picturebox array click event - c#

Good day, I'm a beginner in programming and I want to create a simple chess game. I'm using windows forms in C#. I have no problem with declaring and initializing the array, but how do I set click events for each of the picureboxes? Before I was doing it in VS properties box. Here is my initializing code.
public void picbnox()
{
picturbox[0, 0] = new PictureBox();
picturbox[0, 0].Visible = true;
picturbox[0, 0].Location = new Point(15, 30);
picturbox[0, 0].Size = new Size(65, 65);
picturbox[0, 0].BorderStyle = BorderStyle.FixedSingle;
this.Controls.Add(picturbox[0, 0]);
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
picturbox[i, j] = new PictureBox();
picturbox[i, j].Visible = true;
picturbox[i, j].Location = new Point(i *70, j *70);
picturbox[i, j].Size = new Size(65, 65);
picturbox[i, j].BorderStyle = BorderStyle.FixedSingle;
this.Controls.Add(picturbox[i, j]);
}
}
}

You can add the picture box click event like this:
picturebox[0, 0].Click += picturebox_Click; // in your form load event, this is only for one picture box
void picturebox_Click(object sender, EventArgs e)
{
// do whatever you want to do when the picture box is clicked
}

Related

Dynamically update button

I am attempting to dynamically add a list of buttons:
private void updateClientListUI()
{
if (this.InvokeRequired)
{
this.Invoke(new MethodInvoker(this.updateClientListUI));
}
else
{
int count = 1;
int x = 0;
int y = 0;
for (int i = 0; i < 5; i++)
{
Button btn = new Button();
btn.Text = count.ToString();
btn.Name = count.ToString();
btn.Size = new Size(35, 35);
btn.Location = new Point(150, 150 * y);
//btn.Dock = DockStyle.Fill;
y++;
count++;
Controls.Add(btn);
}
}
}
Unfortunately this does not apply any buttons to the form.
In addition I was wondering how could I append these buttons in a panel called subPanelClient
This worked for me, the issue was the position of the button, as you have to indicate it within a panel or form.
In this case i just docked them to the panel
private void updateClientListUI()
{
if (this.InvokeRequired)
{
this.Invoke(new MethodInvoker(this.updateClientListUI));
}
else
{
//Debug.WriteLine(clientNames[0]);
int basex = subPanelClient.Location.X;
int basey = subPanelClient.Location.Y;
subPanelClient.Controls.Clear();
Debug.WriteLine(clientNames.Count);
for (int i = 0; i < clientNames.Count; i++)
{
Button b = new Button();
b.Left = basex;
b.Top = basey;
b.Size = new Size(25, 25); // <== add this line
b.Dock = DockStyle.Top;
b.ForeColor = Color.Gainsboro;
b.FlatStyle = FlatStyle.Flat;
b.FlatAppearance.BorderSize = 0;
b.Padding = new Padding(35, 0, 0, 0);
b.TextAlign = ContentAlignment.MiddleLeft;
basey += 25;
b.Name = clientNames[i];
b.Text = clientNames[i];
subPanelClient.Controls.Add(b);
buttonsAdded.Insert(i, b);
}
}
}

couldn't change active tabPage with button c#

I have a MetroTabControl named mtcNewExpTabControl with four pages(mtpSettings, mtpNewExp, mtpTempImages, mtpCompareImages). I am starting New Experiment on mtpNewExp page and get image after clicking "StartExperiment" button. User can get many images. After completion of experiment, I add images to imageList1.Images.
When I click on the mtpTempImages tabPage mtcNewExpTabControl_SelectedIndexChanged triggered and images are displayed with combobox named with imageList1.Images.Keys[i]. I can show many combobox and picturebox pairs on mtpTempImages.
On mtpTempImages there is also a mtbCompareImages button. User can check checkboxes next to the picturebox named same with checboxName. After checking all the checkboxes needed to compared, user will click on the "Compare Images" button. I want to change active tabPage to mtpCompareImages without clicking on the tab. mtbCompareImages button should be enough for that. I can show images on mtpTempImages but I could not succeded that on mtpCompareImages tabpage. Active tabPage also do not change to mtpCompareImages tabPage. What should I do?
List<MetroCheckBox> cbxTempImages = new List<MetroCheckBox>();
List<MetroCheckBox> cbxCompareImages = new List<MetroCheckBox>();
List<PictureBox> pbxTempImages = new List<PictureBox>();
List<PictureBox> pbxCompareImages = new List<PictureBox>();
private void mtbCompareImages_Click(object sender, EventArgs e)
{
for (int i = 0; i < cbxTempImages.Count(); i++)
{
if (cbxTempImages[i].Checked == true)
{
imageListChecked.Images.Add(pbxTempImages[i].Name, pbxTempImages[i].Image);
}
}
this.mtcNewExpTabControl.SelectedTab = mtpCompareImages;
}
private void mtcNewExpTabControl_SelectedIndexChanged(object sender, EventArgs e)
{
if((MetroTabPage)this.mtcNewExpTabControl.SelectedTab == mtpTempImages)
{
for (int i = 0; i < imageList1.Images.Count; i++)
{
cbxTempImages.Add(new MetroCheckBox());
cbxTempImages[i].Name = imageList1.Images.Keys[i].ToString();
cbxTempImages[i].Size = new Size(15, 15);
cbxTempImages[i].BackColor = Color.Transparent;
cbxTempImages[i].Location = new Point(x, y);
//PictureBox pic = new PictureBox();
pbxTempImages.Add(new PictureBox());
pbxTempImages[i].Name = imageList1.Images.Keys[i].ToString();
pbxTempImages[i].Image = imageList1.Images[i];
pbxTempImages[i].SizeMode = PictureBoxSizeMode.StretchImage;
pbxTempImages[i].Location = new Point(x + 15, y);
x += 120;
if (x > this.pnlTempImages.Width - 120)
{
x = 10; y += 100;
}
this.pnlTempImages.Controls.Add(cbxTempImages[i]);
this.pnlTempImages.Controls.Add(pbxTempImages[i]);
}
}
else if((MetroTabPage)this.mtcNewExpTabControl.SelectedTab == mtpCompareImages)
{
x = 10; y = 10;
for (int i = 0; i < imageListChecked.Images.Count; i++)
{
cbxCompareImages.Add(new MetroCheckBox());
//MetroCheckBox cbxCI = new MetroCheckBox();
cbxCompareImages[i].Name = imageListChecked.Images.Keys[i].ToString();
cbxCompareImages[i].Size = new Size(15, 15);
cbxCompareImages[i].BackColor = Color.Transparent;
cbxCompareImages[i].Location = new Point(x, y);
//PictureBox picCI = new PictureBox();
pbxCompareImages.Add(new PictureBox());
pbxCompareImages[i].Name = imageListChecked.Images.Keys[i].ToString();
pbxCompareImages[i].Image = imageListChecked.Images[i];
pbxCompareImages[i].SizeMode = PictureBoxSizeMode.StretchImage;
pbxCompareImages[i].Location = new Point(x + 15, y);
x += 120;
if (x > this.pnlCompareImages.Width - 120)
{
x = 10; y += 100;
}
this.pnlCompareImages.Controls.Add(cbxCompareImages[i]);
this.pnlCompareImages.Controls.Add(pbxCompareImages[i]);
}
}
InitializeComponent();
}

How can I dynamically change the size of groupBox when I add new controls in it?

Hi my problem is:I create GroupBoxs dynamically and I add into the groupboxs a number of controls in (my case radioButtons ) I'd like the groupboxs to size dynaically in order to display all the RadioButtons that I insert into them. How can I do?
This is the code:
private void IdEnForm_Load(object sender, EventArgs e)
{
for (int i = 0; i < a.Count; i++)
{
for (int j = 0; j < a[i].Count; j++)
{
bool help;
if (j == 0) help = true;
else help = false;
if (help)
{
gb = new GroupBox();
gb.Text = " which Entity you want to mantain?";
gb.Font = new Font("Calibri", 12);
gb.AutoSize = true;
gb.Location = new Point(j * 150, (i + 1) * 100);
}
RadioButton rb = new RadioButton();
rb.Text=""+ a[i][j];
rb.AutoSize = true;
gb.Controls.Add(rb);
this.Controls.Add(gb);
// MessageBox.Show("" + a[i][j]);
}
enter code here
You want to create an Event Handler to trigger When a Control is added to the groupbox like this:
groupbox.ControlAdded += new ControlEventHandler( groupbox_ControlAdded );
And then add a method to deal with the event:
void groupbox_ControlAdded( object sender, ControlEventArgs e )
{
//Do Resizing here
}

Add label to Panel programmatically

So I have a form, and I want to add some Panels with some controls(labels, and radiobuttons) when the form loads.
And I want to do it from the code, of course(it's for making an application with tests, and the questions will be random)
This is what I have done till now:
List<Panel>ls=new List<Panel>();
private void VizualizareTest_Load(object sender, EventArgs e)
{
for (int i = 0; i < 4; i++)
{
Panel pan = new Panel();
pan.Name = "panel" + i;
ls.Add(pan);
Label l = new Label();
l.Text = "l"+i;
pan.Controls.Add(l);
pan.Show();
}
}
But it doesn't show anything on the form.
Add the panel just created to the Form.Controls collection
private void VizualizareTest_Load(object sender, EventArgs e)
{
for (int i = 0; i < 4; i++)
{
Panel pan = new Panel();
pan.Name = "panel" + i;
ls.Add(pan);
Label l = new Label();
l.Text = "l"+i;
pan.Location = new Point(10, i * 100);
pan.Size = new Size(200, 90); // just an example
pan.Controls.Add(l);
this.Controls.Add(pan);
}
}
enter image description here
private void button2_Click(object sender, EventArgs e)
{
int X = 153;
int Y = 34;
for (int i = 1; i < 4; i++)
{
Panel pnl = new Panel();
pnl.SuspendLayout();
pnl.Location = new Point(X, Y);
pnl.Name = "pnl"+i;
pnl.Size = new Size(200, 57);
pnl.BorderStyle = BorderStyle.FixedSingle;
Label lbl = new Label();
lbl.Location = new Point(X - 100, Y - 17);
lbl.Name = "lbl" + i;
lbl.Size = new Size(75, 23);
lbl.Text = "lable_" +i;
pnl.Controls.Add(lbl);
pnl.ResumeLayout(false);
this.Controls.Add(pnl);
Y = Y + 95;
}
}
why not display label2 & label3?

How to add buttons dynamically to my form?

I want to create 10 buttons on my form when I click on button1. No error with this code below but it doesnt work either.
private void button1_Click(object sender, EventArgs e)
{
List<Button> buttons = new List<Button>();
for (int i = 0; i < buttons.Capacity; i++)
{
this.Controls.Add(buttons[i]);
}
}
You aren't creating any buttons, you just have an empty list.
You can forget the list and just create the buttons in the loop.
private void button1_Click(object sender, EventArgs e)
{
int top = 50;
int left = 100;
for (int i = 0; i < 10; i++)
{
Button button = new Button();
button.Left = left;
button.Top = top;
this.Controls.Add(button);
top += button.Height + 2;
}
}
It doesn't work because the list is empty. Try this:
private void button1_Click(object sender, EventArgs e)
{
List<Button> buttons = new List<Button>();
for (int i = 0; i < 10; i++)
{
Button newButton = new Button();
buttons.Add(newButton);
this.Controls.Add(newButton);
}
}
You could do something like this:
Point newLoc = new Point(5,5); // Set whatever you want for initial location
for(int i=0; i < 10; ++i)
{
Button b = new Button();
b.Size = new Size(10, 50);
b.Location = newLoc;
newLoc.Offset(0, b.Height + 5);
Controls.Add(b);
}
If you want them to layout in any sort of reasonable fashion it would be better to add them to one of the layout panels (i.e. FlowLayoutPanel) or to align them yourself.
Two problems- List is empty. You need to add some buttons to the list first. Second problem: You can't add buttons to "this". "This" is not referencing what you think, I think. Change this to reference a Panel for instance.
//Assume you have on your .aspx page:
<asp:Panel ID="Panel_Controls" runat="server"></asp:Panel>
private void button1_Click(object sender, EventArgs e)
{
List<Button> buttons = new List<Button>();
for (int i = 0; i < buttons.Capacity; i++)
{
Panel_Controls.Controls.Add(buttons[i]);
}
}
use button array like this.it will create 3 dynamic buttons bcoz h variable has value of 3
private void button1_Click(object sender, EventArgs e)
{
int h =3;
Button[] buttonArray = new Button[8];
for (int i = 0; i <= h-1; i++)
{
buttonArray[i] = new Button();
buttonArray[i].Size = new Size(20, 43);
buttonArray[i].Name= ""+i+"";
buttonArray[i].Click += button_Click;//function
buttonArray[i].Location = new Point(40, 20 + (i * 20));
panel1.Controls.Add(buttonArray[i]);
} }
I had the same doubt and came up with the following contribution:
int height = this.Size.Height;
int width = this.Size.Width;
int widthOffset = 10;
int heightOffset = 10;
int btnWidth = 100; // Button Widht
int btnHeight = 40; // Button Height
for (int i = 0; i < 50; ++i)
{
if ((widthOffset + btnWidth) >= width)
{
widthOffset = 10;
heightOffset = heightOffset + btnHeight
var button = new Button();
button.Size = new Size(btnWidth, btnHeight);
button.Name = "" + i + "";
button.Text = "" + i + "";
//button.Click += button_Click; // Button Click Event
button.Location = new Point(widthOffset, heightOffset);
Controls.Add(button);
widthOffset = widthOffset + (btnWidth);
}
else
{
var button = new Button();
button.Size = new Size(btnWidth, btnHeight);
button.Name = "" + i + "";
button.Text = "" + i + "";
//button.Click += button_Click; // Button Click Event
button.Location = new Point(widthOffset, heightOffset);
Controls.Add(button);
widthOffset = widthOffset + (btnWidth);
}
}
Expected Behaviour:
This will generate the buttons dinamically and using the current window size, "break a line" when the button exceeds the right margin of your window.
First, you aren't actually creating 10 buttons. Second, you need to set the location of each button, or they will appear on top of each other. This will do the trick:
for (int i = 0; i < 10; ++i)
{
var button = new Button();
button.Location = new Point(button.Width * i + 4, 0);
Controls.Add(button);
}
You can't add a Button to an empty list without creating a new instance of that Button.
You are missing the
Button newButton = new Button();
in your code plus get rid of the .Capacity

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