Why does the C# compiler crash on this code? - c#

Why does the code below crash the .NET compiler? It was tested on csc.exe version 4.0.
See e.g. here for online demo on different version - it crashes in the same manner while it says dynamic is not supported https://dotnetfiddle.net/FMn59S:
Compilation error (line 0, col 0): Internal Compiler Error (0xc0000005 at address xy): likely culprit is 'TRANSFORM'.
The extension method works fine on List<dynamic> though.
using System;
using System.Collections.Generic;
static class F {
public static void M<T>(this IEnumerable<T> enumeration, Action<T> action){}
static void U(C.K d) {
d.M(kvp => Console.WriteLine(kvp));
}
}
class C {
public class K : Dictionary<string, dynamic>{}
}
Update: this doesn't crash the compiler
static void U(Dictionary<string, dynamic> d)
{
d.M(kvp => Console.WriteLine(kvp));
}
Update 2: the same bug was reported in http://connect.microsoft.com/VisualStudio/feedback/details/892372/compiler-error-with-dynamic-dictinoaries. The bug was reported for FirstOrDefault, but it seems the compiler crashes on any extension method applied to class derived from Dictionary<T1,T2>, where at least one of the parameter types is dynamic. See an even more general description of the problem below by Erik Funkenbusch.
Update 3: another non-standard behaviour. When I try to call extension method as a static method, that is, F.M(d, kvp => Console.WriteLine(kvp));, the compiler doesn't crash, but it cannot find the overload:
Argument 1: cannot convert from 'C.K' to 'System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<string,dynamic>>'
Update 4 - SOLUTION (kind of): Hans sketched 2nd workaround, which is semantically equivalent to original code, but works only for extension method call and not for standard call. Since the bug is likely caused by the fact that the compiler fails to cast class derived from generic class with multiple parameters (with one being dynamic) to its supertype, the solution is to provide an explicit cast. See https://dotnetfiddle.net/oNvlcL:
((Dictionary<string, dynamic>)d).M(kvp => Console.WriteLine(kvp));
M((Dictionary<string, dynamic>)d, kvp => Console.WriteLine(kvp));

It is dynamic that is triggering the instability, the crash disappears when you replace it by object.
Which is one workaround, the other is to help it infer the correct T:
static void U(C.K d) {
d.M(new Action<KeyValuePair<string, dynamic>>(kvp => Console.WriteLine(kvp)));
}
The feedback report that you found is a strong match, no need to file your own I'd say.

Well, the answer to your question as to WHY it crashes the compiler, it's because you've encountered a bug that.... crashes the compiler.
The VS2013 compiler says "Internal Compiler Error (0xc0000005 at address 012DC5B5): likely culprit is 'TRANSFORM'", so clearly it's a bug.
C0000005 is typically a null pointer, or referencing unallocated, or deleted memory. It's a general protection fault.
EDIT:
The problem is also present in pretty much any kind of multiple parameter generic type where the any parameter is dynamic. For instance it crashes on:
List<Tuple<string, dynamic>>{}
It also crashes on
List<KeyValuePair<dynamic, string>>{}
But does not crash on
List<dynamic>{}
but does crash on
List<List<dynamic>>{}

Related

C# compiler fails with misleading error when calling generic extension method with a dynamic argument

While reading Jon Skeet's book C# In Depth 4th Edition, I was doing some tests on dynamic binding limitations related to extension methods.
As Jon says in that chapter, dynamic binding is not supported for extension methods in .NET, so the compiler prevents us from passing a dynamic value as an argument by raising the appropriate error CS1973. So for the following code:
//Provided this extension method
public static int GetFoo(this List<int> target, int value) => value * 10;
//And the following code at the call site
dynamic d = 1;
var items = new List<int> { 1, 2, 3 };
var result = items.GetFoo(d); //Error CS1973 as expected because
//we passed a dynamic argument
The error message is straightforward:
List<int> has no applicable method named GetFoo but appears to have an extension method by that name. Extension methods cannot be
dynamically dispatched. Consider casting the dynamic arguments or
calling the extension method without the extension method syntax.
No surprise until now. But if we change slightly the extension method to make it generic in order to accept a List<T> instead of List<int>, the compiler raises now a different error CS1929.
//The generic version of 'GetFoo' seen above
public static int GetFooGeneric<T>(this List<T> target, int value) => value * 10;
//Unexpectedly, the following call raises error CS1929 (instead of CS1973)
var result = items.GetFooGeneric(d);
And the error message is, in my opinion, as misleading as senseless:
List<int> does not contain a definition for GetFooGeneric and the best
extension method overload Extensions.GetFooGeneric<T>(List<T>, int) requires a receiver of type List<T>.
Misleading because it hides the non-support of dynamic binding for extension methods, and it doesn't make sense to have an instance of type List<T> as the receiver to call the extension method on.
Does anyone know what's happening behind the scenes that makes the compiler raise this misleading error message?
PS: As a side note, if we supply the type argument for that same generic method, the compiler then raises the appropriate error CS1973 again as expected.
//By helping the compiler explicitly, it raises CS1973 appropriately
var result = items.GetFooGeneric<int>(d);
Ouch. That's really bad! I don't recall if that one was my fault or not, but you are definitely right that this is a terrible error message.
It possibly is a result of some heuristics we put into the analyzer to deal with situations where you are actually typing the code in the editor and we need to do type inference on an incomplete or wrong call to an extension method in order to get the IntelliSense right; perhaps that is interacting badly with the dynamic argument?  But I would need to actually look at the code to refresh my memory there.
If I have time later today I'll look at the Roslyn sources and see if I recognize this code path.
I know that is not much of an answer to your question, but I haven't debugged through that code path since at least 2012 so my recall of those design choices is not what it once was. :)
You write: GetValueGeneric<T>(this List<T> target, int value) Note that you write Value
Calling items.GetFooGeneric(d); will result in CS1929 because your function does not exist.
I tryied items.GetValueGeneric(d); and it gives CS1973

VS2019 Roslyn Compiler Generic Constraint Method Resolution

We recently found an issue in our code base, where VS2019 Compiled code fine but VS 2017 Failed.
I've created an extension method for Union which has a generic ISet as a Generic Constraint
using System;
using System.Collections.Generic;
using System.Linq;
public static class Extensions
{
public static S Union<S, T>(this S self, IEnumerable<T> other) where S : ISet<T>, new()
{
//For simplicity issues since this is a compilation based question
return default(S);
}
public static void Test()
{
var values = new[] { 1, 2, 3 };
var values1 = new[] { 1, 2, 3, 4 };
values.Union(values1);
}
}
Union generates a compilation error stating that the int[] is not convertible to ISet.
It was my understanding that method resolution originally ignored Generic constraints. But it seems that this code Compiles in 2019.
I haven't seen anywhere in the release notes which states that they've resolved this bug or added a new feature to improve method resolution for generic methods.
I'm looking for more information about this matter,
Was this a bug fix by microsoft or an intended feature?
It's part of C# 7.3 (so you can use it in VS 2017 as well if you specify version 7.3). It's documented in the C# 7.3 release notes:
Improved overload candidates
In every release, the overload resolution rules get updated to address situations where ambiguous method invocations have an "obvious" choice. This release adds three new rules to help the compiler pick the obvious choice:
...
When a method group contains some generic methods whose type arguments do not satisfy their constraints, these members are removed from the candidate set.
...
This wasn't a bug before - it was obeying the language specification; I don't know why the specification was originally written the way it was here. Possible reasons include:
Expected implementation complexity
Expected implementation performance
Expected usefulness - anticipation that the previous behavior would be fine or even preferable to the current behavior, without realizing where it would be annoying in reality

Generic Structure Field Inside another Structure [duplicate]

I think this is a compiler bug.
The following console application compiles und executes flawlessly when compiled with VS 2015:
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
var x = MyStruct.Empty;
}
public struct MyStruct
{
public static readonly MyStruct Empty = new MyStruct();
}
}
}
But now it's getting weird: This code compiles, but it throws a TypeLoadException when executed.
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
var x = MyStruct.Empty;
}
public struct MyStruct
{
public static readonly MyStruct? Empty = null;
}
}
}
Do you experience the same issue? If so, I will file an issue at Microsoft.
The code looks senseless, but I use it to improve readability and to achieve disambiguation.
I have methods with different overloads like
void DoSomething(MyStruct? arg1, string arg2)
void DoSomething(string arg1, string arg2)
Calling a method this way...
myInstance.DoSomething(null, "Hello world!")
... does not compile.
Calling
myInstance.DoSomething(default(MyStruct?), "Hello world!")
or
myInstance.DoSomething((MyStruct?)null, "Hello world!")
works, but looks ugly. I prefer it this way:
myInstance.DoSomething(MyStruct.Empty, "Hello world!")
If I put the Empty variable into another class, everything works okay:
public static class MyUtility
{
public static readonly MyStruct? Empty = null;
}
Strange behavior, isn't it?
UPDATE 2016-03-29
I opened a ticket here: http://github.com/dotnet/roslyn/issues/10126
UPDATE 2016-04-06
A new ticket has been opened here: https://github.com/dotnet/coreclr/issues/4049
First off, it is important when analyzing these issues to make a minimal reproducer, so that we can narrow down where the problem is. In the original code there are three red herrings: the readonly, the static and the Nullable<T>. None are necessary to repro the issue. Here's a minimal repro:
struct N<T> {}
struct M { public N<M> E; }
class P { static void Main() { var x = default(M); } }
This compiles in the current version of VS, but throws a type load exception when run.
The exception is not triggered by use of E. It is triggered by any attempt to access the type M. (As one would expect in the case of a type load exception.)
The exception reproduces whether the field is static or instance, readonly or not; this has nothing to do with the nature of the field. (However it must be a field! The issue does not repro if it is, say, a method.)
The exception has nothing whatsoever to do with "invocation"; nothing is being "invoked" in the minimal repro.
The exception has nothing whatsoever to do with the member access operator ".". It does not appear in the minimal repro.
The exception has nothing whatsoever to do with nullables; nothing is nullable in the minimal repro.
Now let's do some more experiments. What if we make N and M classes? I will tell you the results:
The behaviour only reproduces when both are structs.
We could go on to discuss whether the issue reproduces only when M in some sense "directly" mentions itself, or whether an "indirect" cycle also reproduces the bug. (The latter is true.) And as Corey notes in his answer, we could also ask "do the types have to be generic?" No; there is a reproducer even more minimal than this one with no generics.
However I think we have enough to complete our discussion of the reproducer and move on to the question at hand, which is "is it a bug, and if so, in what?"
Plainly something is messed up here, and I lack the time today to sort out where the blame ought to fall. Here are some thoughts:
The rule against structs containing members of themselves plainly does not apply here. (See section 11.3.1 of the C# 5 specification, which is the one I have present at hand. I note that this section could benefit from a careful rewriting with generics in mind; some of the language here is a bit imprecise.) If E is static then that section does not apply; if it is not static then the layouts of N<M> and M can both be computed regardless.
I know of no other rule in the C# language that would prohibit this arrangement of types.
It might be the case that the CLR specification prohibits this arrangement of types, and the CLR is right to throw an exception here.
So now let us sum up the possibilities:
The CLR has a bug. This type topology should be legal, and it is wrong of the CLR to throw here.
The CLR behaviour is correct. This type topology is illegal, and it is correct of the CLR to throw here. (In this scenario it may be the case that the CLR has a spec bug, in that this fact may not be adequately explained in the specification. I don't have time to do CLR spec diving today.)
Let us suppose for the sake of argument that the second is true. What can we now say about C#? Some possibilities:
The C# language specification prohibits this program, but the implementation allows it. The implementation has a bug. (I believe this scenario to be false.)
The C# language specification does not prohibit this program, but it could be made to do so at a reasonable implementation cost. In this scenario the C# specification is at fault, it should be fixed, and the implementation should be fixed to match.
The C# language specification does not prohibit the program, but detecting the problem at compile time cannot be done at reasonable cost. This is the case with pretty much any runtime crash; your program crashed at runtime because the compiler couldn't stop you from writing a buggy program. This is just one more buggy program; unfortunately, you had no reason to know it was buggy.
Summing up, our possibilities are:
The CLR has a bug
The C# spec has a bug
The C# implementation has a bug
The program has a bug
One of these four must be true. I do not know which it is. Were I asked to guess, I'd pick the first one; I see no reason why the CLR type loader ought to balk on this one. But perhaps there is a good reason that I do not know; hopefully an expert on the CLR type loading semantics will chime in.
UPDATE:
This issue is tracked here:
https://github.com/dotnet/roslyn/issues/10126
To sum up the conclusions from the C# team in that issue:
The program is legal according to both the CLI and C# specifications.
The C# 6 compiler allows the program, but some implementations of the CLI throw a type load exception. This is a bug in those implementations.
The CLR team is aware of the bug, and apparently it is hard to fix on the buggy implementations.
The C# team is considering making the legal code produce a warning, since it will fail at runtime on some, but not all, versions of the CLI.
The C# and CLR teams are on this; follow up with them. If you have any more concerns with this issue please post to the tracking issue, not here.
This is not a bug in 2015 but a possibly a C# language bug. The discussion below relates to why instance members cannot introduce loops, and why a Nullable<T> will cause this error, but should not apply to static members.
I would submit it as a language bug, not a compiler bug.
Compiling this code in VS2013 gives the following compile error:
Struct member 'ConsoleApplication1.Program.MyStruct.Empty' of type 'System.Nullable' causes a cycle in the struct layout
A quick search turns up this answer which states:
It's not legal to have a struct that contains itself as a member.
Unfortunately the System.Nullable<T> type which is used for nullable instances of value types is also a value type and must therefore have a fixed size. It's tempting to think of MyStruct? as a reference type, but it really isn't. The size of MyStruct? is based on the size of MyStruct... which apparently introduces a loop in the compiler.
Take for instance:
public struct Struct1
{
public int a;
public int b;
public int c;
}
public struct Struct2
{
public Struct1? s;
}
Using System.Runtime.InteropServices.Marshal.SizeOf() you'll find that Struct2 is 16 bytes long, indicating that Struct1? is not a reference but a struct that is 4 bytes (standard padding size) longer than Struct1.
What's not happening here
In response to Julius Depulla's answer and comments, here is what is actually happening when you access a static Nullable<T> field. From this code:
public struct foo
{
public static int? Empty = null;
}
public void Main()
{
Console.WriteLine(foo.Empty == null);
}
Here is the generated IL from LINQPad:
IL_0000: ldsflda UserQuery+foo.Empty
IL_0005: call System.Nullable<System.Int32>.get_HasValue
IL_000A: ldc.i4.0
IL_000B: ceq
IL_000D: call System.Console.WriteLine
IL_0012: ret
The first instruction gets the address of the static field foo.Empty and pushes it on the stack. This address is guaranteed to be non-null as Nullable<Int32> is a structure and not a reference type.
Next the Nullable<Int32> hidden member function get_HasValue is called to retrieve the HasValue property value. This cannot result in a null reference since, as mentioned previously, the address of a value type field must be non-null, regardless of the value contained at the address.
The rest is just comparing the result to 0 and sending the result to the console.
At no point in this process is it possible to 'invoke a null on a type' whatever that means. Value types do not have null addresses, so method invocation on value types cannot directly result in a null object reference error. That's why we don't call them reference types.
Now that we've had a lengthy discussion about what and why, here's a way to work around the issue without having to wait on the various .NET teams to track down the issue and determine what if anything will be done about it.
The issue appears to be restricted to field types that are value types which reference back to this type in some way, either as generic parameters or static members. For instance:
public struct A { public static B b; }
public struct B { public static A a; }
Ugh, I feel dirty now. Bad OOP, but it demonstrates that the problem exists without invoking generics in any way.
So because they are value types the type loader determines that there is a circularity involved that should be ignored because of the static keyword. The C# compiler was smart enough to figure it out. Whether it should have or not is up to the specs, on which I have no comment.
However, by changing either A or B to class the problem evaporates:
public struct A { public static B b; }
public class B { public static A a; }
So the problem can be avoided by using a reference type to store the actual value and convert the field to a property:
public struct MyStruct
{
private static class _internal { public static MyStruct? empty = null; }
public static MyStruct? Empty => _internal.empty;
}
This is a bunch slower because it's a property instead of a field and calls to it will invoke the get method, so I wouldn't use it for performance-critical code, but as a workaround it at least lets you do the job until a proper solution is available.
And if it turns out that this doesn't get resolved, at least we have a kludge we can use to bypass it.

Maybe a C# compiler bug in Visual Studio 2015

I think this is a compiler bug.
The following console application compiles und executes flawlessly when compiled with VS 2015:
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
var x = MyStruct.Empty;
}
public struct MyStruct
{
public static readonly MyStruct Empty = new MyStruct();
}
}
}
But now it's getting weird: This code compiles, but it throws a TypeLoadException when executed.
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
var x = MyStruct.Empty;
}
public struct MyStruct
{
public static readonly MyStruct? Empty = null;
}
}
}
Do you experience the same issue? If so, I will file an issue at Microsoft.
The code looks senseless, but I use it to improve readability and to achieve disambiguation.
I have methods with different overloads like
void DoSomething(MyStruct? arg1, string arg2)
void DoSomething(string arg1, string arg2)
Calling a method this way...
myInstance.DoSomething(null, "Hello world!")
... does not compile.
Calling
myInstance.DoSomething(default(MyStruct?), "Hello world!")
or
myInstance.DoSomething((MyStruct?)null, "Hello world!")
works, but looks ugly. I prefer it this way:
myInstance.DoSomething(MyStruct.Empty, "Hello world!")
If I put the Empty variable into another class, everything works okay:
public static class MyUtility
{
public static readonly MyStruct? Empty = null;
}
Strange behavior, isn't it?
UPDATE 2016-03-29
I opened a ticket here: http://github.com/dotnet/roslyn/issues/10126
UPDATE 2016-04-06
A new ticket has been opened here: https://github.com/dotnet/coreclr/issues/4049
First off, it is important when analyzing these issues to make a minimal reproducer, so that we can narrow down where the problem is. In the original code there are three red herrings: the readonly, the static and the Nullable<T>. None are necessary to repro the issue. Here's a minimal repro:
struct N<T> {}
struct M { public N<M> E; }
class P { static void Main() { var x = default(M); } }
This compiles in the current version of VS, but throws a type load exception when run.
The exception is not triggered by use of E. It is triggered by any attempt to access the type M. (As one would expect in the case of a type load exception.)
The exception reproduces whether the field is static or instance, readonly or not; this has nothing to do with the nature of the field. (However it must be a field! The issue does not repro if it is, say, a method.)
The exception has nothing whatsoever to do with "invocation"; nothing is being "invoked" in the minimal repro.
The exception has nothing whatsoever to do with the member access operator ".". It does not appear in the minimal repro.
The exception has nothing whatsoever to do with nullables; nothing is nullable in the minimal repro.
Now let's do some more experiments. What if we make N and M classes? I will tell you the results:
The behaviour only reproduces when both are structs.
We could go on to discuss whether the issue reproduces only when M in some sense "directly" mentions itself, or whether an "indirect" cycle also reproduces the bug. (The latter is true.) And as Corey notes in his answer, we could also ask "do the types have to be generic?" No; there is a reproducer even more minimal than this one with no generics.
However I think we have enough to complete our discussion of the reproducer and move on to the question at hand, which is "is it a bug, and if so, in what?"
Plainly something is messed up here, and I lack the time today to sort out where the blame ought to fall. Here are some thoughts:
The rule against structs containing members of themselves plainly does not apply here. (See section 11.3.1 of the C# 5 specification, which is the one I have present at hand. I note that this section could benefit from a careful rewriting with generics in mind; some of the language here is a bit imprecise.) If E is static then that section does not apply; if it is not static then the layouts of N<M> and M can both be computed regardless.
I know of no other rule in the C# language that would prohibit this arrangement of types.
It might be the case that the CLR specification prohibits this arrangement of types, and the CLR is right to throw an exception here.
So now let us sum up the possibilities:
The CLR has a bug. This type topology should be legal, and it is wrong of the CLR to throw here.
The CLR behaviour is correct. This type topology is illegal, and it is correct of the CLR to throw here. (In this scenario it may be the case that the CLR has a spec bug, in that this fact may not be adequately explained in the specification. I don't have time to do CLR spec diving today.)
Let us suppose for the sake of argument that the second is true. What can we now say about C#? Some possibilities:
The C# language specification prohibits this program, but the implementation allows it. The implementation has a bug. (I believe this scenario to be false.)
The C# language specification does not prohibit this program, but it could be made to do so at a reasonable implementation cost. In this scenario the C# specification is at fault, it should be fixed, and the implementation should be fixed to match.
The C# language specification does not prohibit the program, but detecting the problem at compile time cannot be done at reasonable cost. This is the case with pretty much any runtime crash; your program crashed at runtime because the compiler couldn't stop you from writing a buggy program. This is just one more buggy program; unfortunately, you had no reason to know it was buggy.
Summing up, our possibilities are:
The CLR has a bug
The C# spec has a bug
The C# implementation has a bug
The program has a bug
One of these four must be true. I do not know which it is. Were I asked to guess, I'd pick the first one; I see no reason why the CLR type loader ought to balk on this one. But perhaps there is a good reason that I do not know; hopefully an expert on the CLR type loading semantics will chime in.
UPDATE:
This issue is tracked here:
https://github.com/dotnet/roslyn/issues/10126
To sum up the conclusions from the C# team in that issue:
The program is legal according to both the CLI and C# specifications.
The C# 6 compiler allows the program, but some implementations of the CLI throw a type load exception. This is a bug in those implementations.
The CLR team is aware of the bug, and apparently it is hard to fix on the buggy implementations.
The C# team is considering making the legal code produce a warning, since it will fail at runtime on some, but not all, versions of the CLI.
The C# and CLR teams are on this; follow up with them. If you have any more concerns with this issue please post to the tracking issue, not here.
This is not a bug in 2015 but a possibly a C# language bug. The discussion below relates to why instance members cannot introduce loops, and why a Nullable<T> will cause this error, but should not apply to static members.
I would submit it as a language bug, not a compiler bug.
Compiling this code in VS2013 gives the following compile error:
Struct member 'ConsoleApplication1.Program.MyStruct.Empty' of type 'System.Nullable' causes a cycle in the struct layout
A quick search turns up this answer which states:
It's not legal to have a struct that contains itself as a member.
Unfortunately the System.Nullable<T> type which is used for nullable instances of value types is also a value type and must therefore have a fixed size. It's tempting to think of MyStruct? as a reference type, but it really isn't. The size of MyStruct? is based on the size of MyStruct... which apparently introduces a loop in the compiler.
Take for instance:
public struct Struct1
{
public int a;
public int b;
public int c;
}
public struct Struct2
{
public Struct1? s;
}
Using System.Runtime.InteropServices.Marshal.SizeOf() you'll find that Struct2 is 16 bytes long, indicating that Struct1? is not a reference but a struct that is 4 bytes (standard padding size) longer than Struct1.
What's not happening here
In response to Julius Depulla's answer and comments, here is what is actually happening when you access a static Nullable<T> field. From this code:
public struct foo
{
public static int? Empty = null;
}
public void Main()
{
Console.WriteLine(foo.Empty == null);
}
Here is the generated IL from LINQPad:
IL_0000: ldsflda UserQuery+foo.Empty
IL_0005: call System.Nullable<System.Int32>.get_HasValue
IL_000A: ldc.i4.0
IL_000B: ceq
IL_000D: call System.Console.WriteLine
IL_0012: ret
The first instruction gets the address of the static field foo.Empty and pushes it on the stack. This address is guaranteed to be non-null as Nullable<Int32> is a structure and not a reference type.
Next the Nullable<Int32> hidden member function get_HasValue is called to retrieve the HasValue property value. This cannot result in a null reference since, as mentioned previously, the address of a value type field must be non-null, regardless of the value contained at the address.
The rest is just comparing the result to 0 and sending the result to the console.
At no point in this process is it possible to 'invoke a null on a type' whatever that means. Value types do not have null addresses, so method invocation on value types cannot directly result in a null object reference error. That's why we don't call them reference types.
Now that we've had a lengthy discussion about what and why, here's a way to work around the issue without having to wait on the various .NET teams to track down the issue and determine what if anything will be done about it.
The issue appears to be restricted to field types that are value types which reference back to this type in some way, either as generic parameters or static members. For instance:
public struct A { public static B b; }
public struct B { public static A a; }
Ugh, I feel dirty now. Bad OOP, but it demonstrates that the problem exists without invoking generics in any way.
So because they are value types the type loader determines that there is a circularity involved that should be ignored because of the static keyword. The C# compiler was smart enough to figure it out. Whether it should have or not is up to the specs, on which I have no comment.
However, by changing either A or B to class the problem evaporates:
public struct A { public static B b; }
public class B { public static A a; }
So the problem can be avoided by using a reference type to store the actual value and convert the field to a property:
public struct MyStruct
{
private static class _internal { public static MyStruct? empty = null; }
public static MyStruct? Empty => _internal.empty;
}
This is a bunch slower because it's a property instead of a field and calls to it will invoke the get method, so I wouldn't use it for performance-critical code, but as a workaround it at least lets you do the job until a proper solution is available.
And if it turns out that this doesn't get resolved, at least we have a kludge we can use to bypass it.

Why won't Visual Studio debugger properly evaluate expressions that involve generic type arguments?

In the following code:
private static void Main(string[] args)
{
var listy = new List<DateTime> { DateTime.Now };
MyMethod(listy);
}
static void MyMethod<T>(List<T> myList)
{
// put breakpoint here
}
If I break in the debugger, open QuickWatch on "myList", I see:
myList
[0]
Raw View
If I select the "[0]" node and click Add Watch, the expression that is added to Watch:
(new System.Collections.Generic.Mscorlib_CollectionDebugView<System.DateTime>(myList)).Items[0]
This expression seems correct, and yet, the watch window shows the following error:
The best overloaded method match for
'System.Collections.Generic.Mscorlib_CollectionDebugView.Mscorlib_CollectionDebugView(System.Collections.Generic.ICollection)'
has some invalid arguments
This seems like a bug in the debugger. Why does this happen? And is it documented anywhere?
This looks like a bug in the C#'s expression evaluator's overload resolution logic. The combination of invoking a generic type constructor and passing a bound generic seems to be a key. Removing either of these seems to fix the problem. For example you can invoke the expression mentioned by explicitly casting myList to ICollection<DateTime> (this doesn't fix all cases I tried though)
Here's a sample program I wrote to narrow down the problem
class C<T> {
public C(ICollection<T> collection) {
}
}
static void Example<T>(ICollection<T> collection) {
}
At the same break you can try the following evaluations
Example(myList) - Works without error
new C<DateTime>(myList) - Fails with the same error
At this point i think you should file a bug on Connect. It's definitely a bug (similar code works fine in VB.Net)
Looks that way. I've been able to replicate the error. Mscorlib_CollectionDebugView<T> has only one constructor accepting ICollection<T> and List<T> implements ICollection<T>. Also, explicitly casting to ICollection<T> works:
(new System.Collections.Generic.Mscorlib_CollectionDebugView<System.DateTime>((ICollection<DateTime>)myList)).Items[0]

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