How to programmatically disable the sound? - c#

I have a console program, which needs a way to mute the sound on my computer.
Here's the code that does this, but it was written for the WF. There is an easier-analogue for the console program?
using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace VolumeOff
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
[DllImport("winmm.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern uint waveOutGetVolume(uint hwo, ref uint dwVolume);
[DllImport("winmm.dll", SetLastError = true, CallingConvention =
CallingConvention.Winapi)]
public static extern int waveOutSetVolume(uint uDeviceID, uint dwVolume);
private void button1_Click(object sender, EventArgs e)
{
uint volume = 0;
uint hWO = 0;
waveOutGetVolume(hWO, ref volume);
textBox1.Text = volume.ToString();
}
private void button2_Click(object sender, EventArgs e)
{
uint hWO = 0;
waveOutSetVolume(hWO, Convert.ToUInt32(textBox1.Text.ToString()));
}
}
}
Edit 1:
By the way, this code works a bit wrong. With this slider to adjust the volume in the system tray (which adjusts the volume in Windows) does not move. The impression is that my application does not regulate the volume of the system, but something else.

on my computer.
Supposedly you want to mute or change volume on a device rather than for specific application. Or, you could have thought of all devices - you were not specific enough. All in all, the choice of API is an unlucky guess, instead you want Core Audio APIs.
From MSDN:
Audio applications that use the MMDevice API and WASAPI typically use the ISimpleAudioVolume interface to manage stream volume levels on a per-session basis. In rare cases, a specialized audio application might require the use of the IAudioEndpointVolume interface to control the master volume level of an audio endpoint device. A client of IAudioEndpointVolume must take care to avoid the potentially disruptive effects on other audio applications of altering the master volume levels of audio endpoint devices. Typically, the user has exclusive control over the master volume levels through the Windows volume-control program, Sndvol.exe.
This questions is a lead to look for API/interfaces of your interest: Where in the .NET class library is IAudioEndpointVolume located? Also, here is another one for you: Mute/unmute, Change master volume in Windows 7 x64 with C#

Related

Preventing Lock screen from Console Application [duplicate]

I am writing an application in C# that plays a movie. I need to figure out how to disable the screen saver and power options using C#.
I know the Windows SDK API has a function called SetThreadExecutionState() which can be used to do this, however, I do not know if there is a better way to do it. If not, how do I incorporate this function into C#?
Not sure if there is a better .NET solution but here is how you could use that API:
The required usings:
using System.Runtime.InteropServices;
The P/Invoke:
public const uint ES_CONTINUOUS = 0x80000000;
public const uint ES_SYSTEM_REQUIRED = 0x00000001;
public const uint ES_DISPLAY_REQUIRED = 0x00000002;
[DllImport("kernel32.dll", SetLastError = true)]
public static extern uint SetThreadExecutionState([In] uint esFlags);
And then disable screensaver by:
SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
Finnaly enable screensaver by reseting the execution state back to original value:
SetThreadExecutionState(ES_CONTINUOUS);
Note that I just picked one of the flags at random in my example. You'd need to combine the correct flags to get the specific behavior you desire. You will find the description of flags on MSDN.

How to make a monitoring program appear as wallpaper?

I made a simple C# program to display basic information about some machines we have. The program is full screen and refreshed every second. We have a dedicated PC and screen in the shop to display it constantly but some directors want it on their PC also, but appears as a wallpaper.
Please tell me if there is an easy way to set a program as a dynamic wallpaper, because I've found nothing.
I think the real solution would be to modify the program so that it runs minimized, and once in a while (like every 15 or 20 minute) it generates a image of the appearance when it is maximized, and then set that picture as the desktop wallpaper.
Does my solution make sense? How can I generate a picture from an hidden application?
Your solution makes sense.
You can change the background f:om C# with the following code but it only works with .bmp image types:
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern Int32 SystemParametersInfo(UInt32 uiAction, UInt32 uiParam, String pvParam, UInt32 fWinIni);
private static UInt32 SPI_SETDESKWALLPAPER = 20;
private static UInt32 SPIF_UPDATEINIFILE = 0x1;
private String imageFileName = "c:\\sample.bmp";
public void SetImage( string filename )
{
SystemParametersInfo(SPI_SETDESKWALLPAPER, 0, filename, SPIF_UPDATEINIFILE);
}
For info on creating a .bmp during runtime, you may read this forum post.

Webcam snapp-shot without showing Camera Window c# Vista, Windows 7

Hi all am creating an message application but as soon as the app snatch a picture from my webcam it starts showing a window to choice a camera know its only one camera installed
[DllImport("user32", EntryPoint = "SendMessage")]
static extern int SendMessage(int hWnd, uint Msg, int wParam, int lParam);
[DllImport("avicap32.dll", EntryPoint = "capCreateCaptureWindowA")]
static extern int capCreateCaptureWindowA(string lpszWindowName, int dwStyle,
int X, int Y, int nWidth, int nHeight, int hwndParent, int nID);
const int WM_CAP_CONNECT = 1034;
const int WM_CAP_DISCONNECT = 1035;
const int WM_CAP_COPY = 1054;
const int WM_CAP_GET_FRAME = 1084;
This api works on windows xp with a service application so i created service app which pipe communicate with the appliaction and transfer the picture in bytes but note it only works on windows xp
how can i catch a webcam picture without this window am using some api in windows vista,7,8
Thanks B.
The API you are referring to (Video for Windows) is not supposed to operate without a window. The window however does not need to be visible, and you can move it out of work area too. It does not have to paint actually captured video as well, the window purpose is to communicate with the API. So it is usable in Window 7 too, provided of course that you have a well operating driver for these operating systems as well.
Other APIs you might want to look at are DirectShow and Media Foundation. DirectShow is the richest and best compatible throughout versions of Windows API, and you can do the task mentioned in the subject (capture without showing). From C# you typically work with it via DirectShow.NET library/binding and it has decent samples to look at on the website.

Interface to change volume and play sound for HDA Audio device under Windows CE 6.0?

I develop C# .Net CF applications for a Win CE device, and am having problems getting the speaker volume change to affect actual volume when playing sound.
The interface I use is:
int waveOutSetVolume(IntPtr hMod, UInt32 dwVolume);
int PlaySound(string szSound, IntPtr hMod, int flags);
The code I use worked well with our old device which had the following setup:
AC'97 Audio codec, Windows CE 5, .Net CF 2.0.
However, on the new device the sound is played but I'm not able to change the volume. The setup is as follows:
HDA Audio codec, Windows CE 6, .Net CF 3.5.
I am uncertain whether this problem is within the Windows CE 6 OS image (e.g. missing/incorrect audio driver), or if I use the incorrect interface in my C# code.
Any help and ideas are most welcome!
Thanks,
Karl
Additional details:
Code:
public unsafe int SetVolume(int newVolumeInPercent)
{
UInt32 newVol = (UInt32)((double)(newVolumeInPercent * ushort.MaxValue) / 100.0);
newVol = newVol + (newVol << 16);
int resultSetVolume = waveOutSetVolume(IntPtr.Zero, newVol);
return (int)Math.Round((double)resultSetVolume * 100 / ushort.MaxValue);
}
public void playSound(string soundFile)
{
PlaySound(soundFile, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
}
[DllImport("CoreDll.dll")]
private extern static int waveOutSetVolume(IntPtr hMod, UInt32 dwVolume);
[DllImport("CoreDll.dll", EntryPoint = "PlaySound", SetLastError = true)]
private extern static int PlaySound(string szSound, IntPtr hMod, int flags);
private enum Flags
{
SND_ASYNC = 0x0001,
SND_FILENAME = 0x00020000,
}
As you see in the code, I use the argument percentage volume for both the left and right channel.
Using Windows CE Remote Process Viewer, I can see that the audio driver (i.e. "jwavehda.dll") is loaded. Also the "waveapi.dll" (generic Window wave api?) is loaded.
I do get sound when tapping the screen, and using the "PlaySound" function I am able to play a wave file. The only problem is that I cannot affect the volume.
Thanks!
I'd need to see your calling code (and your p/invoke declaration here are incomplete as well) to be sure. Are you aware that the waveOutSetVolume dwVolume is split into two words, the upper work being the left channel volume and the lower work being the right channel volume? The value you're sending in might be affecting the behavior (you didn't show that part of your code).
The fact that the code worked on one platform but fails on another indicates to me that it's likely an OS/Platform issue. Do you get audio for things like screen taps or other system events? Do you have an audio control panel applet? Did you look for an audio driver in the registry to make sure it both exists in the OS and is also loaded?

Controlling the volume while using the SndPlayAsync function on Windows Mobile 6

How on earth can you control the volume of the sound played using SndPlayAsync on Windows Mobile 6??
It seems like no one knows! The documentation doesn't mention anything regarding it...
So either there's no way, or it is kept top secret...
In addition, I am aware of the possibility of using the Windows Media Player, but I rather not, if possible.
Thanks for any help!
Aviv.
My suggestion is:
[DllImport("coredll.dll", SetLastError = true)]
protected static extern int waveOutSetVolume(IntPtr device, uint volume);
[DllImport("coredll.dll", SetLastError = true)]
internal static extern int waveOutGetVolume(IntPtr device, ref int volume);
And then you can call methods:
int before;
uint maxVol = uint.MaxValue;
waveOutGetVolume(IntPtr.Zero, ref before);
waveOutSetVolume(IntPtr.Zero, maxVol);
//Do some playing
waveOutSetVolume(IntPtr.Zero, before);
You can debug for other values. This will set it to highest.
Hope it helps?
You need to use the mixer... API functions to set the master volume. Here is a code sample:
http://www.csharp-home.com/index/tiki-read_article.php?articleId=134
To use this code in your Windows Mobile application, you need to change "winmm.dll" to "coredll.dll". Also, these methods may not be supported in Windows Mobile, but I'm pretty sure they are.

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