How To Make smiley panel in c# - c#

I have a RichTextBox in my project which is for Jabber chatroom where i get all chat of users and maself.
I want to embed smileys in my project.i want a panel containing all smileys.and when click any smiley it must be sent.
like :) displays smile face
:# is angry face
They must be shown in richtextbox also in form of smiley not symbols like :)
How can i do this in c#.
I had found this code on stack overflow.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.SuspendLayout();
List<Bitmap> Smiles = new List<Bitmap>(); //Add images
ToolStripSplitButton _toolStripSplitButton = new ToolStripSplitButton();
_toolStripSplitButton.Size = new Size(23, 23);
//_toolStripSplitButton.Image = myImage; //Add the image of the stripSplitButton
ToolStrip _toolStrip = new ToolStrip();
_toolStrip.Size = new Size(ClientSize.Width, 10);
_toolStrip.Location = new Point(0, this.ClientSize.Height - _toolStrip.Height);
_toolStrip.BackColor = Color.LightGray;
_toolStrip.Dock = DockStyle.Bottom;
_toolStrip.Items.AddRange(new ToolStripItem[] { _toolStripSplitButton });
SmileBox smilebox = new SmileBox(new Point(_toolStripSplitButton.Bounds.Location.X, _toolStrip.Location.Y - 18), 6);
smilebox.Visible = false;
Controls.Add(smilebox);
foreach (Bitmap bmp in Smiles)
smilebox.AddItem(bmp);
_toolStripSplitButton.Click += new EventHandler(delegate(object sender, EventArgs e)
{
smilebox.Visible = true;
});
Click += new EventHandler(delegate(object sender, EventArgs e)
{
smilebox.Visible = false;
});
this.Controls.Add(_toolStrip);
this.ResumeLayout();
}
void Form1_Click(object sender, EventArgs e)
{
throw new NotImplementedException();
}
}
class SmileBox : Panel
{
public List<Item> Items
{
get;
set;
}
Size _ItemSpace = new Size(20, 20);
Point _ItemLocation;
int _rowelements = 0;
public SmileBox(Point Location, int RowElements)
{
BackColor = Color.LightGray;
Height = _ItemSpace.Height;
Width = _ItemSpace.Width * RowElements;
this.Location = new Point(Location.X, Location.Y - Height);
_ItemLocation = new Point(0, 0);
_rowelements = RowElements;
}
int count = 1;
public void AddItem(Bitmap Image)
{
Item item = new Item(_ItemSpace, _ItemLocation, Image);
if (_ItemLocation.X + _ItemSpace.Width >= Width)
_ItemLocation = new Point(0, _ItemLocation.Y);
else
_ItemLocation = new Point(_ItemLocation.X + _ItemSpace.Width, _ItemLocation.Y);
if (count == _rowelements)
{
_ItemLocation = new Point(_ItemLocation.X, _ItemLocation.Y + _ItemSpace.Height);
Height += _ItemSpace.Height;
Location = new Point(Location.X, Location.Y - _ItemSpace.Height);
count = 0;
}
count++;
Controls.Add(item);
}
}
class Item : PictureBox
{
int _BorderSpace = 2;
public Item(Size Size, Point Location, Bitmap Image)
{
this.Size = new Size(Size.Width - 2 * _BorderSpace, Size.Height - 2 * _BorderSpace);
this.Location = new Point(Location.X + _BorderSpace, Location.Y + _BorderSpace);
this.Image = new Bitmap(Image, this.ClientSize);
Click += new EventHandler(delegate(object sender, EventArgs e)
{
//Here what do you want to do when the user click on the smile
});
MouseEnter += new EventHandler(delegate(object sender, EventArgs e)
{
Focus();
Invalidate();
});
}
protected override void OnMouseDown(MouseEventArgs e)
{
this.Focus();
base.OnMouseDown(e);
}
protected override void OnEnter(EventArgs e)
{
this.Invalidate();
base.OnEnter(e);
}
protected override void OnLeave(EventArgs e)
{
this.Invalidate();
base.OnLeave(e);
}
protected override void OnPaint(PaintEventArgs pe)
{
base.OnPaint(pe);
if (this.Focused)
{
ClientRectangle.Inflate(-1, -1);
Rectangle rect = ClientRectangle;
ControlPaint.DrawFocusRectangle(pe.Graphics, rect);
}
}
}
The above code is not working for me as its too messy to understand.
Thanks in advance.

Try this code - this guy has written exactly the same:
http://www.codeproject.com/Articles/4544/Insert-Plain-Text-and-Images-into-RichTextBox-at-R

Related

Label printer not printing correctly starts from the begining instead of the end

I have the following code, but its printing from the start of the label and trying to print forward when it should start from the end of the label and print forward.. I have an image below for reference, I have looked on stackoverflow for similar questions but no luck. Thank you for your time and efforts to help me.
using System;
using System.Drawing;
using System.Drawing.Printing;
using Gtk;
public partial class MainWindow : Gtk.Window
{
public MainWindow() : base(Gtk.WindowType.Toplevel)
{
Build();
}
protected void OnDeleteEvent(object sender, DeleteEventArgs a)
{
Application.Quit();
a.RetVal = true;
}
public void Print()
{
using (PrintDocument pd = new PrintDocument())
{
var width = 2.44 * 100;
var height = 100;
var s = new System.Drawing.Printing.PaperSize("Custom", (int)width, (int)height);
pd.DefaultPageSettings.PaperSize = s;
pd.DefaultPageSettings.Landscape = true;
pd.DocumentName = "Label";
pd.OriginAtMargins = true;
pd.PrintPage += Pd_PrintPage;
pd.Print();
}
}
private void Pd_PrintPage(object sender, PrintPageEventArgs e)
{
Font drawFont = new Font("Arial", 60);
SolidBrush drawBrush = new SolidBrush(Color.Black);
StringFormat drawFormat = new StringFormat();
e.HasMorePages = false;
e.Graphics.DrawString(LabelPreview.Buffer.Text, drawFont, drawBrush, 0, 0, drawFormat);
}
protected void OnButton1Released(object sender, EventArgs e)
{
Print();
}
}
Here is the image
Please try to add pd.DefaultPageSettings.Margins = new Margins(0, 0, 0, 0); after pd.OriginAtMargins = true;.
The default value of pd.DefaultPageSettings.Margins is 1-inch margins on all sides.

scrolling a panel with custom drawn controls

I have a panel that has a collection of custom drawn controls. I know how to programmically scroll the panel but the problem is how the controls draw when scrolling. when scrolling right the control shows as normal but when scrolling left it is not looking correctly. This just the start of the complete application so I just have some basic testing in place right now. Need to find a way for the control to draw correctly when scrolling.
Form code:
public partial class Form1 : Form
{
Panel pn;
private int location = 0;
public Form1()
{
InitializeComponent();
pn = new Panel()
{
Width = this.ClientRectangle.Width - 20,
Height = 120,
BackColor = Color.Black,
Left = 5,
Top = 20
};
pn.AutoScroll = false;
pn.VerticalScroll.Maximum = 100;
pn.HorizontalScroll.Maximum = this.ClientRectangle.Width - 100;
pn.VerticalScroll.Visible = false;
pn.HorizontalScroll.Visible = false;
pn.AutoScrollPosition = new Point(0, 0);
pn.AutoScroll = true;
this.KeyPreview = true;
this.KeyDown += new KeyEventHandler(keyPress);
for(int i = 0; i<10;i++)
{
CustomControl1 cc = null;
if (i % 2 != 0)
cc = new CustomControl1()
{
isOdd = true,
Width = 100,
Height = 100,
Left = (100*i)+5,
Top = 0
};
else
cc = new CustomControl1()
{
isOdd = false,
Width = 100,
Height = 100,
Left = (100 * i) + 5,
Top = 0
};
pn.Controls.Add(cc);
}
this.Controls.Add(pn);
}
private void keyPress(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.A:
if(location - 20 >0)
{
location -= 20;
pn.HorizontalScroll.Value = location;
}
else
{
location = 0;
pn.AutoScrollPosition = new Point(location, 0);
}
break;
case Keys.D:
if(location +20 < pn.HorizontalScroll.Maximum)
{
location += 20;
pn.HorizontalScroll.Value = location;
}
else
{
location = pn.VerticalScroll.Maximum;
pn.AutoScrollPosition = new Point(location, 0);
}
break;
}
foreach(Control c in pn.Controls)
{
c.Invalidate();
}
}
}
Control Code:
public partial class CustomControl1 : Control
{
public bool isOdd { get; set; }
public CustomControl1()
{
InitializeComponent();
}
protected override void OnPaint(PaintEventArgs pe)
{
Graphics gr = pe.Graphics;
Rectangle rc = new Rectangle(pe.ClipRectangle.X,pe.ClipRectangle.Y,100,100);
Brush br = new SolidBrush(Color.Red);
if (isOdd)
br = new SolidBrush(Color.Yellow);
gr.FillEllipse(br, rc);
base.OnPaint(pe);
}
protected override void OnPaintBackground(PaintEventArgs pe)
{
base.OnPaintBackground(pe);
}
}
Don't clip your drawing:
//Rectangle rc = new Rectangle(pe.ClipRectangle.X, pe.ClipRectangle.Y, 100, 100);
Rectangle rc = new Rectangle(0, 0, 100, 100);

Re sizable and Movable Circle

I create a code give that allow me to resize a circle and move it
first mouse click give me the center for the circle.
the circle radius will change with the cursor movement (closer to the center smaller radius farther from the center bigger radius).
click second time the radius will not be changed and the circle will be finalized.
This is an image similar to what I want to do:
http://lh6.ggpht.com/_wQH6U92SY04/S_6lAJI7E-I/AAAAAAAAKwE/i-Jkq-nI5Ss/GoogleMapCircle%5B11%5D.gif?imgmax=800
The problems are :
the center is not exactly where I click the mouse first time.
the cursor should be exactly at the circle border when I move it.
the biggest problem is after clicking second time the circle is move farther from the center .
PLEASE HELP
using System;
using System.Drawing;
using System.Windows.Forms;
namespace project
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
}
Bitmap background;
Graphics scG;
Rectangle rectangleObj;
int clikno = 0;
private Point clickCurrent = Point.Empty;
private Point clickPrev = Point.Empty;
private void Form1_Load(object sender, EventArgs e)
{
background = new Bitmap(this.Width, this.Height);
rectangleObj = new Rectangle(10, 10, 100, 100);
scG = Graphics.FromImage(background);
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
clickCurrent = this.PointToClient(Cursor.Position);
clickPrev = clickCurrent;
rectangleObj.X = e.X;
rectangleObj.Y = e.Y;
}
protected override void OnPaint(PaintEventArgs pe)
{
pe.Graphics.DrawImage(Draw(), 0, 0);
}
public Bitmap Draw()
{
Graphics scG = Graphics.FromImage(background);
Pen myPen = new Pen(System.Drawing.Color.Red, 3);
scG.Clear(SystemColors.Control);
scG.DrawEllipse(myPen, rectangleObj);
return background;
}
protected override void OnMouseClick(MouseEventArgs e)
{
base.OnMouseClick(e);
clikno = clikno + 1;
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
double oradius = Math.Sqrt((Math.Pow(clickPrev.X - e.X, 2)) + (Math.Pow(clickPrev.Y - e.Y, 2)));
int radius = Convert.ToInt32(oradius);
if (clikno == 1)
{
rectangleObj.Height = radius;
rectangleObj.Width = radius;
rectangleObj.X = clickPrev.X;
rectangleObj.Y = clickPrev.Y;
Refresh();
}
if (clikno == 2)
clikno = 0;
Refresh();
}
}
}
I figured it out
using System;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;
namespace Project
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
}
Bitmap background;
Graphics scG;
Rectangle rectangleObj;
Rectangle center;
int clikno = 0;
private Point clickCurrent = Point.Empty;
private Point clickPrev = Point.Empty;
private void Form1_Load(object sender, EventArgs e)
{
background = new Bitmap(this.Width, this.Height);//, this.Width,this.Height);
rectangleObj = new Rectangle(10, 10, 100, 100);
center = new Rectangle(10, 10, 3, 3);
scG = Graphics.FromImage(background);
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
clickCurrent = this.PointToClient(Cursor.Position);
clickPrev = clickCurrent;
if (clickPrev == Point.Empty) return;
Refresh();
}
protected override void OnPaint(PaintEventArgs pe)
{
pe.Graphics.DrawImage(Draw(), 0, 0);
}
public Bitmap Draw()
{
Graphics scG = Graphics.FromImage(background);
Pen myPen = new Pen(System.Drawing.Color.Red, 3);
scG.Clear(SystemColors.Control);
scG.DrawEllipse(myPen, rectangleObj);
// scG.DrawRectangle(myPen, rectangleObj);
scG.DrawEllipse(myPen, center);
return background;
}
protected override void OnMouseClick(MouseEventArgs e)
{
base.OnMouseClick(e);
clikno = clikno + 1;
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
double oradius = Math.Sqrt((Math.Pow(clickPrev.X - e.X, 2)) + (Math.Pow(clickPrev.Y - e.Y, 2)));
int radius = Convert.ToInt32(oradius);
if (clikno == 1)
{
rectangleObj.Height = radius;
rectangleObj.Width = radius;
rectangleObj.X = clickPrev.X- rectangleObj.Height /2;// +radius;
rectangleObj.Y = clickPrev.Y - rectangleObj.Width / 2;// +radius;
center.X = clickPrev.X - center.Height / 2;// +radius;
center.Y = clickPrev.Y - center.Width / 2;// +radius;
Refresh();
}
if (clikno == 2)
clikno = 0;
Refresh();
}
string myString = 5.ToString();
}
}

How do I properly add a custom control to another custom control so that it will render in a form?

I've created a custom control in C#. A highly-simplified version of it is shown below:
class WellControl : Control
{
Pen circlePen = new Pen(Color.Black, 5);
Brush wellShader = new SolidBrush(Color.BlueViolet);
Brush wellBlanker = new SolidBrush(Color.LightGray);
public WellControl(int wellNum)
{
InitializeComponent();
}
private void DrawWell()
{
using (Graphics well = this.CreateGraphics())
{
this.Size = new Size(WellSize, WellSize);
if (this.selected)
{
well.FillEllipse(wellShader, ellipseCoords);
}
else
{
well.FillEllipse(wellBlanker, ellipseCoords);
}
well.DrawEllipse(circlePen, ellipseCoords);
using (Font wellNumberFont = new Font("Arial", 14, FontStyle.Bold))
{
well.DrawString(WellNum.ToString(), wellNumberFont, Brushes.Black, new Point(13, 13));
}
}
}
private void WellPaintEventHandler(object sender, EventArgs e)
{
DrawWell();
}
private void InitializeComponent()
{
this.SuspendLayout();
this.Paint += new System.Windows.Forms.PaintEventHandler(WellPaintEventHandler);
this.ResumeLayout();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
//dispose all the custom stuff
}
}
}
When I add it to a form, it renders properly (again, simplified example):
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
for (int i = 0; i < 4; i++)
{
WellControl newWell = new WellControl(i + 1);
newWell.Location = new Point(15, 50 * i);
newWell.Size = new System.Drawing.Size(45, 45);
this.Controls.Add(newWell);
}
}
}
I have another custom control, "Plate", which is intended to hold many "Wells". The code intended to draw the wells evenly across the plate probably sucks right now but I'm just trying to see something:
class PlateControl : Control
{
Pen blackPen = new Pen(Color.Black, 3);
public PlateControl()
{
this.Size = new Size(600, 800);
List<WellControl> plateWells = new List<WellControl>();
int column = 1;
int row = 0;
for (int i = 1; i <= 96; i++)
{
column = Convert.ToInt32(Math.Ceiling(Convert.ToDecimal(i / 8)));
row = i % 8;
WellControl newWell = new WellControl(i + 1);
newWell.Name = "wellControl" + i;
newWell.Location = new Point(column * 50, row * 50);
newWell.Size = new System.Drawing.Size(45, 45);
newWell.TabIndex = i;
newWell.WellSize = 45;
plateWells.Add(newWell);
newWell.Visible = true;
}
InitializeComponent();
}
private void InitializeComponent()
{
this.SuspendLayout();
this.Paint += new System.Windows.Forms.PaintEventHandler(PlatePaintEventHandler);
this.ResumeLayout();
}
private void DrawPlate()
{
using (Graphics plate = this.CreateGraphics())
{
Point topLeft = new Point(0, 0);
Point topRight = new Point(600, 0);
Point bottomRight = new Point(600, 400);
Point bottomLeft = new Point(0, 400);
plate.DrawLine(blackPen, topLeft, topRight);
plate.DrawLine(blackPen, topRight, bottomRight);
plate.DrawLine(blackPen, bottomRight, bottomLeft);
plate.DrawLine(blackPen, bottomLeft, topLeft);
}
}
private void PlatePaintEventHandler(object sender, EventArgs e)
{
DrawPlate();
}
}
If I add this control to a Winform using this.Controls.Add(new PlateControl()), the rectangle renders, but not the WellControls I added to the PlateControl in the constructor loop. What am I doing incorrectly?
You need to add List of WallControl to plate control.
public PlateControl()
{
this.Size = new Size(600, 800);
List<WellControl> plateWells = new List<WellControl>();
int column = 1;
int row = 0;
for (int i = 1; i <= 96; i++)
{
column = Convert.ToInt32(Math.Ceiling(Convert.ToDecimal(i / 8)));
row = i % 8;
WellControl newWell = new WellControl(i + 1);
newWell.Name = "wellControl" + i;
newWell.Location = new Point(column * 50, row * 50);
newWell.Size = new System.Drawing.Size(45, 45);
newWell.TabIndex = i;
newWell.WellSize = 45;
plateWells.Add(newWell);
newWell.Visible = true;
}
this.Controls.AddRange(plateWells.ToArray());
InitializeComponent();
}

winForm invalidate(rectangle)

I'd like to draw animation where the airplane crossing form from leftside to the right.
public partial class Form1 : Form
{
Bitmap sky, plane, background;
int currentX, currentY;
Random rndHeight;
Rectangle planeRect;
Graphics g;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
try
{
sky = new Bitmap("sky.jpg");
plane = new Bitmap("plane1.png");
int planeWidth = plane.Width; int planeHeight = plane.Height;
}
catch (Exception) { MessageBox.Show("No files!"); }
this.ClientSize = new System.Drawing.Size(sky.Width, sky.Height);
this.FormBorderStyle = FormBorderStyle.FixedSingle;
background = new Bitmap(sky);
g = Graphics.FromImage(background);
rndHeight = new Random();
currentX = -plane.Width; currentY = rndHeight.Next(0, this.Height);
this.BackgroundImage = background;
timer1.Interval = 1;
timer1.Enabled = true;
timer1.Start();
}
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.DrawImage(sky, 0, 0);
e.Graphics.DrawImage(plane, planeRect);
}
private void timer1_Tick(object sender, EventArgs e)
{
g.DrawImage(sky, 0, 0);
planeRect.X = currentX; planeRect.Y = currentY; planeRect.Width = plane.Width; planeRect.Height = plane.Height;
g.DrawImage(plane, planeRect);
Rectangle myNewPlane = new Rectangle(planeRect.X - 10, planeRect.Y - 10, planeRect.Width + 20, planeRect.Height + 20);
this.Invalidate(myNewPlane);
if (currentX >= this.Width) currentX = -plane.Width; else currentX += 2;
currentY += rndHeight.Next(-2, 2);
}
}
This code works, but the Rectangle of plane flickers with the frequency of timer1.Interval. My question is: how can I avoid these flickers?
p.s.: background image resolution 1024x768; plane - 160x87. plane is transparent
You fix this by setting the DoubleBuffering style for your Form to remove the flicker, e.g.
DoubleBuffered = true;
You probably want to set a few more control styles as well for automatic double-buffering (after InitializeComponents)
this.SetStyle(
ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint |
ControlStyles.DoubleBuffer,true);
More information about automatic and manual double-buffering is on MSDN here

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