WPF Flowdirection in Usercontrol - c#

I'm having a problem when changing a flow direction in a usercontrol by code, it changes all controls flowdirection.
How do i avoid some of thouse controls of changing flowdirection, maintaining allways LTR flowdirection.
Best Regards

You can declare default style in your resource for each and every control, so that it gets applied to respective control by default in you user control.
the xaml code is:
<Window.Resources>
<Style x:Key="TextBoxTemplate" TargetType="{x:Type TextBox}">
<Setter Property="FlowDirection" Value="RightToLeft"/>
</Style>
</Window.Resources>
the code behind is:
public void Init_Style()
{
Style style = this.FindResource("TextBoxTemplate") as Style;
textBox1.Style = style;
}
In this way you can avoid changes of all controls flow direction.

Related

Change the control property globally in wpf

I have a back button which is copied almost to all the Controls in my application.
I have set the styles and properties of the button on each individual control (usercontrol)
Now I want to change the text property of the button of all the control (usercontrol).
I don't want to go and change the property of each control.
Please help me setting a global property which sets the property in one place.
Since the style is common to all pages. Create the style without a key/name, just the target type would do.
<Style TargetType="{x:Type Button}">
Then do either of the following -
Add it to the App.XAML for visibility throughout the app
Better approach would be to define a resource dictionary file and import it, wherever you need it.
<Style TargetType="{x:Type Button}">
<Setter Property="Text" Value="{Binding text}" />
<Setter Property="...." Value="{Binding ....}"/>
</Style>
Add this to App.xaml file as you want it to be global style for all your user controls.

WPF: Which properties are applied to the ControlTemplate

I'd like to understand which properties of an xaml Control are applied to the ControlTemplate of that Control. F.e. If I create a Control based on the Window Class like this:
(This is very simplified — It doesn't make sense in the current state I know...)
public class BaseWindow : Window {
public BaseWindow() { }
}
And the Template:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:shell="clr-namespace:Microsoft.Windows.Shell;assembly=Microsoft.Windows.Shell"
xmlns:local="clr-namespace:Arctic">
<Style TargetType="{x:Type local:BaseWindow}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:BaseWindow}">
<Grid Background="Transparent">
<Border Background="{TemplateBinding Background}"/>
<ContentPresenter/>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
Now, when I specify a BaseWindow Control in my app the Margin Property is applied to the BaseWindow without specifying a TemplateBinding. The Background isn't, I have to declare the TemplateBinding in the Template in order to achieve that. Can you explain to me why some properties are applied to the ControlTemplate by default and others are not?
My guess is, that the Window.xaml (Default Window Template of WPF) binds to some properties like the Margin but ignores some like Background. If that is true, then I do not understand why I can set the Background in a Window Control and it is applied to it. Seems like the Window binds to some properties and stops doing that when you derive from it…
This is probably completely wrong — I just wanted to explain my thoughts.
Window class inherit FrameworkElement and all its properties including FrameworkElement.Margin. Same goes for Control.Background. Your question is why you have to do something to have Control.Background working.
Answer is simple:
Margin is used in layouting, its functionality is implemented/provided by FrameworkElement and it happens always, invisible for you and disregarding of ControlTemplate (because all framework elements participate in layouting and use margin).
Background, in turn, is provided to be use by visuals. It's up to you how to use it, because only you know how control will looks like. Control doesn't know what to do with that property.
So, you have to use TemplateBinding to bind Background to some color in your ControlTemplate, but Margin works without need to do anything in control template.

WPF: Dynamically change dependency property value for all user controls of same type

I'm rather new to WPF and encountered some difficulties with user controls.
Please consider the following scenario:
I have a WPF application with a user control, say
MySpecialButtonControl
This "button" has two appearances "oldStyle" and "newStyle" (specified by the Enum "AppearanceStyle") which are controlled by a dependency property with the name
MyLayoutProperty
The callback function has to carry out the code which changes the layout.
Now here is what I would like to do:
I need to change the appearance of all (!) instances of the user control in this window at once in a code-behind file at run-time.
Binding (e.g.) a property to individual instances of the UC like
Binding binding = new Binding("AppearanceStyle");
binding.Source = myOptionsClass;
this.myButton.SetBinding(UserControls.MySpecialButtonControl.MyLayoutProperty, binding);
works perfectly well. But how can I directly change the dependency property for ALL UC instances without having to iterate over collections of the UCs, etc.? Is there even a way to achieve this in WPF/C#?
I tried to solve this problem by using styles, but changing the style which is shared by all UCs itself at runtime is not possible since it is already in use (and the UCs which use this style have already been drawn).
Next, I tried to use a dynamic resource in the style like this:
<uc:MySpecialButtonControl x:Key="myFakeButton" ></uc:MySpecialButtonControl >
<Style x:Key="myButtonStyle" TargetType="uc:MySpecialButtonControl ">
<Setter Property="MyLayoutProperty" Value="{DynamicResource myFakeButton}"></Setter>
</Style>
This allows me to change the "MyLayoutProperty" for "myFakeButton" at runtime which is half of what I want, but even after googling for some time I still could not find a way to bind the "MyLayoutProperty" of "myFakeButton" to the setter which is what I really need.
Any help would be greatly appreciated!
Update:
I tried to implement the solution provided by Michael, but unfortunately, I got the following exception:
PropertyMetadata is already registered for type 'MySpecialButtonControl'.
After some googling (see MSDN) I found that the OverrideMetadata call should be placed in a static constructor of "MySpecialButtonControl" which I did:
static MySpecialButtonControl()
{
DefaultStyleKeyProperty.OverrideMetadata(
typeof(MySpecialButtonControl),
new FrameworkPropertyMetadata(typeof(MySpecialButtonControl)));
}
Now, the application compiles. And now it works perfectly.
I'm not entirely sure I follow, but I'll attempt an answer. Please comment if this is close, and I'll edit until we get there.
All controls in WPF have a property DefaultStyleKey. Any derived custom control or user control can use this property to set the key of the default style. At runtime, the framework will try to find a resource of this key. It is common to set the default style key equal to the runtime type of the class.
public MySpecialButtonControl()
{
DefaultStyleKeyProperty.OverrideMetadata(
typeof (MySpecialButtonControl),
new FrameworkPropertyMetadata(typeof (MySpecialButtonControl)));
InitializeComponent();
}
When a control placed onto a Window, the framework will look in the available resources for a resource with the key that is defined by DefaultStyleKey. The resource can be defined in a number of places. Google "WPF resource resolution" for more info. The simplest way to illustrate is to show the default style defined in your App.xaml.
<Application.Resources>
<!-- the default style for MySpecialButtonControls -->
<Style x:Key="{x:Type uc:MySpecialButtonControl}"
TargetType="{x:Type uc:MySpecialButtonControl}"
BasedOn="{StaticResource {x:Type UserControl}}" >
<Setter Property="Background" Value="Blue" />
</Style>
</Application.Resources>
Now suppose you have two different styles that you want to switch between at runtime. You might define those styles in your App.xaml.
<Application.Resources>
<!-- the first style -->
<Style x:Key="Style1"
TargetType="{x:Type uc:MySpecialButtonControl}"
BasedOn="{StaticResource {x:Type UserControl}}">
<Setter Property="Background" Value="Blue" />
</Style>
<!-- the second style -->
<Style x:Key="Style2"
TargetType="{x:Type uc:MySpecialButtonControl}"
BasedOn="{StaticResource {x:Type UserControl}}">
<Setter Property="Background" Value="Red" />
</Style>
<!-- the default style, now based on Style1 -->
<Style x:Key="{x:Type uc:MySpecialButtonControl}"
TargetType="{x:Type uc:MySpecialButtonControl}"
BasedOn="{StaticResource Style1}" />
</Application.Resources>
At runtime, you could do something like this to toggle the default style of the controls.
private void Button_Click(object sender, RoutedEventArgs e)
{
// get the style resources
var style1 = FindResource("Style1") as Style;
var style2 = FindResource("Style2") as Style;
var defaultStyle = FindResource(typeof (MySpecialButtonControl)) as Style;
if (style1 == null || style2 == null || defaultStyle == null)
return;
// create a new style based on the "other" style
var newDefaultStyle = new Style(
typeof (MySpecialButtonControl),
(defaultStyle.BasedOn == style1 ? style2 : style1));
// set the application-level resource to the new default style
Application.Current.Resources[typeof (MySpecialButtonControl)] = newDefaultStyle;
}
Is this even close?

WPF Updating styles at runtime

I would like to update the default Window style dynamically at runtime so I can change the FontSize and FontFamily dynamically at runtime. I found that Styles in your resource dictionary are sealed at runtime and cannot be changed, so I used the following method of updating the style:
<Style TargetType="{x:Type Window}">
<Setter Property="FontFamily" Value="Arial"/>
<Setter Property="FontSize" Value="12pt"/>
</Style>
With the following code:
Style newStyle = (Make a copy of the old style but with the FontSize and FontFamily changed)
// Remove and re-add the style to the ResourceDictionary.
this.Resources.Remove(typeof(Window));
this.Resources.Add(typeof(Window), newStyle);
// The style does not update unless you set it on each window.
foreach (Window window in Application.Current.Windows)
{
window.Style = newStyle;
}
There are several problems with this approach and I have a few questions as to why things are the way they are.
Why are styles sealed at runtime and is there a way of making them unsealed?
When I re-add the new style, why is this not picked up by all of my windows? Why do I have to go and manually apply it to every window?
Is there a better way?
I would probably tackle this with a "settings service" which exposes properties for the various settings, and fires INPC as you would for normal binding. Next up I'd change that style to be something like:
<Style x:Key="MyWindowStyle">
<Setter Property="FontFamily" Value="{Binding Path=FontFamily, Source={StaticResource SettingsService}, FallbackValue=Arial}"/>
<Setter Property="FontSize" Value="{Binding Path=FontSize, Source={StaticResource SettingsService}, FallbackValue=12}"/>
</Style>
With your "settings service" defined as a static resource:
<services:SettingsService x:Key="SettingsService"/>
Then in each window make sure the style is set as a DynamicResource:
<Window Style="{DynamicResource MyWindowStyle}" .... >
There is often a lot of misunderstanding around the differences between Static and Dynamic resources, but the basic difference is Static is a "one time" setting whereas Dynamic will update the settings if the resource changes.
Now if you set those properties in your "settings service" they will fire INPC, which will update the Style, which the DynamicResource will pick up on and alter the Window properties accordingly.
Seems like a lot of work, but it gives you some nice flexibility, and all the "heavy lifting" is done purely using Bindings. We use a similar technique on a project I'm working on at the moment so when a user chooses a fill/stroke colour the various tools in the toolbar update to reflect the new values.

Forcing a WPF tooltip to stay on the screen

I have a tooltip for a Label and I want it to stay open until the user
moves the mouse to a different control.
I have tried the following properties on the tooltip:
StaysOpen="True"
and
ToolTipService.ShowDuration = "60000"
But in both cases the tooltip is only displayed for exactly 5 seconds.
Why are these values being ignored?
If you want to set this for just one tooltip, set the duration on the object having the Tooltip, like this:
<Label ToolTipService.ShowDuration="12000" Name="lblShowTooltip" Content="Shows tooltip">
<Label.ToolTip>
<ToolTip>
<TextBlock>Hello world!</TextBlock>
</ToolTip>
</Label.ToolTip>
</Label>
I'd say that this design was chosen because it allows same tooltip with different timeouts on different controls.
If you want this globally for your whole app, see the accepted answer.
Just put this code in initialization section.
ToolTipService.ShowDurationProperty.OverrideMetadata(
typeof(DependencyObject), new FrameworkPropertyMetadata(Int32.MaxValue));
This was also driving me crazy tonight. I created a ToolTip subclass to handle the issue. For me, on .NET 4.0, the ToolTip.StaysOpen property is not "really" stays open.
In the class below, use the new property ToolTipEx.IsReallyOpen, instead of property ToolTip.IsOpen. You will get the control you want. Via the Debug.Print() call, you can watch in the debugger Output window just how many times this.IsOpen = false is called! So much for StaysOpen, or should I say "StaysOpen"? Enjoy.
public class ToolTipEx : ToolTip
{
static ToolTipEx()
{
IsReallyOpenProperty =
DependencyProperty.Register(
"IsReallyOpen",
typeof(bool),
typeof(ToolTipEx),
new FrameworkPropertyMetadata(
defaultValue: false,
flags: FrameworkPropertyMetadataOptions.None,
propertyChangedCallback: StaticOnIsReallyOpenedChanged));
}
public static readonly DependencyProperty IsReallyOpenProperty;
protected static void StaticOnIsReallyOpenedChanged(
DependencyObject o, DependencyPropertyChangedEventArgs e)
{
ToolTipEx self = (ToolTipEx)o;
self.OnIsReallyOpenedChanged((bool)e.OldValue, (bool)e.NewValue);
}
protected void OnIsReallyOpenedChanged(bool oldValue, bool newValue)
{
this.IsOpen = newValue;
}
public bool IsReallyOpen
{
get
{
bool b = (bool)this.GetValue(IsReallyOpenProperty);
return b;
}
set { this.SetValue(IsReallyOpenProperty, value); }
}
protected override void OnClosed(RoutedEventArgs e)
{
System.Diagnostics.Debug.Print(String.Format(
"OnClosed: IsReallyOpen: {0}, StaysOpen: {1}", this.IsReallyOpen, this.StaysOpen));
if (this.IsReallyOpen && this.StaysOpen)
{
e.Handled = true;
// We cannot set this.IsOpen directly here. Instead, send an event asynchronously.
// DispatcherPriority.Send is the highest priority possible.
Dispatcher.CurrentDispatcher.BeginInvoke(
(Action)(() => this.IsOpen = true),
DispatcherPriority.Send);
}
else
{
base.OnClosed(e);
}
}
}
Small rant: Why didn't Microsoft make DependencyProperty properties (getters/setters) virtual so we can accept/reject/adjust changes in subclasses? Or make a virtual OnXYZPropertyChanged for each and every DependencyProperty? Ugh.
---Edit---
My solution above looks weird in the XAML editor -- the tooltip is always showing, blocking some text in Visual Studio!
Here is a better way to solve this problem:
Some XAML:
<!-- Need to add this at top of your XAML file:
xmlns:System="clr-namespace:System;assembly=mscorlib"
-->
<ToolTip StaysOpen="True" Placement="Bottom" HorizontalOffset="10"
ToolTipService.InitialShowDelay="0" ToolTipService.BetweenShowDelay="0"
ToolTipService.ShowDuration="{x:Static Member=System:Int32.MaxValue}"
>This is my tooltip text.</ToolTip>
Some code:
// Alternatively, you can attach an event listener to FrameworkElement.Loaded
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
// Be gentle here: If someone creates a (future) subclass or changes your control template,
// you might not have tooltip anymore.
ToolTip toolTip = this.ToolTip as ToolTip;
if (null != toolTip)
{
// If I don't set this explicitly, placement is strange.
toolTip.PlacementTarget = this;
toolTip.Closed += new RoutedEventHandler(OnToolTipClosed);
}
}
protected void OnToolTipClosed(object sender, RoutedEventArgs e)
{
// You may want to add additional focus-related tests here.
if (this.IsKeyboardFocusWithin)
{
// We cannot set this.IsOpen directly here. Instead, send an event asynchronously.
// DispatcherPriority.Send is the highest priority possible.
Dispatcher.CurrentDispatcher.BeginInvoke(
(Action)delegate
{
// Again: Be gentle when using this.ToolTip.
ToolTip toolTip = this.ToolTip as ToolTip;
if (null != toolTip)
{
toolTip.IsOpen = true;
}
},
DispatcherPriority.Send);
}
}
Conclusion: Something is different about classes ToolTip and ContextMenu. Both have "service" classes, like ToolTipService and ContextMenuService, that manage certain properties, and both use Popup as a "secret" parent control during display. Finally, I noticed ALL the XAML ToolTip examples on the Web do not use class ToolTip directly. Instead, they embed a StackPanel with TextBlocks. Things that make you say: "hmmm..."
You probably want to use Popup instead of Tooltip, since Tooltip assumes that you're using it in the pre-defined UI-standards way.
I'm not sure why StaysOpen doesn't work, but ShowDuration works as documented in MSDN -- it's the amount of time the Tooltip is displayed WHEN it's displayed. Set it to a small amount (e.g. 500 msec) to see the difference.
The trick in your case is maintaining the "last hovered control" state, but once you have that it should be fairly trivial to change the placement target and the content dynamically (either manually, or via binding) if you're using one Popup, or hiding the last visible Popup if you're using multiple.
There are some gotchas with Popups as far as Window resizing and moving (Popups don't move w/the containers), so you may want to also have that in mind while you're tweaking the behavior. See this link for more details.
HTH.
If you want to specify that only certain elements in your Window have
effectively indefinite ToolTip duration you can define a Style in your Window.Resources for those elements. Here is a Style for Button that has such a ToolTip :
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:sys="clr-namespace:System;assembly=mscorlib"
...>
...
<Window.Resources>
<Style x:Key="ButtonToolTipIndefinate" TargetType="{x:Type Button}">
<Setter Property="ToolTipService.ShowDuration"
Value="{x:Static Member=sys:Int32.MaxValue}"/>
</Style>
...
</Window.Resources>
...
<Button Style="{DynamicResource ButtonToolTipIndefinate}"
ToolTip="This should stay open"/>
<Button ToolTip="This Should disappear after the default time.">
...
One can also add Style.Resources to the Style to change the appearance of the ToolTip it shows, for example:
<Style x:Key="ButtonToolTipTransparentIndefinate" TargetType="{x:Type Button}">
<Style.Resources>
<Style x:Key="{x:Type ToolTip}" TargetType="{x:Type ToolTip}">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="BorderBrush" Value="Transparent"/>
<Setter Property="HasDropShadow" Value="False"/>
</Style>
</Style.Resources>
<Setter Property="ToolTipService.ShowDuration"
Value="{x:Static Member=sys:Int32.MaxValue}"/>
</Style>
Note: When I did this I also used BasedOn in the Style so everything else defined for the version of my custom control with a normal ToolTip would be applied.
I was wrestling with the WPF Tooltip only the other day. It doesn't seem to be possible to stop it from appearing and disappearing by itself, so in the end I resorted to handling the Opened event. For example, I wanted to stop it from opening unless it had some content, so I handled the Opened event and then did this:
tooltip.IsOpen = (tooltip.Content != null);
It's a hack, but it worked.
Presumably you could similarly handle the Closed event and tell it to open again, thus keeping it visible.
Just for the sake of completeness:
In code it looks like this:
ToolTipService.SetShowDuration(element, 60000);
Also if you ever want to put any other control in your ToolTip, it won't be focusable since a ToolTip itself can get focus. So Like micahtan said, your best shot is a Popup.
Got my issue fixed with the same code.
ToolTipService.ShowDurationProperty.OverrideMetadata(
typeof(DependencyObject), new FrameworkPropertyMetadata(Int32.MaxValue));
(almost) Simple XAML version for ALL tooltips:
Put this style in your window resources (and add the missing types you commonly use)
<Style x:Key="LongToolTipStyle" TargetType="FrameworkElement">
<Setter Property="ToolTipService.ShowDuration" Value="20000"/>
</Style>
<Style TargetType="TextBlock" BasedOn="{StaticResource LongToolTipStyle}"/>
<Style TargetType="Button" BasedOn="{StaticResource LongToolTipStyle}"/>
<Style TargetType="TextBox" BasedOn="{StaticResource LongToolTipStyle}"/>
<Style TargetType="RadioButton" BasedOn="{StaticResource LongToolTipStyle}"/>
<Style TargetType="CheckBox" BasedOn="{StaticResource LongToolTipStyle}"/>
<Style TargetType="ComboBox" BasedOn="{StaticResource LongToolTipStyle}"/>
<Style TargetType="Grid" BasedOn="{StaticResource LongToolTipStyle}"/>
<Style TargetType="StackPanel" BasedOn="{StaticResource LongToolTipStyle}"/>
<Style TargetType="DockPanel" BasedOn="{StaticResource LongToolTipStyle}"/>
<Style TargetType="Image" BasedOn="{StaticResource LongToolTipStyle}"/>
Might be a bit boring, but you can keep it in a resource dictionary.
It's sad that we can't apply these styles to subclasses.
Downside
Whenever you create another style, you must remember to make that style BasedOn="{StaticResource LongToolTipStyle}"
ToolTipService.ShowDurationProperty.OverrideMetadata(
typeof(DependencyObject), new FrameworkPropertyMetadata(Int32.MaxValue));
It is working for me. Copy this line into your class constructor.

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