I asked a similar question to this over on Unity3D Q&A, but I didn't get a response. I've finally got back round to this project and still have the same issue.
Link To Unity Question
I have searched, but I don't think I've hit the right keywords cause I still haven't found an answer that fits. Anyway, I will ask the question a different way and hopefully someone can point me in the right direction.
So below is the code that I have come up with, it's not the actual code in the game, but it does a good job at showing my problem.
Basically, in the build() method I want to check that both lists each contain the same type of tool, without actually hard coding the type. I don't care about the specific tool instance, just that it is of a certain type. The aim is that I can create new tools without having to modify the build method to incorporate these new types.
If there is a better way to do it I'm all ears.
Thanks
namespace TypeExample
{
class Tool
{
}
class Spanner : Tool
{
}
class Wrench : Tool
{
}
class Builder
{
List<Tool> toolsAvailable = new List<Tool>();
List<Tool> toolsRequired = new List<Tool>();
public Builder()
{
Spanner spanner = new Spanner();
Wrench wrench = new Wrench();
toolsRequired.Add(spanner);
toolsRequired.Add(wrench);
}
public void GiveTool(Tool tool)
{
toolsAvailable.Add(tool);
}
public void build()
{
// if true
Console.WriteLine("Building");
// else
Console.WriteLine("I don't have the tools to build!");
}
}
class Program
{
static void Main(string[] args)
{
Spanner spanner = new Spanner();
Wrench wrench = new Wrench();
Builder builder = new Builder();
builder.GiveTool(spanner);
builder.GiveTool(wrench);
builder.build();
Console.ReadLine();
}
}
}
Basicly you should get all the types from collections using Linq and then compair the result.
var toolsAvailableTypes = toolsAvailable.Select(t => t.GetType()).Distinct();
var toolsRequiredTypes = toolsRequired.Select(t => t.GetType()).Distinct();
if (toolsRequiredTypes.Except(toolsAvailableTypes).Any())
{
//building
}
It is not clear, should you compair only types of instruments or quantity also. My answer assume you don't care about quantity and you can build with one spanner when you require two.
-Update
To comply the requirement about subclasses (Sriram Sakthivel mentioned it) you can check if available tool type is subclass to required tool type so you can use any SpecialSpanner when you need a Spanner
var toolsAvailableTypes = toolsAvailable.Select(t => t.GetType()).Distinct().ToList();
var toolsRequiredTypes = toolsRequired.Select(t => t.GetType()).Distinct().ToList();
if (CanBuild(toolsAvailableTypes, toolsRequiredTypes))
{
Console.WriteLine("building");
}
else
{
Console.WriteLine("not enough minerals");
}
CanBuild method:
bool CanBuild(List<Type> toolsAvailableTypes, List<Type> toolsRequiredTypes)
{
foreach (var requiredType in toolsRequiredTypes)
{
bool isAvailable = toolsAvailableTypes.Any(availableType => availableType.IsSubclassOf(requiredType) || availableType == requiredType);
if (!isAvailable)
{
return false;
}
}
return true;
}
var reqdTypes = toolsRequired.Select(x => x.GetType());
var availableTypes = toolsAvailable.Select(x => x.GetType());
if (reqdTypes.Except(availableTypes).Any())
{
//Something exist in reqdTypes which is not in availableTypes
}
Note:This will fail if you provide more derived type than expected type. For example if you provide SpecialSpanner in place or Spanner this won't work.
Related
I have a basic .NET application that I am being asked to write a unit test for, but unit tests have always confused me.
This application has two repositories (FoodRepository and DrinkRepository) that return data from a hardcoded list.
Here's the Program.cs:
public static void Main(string[] args)
{
var foodSvc = new FoodService();
var foodId = 12;
var grade = 98.2d;
foodSvc.UpdateFoodGrade(foodId, grade);
}
which calls:
public void UpdateFoodGrade(int foodId, double grade)
{
var foodRepo = new FoodRepository();
var food = foodRepo.GetFood(foodId);
food.Grade = grade;
if (!food.IsPassed)
{
var drinkRepository = new DrinkRepository();
var drink = drinkRepository.GetDrink(foodId);
if (grade >= drink.MinimumPassingGrade)
{
food.IsPassed = true;
}
else
{
food.IsPassed = false;
}
}
}
My question is, what unit test(s) typically would someone do here for this? And, can I get some examples?
Been googling and grinding on this, but the concept continues to escape me.
I've historically used full integration tests in test environments, and not really done unit tests.
If anyone needs more of the code to help with this please let me know. I'm super stuck.
Thanks
UPDATE:
I've gotten a lot further thanks to below, but I am still stuck on the rest of the test. Here's what my updated service looks like:
public class FoodService
{
private readonly FoodRepository _foodRepo;
private readonly DrinkRepository _drinkRepository;
public FoodService(FoodRepository foodRepo, DrinkRepository drinkRepository)
{
_foodRepo = foodRepo;
_drinkRepository = drinkRepository;
}
public void UpdateFoodGrade(int foodId, double grade)
{
var food = _foodRepo.GetFood(foodId);
food.Grade = grade;
if (!food.IsPassed)
{
var drink = _drinkRepository.GetDrink(foodId);
if (grade >= drink.MinimumPassingGrade)
{
food.IsPassed = true;
}
else
{
food.IsPassed = false;
}
}
}
}
Updated Main:
public class Program
{
public static void Main(string[] args)
{
var foodRepository = new FoodRepository();
var drinkRepository = new DrinkRepository();
var foodSvc = new FoodService(foodRepository, drinkRepository);
var foodId = 12;
var grade = 98.2d;
foodSvc.UpdateFoodGrade(foodId, grade);
}
}
Test So far (I have no idea what to do next)
[TestMethod]
public void UpdateFoodGrade_Test()
{
//Arrange
var foodId = 12;
var grade = 98.2d;
var expected = true;
var food = new Food() { FoodId = foodId };
var drink = new Drink() { DrinkId = foodId };
var foodRepositoryMock = new Mock<FoodRepository>();
foodRepositoryMock.Setup(m => m.GetFood(foodId)).Returns(food).Verifiable();
var drinkRepositoryMock = new Mock<DrinkRepository>();
drinkRepositoryMock.Setup(m => m.GetDrink(foodId)).Returns(drink).Verifiable();
var foodService = new FoodService(foodRepositoryMock.Object, drinkRepositoryMock.Object);
//Act
var actual = foodService.UpdateFoodGrade(foodId, grade);
//Assert
foodRepositoryMock.Verify();
drinkRepositoryMock.Verify();
Assert.AreEqual(expected, actual);
}
}
EDIT 2:
I went ahead and refactored in the interfaces, etc. Here's how it shook out:
[TestMethod]
public void UpdateLessonGrade_IsPassingGrade()
{
//Arrange
var lessonId = 12;
var lesson = new Lesson() { LessonId = lessonId };
var module = new Module() { ModuleId = lessonId };
var lessonRepositoryMock = new Mock<ILessonRepository>();
lessonRepositoryMock.Setup(x => x.GetLesson(lessonId)).Returns(lesson);
var moduleRepositoryMock = new Mock<IModuleRepository>();
moduleRepositoryMock.Setup(x => x.GetModule(lessonId)).Returns(module);
var lessonService = new LessonService(lessonRepositoryMock.Object, moduleRepositoryMock.Object);
//Act
lessonService.UpdateLessonGrade(12, 98.2d);
//Assert
Assert.IsTrue(lesson.IsPassed); // assuming it should pass in this condition
Assert.AreEqual(98.2d, lesson.Grade); // expected Lesson Grade should be what you expected the grade to be after you call UpdateLessonGrade
}
I'm on a mobile device right now, I can try to update the answer later this weekend, but this should get you started.
Refactor your method to use instance variables instead of direct instantiation in the method. Add them as parameters to your constructor. In the main method create your repository instances and pass them to the service constructor.
Now you can use something like Moq or the in memory provider for entity framework.
As for what to test, basically test every piece of branching logic. At a minimum, each piece of an if statement and the else conditions. You should also test what happens when your repository objects don't find what you're looking for (e.g. returns null). Offhand, I'm counting at least six tests.
Update: Bravo! Looking at your updated code in the question, everything is on the right track.
In your test method, you'll want to add:
var foodService = new FoodService(foodRepositoryMock.Object, drinkRepositoryMock.Object);
That will initialize your service with the mock objects.
Then you'll want to call your service with test parameters like:
foodService.UpdateFoodGrade(12, 98.2d);
The last part is check your food object using asserts like:
Assert.IsTrue(food.IsPassed) // assuming it should pass in this condition
Assert.Equals(98.2d, food.Grade); // expectedFoodGrade should be what you expected the grade to be after you call UpdateFoodGrade
It looks like you'll also need to flesh out the instance of your Drink object a little bit more. You need to specify a value for MinimumPassingGrade since it's used to drive the decision logic in your if statement, for example, if you want the food.IsPassed = true to trigger, you would instantiate the drink object like so:
var drink = new Drink() { DrinkId = foodId, MinimumPassingGrade = 50.0d };
You would create test methods for each of the other various test cases, failed the minimum, when it's equal to the score, if you can't find the food in the food repo, or the drink in the drink repo, etc.
One other note, you only need to worry about Verifiable mocks when you need to know that a method was/wasn't called. For these tests, I probably wouldn't verify that methods were called (creates tighter coupling between your test and the implementation vs. the behavior). You'd want to verify that the methods were called only if something in your service code truly depends on knowing that it was called. e.g. if you're using Entity Framework and you wanted to make sure you didn't forget to call SaveChanges().
Indeed, such code can't be "normally" unit-tested without preliminary refactoring. But you still have one (bit dirty) option: Shims mechanism of MS Fakes Library.
It allows you to substitute any method or property of any type (including static, non-public and system) with any arbitrary code. In your case you may create a ShimsContext in you test method, and give some fake behavior for FoodRepository.GetFood() and DrinkRepository.GetDrink() methods, for example, empty body doing nothing. So, when your test runs, your stub code gonna be executed instead of the actual code of repository classes. So you will test only Service code without executing code of repositories.
You may check this article for quick introduction to the library.
And please keep in mind that Shims is not a way of good unit-testing, It is just a tool to deal with such non-testable code in case when you absolutely need to unit-test it somehow without changing the code itself.
I'm trying to write a code analysis rule with roslyn.
Basically, I have to check whether an each of arguments which a Microsoft.Practices.Prism.Commands.DelegateCommand() is created is wrapped in try catch or not.
The main idea is collect all ObjectCreationExpressionSyntax objects of DelegateCommand class and check each constructor's argument if the first StatementSyntax is TryStatementSyntax or not.
Can you help me with getting all StatementSyntax from ArgumentSyntax ? Or may be you have an another approach ?
public IEnumerable<IdentifierInfo> Collect(SyntaxNode rootNode, SemanticModel semanticModel)
{
ObjectCreationExpressionSyntax[] objCreation = rootNode
.DescendantNodes()
.OfType<ObjectCreationExpressionSyntax>()
.Where(c=>(c.Type as IdentifierNameSyntax)?.Identifier.Value.ToString() == "DelegateCommand")
.ToArray();
foreach (var obj in objCreation)
{
var args = obj.ArgumentList.Arguments;
foreach (ArgumentSyntax arg in args)
{
var expession = arg.Expression;
var symbol = semanticModel.GetSymbolInfo(expession).Symbol as IMethodSymbol;
}
}
}
Bellow you can find what I actually compile for searching through:
public class Program
{
public delegate void MyDelegate();
public static void DelegateMethod() { try { } catch { } }
public static void Main(string[] args)
{
DelegateCommand del1 = new DelegateCommand(() => {try{}catch{}});
DelegateCommand del2 = new DelegateCommand(new Action(() => { }));
DelegateCommand del3 = new DelegateCommand(DelegateMethod);
var barInit = (Action)(DelegateMethod);
DelegateCommand del4 = new DelegateCommand(barInit);
ICommand test;
test = new Microsoft.Practices.Prism.Commands.DelegateCommand(() => { });
}
}
You start in a good way, but to handle it completely, its required more work.
Lets see in your example what we have
(The screenshot is from LINQ debugging feature from OzCode)
Here what I wrote is
var argsExpr = objCreation.Select(o => o.ArgumentList.Arguments.First())
As you can see in the right side of the window, we have a three types of syntax nodes in the arguments, so we don't have a general way to handle them all.
You have two ways to handle it.
Write method that get SyntaxNode and according to its type, check if the first statement is a try\catch statement
Write SyntaxWalker and visit relevant methods, and there, check if the first statement is a try\catch statement
For example to handle the first case which is ParenthesizedLambdaExpressionSyntax you need to write something like this (or by yourself or by overriding the appropriate Visit method of the SyntaxWalker)
public static bool IsTryStatement(ParenthesizedLambdaExpressionSyntax node)
{
return ((BlockSyntax) node.Body).Statements.First() is TryStatementSyntax;
}
This is just an example. In your real code you need to handle all cases.
For the IdentifierNameSyntax you need to get the method symbol first:
semanticModel.GetSymbolInfo(identifier).Symbol
Then you need to get the syntax node from DeclaringSyntaxReferences and use span, or you can use location of the symbol or any other way (ConstructFrom maybe).
Background:
Bit of a strange one. Using SSIS to deal with data coming from an API, my first script gets the data and puts it against a strongly typed model called "TestModel"
The SSIS package then saves the resulting information to a variable which is then passed into the next part of the SSIS package. Being SSIS name spaces are not carried around so each script task is in isolation.
Script Task One Namespace: ST_a048e0de86e1432d8da6f60b5d7055db
Script Task Two Namespace: SC_0573a66ec6c0486a98ee00cea4365654
The Issue:
The second SSIS script task picks up the variable and reads it fine, I can in debug see all my rows and all the relevant data. Now things start getting weird, the type of the List when it reaches my second script
object {System.Collections.Generic.List<ST_a048e0de86e1432d8da6f60b5d7055db.TestModel>}
Each of the objects in this Generic.List has the Type of:
ST_a048e0de86e1432d8da6f60b5d7055db.TestModel
What can I do with this list? Pretty much nothing...
I have duplicated the TestModel.cs from script namespace one into namespace two hoping that it would just match on nicely if I created a new list and passed the object too it, alas no.
What I have tried so far:
IEnumerable e = data as List<TestModel>; //Returns 0 rows
IEnumerable list = (IEnumerable)data; // returns all rows, type System.Collections.IEnumerable {System.Collections.Generic.List<ST_a048e0de86e1432d8da6f60b5d7055db.TestModel>}
List<TestModel> listtest = ((TestModel[])data).ToList() // Runtime error
List<TestModel> listtest2 = list.Cast<TestModel>().ToList(); //Runtime error - Unable to cast type 'ST_a048e0de86e1432d8da6f60b5d7055db.TestModel' to type 'SC_0573a66ec6c0486a98ee00cea4365654.TestModel'
My end goal is that I need something I can loop through and manipulate into an object SSIS can digest. That part is easy but getting it to loop is proving very difficult!
Extra Note: SSIS Packages are really annoying with dependencies so really looking to avoid using anything special. Also the name spaces are 100% isolated from on another no communication between the two is possible.
Try using Enumerable.OfType Method (IEnumerable)
List<TestModel> list = ((IEnumerable)data).OfType<TestModel>().ToList();
UPDATE:
IEnumerable list = (IEnumerable)data;
foreach(var testModel in list)
{
// manipulate testModel into an object SSIS can digest
}
You could try using AutoMapper to map your TestModel classes to each other. It's easy to setup and use.
This is off the top of my head so it might need tweaking, but the code would look very similar to this:
var config = new MapperConfiguration(cfg => {
CreateMap<ST_a048e0de86e1432d8da6f60b5d7055db.TestModel
, SC_0573a66ec6c0486a98ee00cea4365654.TestModel>();
cfg.AddProfile<testModel>();
});
var mapper = config.CreateMapper();
Then you could convert the listTest using the mapper like this:
var convertedList = mapper.Map<ST_a048e0de86e1432d8da6f60b5d7055db.TestModel>
, IList<SC_0573a66ec6c0486a98ee00cea4365654.TestModel>>(listTest);
EDIT: Attempt 2
You said you tried moving the TestModel class to the second namespace. If not you may need to add it in or something equivalent. Then it might be as simple as trying this:
var listTest = data.Select(x => new TestModel
{ property1 = x.property1,
property2 = x.property2
//etc...
}).ToList();
That should give you a new List<TestModel>
I wanted to expand on John Ephraim Tugado's solution since it seemed a little incomplete
public void Main()
{
try
{
List<TestModel> testModelList = BuildObjectList();
TestModel testModel = new TestModel();
testModel.prop1 = "new prop";
testModel.prop2 = true;
testModelList.Add(testModel);
//Now that we have a testModelList in the correct local class we can
//modify it and load it back into the globally held variable for
//another Component to use
Dts.Variables["User::myObjectList"].Value = testModelList;
Dts.TaskResult = (int)ScriptResults.Success;
}
catch
{
Dts.TaskResult = (int)ScriptResults.Failure;
}
}
private List<TestModel> BuildObjectList()
{
try
{
List<TestModel> RunningList = new List<TestModel>();
TestModel localModel = new TestModel();
var data = Dts.Variables["User::myObjectList"].Value;
IEnumerable enumDataList = (IEnumerable)data;
foreach (var currentObj in enumDataList)
{
localModel = GetSingleResult(currentObj);
RunningList.Add(localModel);
localModel = new TestModel();
}
return RunningList;
}
catch
{
return new List<TestModel>();
}
}
private TestModel GetSingleResult(object currentObj)
{
try
{
TestModel returnedResult = new TestModel();
PropertyInfo[] properties = currentObj.GetType().GetProperties();
foreach (PropertyInfo pi in properties)
{
switch (pi.Name)
{
case "prop1":
returnedResult.prop1 = pi.GetValue(currentObj, null).ToString();
break;
case "prop2":
returnedResult.prop2 = Convert.ToBoolean(pi.GetValue(currentObj, null));
break;
default:
break;
}
}
return returnedResult;
}
catch {
return new TestModel();
}
}
internal class TestModel
{
internal string prop1 { get; set; }
internal bool prop2 { get; set; }
}
Below is my Intializer.cs and I was told in order to keep my Guids i had to use Navigation properties so that i had the right relations in my database(Reusing a GUID in EF Code First DatabaseIntializer). That seems to solves the issues i had earlier but now that i want to take my information and use a Seed to actually add it to the database, i am not sure how to satisfy this error. I get the error for addUsers(Applications apps)"eflogin.Models.Applications is a 'type' being used like a variable." I got the feeling i am doing this way wrong.
public class DatabaseIntializer : DropCreateDatabaseIfModelChanges<DataContext>
{
protected override void Seed(DataContext context)
{
addApplications().ForEach(a => context.Applications.Add(a));
addUsers(Applications apps).ForEach(u => context.User.Add(u));
// if i take out Applications apps
// i get No overload for method"addUsers" takes 0 arguments
}
private static List<Applications> addApplications()
{
var apps = new List<Applications>
{
new Applications
{
ApplicationId = Guid.NewGuid(),
ApplicationName = "Test Login"
}
};
return apps;
}
private static List<Users> addUsers(Applications apps)
{
var use = new List<Users>
{
new Users
{
UserId = Guid.NewGuid(),
UserApplication = apps,
UserName = "Ralph",
IsAnonymouse = false,
LastActivityDate = System.DateTime.Now
}
};
return use;
}
The problem is your are passing in the type and instance in the call to the addUsers method.
addUsers(Applications apps)
If you remove Applications and just leave apps like so.
addUsers(apps)
You will get another error because you are passing in a collection of objects and the method expects a single instance.
Here is a suggested edit to your Seed method that should get you past both errors.
var apps = addApplications();
apps.ForEach(a => context.Applications.Add(a));
foreach (var app in apps)
{
var users = addUsers(app)
users.ForEach(u => context.User.Add(u));
}
Note: I think keeping the entity names plural helps in causing some confusion.
I'm thinking of something along the lines of the "Inline Task" in MsBuild. For reference: http://msdn.microsoft.com/en-us/library/dd722601.aspx
I'd like to find or create a framework which allows me to override a method via configuration. For example if I have a well known base class which has a method Execute(args), how can I supply an overridden method implementation at deployment time, without requiring new code, build, release cycle? I would like to actually plug in the method body into a config file or preferably a database table.
I assume this would be done either with code dom, dynamic language integration, or perhaps something like powershell(?). I'm looking for recommendations or perhaps a library someone has already written.
The application is written in C#. Preferably the extension would also be in C#, but I'm open to other ideas as well.
Update: Technically I don't even have to actually override a method. It would be sufficient to just be able to dynamically execute some external source code, passing in an arg and returning a result.
Update. I ended up writing code to instantiate a PowerShell object and execute a script dynamically to return a value. Here is a snippet of code I used.
public static Collection<PSObject> ExecuteScript(string code, string variableName, object variableValue)
{
PowerShell ps = PowerShell.Create();
ps.AddScript(code);
if (!string.IsNullOrWhiteSpace(variableName))
{
ps.Runspace.SessionStateProxy.SetVariable(variableName, variableValue);
}
var result = ps.Invoke();
return result;
}
Then in the calling code, I simply check the first PSObject in the return value, and pull the resulting value from it. It works great. Thanks for all the responses.
Here are two examples of dynamic execution. I have used neither though so I can't comment further.
http://www.codeproject.com/KB/dotnet/evaluator.aspx
http://www.csharpfriends.com/articles/getarticle.aspx?articleid=118
Regarding namespaces, from the second article you can add assemblies through the CompilerParameter class.
// Create the C# compiler
CSharpCodeProvider csCompiler = new CSharpCodeProvider();
ICodeCompiler iCodeCompiler = csCompiler.CreateCompiler();
// input params for the compiler
CompilerParameters compilerParams = new CompilerParameters();
compilerParams.OutputAssembly = "CSharpFriends.dll";
compilerParams.ReferencedAssemblies.Add("system.dll");
One option would be to use Iron Python (or another DLR language). Your Execute method would then lookup the script in your configuration file, compile it and execute it all at runtime.
Including the necessary Iron Python assemblies with your project isn't a significant overhead.
You might need to do some plumbing to expose other parts of your application to the python runtime environment but this is quite easy to do.
You can use interfaces and then resolve the concrete classes at runtime e.g. using configuration files.
Check the various Dependency Injection Containers at http://www.hanselman.com/blog/ListOfNETDependencyInjectionContainersIOC.aspx
Managed Extensibility Framework (MEF) might be suitable as well. It was included as part of .NET 4.
http://msdn.microsoft.com/en-us/library/dd460648.aspx
http://mef.codeplex.com/
If the extensibility is just for one method then MEF would be overkill. If what you are extending will grow over time then I think MEF would provide the most robust and long-term manageable framework.
It looks like you might want to have a look at the Factory Pattern; returning delegates. Unfortunately you will need a type to 'house' the method, so you would typically generate code like:
namespace Dynamic {
public static int Foo(int bar) {
// .. Configured body here.
}
}
It's important that your factory does not generate methods it has seen before. Here is an example:
static class Delegates
{
private static Func<Func<int, string>> _test;
public static Func<int, string> Test
{
get
{
return _test();
}
}
static Delegates()
{
// Use your config variables instead of the "return arg.ToString();"
CreateFactory<Func<int, string>>(x => _test = x, "return arg.ToString();");
}
private static void CreateFactory<TDelegate>(Action<Func<TDelegate>> locationSetter, string identifier)
{
locationSetter(() =>
{
var result = Generate<TDelegate>(identifier);
locationSetter(() => result);
return result;
});
}
private static string GenerateSignature<TDelegate>()
{
// Create the signature of the delegate.
var t = typeof(TDelegate);
if (!typeof(Delegate).IsAssignableFrom(t))
throw new Exception("TDelegate must be delegate type.");
var invoke = t.GetMethod("Invoke");
var sig = new StringBuilder();
// Append the return type.
if (invoke.ReturnType == typeof(void))
sig.Append("void");
else
sig.Append(invoke.ReturnType.FullName);
sig.Append(" ");
sig.Append("Invoke(");
// Append the parameters.
var param = invoke.GetParameters();
for (var i = 0; i < param.Length; i++)
{
if (i != 0)
sig.Append(", ");
sig.Append(param[i].ParameterType.FullName);
sig.Append(" ");
sig.Append(param[i].Name);
}
sig.Append(")");
return sig.ToString();
}
private static TDelegate Generate<TDelegate>(string code)
{
// Generate the containing class and method.
var codeBuilder = new StringBuilder(50);
codeBuilder.AppendLine("using System;");
codeBuilder.Append("namespace Dynamic { class DynamicClass { public static ");
codeBuilder.Append(GenerateSignature<TDelegate>());
codeBuilder.AppendLine("{");
codeBuilder.AppendLine(code);
codeBuilder.AppendLine("} } }");
var compilerVersion = new Version(1, 0, 0, 0);
// Create the compiler parameters.
var parameters = new CompilerParameters();
parameters.GenerateInMemory = true;
parameters.GenerateExecutable = false;
parameters.ReferencedAssemblies.Clear();
foreach (var referenceAssembly in AppDomain.CurrentDomain.GetAssemblies())
{
parameters.ReferencedAssemblies.Add(referenceAssembly.Location);
// Figure out which version we are compiling against.
var an = new AssemblyName(referenceAssembly.FullName);
if (an.Name == "mscorlib" && compilerVersion < an.Version)
{
compilerVersion = an.Version;
}
}
var cp = new CSharpCodeProvider(
new Dictionary<string, string>() { { "CompilerVersion", string.Format("v{0}.{1}", compilerVersion.Major, compilerVersion.Minor) } }
);
var results = cp.CompileAssemblyFromSource(parameters, codeBuilder.ToString());
if (results.Errors.HasErrors)
throw new Exception("Method failed to compile.");
var assembly = results.CompiledAssembly;
if (assembly == null)
throw new Exception("Method failed to compile.");
var t = assembly.GetType("Dynamic.DynamicClass");
if (t == null)
throw new Exception("Method failed to compile.");
var m = t.GetMethod("Invoke");
if (m == null)
throw new Exception("Method failed to compile.");
return (TDelegate)(object)Delegate.CreateDelegate(typeof(TDelegate), m);
}
}