I've been looking around, and see that visual studio c++ has some "native" tools to remove a digital signatures.
http://msdn.microsoft.com/en-us/library/windows/desktop/ms680214(v=vs.85).aspx
Of course I am doing this with documents, specifically for pdf files so I don't know how that function would work since it seems intended for images.
If it can remove it, could it also read it and return the signature? Right now I am using c# and wanted to have the program actually capture the digital signature so it can be verified, but one step at a time. Everything I read about System.Security.Cryptography.X509Certificates seems to indicate that it can only do any of its functions once the files are assigned X509Certificates related classes.
I've also never imported c++ code into c#, but I know it is possible.
http://social.msdn.microsoft.com/Forums/en-US/f18d1d1c-0d14-4ff2-8244-337f58818ef9/how-to-use-c-code-in-c?forum=vssmartdevicesvbcs
Related
What I'm looking to obtain is a list of signatures on a given file that's been digitally signed ( code signing certificate ) - When you use signtool to sign with a sha1 certificate, you can also sign with a sha256 certificate for instance- Both of these signatures can be found in the file properties under Digital Signatures, under a signature list - You can also see a timestamp if you used that as well.
Is there a standard way to grab that list/details or is this diving into p/invoke territory?
var cert = X509Certificate.CreateFromSignedFile(fileName);
This almost gets me what I need, it assures me a file has a signature and can even build a certificate out of it, it seems - I can then grab the common name and such and do some basic checks from there.
I don't, however, get both signatures, and can't seem to find a way to do so.
Would prefer to do this using standard .NET if possible, but understand that may not be possible. Thanks in advance!
Got an answer for using in console, could likely adapt it for windows forms easily enough but something usable for windows forms out of the box would be great.
I am writing a "Robot" which will generate hundreds of PDF files, using the Acrobat Distiller virtual printer. Its first step should be to designate the folder where all the files should be "printed".
The registry key in question can easily be modified interactively:
I found the following code in Microsoft's web pages:
Running it, I discovered some interesting clues:
Yes, I am aware that by trial and error I will probably find the appropriate incantations. However, this is the infamous Register, which I have never touched programmatically and it is better to be safe than sorry.
TIA
In the sake of this game I'm modding at the moment, which has archives ending in ".rpf" (which is short for 'rage engine package file')
How exactly is it that programmers, can find ways to open these types of files/archives, without having access to the rage engine?
What would one need to know in order to even begin trying to open a foreign file extension? The files can be opened thanks to the OpenIV Team who created the program necessary for opening the files, but how exactly does a developer, figure out or even know where to start when it comes to developing an application that is to fulfill the task of opening another file?
It's called Reverse engineering
You look into file with hex editor, notice some texts, or numbers that look like offsets. You apply your own experience writing similar stuff, make some assumptions and check if it is correct for multiple entries, and so on and so forth.
There many ways to open such files.
First you can use specific programs to open them like OpenIV for RPF archive.
If you would try to Mod or write a cheat for example, most people disassemble the program or open them with a Hex-Editor.
Programs like HexEdit change the binary values of a program into hexadecimal numbers, for example the byte 10100101 into Hex 0xA5h (A5).
Another way is to disassemble the program. Programs like ollyDbg, IDA Pro or other disassemble the binary values into assembly-code. Now you're able to search for some offsets, adresses and texts and you can remove or edit them to let the program do what you want.
Some programs are able to generate a pseudocode to C or C# e.g. (.NET Reflector) which helps you to understand what the program do.
After you read for example some memory adresses and their offsets, you can change them in the disassemble program itself (JNZ (Jump if not Zero) to JMP (Jump) for example to jump directly in every case) and write these code on the executable or you can implement them in a own program which changes them or patch them.
That is the princip you looking up for to understand how the program does work and then you add some features of your own or write a complete new application to fulfill the task of opening any file. Like Vlad said thats simply called reverse engineering.
I work for an IT company where we all carry around flash drives that have our most used programs on them.In my spare time I am hoping to create a "main menu" item that is kind of a fun and convenient way to access these files. I am working on creating this using Visual Studio 2013 and using visual C# windows forms. I have come across a snag however that I can't seem to find a workaround for. I am by no means fluent in C#, but I need to have a button on the windows form open a file without specifying what drive it comes from. I understand that I have to specify a path, but as these will be stored on the flash drives of myself and my coworkers I cannot foresee that the path will always begin with E:. Depending on what USB slot the drive is plugged into it could be N: or F: or the like. I have provided an example below:
Using what I currently know I am opening files using this line of code:
System.Diagnostics.Process.Start("C:/Users/Myname/Desktop/Asmodeus/Anti-Virus/Anti-Virus Installers/avast_free_antivirus_setup.exe");
Is there any way possible I can have the file open simply from
System.Diagnostics.Process.Start("Asmodeus/Anti-Virus/Anti-Virus Installers/avast_free_antivirus_setup.exe");
or something of that nature?
Thanks in advance.
There must have been some mis-communication when I asked my question previously. what I am looking to do is open an executable file via a button click on the windows form using a relative path. I am not able to specify the absolute path because the application will be run from a flash drive and therefore will change depending on what USB slot it is currently inserted into.
What I am hoping to accomplish is insert a line of code that will allow me to open an executable file that is located in the \bin\debug folder along with the application itself. I have a picture for clarification but apparently do not have enough reputation to post it. Thank you and sorry for the earlier confusion.
Usually you can just use Environment.GetFolderPath (MSDN) to give you what you need. It doesn't do absolutely everything, but if you need Desktop and the like, that is plenty.
Depending on the target version of .Net, the SpecialFolders exposed are not all there. It may turn out that you need more than they provide, but in your case it doesn't sound like it.
If there is more you need that is not covered in the default, check out this project. I'm sure there are others like it, but it does a little more than the default BCL version, using the API directly. It is at least something to read and learn (and translate from vb.. use an online translator, very quick). I haven't looked at it, but it seems like you are learning this c#/.net thingy, so it might be helpful
This article is about accessing Windows special folders.
These folders include your “Favorites”, “Cookies”, system libraries and the like.
Here is code, including a large number of constant definitions, plus documentation,
allowing access to and creation of these folders.
I need to create a sound containing tones of many different frequencies. Is there any way to do this in C#?
The only tone generating methods I've seen so far involve console.beep, which works, but only for pure tones (single frequencies).
The Audiere library makes this extremely easy to do. Here's a nearly complete C# program to generate the DTMF tone for the "1" button:
AudioDevice device = new AudioDevice();
OutputStream tone1a = device.CreateTone(697); // part A of DTMF for "1" button
OutputStream tone1b = device.CreateTone(1209); // part B
tone1a.Volume = 0.25f;
tone1b.Volume = 0.25f;
tone1a.Play();
tone1b.Play();
Thread.Sleep(2000);
// when tone1a stops, you can easily tell that the tone was indeed DTMF
tone1a.Stop();
To use Audiere in C#, the easiest way to get up and running is to use Harald Fielker's C# binding (which he claims works on Mono and VS; I can confirm it works in the both full version of VS2005 and using the separate Express 2008 versions of C# and VC++). You'll need to download the Win32 Audiere DLL, lib, and header (which are all in the same zip) and you'll need to build the C# binding from source using both VC++ and C#.
One of the nice benefits of using Audiere is that the calls are non-blocking. You don't have to wait for tone1a to stop playing before you start tone1b, which is clearly a necessity for playing complex tones. I am not aware of any hard upper limits on how many simultaneous output streams you can use, so it's probably whatever your hardware/OS supports. By the way, Audiere can also play certain audio files (MP3, WAV, AIFF, MOD, S3M, XM, IT by itself; Ogg Vorbis, Flac, Speex with external libraries), not just pure generated tones.
One possible downside is that there is a slightly audible "click" as you start or stop an individual tone; it's not noticeable if you add one tone to an already playing tone. The easiest workaround I've found for that is to slowly ramp the tone's volume up or down when you're turning the tone on or off, respectively. You might have to play around with the ramp speed to get it to sound "just right".
Note that Audiere is LGPL-licensed, and the binding has no license attached to it. You'll have to consult your legal team or try to get a hold of Harald if you want to use his binding in a commercial product; or you could just make your own binding and avoid the hassle.
#Tom: Since there is no specific license attached to Harald's library, I'm not sure what implications would come of hosting it; however, I believe I can at least give you fine detail on exactly how my libaudieresharpglue project is set up.
Using Visual C++ Express 2008, open up bindings/csharp/libaudieresharpglue/vc8.0/libaudieresharpglue.sln. VC++ will automatically convert the solution to a VS9 solution.
In another folder, you should have the Audiere package from Sourceforge. Under your VC++ project properties, go to Configuration Properties > C/C++ > General, and make sure you have path/to/audiere-1.9.4-win32/include in your "Additional Include Directories." Then, in that same window, go to Linker > General and make sure you have /path/to/audiere-1.9.4-win32/lib in your "Additional Library Directories." Then, you should be able to build the project (preferably in Release mode) and this output libaudieresharpglue.dll in your vc8.0/Release folder.
Next, open up Visual C# Express 2008. Open up bindings\csharp\test\vc8.0\AudiereCSharpTest.sln and let it convert the solution. The project should build fine, but then you will get an error when you run it. That's fine; in your csharp/test/vc8.0/bin/Release folder, you need to add both libaudieresharpglue.dll from the VC++ solution and audiere.dll from the package from Sourceforge.
Now, you should be able to build and run AudiereCSharpTest. Note that by default, #define stream_test is not commented out at the top of AudiereTest.cs, and that will reference a file that is not on your hard drive. You can simply comment out that #define and uncomment noise_test or square_test.
That should cover it; if I missed any details, hopefully they are small enough to get by on your own :)
You can always try DirectSound...
I have been looking at NAudio with the view to create a program that emulates feedback whilst playing a backing track. There is a blog post about generating sine waves at specific frequencies, I suspect that this could be adapted to do what you are looking for.
Yes it is possible.
Here is a link to a tutorial on this. but of course this also uses Console.Beep
The MSDN documentation doesn't make it clear if Console.Beep is asynchronous or not. If it is, you can probably fire off as many calls as you need in quick succession and nobody will be the wiser. You'd want to use the version that takes a frequency and a duration, of course.
Essentially, you have to implement your own software synthesizer or find a 3rd party library. See: http://en.wikipedia.org/wiki/Demo_(computer_programming)#Music