I have a Windows Phone 8 app that uses the SpeechRecognizerUI package to do speech recognition. It works fine, but with every recognition session, the speech recognition engine plays a couple "bloop" style sound effects. I'd like to get rid of them, but I don't see anything in the Settings property that lets me turn those off. Does anyone know how to do this?
Note I already have the Settings properties ReadOutEnabled and ShowConfirmation set to FALSE.
The sound effects are part of the SpeechRecognizerUI, if you don't want to have them you can use SpeechRecognizer instead and build your own UI.
Related
I am making a flashlight application in unity C#. The application is almost complete I just want to add this voice command feature in this like when I say "ON" the flashlight should turn on and when I say " OFF " the flashlight should turn off. The application is for Android devices. I saw several tutorials about calling functions on voice commands but that all were only for windows platform please help me if you know something about doing this in android thanks
I have not used any Speech Recognition tools but its not very difficult to implement if you can create a java plugin & use it to call native function. Anyways I have found few of the SDK:
You can check out the pocket sphinx demos for speech recognition.
https://github.com/cmusphinx/pocketsphinx
https://github.com/cmusphinx/pocketsphinx-android-demo
Here is a repo I found which uses AndroidSpeechRecognition.
https://github.com/gsssrao/UnityAndroidSpeechRecognition
Programmer has given a nice explaination of voice recognition implementation natively:
How to add Speech Recognition to Unity project?
Then there is WatsonSDK for unity but it seems to be via cloud but you can check this one out:
https://github.com/watson-developer-cloud/unity-sdk
And if you dont mind paying for this plugin called Android SpeakNow you can grab it from asset store:
https://assetstore.unity.com/packages/tools/integration/android-speaknow-16781
These are some cloud based packages from asset store, I really doubt you might need this one to implement but in any case this is for someone who may require them at some point of time:
https://assetstore.unity.com/packages/add-ons/machinelearning/google-cloud-speech-recognition-vr-ar-desktop-desktop-72625
https://assetstore.unity.com/packages/tools/integration/yandex-cloud-speech-recognition-vr-ar-mobile-desktop-75155
And finally DictationRecognizer; by default this one is available only for windows 10 as of Unity 2018.2. So this is out of question. My best bet would be cmusphinx or implementing natively which I believe would be more suitable for your needs. Check them out. Try to implement one or two and let us know if you were successful or not.
If anyone can add more links to SDK for voice recognition feel free to add. This would be really great.
If you just need only ON and OFF voice inputs you can use the following code
Speech to text in unity
If you need exact speech recognition then refer the following code
Speech recognition in unity
Is it possible to create a grammar file for speech recognition and use SpeechRecognizer offline, like Cortana?
I only found Speech.Recognizer examples... it seems like Recognizer can use SpeechRecognitionEngine.loadGrammar(). I wonder if something similar is possible on a Windows Phone?
Is it possible to use SpeechRecognizer offline with a grammar File? Or is it possible to use Cortana's ability to recognize Speech To Text offline?
I`m trying to make an windows phone 8 app which simply allow you to click a button which result in start recording and showing any visualization that indicate that its recording something like a bar or a vu meter , I managed to make the recording part, now i dont know what type of projects i should use to support making such visualization.
does Windows phone 8 apps support using XNA to draw in a box inside a xaml file ?
what is the tag i can use to draw inside using XNA code ?
If you're targeting WP8 you can't use the hybrid SL/XNA model. That said, you can certainly use a Hybrid solution that draws using DirectX. You can find general information here and a sample here (note that it uses DrawingSurfaceBackgroundGrid, you probably want DrawingSurface).
I need to perform actions in my Desktop app when a user says certain things, for example, "Save Document" or "Save As" or "Save changes" will raise its corresponding event.
But I don't want to rely on, or even implement buttons (this is an app for me). So setting the AccessibleName or whatever is not good enough. I need more control.
Is there a way to "listen" for commands in a Windows WPF Desktop app? Then raise an event when that command has been spoken?
Since everyone is posting links to Microsoft Speech API, you might still be lost at how to use it.
So here is a tutorial for using Microsoft Speech API
Have you seen the Microsoft Speech API, which supports speech recognition?
You are looking for the Microsoft Speech API (This is a Get Started with Speech Recognition with a neat code example. Though it is for WinForms it should work for WPF too.). It allows you to create a grammar which can be recognized and input handled.
I'm looking into adding speech recognition to my fork of Hotspotizer Kinect-based app (http://github.com/birbilis/hotspotizer)
After some search I see you can't markup the actionable UI elements
with related speech commands in order to simulate user actions on them
as one would expect if Speech input was integrated in WPF. I'm
thinking of making a XAML markup extension to do that, unless someone
can point to pre-existing work on this that I could reuse...
the following links should be useful:
http://www.wpf-tutorial.com/audio-video/speech-recognition-making-wpf-listen/
http://www.c-sharpcorner.com/uploadfile/mahesh/programming-speech-in-wpf-speech-recognition/
http://blogs.msdn.com/b/rlucero/archive/2012/01/17/speech-recognition-exploring-grammar-based-recognition.aspx
https://msdn.microsoft.com/en-us/library/hh855387.aspx (make use of Kinect mic array audio input)
http://kin-educate.blogspot.gr/2012/06/speech-recognition-for-kinect-easy-way.html
https://channel9.msdn.com/Series/KinectQuickstart/Audio-Fundamentals
https://msdn.microsoft.com/en-us/library/hh855359.aspx?f=255&MSPPError=-2147217396#Software_Requirements
https://www.microsoft.com/en-us/download/details.aspx?id=27225
https://www.microsoft.com/en-us/download/details.aspx?id=27226
http://www.redmondpie.com/speech-recognition-in-a-c-wpf-application/
http://www.codeproject.com/Articles/55383/A-WPF-Voice-Commanded-Database-Management-Applicat
http://www.codeproject.com/Articles/483347/Speech-recognition-speech-to-text-text-to-speech-a
http://www.c-sharpcorner.com/uploadfile/nipuntomar/speech-to-text-in-wpf/
http://www.w3.org/TR/speech-grammar/
https://msdn.microsoft.com/en-us/library/hh361625(v=office.14).aspx
https://msdn.microsoft.com/en-us/library/hh323806.aspx
https://msdn.microsoft.com/en-us/library/system.speech.recognition.speechrecognitionengine.requestrecognizerupdate.aspx
http://blogs.msdn.com/b/rlucero/archive/2012/02/03/speech-recognition-using-multiple-grammars-to-improve-recognition.aspx
I tried implementing some simple speech recognition WinForms program in C# like the one described here in Michael Levy answer:
good Speech recognition API
The problem i have is that any time i run the program Windows Speech Recognition opens and is also doing stuff based on what i am saying. Also when the program starts i have to say "start listening" for speech recognition to work.
My question is: How can i use speech recognition without having Windows Speech Recognition also act on what i am saying? I don't need Windows Speech Recognition UI to open at all and i need to be able to use recognition without having to say "start listening" before.
Thanks for your answers
Are you sure you are using an inproc recognizer for your application only. You do this by instantiating a SpeechRecognitionEngine() in your application. See SpeechRecognitionEngine Class. I suspect you are instantiating a shared recognizer - SpeechRecognizer Class