Turns out there was an issue with the GetUserByID method, then library was updated and the problem seems to have gone away, still learnt how to better access the GUI off thread.
I wrote an application using the TweetInvi library, It retrieves a users Followers and following, Also their Picture, a link to the picture and twitter ID.
It then iterates through the returned lists and displays them (all in different lists)
Now when I first started with this application I had everything run on the _Click event and ofcourse ir froze the UI until it had completed.
I have now moved the code over to a backgroundworker Thread and It's causing some quirky issues.
Sometimes it will 'choose' not to populate certain lists, other times it will.
Sometimes it will load all the lists right except for the Following you list, which filters which of your friends are following you back (with an If statement to filter out Verified accounts)
At first I read that trying to update the UI on the separate thread can cause strange errors, so I have removed any UI control changes except for the Lists it populates.
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
//user name retrieved from text box, rest of this method will pull various bits of data back
var username = e.Argument.ToString();
var user = User.GetUserFromScreenName(username);
Properties.Settings.Default.LastHandle = boxUsername.Text;
Properties.Settings.Default.Save();
var usersTweets = user.GetUserTimeline(Convert.ToInt32(txtTweetAmount.Text)).ToList();
foreach (var userTweet in usersTweets)
{
lstSearchTweetList.Invoke((MethodInvoker)delegate
{
var searchList = lstSearchTweetList.Items.Add(userTweet.Text);
searchList.SubItems.Add(userTweet.CreatedAt.ToString());
});
}
var show = user.GetFollowers(500).ToList();
foreach (var friend in show)
{
string screenName = "#" + friend.ScreenName;
lstFriend.BeginInvoke((MethodInvoker)delegate
{
lstFriend.Items.Add(screenName); // runs on UI thread
});
}
var friends = user.GetFriends(500);
var followers = user.GetFollowers(500);
var result2 = followers.Where(follower => friends.All(friend => follower.Name != friend.Name));
int i2 = 0;
foreach (var res2 in result2)
{
string screenName = "#" + res2.ScreenName;
lstFollowingChecker.BeginInvoke((MethodInvoker)delegate
{
lstFollowingChecker.Items.Add(screenName);
});
i2++;
// lblFollowBackAmount.Text = Convert.ToString(i2);
}
var result = friends.Where(friend => followers.All(follower => friend.Name != follower.Name));
//lblFriendCount.Text = "(" + result.Count().ToString() + ")";
int i1 = 0;
foreach (var res in result)
{
if (res.Verified != true)
{
string screenName = "#" + res.ScreenName;
lstFollowerChecker.BeginInvoke((MethodInvoker)delegate
{
lstFollowerChecker.Items.Add(screenName);
});
i1++;
// lblCheckerCount.Text = Convert.ToString(i1);
}
}
backgroundWorker1.ReportProgress(1,username);
}
The function calling RunWorkerAsync()
private void btnFind_Click(object sender, EventArgs e)
{
//start backgroundworker and clear friends and search lists
pctProgressBar.Visible = true;
lstFriend.Items.Clear();
lstSearchTweetList.Items.Clear();
lstFollowerChecker.Items.Clear();
lstFollowingChecker.Items.Clear();
lstFriend.Items.Clear();
lstSearchTweetList.Items.Clear();
if (txtTweetAmount.Text == "")
{
txtTweetAmount.Text = "20";
}
backgroundWorker1.RunWorkerAsync();
}
My problem is the strange unexplainable errors are still occurring seemingly randomly.
If this is caused by the lists being updated in the background worker thread, what use is the background worker if I cant use it to do the intensive stuff
I will also include two pictures of a friends account as it better demonstrates the issue's so something handles etc will be blanked out.
First Problem is that it sometimes populates a list multiple times, and the "Not following you back list" should be returning #Theilluminati only once
Again it returns #Theilluminati but lists it twice.
There's also an issue of if I run the below code anywhere, the background worker does not run, that is, It will pull back the picture/name/location but the background worker doesn't run and If I try do it in the actual backgroundworker thread then the lists won't populate.
var username = boxUsername.Text;
var user = User.GetUserFromScreenName(username);
//string ImageURL = user.ProfileImageUrl;
//string biggerImageURL = ImageURL.Replace("_normal", "");
//txtImageURL.Text = biggerImageURL;
//pctDisplaypicture.ImageLocation = biggerImageURL;
//txtTwitterID.Text = user.Id.ToString();
//lblFriendCount.Text = "(" + user.FollowersCount + ")";
Any help at all would be appreciated, I'm now struggling to see the use of Backgroundworker if it can't unload work from the UI thread, Sorry for the long post, Thanks for reading.
Fix Attempts
I have disabled the find button while the task is running and the same issue still occurs.
I have also tried using if(working.Cancellationpending == true) to break out of loops once the task has completed once.
I have changed the list foreach loops to the below respectively, and passed the username as a variable instead of pulling it from the control, the problems seem to have just got worse, no lists at all populate now.
lstSearchTweetList.Invoke((MethodInvoker)delegate
{
lstSearchTweetList.Items.Add(userTweet.Text).SubItems.Add(userTweet.CreatedAt.ToString());
});
backgroundWorker1.RunWorkerAsync(boxUsername.Text);
var username = e.Argument.ToString();
I have tried both answers as solutions and both still lead to same issue's with differing severity, I am still stuck with the problem that uncommenting the code to retrieve name/picture etc still blocks the backgroundworker from running. No matter where it's run from.
You may need to use the Invoke method on the list controls that you are trying to update on the background thread like so:
string screenName = "#" + friend.ScreenName;
lstFriend.Invoke((MethodInvoker)delegate {
lstFriend.Items.Add(screenName); // runs on UI thread
});
One problem you can have with multi-threading is when you try to access shared resources (Collections, Files, etc.) from multiple threads deadlocking can occur as well as race conditions. In order to do this safely a locking object would be created in this case and lock the code that is accessing the shared resource. This way the resource can only be accessed one at a time.
//defined globally
object _MyLockingObject = new object();
and within a certain method locking a list:
lock(_MyLockingObject)
{
myList.Add(item);
}
You are breaking a fundamental rule in Windows GUI programming: never access a control from a thread that is not the same thread that created the control. Bad mojo things happen when you break this rule ;)
Pass the username value via backgroundWorker1.RunWorkerAsync(boxUsername.Text);, and read it via e.Arguments as string.
You then need to use BeginInvoke to interact with the UI controls. Ideally, you should optimize this lambda to suspend the control's layout, replace the entire list of items one call, and resume the control's layout.
// execute on the UI thread
this.BeginInvoke((Action)(() =>
{
lstFriend.Items.Add("#" + friend.ScreenName);
}), null);
I would use the async Control.BeginInvoke over the sync Control.Invoke option. There does not appear to be a reason to wait on the control to render your change.
Related
I know this question is already answered before. But I tried in my project and it is throwing exception. I am new to C# and I want to know where am doing wrong. Thanks in advance.
Issue: I am trying to update a list box(lbLine) which is present in a dialog box. I am running a separate thread that decodes the data received from the socket and populates them on the list box control.
My code sample is as below:
private void AddLine(ref int nLine, ref int nType)
{
PLine pLine = new PLine();
pLine.LineNo = nLine;
pLine.Type = nType;
((MainWindow)System.Windows.Application.Current.MainWindow).pConnect.lbLine.Dispatcher.Invoke(() =>
{
Dictionary<string, PConn> pConnList =
((MainWindow)System.Windows.Application.Current.MainWindow).PConnList;
if (((MainWindow)System.Windows.Application.Current.MainWindow).pConnect != null)
{
bool isPCUExist = pConnList.ContainsKey(((MainWindow)System.Windows.Application.Current.MainWindow).pConnect.tbIPAddress.Text);
if (isPCUExist && pConnList[((MainWindow)System.Windows.Application.Current.MainWindow).pcuConnect.tbIPAddress.Text].IsConnected)
{
PConn pConn = pConnList[((MainWindow)System.Windows.Application.Current.MainWindow).pConnect.tbIPAddress.Text];
if (pConn != null)
{
pConn.AddPLineNo(pLine);
}
}
}
});
}
Try using
Application.Current.Dispatcher.Invoke
instead of
(MainWindow)System.Windows.Application.Current.MainWindow).pConnect.lbLine.Dispatcher.Invoke
The problem may be that the pConnect or lbLine is a UI object, so it, like any other UI object, cannot be used from other threads than the main thread.
Usually there is only one UI/Main thread, so all dispatchers or other ways to move execution to it will be equivalent.
I'm currently working on an application that calls data from a WCF service and then loads that data into an ObservableCollection(MyListOfBillsCollection). From the OC, I set my datagrid's itemsource to that collection with the example below.
ucLoading.Visibility = Visibility.Visible;
using (TruckServiceClient service = new TruckServiceClient())
{
bills = await service.GetListOfBillsAsync();
foreach (var item in bills)
{
billItem = MyListOfBillsCollection.FirstOrDefault(x => x.Id == item.Id);
if (billItem == null)
{
billItem = new ListOfBillsView();
isNew = true;
}
billItem.Code = item.StockCode;
billItem.Group = item.GroupName;
...
if (isNew)
MyListOfBillsCollection.Add(billItem);
}
}
dgFloor.ItemsSource = MyListOfBillsCollection; //Blocking UI Thread
ucLoading.Visibility = Visibility.Collapsed;
I've got an issue where, when I load that data from the OC and into my datagrid, my UI Thread gets blocked/application freezes and I need to show a 'spinner/loader' to the user that the application is loading the data.
Is it possible to load data into a datagrid and also showing-and-hiding my spinner with two diffirent UI threads? I know it must be possible, and I have done some research but I cannot get my head around it. So I'm posting my clean code(code without me trying to use Application.Current.Dispatcher) here hoping that someone can give me some headers on what to do.
I have tried Async and Await and and used my code example in a Task method that returns a Task with all the code inside and I then used a dispatcher to release the UI work from within the method to the new Thread, but my 'spinners' still will not work correctly and my window still freezes up. In the Task method, I removed the spinners and called the Show/Collapsed code from where I awaited the Task method.
I have a textbox and a listbox in my app. Also i have a text file with many players. What I want is whenever the user enters some text, look in the players file and add the matching players to the matching list which is the data source for the listbox. The problem is that it seems to be very slow and UI freezes a short time but it's quite annoying.
This is the code i have:
private void tb_playername_TextChanged(object sender, EventArgs e)
{
//This method is used to show user the options he can choose with the text he has entered
List<string> matching_players = new List<string>();
foreach (var item in all_players)
{
string player = item.f_name + " " + item.l_name;
if ((player.IndexOf(tb_playername.Text, StringComparison.OrdinalIgnoreCase) >= 0))
{
matching_players.Add("(" + item.rating + ") " + item.f_name + " " + item.l_name);
}
}
if (tb_playername.Text.Length >= 4)
{
matching_players.Sort();
matching_players.Reverse()
listbox_matchingplayers.DataSource = matching_players;
}
}
The problem is that you are doing a relatively time consuming task in the event handler. Event handlers operate on the same thread which takes care of rendering your application and handle any other visual aspects of it, so if this thread is busy, it will not be in a position to react to user input immediately, hence freezing.
The standard approach to this problem is to offload the time consuming tasks to a Background Worker. The background worker will operate in a new thread thus allowing the main thread to continue handling UI events. This example should hopefully put you on the right track when it comes to using a background worker.
EDIT: As per your question, what you could do would be to start searching only when a particular amount of characters is entered, for instance 3, this would reduce the amount of time the background worker runs. If the user keeps on typing, you could stop the current background worker if running and launch a new one.
The background worker will fire an event when finished. You could use the RunWorkerCompletedEventArgs.Result to then extract the returned list act upon it.
private async void tb_playername_TextChanged(object sender, EventArgs e)
{
var text = (sender as TextBox).Text;
// Check length of the text
if (string.IsNullOrEmpty(text) || text.Length <= 3)
return;
// Check timer to not process if user still typing, by measuring the key stoke time
...
// Filtering
List<string> matching_players = await PlayerFilter(text);
// Minimize listbox layout time
listbox_matchingplayers.SuspendLayout();
listbox_matchingplayers.DataSource = matching_players;
listbox_matchingplayers.ResumeLayout();
}
//Time consuming method
private async Task<List<string>> PlayerFilter(string text)
{
//This method is used to show user the options he can choose with the text he has entered
return matching_players;
}
For details of the user typing check wait for user to finish typing in a Text Box
I have inherited some code that queries a DB over a WCF service and then employs a callback when it's done. I am trying to add some code to that callback to update the UI as the data is processed. I'm finding that I cannot get the UI to update during that callback:
client.GetDataAsync();
client.GetDataCompleted += new EventHandler<GetDataCompletedEventArgs>(GetDataCompleted);
void GetDataCompleted(object sender, GetDataCompletedEventArgs e)
{
// Loop through the data
// ...
textBlock1.Text= "test1";
Dispatcher.BeginInvoke(() => textBlock1.Text= "test2" );
var thread = new Thread(() =>
{
// textBlock1.Text= "test3"; (this throws a cross-thread access exception)
Dispatcher.BeginInvoke(() =>
{
textBlock1.Text= "test4";
});
}
thread.Start();
// ...
Debug.WriteLine("done");
}
None of these things update the UI until (apparently) the entire callback is completed. This post:
What thread calls the completed event handler on silverlight WCF calls?
suggests that the callback is running on the main UI thread so that the BeginInvoke call should be unnecessary. Even if I add various delays in the above code, it still doesn't work. Is this possible? Is there a better way to do this?
(This is a follow-up question to this: Multiple asynchronous UI updates in Silverlight)
degorolls is right in suggesting the TPL, your code would look like below (except without the comments)(Also, exceptions MUST be handled in the TPL, so that might make it not worth it, but I dont think it should).
The first methods would remain the same, and yes in event-based async programming thread-safety is taken care of (ie: you always return to the same thread you called out from)
I also noticed that the text output is all doing = instead of +=, but that is probably more of a problem of typing into overflow
So, test1 and test2 will print out at the same time, however everything being spit out from the TPL code should print as it comes in.
UI code should not be doing anything that requires too much time, though...only updating the UI. So, do think of this as a point to refactor?
Let me know if this helps or if I missed what you were looking for.
client.GetDataAsync();
client.GetDataCompleted += new EventHandler<GetDataCompletedEventArgs>(GetDataCompleted);
void GetDataCompleted(object sender, GetDataCompletedEventArgs e)
{
// Loop through the data
// ...
textBlock1.Text= "test1";
//////Dispatcher should not be needed here as this IS on the main UI thread
Dispatcher.BeginInvoke(() => textBlock1.Text= "test2" );
//////Everything that happens here should NOT be on the main UI thread, thus the cross-thread access exception
//////You can do Dispatcher.CheckAccess to determine if you need to invoke or not
//////Notice the newCopyOfDataToBeWritten. This is a closure,
//////so using the same referenced object will result in errant data as it loops
//////Also, doing it this way does not guarantee any order that this will be written out
//////This will utilize the parallel fully, but there are ways to force the order
var task = Task.Factory.StartNew(()=>
{
Dispatcher.BeginInvoke(()=>textBlock1.Text += newCopyOfDataToBeWritten)
}
);
// ...
///////I assume this is the end of the loop?
Debug.WriteLine("done");
}
....
the below dummied-down code based on what you posted seems to work for me
var outsideThread = new Thread(()=>
{
for(int i = 0; i < 20; i++)
{
//This code will show all at once since it is on the main thread,
//which is still running
//If you want this to display one at a time also, then you need
//to use threads and callbacks like below, also
Dispatcher.BeginInvoke(()=>{textBlock1.Text += "outer" + i;});
int newI = i;
var thread = new Thread(() =>
{
System.Threading.Thread.Sleep(1000 * newI);
Dispatcher.BeginInvoke(() =>
{
//This will display as it comes in
textBlock1.Text += "inner" + newI;
});
});
thread.Start();
}
});
outsideThread.Start();
I am currently working on a home project for myself.
The program is written in C# using winforms.
The problem I'm currently experiencing is as followed:
I have a listview in my mainform called lvwGames
When I run the program without debugging, it runs fine.
However when I start with a debug, I get an error. This has something to do with the background worker thread.
Allow me to post some code to assist me.
private void MainViewLoad(object sender, EventArgs e)
{
RefreshGamesListView();
}
Nothing special here.
The reason I am calling RefreshGamesListView() is because I have to refresh on several occasions.
The method being called looks like this.
public void RefreshGamesListView()
{
pbRefreshGamesList.Value = 0;
bgwRefreshList.RunWorkerAsync();
}
So when the method is called, the background worker is called and runs the dowork method.
This one is quite big.
private void BgwRefreshListDoWork(object sender, DoWorkEventArgs e)
{
List<Game> games = _mainController.RetrieveAllGames();
int count = 1;
foreach (Game game in games)
{
string id = game.id.ToString();
var li = new ListViewItem(id, 0);
li.SubItems.Add(game.title);
li.SubItems.Add(game.Genre.name);
li.SubItems.Add(game.Publisher.name);
li.SubItems.Add(game.Platform.name);
li.SubItems.Add(game.CompletionType.name);
li.SubItems.Add(game.gameNotice);
lvwGames.Items.Add(li);
double dIndex = (double)(count);
double dTotal = (double)games.Count;
double dProgressPercentage = (dIndex / dTotal);
int iProgressPercentage = (int)(dProgressPercentage * 100);
count++;
bgwRefreshList.ReportProgress(iProgressPercentage);
}
}
When i run the code in debug, when the code is on lvwGames.Items.Add(li);
It gives me the following error:
Cross-thread operation not valid: Control 'lvwGames' accessed from a thread other than the thread it was created on.
I have absolutely no clue why.
I think it is code specific. But it can also mean I don't get the background worker completely, and specifically when to use it properly.
The reason I'm using it is because I'm loading a large large list from the database, I want to keep responsiveness in the UI when the list is loaded, and inform the users how far it is, using a progress bar.
If any code is missing, or you actually understand why this is happening PLEASE explain me why in this case its causing the error. You don't need to fix it for me. I just want to know WHY it's caused.
Thanks for taking the time to read this post. I hope to be able to continue using the debugger soon. :)
You need to call Conrol.Invoke when accessing visual controls from background threads.
if (_lvwGames.IsHandleCreated) {
Action addGameToList = () => {
string id = game.id.ToString();
var li = new ListViewItem(id, 0);
li.SubItems.Add(game.title);
....
_lvwGames.Items.Add(li);
};
if (_lvwGames.InvokeRequired) {
_lvwGames.Invoke(addGameToList);
} else {
addGameToList();
}
}
From Manipulating Controls from Threads
...For example, you might call a method that disables a button or
updates a display on a form in response to action taken by a thread.
The .NET Framework provides methods that are safe to call from any
thread for invoking methods that interact with controls owned by other
threads. The Control.Invoke method allows for the synchronous
execution of methods on controls...
This is because you're attempting to access a UI control (lvwGames) from a background thread. The way to make it work requires you to marshal the information back to the main UI thread and update the control from there:
private void BgwRefreshListDoWork(object sender, DoWorkEventArgs e)
{
List<Game> games = _mainController.RetrieveAllGames();
int count = 1;
foreach (Game game in games)
{
string id = game.id.ToString();
var li = new ListViewItem(id, 0);
li.SubItems.Add(game.title);
li.SubItems.Add(game.Genre.name);
li.SubItems.Add(game.Publisher.name);
li.SubItems.Add(game.Platform.name);
li.SubItems.Add(game.CompletionType.name);
li.SubItems.Add(game.gameNotice);
// This is the new line you need:
lvwGames.Invoke(new MethodInvoker(delegate { lvwGames.Items.Add(item) }));
double dIndex = (double)(count);
double dTotal = (double)games.Count;
double dProgressPercentage = (dIndex / dTotal);
int iProgressPercentage = (int)(dProgressPercentage * 100);
count++;
bgwRefreshList.ReportProgress(iProgressPercentage);
}
}
Normally you would check the InvokeRequired property first as mentioned in other answers, but there is really no need if you are always calling it from the background thread. Your DoWork method will always require an invoke call, so you might as well just go ahead and write it like that.
This happening cause, just like compiler cliams, you are going to update UI control content from another thread. You can not do that, as UI control can be updated only within main thread.
Please have look on this SO answer with example code provided:
Invoke from another thread
The background worker is not working properly if you run in debug mode in studio. If you have calls that use the windows handle to retrieve messages, then they will fail. If you for instance have a progressChanged event handler and this changes a text in a textbox that might fail.
I had this scenario: A Form that has a background worker. If I just start the worker without getting a dialog box up first then it works ok. If I show a dialog and then start the background worker then it fails. When I run the program normally it does not fail. It is somehow the debug environment that destroys the link between the events and the foreground window. I have changed my code to use invoke, and now all works both in when running in release and when I debug.
Here is a link explaining what can be done to make a program thread safe.
http://msdn.microsoft.com/en-us/library/ms171728(VS.80).aspx
I did not do the same as the sample to microsoft. I made delegates, assigned to the functions I needed to run. and called invoke on them.
sample pseudo code:
class MyClassWithDelegates
{
public delegate void ProgressDelegate( int progress );
public ProgressDelegate myProgress;
public void MyProgress(int progress)
{
myTextbox.Text = ..... ; // this is code that must be run in the GUI thread.
}
public MyClassWithDelegates()
{
myProgress = new ProgressDelegate(MyProgress);
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
Invoke( myProgress, e.ProgressPercentage );
}
}
All code that potentially have to be run in the GUI thread of the application must be Invoked to be safe.