RunWorkerAsync();
}
NOTE: If you want to change something of the interface, you have to put it in the myChangeFunction(), because in the DoWork() function will not work. Hope this helps.

Timer, click, mousedown, mouseup events not working together

Looking for some help on a problem Im having
sorry if this question has already been asked, I can not find anything similar.
The idea is when a picturebox is clicked changed the image to ON.
If the picture box is held for more than 2 seconds to open a new form and leave the picturebox as OFF.
However if the picturebox is clicked ON and then held for 2 seconds and then returns i need the picturebox state to remain ON.
Here is what I have tried so far.
I believe for this to work correctly I need to stop MouseUp event from occuring.
Is there a way I can stop MouseUp when Tick occurs?
Is there a easier / better way to do this?
Any help would be appreciated.
private void time_HoldDownInternal_Tick(object sender, EventArgs e)
{
time_HoldDownInternal.Enabled = false;
time_HoldDownInternal.Interval = 1000;
form1show.Visible = true;
}
private void pb_pictureBoxTest_MouseDown(object sender, MouseEventArgs e)
{
mainMenuVariables.mousedown = true;
time_HoldDownInternal.Enabled = true;
}
private void pb_pictureBoxTest_MouseUp(object sender, MouseEventArgs e)
{
mainMenuVariables.mousedown = false;
//MessageBox.Show("mouse up");
time_HoldDownInternal.Enabled = false;
time_HoldDownInternal.Interval = 1000;
}
private void pb_pictureBoxTest_Click(object sender, EventArgs e)
{
if (mainMenuVariables.mousedown == true)
{
if (mainMenuVariables.pictureBox == false)
{
mainMenuVariables.pictureBox = true;
pb_pictureBoxTest.Image = new Bitmap(mainMenuVariables.pictureBoxOn);
return;
}
if (mainMenuVariables.pictureBox == true)
{
mainMenuVariables.pictureBox = false;
pb_pictureBoxTest.Image = new Bitmap(mainMenuVariables.pictureBoxOff);
return;
}
}
if (mainMenuVariables.mousedown == false)
{
//nothing
}
}
Rather than starting a timer, just record the current time on mouse down. Then in mouse up, check if it has been 2 seconds. e.g:
private void pb_pictureBoxTest_MouseDown(object sender, MouseEventArgs e)
{
mainMenuVariables.mousedown = true;
mainMenuVariables.mousedowntime = DateTime.Now;
}
private void pb_pictureBoxTest_MouseUp(object sender, MouseEventArgs e)
{
mainMenuVariables.mousedown = false;
var clickDuration = DateTime.Now - mainMenuVariables.mousedowntime;
if ( clickDuration > TimeSpan.FromSeconds(2))
{
// Do 'hold' logic (e.g. open dialog, etc)
}
else
{
// Do normal click logic (e.g. toggle 'On'/'Off' image)
}
}

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