GUI for video files in the Windows Phone Isolated Storage - c#

I'm currently working on a Windows Phone (8.0) application that can record video's. I want to save multiple video files in the Isolated Storage, but i can't find a way to view these saved files in a nice graphical interface with thumnails and information about length or size (much like the Windows Phone Camera Roll).
Could someone help me with this? There doesnt seem to be a lot of documentation on viewing the video files from the isolated storage.
Maybe it's something stupid, but i'm relatively new to developping for phones.
Thanks in advance!

1) I am not clear about your requirement but if you want see the Isolated Storage files in your machine you can use "Windows Phone Power Tools". For more info visit : http://msdn.microsoft.com/en-us/library/windows/apps/hh286408(v=vs.105).aspx
2) If you planning to make your own video gallary in Windows Phone app
Use AudioVideoCaptureDevice class to record videos and implement "PreviewFrameAvailable" event of it.
In that event, implement videoCaptureDevice.GetPreviewBufferArgb(argbPx) method.
For the size of video, when your read file from IsolatedStorage, you will get bytes array for data. That is the size of file. Covert it to Mb, Kb, etc format you want.

Related

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Total apk file size is around 65M, which is ok to me. What is the best way to handle 10000 mp3 files in my case?
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I believe keeping 10,000 media file in the app itself is not a good idea. As you said the APK size is 65MB it's very big for a simple app. I will recommend to keep those files in web and use URL in the app to download them at the beginning. after downloading save them to SD card or phone memory and access them from the storage location. It will not crash your app.

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Feedback from a Microsoft employee regarding my difficulties with SQLite:
Windows Phone apps can read specific file types from the SD card using
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I expect that the SQLite implementation for the phone tries to open
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Feedback from SQLite SDK community:
Apparently it should be fairly straight forward to add support to the SQLite SDK for someone with some C++ skills (mine are a bit rusty!):
Replies:
http://www.mail-archive.com/sqlite-users#sqlite.org/msg81059.html
http://www.mail-archive.com/sqlite-users#sqlite.org/msg81060.html
To my original question:
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From your comments, it sounds like a very different approach would work better.
Your requirements seem to be that the end user is the one responsible for putting the data on the card using their desktop/laptop. Then plugging the card into the phone.
If that's the case then it seems the best solution would be to provide a regular desktop app that grabs the images in a zip file then performs an unzip operation onto the destination card. Essentially, the app takes care of the operation.
If you need any meta data about those images, then a json or xml file should be included.
This should be far simpler than dealing with a database on a read only SD card.
The solution that worked for me was to take OpenMCDF and adapt it to work on Windows Phone 8. I've made the adapted OpenMCDF-wp8 solution available on GitHub: https://github.com/gavinharriss/OpenMCDF-wp8
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Configure the streams to archive to file, and use the existing class library to take a peek at the last frame available in the archive file being written to get the thumbnail.
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