I come from Objective-C. I'm learning C# now. How to achieve the C# equivalent of the following Objective-C call ?
- (void)doSomething
{
[super doSomething]
// do more stuff
}
Use the base keyword:
public void doSomething(){
base.doSomething();
}
public class A
{
public virtual void doSomething() { Console.WriteLine("Class A"); }
}
class B : A
{
public override void doSomething()
{
base.doSomething();
Console.WriteLine("Class Y");
}
}
static void Main()
{
A b = new B();
b.doSomething();
Console.ReadKey();
}
Related
Basic problem (pseudocode):
interface ISomethingDoer
{
void DoSomething();
}
class A: ISomethingDoer
{
void ISomethingDoer.DoSomething()
{
Something.Do();
}
}
class B: A, ISomethingDoer
{
void ISomethingDoer.DoSomething()
{
if (reason)
{
base.DoSomething(); //this does not compile
}
SomethingElse.Do();
}
}
Is there any way to make this work without removing the explicit implementation from class A?
I would suggest changing your base class a little such that DoSomething calls a protected method:
class A: ISomethingDoer
{
void ISomethingDoer.DoSomething()
{
DoSomethingImpl();
}
protected void DoSomethingImpl()
{
Something.Do();
}
}
And then in B you can call DoSomethingImpl:
class B: A, ISomethingDoer
{
void ISomethingDoer.DoSomething()
{
if (reason)
{
DoSomethingImpl(); //this does compile
}
SomethingElse.Do();
}
}
The alternative method suggested by Lasse V. Karlsen is to use reflection:
class B: A, ISomethingDoer
{
void ISomethingDoer.DoSomething()
{
if (reason)
{
string baseName = $"{typeof(ISomethingDoer).FullName}.{nameof(DoSomething)}";
MethodInfo baseMethod = this.GetType().BaseType
.GetMethods(BindingFlags.NonPublic | BindingFlags.Instance)
.FirstOrDefault(m => m.IsPrivate && m.IsFinal && m.Name == baseName);
baseMethod.Invoke(this, new object[0]);
}
SomethingElse.Do();
}
}
But I don't like this approach since it uses reflection and is going to be slower. I used this answer to help me build the reflection solution.
You can use GetParameters() if you need to filter different overloads of the method, and you can specify arguments by building an object[] array containing them in the same positional order.
You aren't able to call base on an interface type, but you could refactor your classes to make this possible.
By moving the content of your method into a protected method, you can call it directly by both classes, like this:
interface ISomethingDoer
{
void DoSomething();
}
class A : ISomethingDoer
{
void ISomethingDoer.DoSomething()
{
_DoSomething();
}
protected void _DoSomething()
{
Something.Do();
}
}
class B : A, ISomethingDoer
{
void ISomethingDoer.DoSomething()
{
if (reason)
{
base._DoSomething();
}
SomethingElse.Do();
}
}
This might be a good basic implementation:
public interface IAnimal
{
void Eat();
}
public class Animal : IAnimal
{
public void Eat()
{
Console.WriteLine("This Animal is Eating!");
}
}
public class Shark : Animal
{
public void Eat(bool useBase)
{
if (useBase)
{
base.Eat();
}
else
{
Console.WriteLine("This Shark is devouring everything with 120840128904 teeth");
}
}
}
I always make private implementation as wrappers to methods.
interface ISomethingDoer
{
void DoSomething();
}
class A : ISomethingDoer
{
protected void DoSomething()
{
Something.Do();
}
void ISomethingDoer.DoSomething() => DoSomething();
}
class B : A, ISomethingDoer
{
protected void DoSomethingElse()
{
if (reason)
{
base.DoSomething();
}
SomethingElse.Do();
}
void ISomethingDoer.DoSomething() => DoSomethingElse();
}
I guess I have I miss-conception. I try to override the behavior of a class in a sub-class by replacing a public function. In the program below I expect "B" to be written to the console, but the program prints "A". Where do I think wrong? And how can I achieve it. (In my real case I cannot change class A).
class Program
{
class A { public void F() { Console.WriteLine("A"); } }
class B : A { public new void F() { Console.WriteLine("B"); } }
static void Main(string[] args)
{
A x;
x = new B();
x.F();
Console.ReadLine();
}
}
The desired behaviour can be obtained by using a virtual method and overriding it at follows; note the override keyword.
class Program
{
class A { public virtual void F() { Console.WriteLine("A"); } }
class B : A { public override void F() { Console.WriteLine("B"); } }
static void Main(string[] args)
{
A x;
x = new B();
x.F();
Console.ReadLine();
}
}
If you happen to have a Java background, note that this type of inheritance is the default behaviour in Java, but in C# it has to be explicitly declared.
I have implemented a method in the base class as following:
class A
{
protected void f1()
{
}
}
class A1 : A
{
public void f2()
{
//Simple Calling
f1();
//Calling using base pointer
base.f1();
}
}
What is the difference between the calling simply and calling using a base pointer ? What are the advantages of either of the ways?
In your example there is no difference. However, consider situation when f1 is virtual and it has another implementation in A1 class:
class A
{
protected virtual void f1()
{
Console.WriteLine("A");
}
}
class A1 : A
{
public void f2()
{
//Simple Calling - prints `A1`
f1();
//Calling using base pointer - prints `A`
base.f1();
}
protected override void f1()
{
Console.WriteLine("A1");
}
}
f1() is different than base.f1() then. The same situation appears when you use new keyword to hide base implementation within derived class:
protected new void f1()
{
Console.WriteLine("A1");
}
The difference between this.f1() (or simply f1()) and base.f1() becomes relevant when you override a virtual method:
class A
{
public virtual void F()
{
Console.WriteLine("A");
}
}
class B : A
{
public override void F()
{
Console.WriteLine("B");
}
void Test()
{
F(); // Prints "B"
this.F(); // Prints "B"
base.F(); // Prints "A"
}
}
It's only useful if you have overloaded/shadowed a method defined in the base class.
class A1 : A
{
public void f2()
{
//Simple Calling
f1();
//Calling using base pointer
base.f1();
}
protected new void f1()
{
// I won't be called
}
}
Also useful when you want to extend the functionality of a base method, but don't want to replicate it:
class A
{
public virtual void F()
{
Console.WriteLine("A");
}
}
class B : A
{
public override void F()
{
base.F();
Console.WriteLine("B");
}
void Test()
{
F(); // Prints "A B"
}
}
In this case, none. But imagine this:
class A
{
public virtual void F()
{
}
}
class B : A
{
public override void F()
{
Console.WriteLine("B");
}
public void F2()
{
F(); /*output: B*/
base.F() /*no output*/
}
}
That's where base starts to come in useful.
The base keyword is used to refer to the base class when chaining constructors or when you want to access a member (method, property, anything) in the base class that has been overridden or hidden in the current class.
For example,
class A {
protected virtual void Foo() {
Console.WriteLine("I'm A");
}
}
class B : A {
protected override void Foo() {
Console.WriteLine("I'm B");
}
public void Bar() {
Foo();
base.Foo();
}
}
With these definitions,
new B().Bar();
would output
I'm B
I'm A
Reference
if you override f1, base its needed to differentiate between them.
class A
{
protected virtual void f1() { }
}
class A1 : A
{
protected override void f1() { }
public void f2()
{
//Simple Calling
f1(); <--- this will call to overrided f1 in this class
//Calling using base pointer
base.f1();
}
}
I have a class B that inherits from class A, which in turn inherits from interface I. This interface exposes a method M which, of course, is implemented by A, but I would like to override it in B. Moreover, I would like to call A.M from B.M. How do I do that?
EDIT: The answers made me feel kind of stupid, especially since I know what virtual means and, in fact, I have tried it:
class A
{
virtual void I.M() // fails
I never even considered not implementing the interface explicitly.
Thank you all.
Well, either you need to make the method virtual in A, or you need to reimplement the interface in B, which gets messy. Here's the simpler version:
using System;
public interface IFoo
{
void M();
}
public class A : IFoo
{
public virtual void M()
{
Console.WriteLine("A.M");
}
}
public class B : A
{
public override void M()
{
base.M();
Console.WriteLine("B.M");
}
}
class Test
{
static void Main()
{
IFoo foo = new B();
foo.M();
}
}
... and here's the version which reimplements IFoo, hiding A.M() instead of overriding it:
using System;
public interface IFoo
{
void M();
}
public class A : IFoo
{
public void M()
{
Console.WriteLine("A.M");
}
}
public class B : A, IFoo
{
public new void M()
{
base.M();
Console.WriteLine("B.M");
}
}
class Test
{
static void Main()
{
IFoo foo = new B();
foo.M();
}
}
Note that if you then had:
A a = (A) foo;
a.M();
it would only call A.M(), not B.M().
You can use the New keyword to hide the base M as well, heres a short linqpad program
The diffrence between virtual and new
http://blogs.msdn.com/b/csharpfaq/archive/2004/03/12/what-s-the-difference-between-code-override-code-and-code-new-code.aspx
void Main()
{
var x = new B();
x.M();
}
public interface I
{
void M();
}
public class A : I
{
public void M()
{
"A.M".Dump();
}
}
public class B : A
{
public new void M()
{
"B.M".Dump();
base.M();
}
}
Results:
B.M
A.M
Make M virtual in A
interface ISome
{
void M();
}
class B : ISome
{
public virtual M()
{
}
}
class A : B
{
public void override M()
{
base.M();
}
}
When you implement method M in class A, implement it as "virtual", then when you want to override it in class B use the "override" keyword, which will allow you to do just that.
interface I {
void M();
}
class A : I {
virtual void M() {
}
}
class B : A {
override void M() {
//Do stuff;
base.M();
}
}
I need to call automatically base class method when calling overriden one (like constructors call base). For example:
class A
{
public void Fun()
{
Console.Write("Class A!");
}
}
class B : A
{
public void Fun()
{
Console.Write("Class B!");
}
}
I want to see on the screen
Class A! Class B!
when executing next code:
B b = new B();
b.Fun();
Could anyone tell me please what need to change in example code or how better to write to get required result? Thanks.
If you don't want to call it explicitly and therefore ensure A.Fun() is called in the derived class, you could use something called the template method pattern:
class A
{
public void Fun()
{
Console.Write("Class A!");
FunProtected();
}
protected virtual void FunProtected()
{
}
}
class B : A
{
protected override void FunProtected()
{
Console.Write("Class B!");
}
}
This would give you:
new A().Fun() -> "Class A!"
new B().Fun() -> "Class A! Class B!"
If you want such behavior you will need to change platform/language. .NET doesn't automatically call the base method. You need to call it explicitly. Also your method needs to be virtual or you will be hiding it in the derived class:
class A
{
public virtual void Fun()
{
Console.Write("Class A!");
}
}
class B : A
{
public override void Fun()
{
// call the base method which will print Class A!
base.Fun();
Console.Write("Class B!");
}
}
Now when you do this:
B b = new B();
b.Fun();
you will get the required result.
Can still be so:
interface IFun
{
void Fun();
}
abstract class A : IFun
{
void IFun.Fun()
{
Console.Write("Class A!");
Fun();
}
protected abstract void Fun();
}
class B : A
{
protected override void Fun()
{
Console.Write("Class B!");
}
}
IFun b = new B();
b.Fun();
This works if object reference is IFun.
Just for reference, you could use a wrapper pattern that puts an A inside a B. Here is a crude example!
interface IFunClass {
void Fun();
}
class A : IFunClass {
public void IFunClass.Fun() {
Console.Write("Class A!");
}
}
class B : IFunClass {
public B(IFunClass f) {
this.m_SomethingFun = f;
}
public void IFunClass.Fun() {
this.m_SomethingFun.Fun();
Console.Write("Class B!");
}
private IFunClass m_SomethingFun;
}
A a = new A();
B b = new B(a);
b.Fun() // will call a.Fun() first inside b.Fun()