I have absolutely no programmatic links or properties set such that my CheckedChanged fires as a result of anything except checking the radio button.
However, when I click a different, unrelated button, the button's click handler fires (this is expected). In this click handler, the button disables itself (it re-enables on a different button's click), which then triggers myRadioButton_CheckedChanged handle for an unrelated radiobutton fires.
The call stack that I'm seeing is essentially
myRadioButton_CheckedChanged (...)
myButton_Click(...)
Main(...)
The line in myButton_Click that is triggering the myRadioButton_CheckedChanged is apparently
myButton.Enabled = false;
The related code is:
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
// L-R
if (radioButton1.Checked == true)
{
orientation_left = 3;
pictureBox2.Invalidate();
Debug.Print("left {0}", orientation_left);
}
}
private void select1_Click(object sender, EventArgs e)
{
Debug.Print("select1click");
if (select1Down == false)
{
// ... stuff
select1.Enabled = false; // Causing the CheckedChanged to fire
select2.Enabled = false;
select1Down = true;
}
}
Ok, got it.
Check the TabOrder on your Button and RadioButton.
Seems that when you disable the Button, the focus is shifted to the next control, which is probably your RadioButton, causing it to become checked.
On my test From, all I had to do was to make sure that the RadioButton's TabOrder was not right after the Button.
Cheers
EDIT:
This seems to be a known problem as I just found this MSDN thread: http://social.msdn.microsoft.com/Forums/windows/en-US/77fbec3b-1f63-42e1-a200-19b261b63794/the-radiobutton-clicked-event-is-fired-without-the-radio-button-beeing-clicked-?forum=winforms
Okay, it's kinda hacky but it works without changing anything to the tab order:
private void select1_Click(object sender, EventArgs e)
{
if (!select1Down)
{
// ... stuff
SendKeys.SendWait("{Tab}");
select1.Enabled = false;
select2.Enabled = false;
select1Down = true;
}
}
Related
I have a simple WPF application that uses a "frame" for multi-page navigation. One of that pages creates a series of CheckBoxes and adds a couple of handlers (Checked/Unchecked) for each checkbox created. The CheckBoxes work as intended and are programmatically accessible, they can be checked or unchecked by click but none of the two events is ever fired if I click.
Here is the creation of the CheckBoxes:
ModuleStackpanels[i].Children.Add(ModuleCheckBoxes[i]);
StackPanel.SetZIndex(ModuleCheckBoxes[i], 2);
ModuleCheckBoxes[i].Checked += new RoutedEventHandler(ModuleCheckBoxClick);
ModuleCheckBoxes[i].Unchecked += new RoutedEventHandler(ModuleCheckBoxClick);
Where I go from 0 to 30. Then I have the handler:
private void ModuleCheckBoxClick(object sender, RoutedEventArgs e)
{
int CheckBoxCounter = 0;
for(int i=0;i<30;i++)
{
if (ModuleCheckBoxes[i].IsChecked == true) CheckBoxCounter++;
}
if(CheckBoxCounter > 1)
{
Button_QueryStatus.IsEnabled = false;
}
}
But nothing is fired.
Someone has got an idea?
Try to use CheckedChanged instead of Checked and Unchecked.
For example:
public bool checkedthecheckbox { get; set; }
CheckBox testchbox = new CheckBox();
private void Form1_Load(object sender, EventArgs e)
{
testchbox.CheckedChanged += new EventHandler(testchbox_CheckedChanged);
}
void testchbox_CheckedChanged(object sender, EventArgs e)
{
if (testchbox.Checked)
checkedthecheckbox = true;
else
checkedthecheckbox = false;
}
In your case:
ModuleStackpanels[i].Children.Add(ModuleCheckBoxes[i]);
StackPanel.SetZIndex(ModuleCheckBoxes[i], 2);
ModuleCheckBoxes[i].CheckedChanged += new EventHandler(ModuleCheckBoxClick);
private void ModuleCheckBoxClick(object sender, RoutedEventArgs e)
{
int CheckBoxCounter = 0;
for(int i=0;i<30;i++)
{
if (ModuleCheckBoxes[i].IsChecked == true) CheckBoxCounter++;
}
if(CheckBoxCounter > 1)
{
Button_QueryStatus.IsEnabled = false;
}
}
Good news! Not all the checkboxes had the event handler because of a fault in the creation of the buttons. 3 on 30 had it, and these buttons represented a different kind of item.
I just dealt with a similar issue on a WPF app that I did not write the front end for and here it came down to: Checked and similar event handlers will fire if the checkbox is triggered manually or programmatically. Other types are not guaranteed in the same way if you are changing the checkbox by setting to IsChecked.
ex. in my case, they attempted to use a Clicked event handler which would only fire from actual user interaction and not programmatic change, which makes perfect sense because setting the IsChecked status is truly not a click event (even though both can potentially check or uncheck the checkbox)
I want to click on the editor button and for it to do nothing. I still want to keep it enabled though. I tried for hours, any suggestions?
Automatically, clicking the button will allow the dropdownlist to come up. I want it to be when I click the button, nothing happens.
private void LookUpEdit1_ButtonClick(object sender, ButtonPressedEventArgs e)
{
// code here
}
Handle the QueryPopUp event. In the event handler, set the e.Cancel parameter to True.
private void LookUpEdit1_QueryPopUp(object sender,
System.ComponentModel.CancelEventArgs e) {
ComboBoxEdit combo = sender as ComboBoxEdit;
e.Cancel = true;
}
I am self teaching myself C# and ran into a problem I haven't seem to find an answer too. I have a Form that when I mouse click the check box the state goes to true but also immediately triggers the mouse click event I have code follows:
private void uxCheckBoxMouseClick(object sender, MouseEventArgs e)
{
//MouseEventArgs me = (MouseEventArgs) e;
if (uxMouseCopyCheckBox.Checked)
{
MessageBox.Show("Test");
uxMouseCopyCheckBox.Checked = false;
}
}
I have searched the stack overflow and Google and found similar items but not in C# but no luck on the fixed solution. What I want to do it use the first click to change the check box to true without triggering the mouse click event. I want to delay the event to the 2nd mouse click and not the first.
I have tried the following:
for loop
Clicks == 2 with if statement
subscribing but at a loss on what to use
Instead of the Click event you could subsribe to the CheckedChanged event :
The Handler will look look exactly like yours :
private void uxMouseCopyCheckBox_CheckedChanged(object sender, EventArgs e)
{
if (!uxMouseCopyCheckBox.Checked)
{
MessageBox.Show("Test");
uxMouseCopyCheckBox.Checked = false;
}
}
The only difference is that we want the Message box to be shwon only on the second click so when you will uncheck the checkbox.
Be careful though, if you change the default state of the checkbox, it will no longer work.
If you want a really robust solution Grant's one is IMHO the best, mine was just here to show you how to adapt your code for it to work
Just use a boolean variable as a flag.
private bool wasAlreadyClickedOnce;
private void uxCheckBoxMouseClick(object sender, MouseEventArgs e)
{
if (!wasAlreadyClickedOnce)
{
wasAlreadyClickedOnce = true;
return;
}
if (uxMouseCopyCheckBox.Checked)
{
MessageBox.Show("Test");
uxMouseCopyCheckBox.Checked = false;
}
}
Try using the Click event instead of CheckedChanged event to check or uncheck the CheckBox and then you can use the MouseClick event for other stuff.
I have a checkbox on which I want to ask the user if he is sure or I will cancel the operation.
I tried the Click event but it turns out it is only being called after the CheckedChanged event.
I thought I could at least do it "ugly" by asking the user inside the CheckedChanged event but then if he wishes to cancel I need to change the Checked value what raises the event all over again.
Another thing I would prefer to avoid with this solution is that even before the user replies, the tick mark appears in the checkbox.
I'm looking for an event that happens before the CheckedChanged or a way to prevent the CheckedChanged event.
Set AutoCheck to false. and handle the Checked state in the Click event.
Find the Sample Code. It just removes the event attached to the checkbox and adds it back
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
if (checkBox1.Checked)
{
checkBox1.CheckedChanged -= checkBox1_CheckedChanged;
checkBox1.Checked = false;
checkBox1.CheckedChanged += checkBox1_CheckedChanged;
}
}
Adding up to Sievajet's answer.
The AutoCheck property is set to false to prevent automatic update of checkbox's appearance when it is clicked.
See the official documentation of AutoCheck below
Gets or set a value indicating whether the
System.Windows.Forms.CheckBox.Checked
or System.Windows.Forms.CheckBox.CheckState values and the System.Windows.Forms.CheckBox's
appearance are automatically changed when the System.Windows.Forms.CheckBox is
clicked.
Try the ClickEvent Handler Below
private void checkBox_Click(object sender, EventArgs e)
{
if (checkBox.Checked == false)
{
DialogResult result = MessageBox.Show("Confirmation Message", "Confirm",
MessageBoxButtons.OKCancel, MessageBoxIcon.Question);
if (result == DialogResult.OK)
{
checkBox.Checked = true;
}
}
else
{
checkBox.Checked = false;
}
}
In my project, There are two radioButtons. To which I have given same CheckedChanged event by doing
something like this:
DoctorRadioButton.CheckedChanged += new EventHandler(RadioButton_CheckedChanged);
PatientRadioButton.CheckedChanged += new EventHandler(RadioButton_CheckedChanged);
I kept both the RadioButtons in a Panel to make them one true while other one is false.
Now the problem is that I am implementing a very big code in the RadioButton_CheckedChanged event.
Whenever the user is changing the state of any of the two RadioButtons, the event is raising two times.
After so many hours I got the answer, the event is raising two times because both the RadioButton states are being changed(Hence, the event will be raised two times). To solve this problem I am trying to unhook the event temporarily something like this:
RadioButton_CheckedChanged Event: (Not Working)
if (DoctorRadioButton.Checked)
{
PatientRadioButton.CheckedChanged -= RadioButton_CheckedChanged; //Un
//
//My functions
//
PatientRadioButton.CheckedChanged += new EventHandler(RadioButton_CheckedChanged);
}
else
{
DoctorRadioButton.CheckedChanged -= RadioButton_CheckedChanged;
//
//My functions
//
DoctorRadioButton.CheckedChanged += new EventHandler(RadioButton_CheckedChanged);
}
Eventhough the event is executing two times. I know I am doing something wrong in Hooking and Unhooking. Please Help.
You can check the sender RadioButton and place your code accordingly like this -
void RadioButton_CheckedChanged(object sender, EventArgs e)
{
RadioButton senderRadioButton = sender as RadioButton;
if (senderRadioButton.Equals(DoctorRadioButton))
// OR senderRadioButton.Name == "DoctorRadioButton"
{
// Place your code here for DoctorRadioButton.
}
else
{
// Place your code here for PatientRadioButton.
}
}
Update
If you can't use two different handlers for both radioButtons and want to execute code only in case checkbox is checked you can do this -
void RadioButton_CheckedChanged(object sender, EventArgs e)
{
RadioButton senderRadioButton = sender as RadioButton;
if (senderRadioButton.IsChecked)
{
// Place your code here for check event.
}
}
For an extremely simple (albeit crude) solution would be to not hook both the radio buttons, and hook only one of them to the handler: since checking one radio unchecks the other one, it would work as intended.
A more complicated way would be to use a backing property, like this:
class myForm
{
private bool radioStatus = false; // depends on the default status of the radios
private bool RadioStatus
{
get{return radioStatus;} set {radioStatus = value; Checked_Changed();}
}
public myForm()
{
// Lambdas as handlers to keep code short.
DoctorRadioButton.CheckedChanged += (s,args)=>
{ if((s as RadioButton).Checked) RadioStatus = true; };
PatientRadioButton.CheckedChanged += (s,args)=>
{ if((s as RadioButton).Checked) RadioStatus = false; };
}
void Checked_Changed()
{
if (RadioStatus) // = true --> DoctorRadioButton was checked
{
//code
}
else // = false --> PatientRadioButton was checked
{
//other code
}
}
}
This approach has the advantage of allowing you to abstract from the UI a bit.
Put both radio buttons in the same panel or groupbox and automatically they will be grouped so that only one can be selected at a time.
Its a late solution but i found there is no correct answer for your question so i am posting it may be it works For You
Create Click Event for both radio button and simple put your code beacuse on every click your radio button got checked and your code executes :):):)
private void DoctorRadioButtons_Click(object sender, EventArgs e)
{
//Your code on Doctor Radio Button
}
private void PatientRadioButton_Click(object sender, EventArgs e)
{
// Your code on Patient Radio Button
}