I'm working on some usercontrol plugin system so it's possible to add a dll to a directory and the usercontrol is visible on specified pages.
When I load the control to the page nothing is shown!
Below is some code shown, the simpletestcontrol is compiled in a dll and read in the PluginFactory. (I removed or changed some code to try making is easier to read.)
In Default.aspx.cs the plugin is available and I see when I debug that the control is loaded.. but when I set it in the PluginGrid (a div) nothing is shown when I run the website... What is it that I am missing?
SimpleTestControl.ascx.cs:
public partial class SimpleTest : BasePluginControl
{
public SimpleTest()
: base(Type.Test)
{
}
}
SimpleTestControl.ascx:
<%# Control Language="C#" AutoEventWireup="true" CodeFile="simpletest.ascx.cs" Inherits="simpletest" %>
TESTESTETS
<asp:Button ID="Button1" runat="server" Text="testButton"/>
BasePluginControl.cs:
public abstract class BasePluginControl : UserControl
{
public string Name { get; set; }
public PluginType Type { get; set; }
}
Default.aspx.cs
public partial class Default : System.Web.UI.Page
{
protected override void OnInit(EventArgs e)
{
BasePluginControl plugin =
PluginFactory.GetPluginByType(PluginType.Test);
PluginGrid.Controls.Clear();
if (plugin != null)
{
PluginGrid.Controls.Add(plugin);
}
base.OnInit(e);
}
PluginFactory.cs:
public static BasePluginControl GetPluginByType(PluginType pluginType)
{
BasePluginControl plugin = plugins.FirstOrDefault(p => p.PluginType == pluginType);
if(plugin== null)
throw new DllNotFoundException("A plugin of the " + pluginType.ToString() + " is not found!");
return plugin;
}
public static ICollection<BasePluginControl> LoadPlugins()
{
string path = ConfigurationManager.AppSettings["PluginPath"];
plugins.Clear();
if (!Directory.Exists(path))
return null;
string[] dllFileNames = Directory.GetFiles(path, "*.dll");
ICollection<Assembly> assemblies = new List<Assembly>(dllFileNames.Length);
foreach (string dllFile in dllFileNames)
{
AssemblyName an = AssemblyName.GetAssemblyName(dllFile);
Assembly assembly = Assembly.Load(an);
assemblies.Add(assembly);
}
IEnumerable<Type> controlPlugins = GetPluginsOf<BasePluginControl>(assemblies);
foreach (Type controlPlugin in controlPlugins)
{
BasePluginControl plugin = (BasePluginControl)Activator.CreateInstance(controlPlugin);
if (plugin != null)
plugins.Add(plugin});
}
return plugins;
}
private static IEnumerable<Type> GetPluginsOf<T>(IEnumerable<Assembly> assemblies)
{
Type pluginType = typeof(T);
ICollection<Type> pluginTypes = new List<Type>();
foreach (Assembly assembly in assemblies)
{
if (assembly != null)
{
Type[] types = assembly.GetTypes();
foreach (Type type in types)
{
if (type.IsInterface || type.IsAbstract)
{
continue;
}
else
{
if( type.GetInterface(pluginType.FullName) != null ||
(type.BaseType != null && type.BaseType.FullName != null && type.BaseType.FullName.Equals(pluginType.FullName)))
{
pluginTypes.Add(type);
}
}
}
}
}
return pluginTypes;
}
UPDATE:
When I add the folliwing code to default.aspx.cs the strBuild variable is empty also...
string strBuild;
// a string writer to write on it
using (TextWriter stringWriter = new StringWriter())
{
// a html writer
using (HtmlTextWriter renderOnMe = new HtmlTextWriter(stringWriter))
{
// now render the control inside the htm writer
pluginModel.Control.RenderControl(renderOnMe);
// here is your control rendered output.
strBuild = stringWriter.ToString();
}
}
PluginGrid.InnerHtml = strBuild;
Two things,
You didn't add the plugin to the pages control's collection, so it won't be processd in the render loop or get tied into the page life cycle. You either have to add it to a control's collection, or you have to manually render it, by calling Render on the plugin (since it is an ASP.Net Control).
It could be the fact that you are loading the dll's in the same domain as the web application.
As such it cannot unload them. Once loaded, they are loaded. If they change you will have to reset the application pool to get the new version to load.
Optionally, you should create an AppDomain for your plugins. Then use a FileSystemWatcher to monitor the plugin directory.
Use the file system watcher to check when files are added, modied, or deleted from the plugin directory.
If the file that changed was a dll, do the following
On Delete: Unload all plugins from the dll from the new AppDomain
On Modified: Unload and Reload the plugins from the App Domain
On Add: Load the plugins from the new dll
Related
Edit: I have uploaded the source code for the issue to GitHub if you would like to download: https://github.com/bryanenroute/assemblyloadcontext-issue
I have a .NET Core 3.0 console application that references a .NET Standard 2.0 class library with a single interface (IModule). I also have a ASP.NET Core 3.0 application that references the same .NET Standard 2.0 class library and implements the interface (Module : IModule).
I am trying to load the ASP.NET Core assembly from the .NET Core console application using a custom AssemblyLoadContext and a common class library interface (IModule)... a simple plugin system.
Unfortunately, the ASP.NET Core module/plugin fails in the ALC override function for Load(AssemblyName) with the following exception:
Could not load file or assembly 'Microsoft.AspNetCore.Components, Version=3.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60'. The system cannot find the file specified.
When I try with a different project type (e.g. .NET Core Console Application or .NET Standard 2.0 Class Library), the module/plugin loads as intended.
Here's the Console app code:
using NetStandardCommon;
using System;
using System.IO;
namespace NetCoreConsoleApp
{
class Program
{
static void Main(string[] args)
{
LoadNetCoreModule();
LoadAspNetCoreModule();
}
static void LoadNetCoreModule()
{
//Works!
FileInfo asm = new FileInfo(#"..\..\..\..\NetCoreModule\bin\debug\netcoreapp3.0\NetCoreModule.dll");
var moduleDirectory = asm.DirectoryName;
ModuleAssemblyLoadContext context = new ModuleAssemblyLoadContext(asm.Name, moduleDirectory, typeof(IModule));
context.Scan();
foreach (var module in context.GetImplementations<IModule>())
{
module.Start();
}
}
static void LoadAspNetCoreModule()
{
//Fails!
FileInfo asm = new FileInfo(#"..\..\..\..\AspNetCoreApp\bin\debug\netcoreapp3.0\AspNetCoreApp.dll");
var moduleDirectory = asm.DirectoryName;
ModuleAssemblyLoadContext context = new ModuleAssemblyLoadContext(asm.Name, moduleDirectory, typeof(IModule));
context.Scan();
foreach (var module in context.GetImplementations<IModule>())
{
module.Start();
}
}
}
}
Here's the ModuleAssemblyLoadContext code:
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.Loader;
using System.Linq;
namespace NetCoreConsoleApp
{
public class ModuleAssemblyLoadContext : AssemblyLoadContext
{
private List<Assembly> _loaded;
private Dictionary<string, Assembly> _shared;
private string _path;
private AssemblyDependencyResolver _resolver;
public ModuleAssemblyLoadContext(string name, string path, params Type[] sharedTypes) : base(name)
{
_path = path;
_resolver = new AssemblyDependencyResolver(_path);
_loaded = new List<Assembly>();
_shared = new Dictionary<string, Assembly>();
if (sharedTypes != null)
{
foreach (Type sharedType in sharedTypes)
{
_shared[Path.GetFileName(sharedType.Assembly.Location)] = sharedType.Assembly;
}
}
}
public void Scan()
{
foreach (string dll in Directory.EnumerateFiles(_path, "*.dll"))
{
var file = Path.GetFileName(dll);
if (_shared.ContainsKey(file))
{
continue;
}
var asm = this.LoadFromAssemblyPath(dll);
_loaded.Add(asm);
}
}
public IEnumerable<T> GetImplementations<T>()
{
return _loaded
.SelectMany(a => a.GetTypes())
.Where(t => typeof(T).IsAssignableFrom(t))
.Select(t => Activator.CreateInstance(t))
.Cast<T>();
}
protected override Assembly Load(AssemblyName assemblyName)
{
string filename = $"{assemblyName.Name}.dll";
if (_shared.ContainsKey(filename))
{
return _shared[filename];
}
string assemblyPath = _resolver.ResolveAssemblyToPath(assemblyName);
if (assemblyPath != null)
{
return LoadFromAssemblyPath(assemblyPath);
}
return null;
}
protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
{
string libraryPath = _resolver.ResolveUnmanagedDllToPath(unmanagedDllName);
if (libraryPath != null)
{
return LoadUnmanagedDllFromPath(libraryPath);
}
return IntPtr.Zero;
}
}
}
I tried modifying the ALC Load function to load the assemblies directly from the shared folder (C:\Program Files (x86)\dotnet\shared\Microsoft.AspNetCore.App\3.0.0) which lets the execution continue a bit farther, but it ultimately fails with the following exception:
An attempt was made to load a program with an incorrect format. (0x8007000B)
Here's the revised Load function:
protected override Assembly Load(AssemblyName assemblyName)
{
string filename = $"{assemblyName.Name}.dll";
if (_shared.ContainsKey(filename))
{
return _shared[filename];
}
try
{
if (File.Exists(#"C:\Program Files (x86)\dotnet\shared\Microsoft.AspNetCore.App\3.0.0\" + filename))
{
return Assembly.LoadFrom(#"C:\Program Files (x86)\dotnet\shared\Microsoft.AspNetCore.App\3.0.0\" + filename);
}
}
catch (Exception ex)
{
//Message displayed is 'An attempt was made to load a program with an incorrect format. (0x8007000B)'
Console.WriteLine(ex.Message);
}
return Assembly.Load(assemblyName);
}
I'm excited about the possibilities of loading/unloading assemblies for a .net Core plugin system, but I'm struggling to get over this hurdle. What am I missing?
I had this issue about a month ago with loading a Assembly to my SQL server. Are you using virtual drives to store your Assembly? I found out that our share drive actual drive path was a E drive and not a P drive which is what is mapped on my computer. I was virtually connected to it, so I had to give the real Drive path which started with E instead of P. Also, your program might be mapping it to the wrong drive as well. I would check that, and if that doesn't help I have about 3-4 more things to try as far as this particular issue in concerned.
I believe the library might also need to be built with the target framework set to .NetCore 3.0 (netcoreapp3.0).
I'm trying to make a simple plugin system in which a plugins are dynamically loaded from .dll files on application's startup and show up in the UI.
This Answer seems to be exactly what I'm looking for. It uses MEF to load the plugins. I tried to create a simple project and follow the instructions. My solution has the following structure:
MeftTest (contains main MefTest.exe, references only MefTest.SDK and not plugins)
MefTest.SDK (contains the IPlugin.cs and IPluginViewModel.cs and the Engine.cs which loads the plugins from the application's directory)
MefTest.Plugin1 (contains first plugin, references MefTest.SDK)
MefTest.Plugin2 (contains second plugin, references MefTest.SDK)
MefTest.SDK -> IPlugin.cs
public interface IPlugin
{
IPluginViewModel ViewModel { get; }
ResourceDictionary View { get; }
string Title { get; }
}
MefTest.SDK -> Engine.cs
public class Engine
{
[ImportMany]
private IEnumerable<IPlugin> plugins { get; set; }
public async Task<ObservableCollection<IPlugin>> GetPlugins()
{
try
{
var folder = AppDomain.CurrentDomain.BaseDirectory;
var catalog = new AggregateCatalog();
//catalog.Catalogs.Add(new AssemblyCatalog(Assembly.GetExecutingAssembly()));
catalog.Catalogs.Add(new DirectoryCatalog(folder));
var container = new CompositionContainer(catalog);
container.ComposeParts(this);
var result = new ObservableCollection<IPlugin>();
foreach (var p in plugins)
{
result.Add(p);
}
return result;
}
catch (Exception ex)
{
//I get the exception here...
var t = ex;
throw;
}
}
}
MefTest.Plugin1 -> Plugin1.cs
[Export(typeof(IPlugin))]
public class Plugin1 : IPlugin
{
private MainViewModel viewModel { get; set; }
public IPluginViewModel ViewModel
{
get { return viewModel; }
}
public ResourceDictionary View
{
get { return viewDictionary; }
}
private ResourceDictionary viewDictionary = new ResourceDictionary();
public string Title
{
get { return "Plugin 1"; }
}
[ImportingConstructor]
public Plugin1()
{
//I get the error here. tried both of these, none of them work
viewDictionary.Source =
// new Uri("pack://application:,,,/MefTest.Plugin1;component/views/main.xaml", UriKind.Absolute);
new Uri("/MefTest.Plugin1;component/views/main.xaml",
UriKind.Relative);
}
public override string ToString()
{
return Title;
}
}
however, I get the error Could not load file or assembly 'MefTest.Plugin1.dll, Culture=neutral' or one of its dependencies. The system cannot find the file specified.
The Main.xaml file is in MefTest.Plugin1\Views\Main.xaml folder. Output type of the project is ClassLibrary and Build Action of the xaml file is Page.
PS: I tried to reference the plugin directly and add it without the MEF (Plugins.Add(new Plugin3.Plugin3());) and it still threw the same exception. So I don't think the problem is with the MEF part of the solution.
How can I fix this? Also, is there a better option to this approach?
i do it this way in an xbap application...to retreive distant xaml. Try to do the same with your local resourtce
private ResourceDictionary LoadDictionary(string source)
{
Stream streamInfo = null;
ResourceDictionary dictionary = null;
try
{
streamInfo = DistantManager.Instance.GetResource(source);
if (streamInfo != null)
{
Uri baseUri = DistantManager.Instance.GetUri(source);
dictionary = XamlReader.Load(streamInfo) as ResourceDictionary;
dictionary.Source = baseUri;
}
}
catch (Exception e)
{
BusinessLogger.Manage(e);
return null;
}
return dictionary;
}
something like
Uri baseUri = new Uri(Mysource);
dictionary = XamlReader.Load(XXXX) as ResourceDictionary;
dictionary.Source = baseUri;
but on the other hand I do not understand why you want a ResourceDictionary as your plugin view...? just create the plugin user control ??
I've started on a simple plugin loader that monitors a directory and loads plugins if the dll(s) in it contain the IPlugin interface.
public class PluginLoader : Dictionary<string, IPlugin>
{
private FileSystemWatcher watcher;
private string pluginPath;
public PluginLoader()
: base()
{
pluginPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "plugins");
if (!Directory.Exists(pluginPath))
Directory.CreateDirectory(pluginPath);
watcher = new FileSystemWatcher(pluginPath, "*.dll");
watcher.IncludeSubdirectories = true;
watcher.Created += watcher_Created;
watcher.EnableRaisingEvents = true;
}
private void watcher_Created(object sender, FileSystemEventArgs e)
{
LoadPlugin(e.FullPath);
}
private void LoadPlugin(string path)
{
IPlugin plugin = null;
Assembly assembly = Assembly.LoadFrom(path);
foreach (Type type in assembly.GetExportedTypes())
{
if (type.IsClass && type.GetInterfaces().Count(iType => iType == typeof(IPlugin)) == 1)
{
ConstructorInfo constructor = type.GetConstructor(new Type[] { });
object instance = constructor.Invoke(new object[] { });
plugin = instance as IPlugin;
// plugin is now not null
}
}
if (plugin != null && !this.ContainsKey(plugin.PluginName))
{
this[plugin.PluginName] = plugin;
}
}
}
This version of LoadPlugin() works, the plugin variable ends up being != null. This one, however, does not work:
private void LoadPlugin(string path)
{
IPlugin plugin = null;
Assembly assembly = Assembly.LoadFrom(path);
foreach (Type type in assembly.GetExportedTypes())
{
if (type.IsClass && type.GetInterface(typeof(IPlugin).FullName) != null)
{
ConstructorInfo constructor = type.GetConstructor(new Type[] { });
object instance = constructor.Invoke(new object[] { });
plugin = instance as IPlugin;
// plugin is still null
}
}
if (plugin != null && !this.ContainsKey(plugin.PluginName))
{
this[plugin.PluginName] = plugin;
}
}
I just don't understand why. So my question is: Why does plugin end up being null in the second example?
Solution:
Problem was that I had two different IPlugin types because its assembly existed in two different locations. So deleting the Framework.Lib.dll in the plugin directory solved it.
The only reason I can think of is that the type implements an IPlugin with the same namespace but from a different assembly. The typeof(IPlugin).FullName would then match between your plugin loader and the plugin, but the implemented type still does not equal the expected type.
The first example does match the exact same type, in the second example you're matching by the FullName which only includes the namespace, not the assembly a type is loaded from.
To determine whether this is the case, try log the following value:
bool matches = typeof(IPlugin).IsAssignableFrom(type);
string expected = typeof(IPlugin).AssemblyQualifiedName;
string actual = type.GetInterface(typeof(IPlugin).FullName).AssemblyQualifiedName;
typeof(IPlugin).IsAssignableFrom(type) is probably what you were looking for in the first place.
I have an example application that has a number of endpoints (c# classes) which use an interface which defines some methods. These endpoints are in their own class libraries.
In an assembly called "EndPoints"
namespace EndPoints
{
public interface IEndPoint
{
void Initialize(XmlDocument message);
bool Validate();
void Execute();
}
}
In an assembly called "EndPoints.EndPoint1"
namespace EndPoints
{
public class EndPoint1 : IEndPoint
{
private XmlDocument _message;
public void Initialize(XmlDocument message)
{
_message = message;
Console.WriteLine("Initialize EndPoint1");
}
public bool Validate()
{
Console.WriteLine("Validate EndPoint1");
return true;
}
public void Execute()
{
Console.WriteLine("Execute EndPoint1");
}
}
}
The application will "choose" an endpoint to use and then find the appropriate class, create an instance of it and then call the methods in turn.
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
// Generate "random" endpoint name
string endPointName = GetEndPointName();
// Get the class name from the namespaced class
string className = GetClassName(endPointName);
// Dummy xmldocument that used to pass into the end point
XmlDocument dummyXmlDocument = new XmlDocument();
// Load appropriate endpoint assembly because the application has no reference to it so the assembly would not have been loaded yet
LoadEndPointAssembly(endPointName);
// search currently loaded assemblies for that class
var classTypes = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(s => s.GetTypes())
.Where(p => p.FullName == endPointName)
.ToList();
// cycle through any found types (should be 1 only)
for (int i = 0; i < classTypes.Count; i++)
{
var classType = classTypes[i];
IEndPoint classInstance = Activator.CreateInstance(classType) as IEndPoint;
classInstance.Initialize(dummyXmlDocument);
if (classInstance.Validate())
{
classInstance.Execute();
}
}
}
private static void LoadEndPointAssembly(string endPointName)
{
using (StreamReader reader = new StreamReader(endPointName + ".dll", System.Text.Encoding.GetEncoding(1252), false))
{
byte[] b = new byte[reader.BaseStream.Length];
reader.BaseStream.Read(b, 0, System.Convert.ToInt32(reader.BaseStream.Length));
reader.Close();
AppDomain.CurrentDomain.Load(b);
}
}
private static string GetEndPointName()
{
// Code to create "random" endpoint class name
Random rand = new Random();
int randomEndPoint = rand.Next(1, 4);
return string.Format("EndPoints.EndPoint{0}", randomEndPoint);
}
private static string GetClassName(string namespacedClassName)
{
string className = null;
string[] components = namespacedClassName.Split('.');
if (components.Length > 0)
{
className = components[components.Length - 1];
}
return className;
}
}
}
I want to change the application to achieve the following;
- each endpoint assembly (and any config files and/or other assemblies that it uses) are contained in a subfolder below the application folder. the subfolder name would be the name of the endpoint class e.g. "EndPoint1"
- each endpoint runs in its own appdomain.
However, so far I've been unable to achieve this. I keep getting an exception stating its failed to load the appropriate assembly even though when I create the appdomain I specify the subfolder to be used by setting the ApplicationBase and PrivateBinPath properties of the AppDomainSetup; e.g.
AppDomain appDomain = null;
AppDomain root = AppDomain.CurrentDomain;
AppDomainSetup setup = new AppDomainSetup();
setup.ApplicationBase = root.SetupInformation.ApplicationBase + className + #"\";
setup.PrivateBinPath = root.SetupInformation.ApplicationBase + className + #"\";
appDomain = AppDomain.CreateDomain(className, null, setup);
I've then been trying to use the Load method on the newly created appDomain to load the assembly. That's when I get the error.
Please does anyone have any thoughts about how I can load the appropriate assembly and call the methods defined in the interface? Many thanks.
I would do it in the following way. Firstly you need a class derived from MarshalByRef. It will be responsible for loading EndPoints and executing them in separate application domains. Here, I assume that it is defined in ConsoleApplication1 but it can be moved somewhere else:
public class EndPointLoader : MarshalByRefObject
{
public void Load(string path, string endPointName)
{
Assembly.LoadFrom(path);
var classTypes = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(s => s.GetTypes())
.Where(p => p.FullName == endPointName)
.ToList();
for (int i = 0; i < classTypes.Count; i++)
{
....
}
}
}
Here is a code that uses this class. You can put in in your LoadEndPointAssembly method.
var appDomain = AppDomain.CreateDomain(endPointName);
var loader = (EndPointLoader)appDomain.CreateInstanceAndUnwrap(Assembly.GetExecutingAssembly().FullName, typeof(EndPointLoader).FullName);
loader.Load(assemblyPath, endPointName);
I am working on a project where allowing 3rd-party plugins is required. I have worked with plugins before and I never had a problem.
I'm sure my problem is because WPF doesn't like me using Assembly.LoadFile(file) & Activator.CreateInstance(t)!
The error I encounter is:
The component 'Servus.Forms.MainWindow' does not have a resource identified by the URI '/Servus;component/forms/mainwindow.xaml'.
which shows in my MainForm constructor at:
InitializeComponent();
If I load the plugins after loading the MainForm it loads without issues, however when opening any other forms(there are many in my application) I experience the same issue as about but with the relevant error for that particular form.
I have also tried to load the plugins in there own AppDomain like this:
PluginDomain temp = new PluginDomain();
PluginBase tempPlug = temp.GetPlugin(file);
With the following classes:
public class PluginDomain
{
public AppDomain CurrentDomain { get; set; }
public ServusAssemblyLoader CurrentAssemblyLoader { get; set; }
private readonly Random _rand = new Random();
public PluginDomain()
{
}
public PluginBase GetPlugin(string assemblyName)
{
try
{
string appBase = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
var ads = new AppDomainSetup { ApplicationBase = appBase, PrivateBinPath = appBase, ShadowCopyFiles = "true" };
CurrentDomain = AppDomain.CreateDomain("ServusDomain_Plugin_" + _rand.Next(0, 100000), null, ads);
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
CurrentAssemblyLoader = (ServusAssemblyLoader)
CurrentDomain.CreateInstanceAndUnwrap(Assembly.GetExecutingAssembly().FullName, typeof(ServusAssemblyLoader).FullName);
AppDomain.CurrentDomain.AssemblyResolve -= CurrentDomain_AssemblyResolve;
return CurrentAssemblyLoader.Load(assemblyName);
}
catch (Exception e)
{
CConsole.WriteLine("Error: " + e.Message);
}
finally
{
CurrentAssemblyLoader = null;
AppDomain.Unload(CurrentDomain);
}
return null;
}
static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
string[] parts = args.Name.Split(',');
string file = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\" + parts[0].Trim() + ".dll";
return Assembly.LoadFrom(file);
}
}
public class ServusAssemblyLoader : MarshalByRefObject, IAssemblyLoader
{
public PluginBase Load(string file)
{
Assembly asm = Assembly.LoadFrom(file);
foreach (Type t in asm.GetTypes())
{
if (t.IsSubclassOf(typeof(PluginBase)))
{
return (PluginBase)Activator.CreateInstance(t);
}
}
return null;
}
}
public interface IAssemblyLoader
{
PluginBase Load(string file);
}
This returns an TransparentProxy object like this:
{System.Runtime.Remoting.Proxies.__TransparentProxy}
However I am unsure how to use this as I was expecting it to return a PluginBase Object.
I have read that many people have also have this issue, they have answers that say to use a new AppDomain, but as you can see this doesn't help me right now.
I hope I have provided you enough information, can anyone help?
It turns out I had a few things wrong in my PluginDomain Class.
Fix #1:
Replace:
return (PluginBase)Activator.CreateInstance(t);
With:
(PluginBase)asm.CreateInstance(t.ToString());
Fix #2:
Remove:
AppDomain.Unload(CurrentDomain);
Fix #3: (Purely for debugging)
Replace:
return CurrentAssemblyLoader.Load(assemblyName);
With:
PluginBase obj = CurrentAssemblyLoader.Load(assemblyName);
return obj;
EDIT:
It should be noted that the new AppDomain wont be able to access objects in the old one; so my problem is only half fixed.