Which C# Socket function sends HTTP/1.1 200 OK to client? - c#

I wrote an asynchronous server routine that listens for HTTP POST requests and extracts the data.
It works but the client that sends the requests is complaining about not getting the "200 OK" response when I'm done with the connection.
So I need to know which Socket method(s) returns the acknowledgement. I haven't found such info in the MSDN documentation.
List of Socket methods:
http://msdn.microsoft.com/en-us/library/vstudio/system.net.sockets.socket_methods%28v=vs.110%29.aspx

Related

How do I properly send an early http error 413 (Request Entity Too Large)?

I'm using raw TCP sockets. I can send 200/404/302 without a problem.
If I serve 413 like a normal request it works just fine
"HTTP/1.1 413\r\nContent-Type: text/html; charset=utf-8;\r\nContent-Length: 7\r\n\r\nToo big"
However in the http 1/1 rfc it says I may close the connection before processing the request https://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.4.14
Request Entity Too Large
The server is refusing to process a request because the request entity is larger than the server is willing or able to process. The server MAY close the connection to prevent the client from continuing the request.
However when I serve the results and don't process the entire request both firefox and chrome will show a connection error. When I send the results THEN READ THE REQUEST it will work. The browsers seem to not process what I send them until I read the entire stream which defeats the point.
Or maybe I'm sending it wrong. How am I suppose to send the 413? I send the string above, flush the socket, sleep for 100 milliseconds, close the connection, sleep for another 100 milliseconds then restart.
A request and response exchange isn't considered complete until both the request data is fully received and the response fully sent. So the only way to send a valid 413 response is to read (and presumably discard) the full request body, as well as sending the 413 as soon as possible as it appears you are doing.
If you send the 413 immediately, it's up to the client to detect that early or not. I think most clients will just continue uploading the request though.
Alternatively, you may close the connection which is how you can stop the client from sending the whole message. But then, the HTTP request and response is not complete, and clients may show a connection error rather than the 413.
So: if you want to stop clients uploading data then close the connection. If you want clients to get a nice valid 413 response then consume the whole request.

How to consume a socket.io WebSocket API in C#

I need to consume a third-party WebSocket API in .NET Core and C#; the WebSocket server is implemented using socket.io (using protocol version 0.9), and I am having a hard time understanding how socket.io works... besides that the API requires SSL.
I found out that the HTTP handshake must be initiated via a certain path, which is...
socket.io/1/?t=...
...whereby the value of the parameter t is a Unix-timestamp (in seconds). The service replies with a session-key, timeout information, and a list of supported transport protocols. Due to simplicity, this first request is made via HttpClient and does not involve any additional headers.
Next, another HTTP request is required, which should result in an HTTP 101 Switching Protocol response. I specified the following headers in accordance to the previous request...
Connection: Upgrade
Upgrade: websocket
Sec-WebSocket-Key: ...
Sec-WebSocket-Version: 13
...whereby the value of the Key-header is a Base64-encoded GUID-value that the server will use to calculate the Sec-WebSocket-Accept header value. I also precalculate the expected Sec-WebSocket-Accept header value, for validation...
I tried to make that request using HttpClient as well, but that does not seem to work... I actually don´t understand why, because I expect an HTTP response. I also tried to make the request using TcpClient by sending a manually prepared GET request over a SslStream, which accepts the remote certificate as expected. Sending data seems to work, but there´s no response data... the Read-method returns zero.
What do I miss here? Do I need to setup a listener for the WebSocket connection as well, and if yes how? I don´t want to implement a feature complete socket.io client, I´d just like to keep it as simple as possible to catch some events...
The best way of debugging these issues is to use a sniffer like wireshark or fiddler. Often connect using an IE and compare IE results with my application and modify my app so it works like the IE. Using WebClient instead of HttpClient will also work better because the WebClient does more automatically than the HttpClient.
A web connection uses the header of the client and the headers in the server webpage to negotiate a connection mode. Adding additional headers to you client will change the connection mode. Cookies are also used to select the connection mode. Cookies are the results of previous connection to the same server which shortens the negotiations and stores info from previous connection so less data has to be downloaded from server. The server remembers the cookies. Cookies have a timeout and is kept until timeout expires. The IE history in your client has a list of IP addresses and Net automatically sends the cookies associated with the server IP.
If a bad connection is made to the server the cookies is also bad so the only was of connection is to remove the cookie. Usually I go into the IE and delete cookies manually in the IE history.
To check if a response is good the server returns a status. A completed response contains a status 200 DONE. You can get status which are errors. You can also get a 100 Continue which means you need to send another request to get the rest of the webpage.
Http has 1.0 (stream mode) and 1.1 (chunk mode). Net library doesn't work with chunk. Chunk requires client to send message to get next chunk and I have not found a way in Net to send the next chunk message. So if a server responds with a 1.1 then you have to add to your client headers to use 1.0 only.
Http uses TCP as the transport layer. So in a sniffer you will see TCP and HTTP. Usually you can filter sniffer just to return Http and look at header for debugging. Occasionally TCP disconnects and then you have to look at TCP to find why the disconnect occurs.

Keep alive and request timeouts

I understand that the keep-alive message aims to prevent the underlying TCP connection from closing so that multiple requests can be sent over the same TCP connection.
However it is unclear how this affects a request that has timed out:
If multiple requests are handled over the same TCP connection, when the client times-out, how will ASP.NET know? I'm not sure how to ask this question correctly, but I suspect that HttpWorkerRequest.IsClientConnected is false if the underlying TCP connection is closed? How would I determine if the client has timed out? Surely the response can no longer be sent?
Since the client can send keep-alive messages, what effect, if any does it have on the request? I expect that it will have no effect and mechanisms such as a timeout will work as usual.
Thank you for your time and assistance.
HTTP keep-alive (which should not be confused with TCP keep alive) asks the server to not close the connection after the HTTP response is fully sent. Thus HTTP keep-alive is only relevant for the time after the HTTP response is sent and before the next HTTP request will be received.
... when the client times-out, how will ASP.NET know?
The server is trying to read data. If the client closes the connection the server will get notified (like by reading 0 bytes) and will close the connection too.
... Surely the response can no longer be sent?
To repeat myself, HTTP keep-alive is only relevant after the full response was sent. So this question is unrelated to HTTP keep-alive.
Since the client can send keep-alive messages, what effect, if any does it have on the request?
No effect on the current request. But the client must be aware that the server might close the connection anytime after the HTTP response was sent and before the server gets the new request. Thus it might happen that the server closes the connection exactly in the moment when the client is trying to send a new request. In this case idempotent requests (GET) must be retried by the client within a new connection, while other requests should fail.

HttpWebResponse.GetResponseStream(): when is the response body transmitted?

I'm using the System.Net.HttpWebRequest class to implement a simple HTTP downloader that can be paused, canceled and even resumed after it was canceled (with the HTTP Range request header).
It's clear that HttpWebRequest.GetResponse() is when the HTTP request is actually sent to the server, and the method returns when a HTTP response is received (or a timeout occurs). However, the response body is represented with a Stream, which leaves me wonder whether the response body is actually transmitted with the response header (i.e. it's already downloaded when GetResponse() returns), or is it only downloaded on-demand, when I try to read from the response stream? Or maybe when I call the HttpWebResponse.GetResponseStream() method?
Unfortunately the msdn documentation doesn't tell, and I don't know enough about the HTTP protocol to be able to tell.
How do chunked transfers and the like behave in this case (that is, how should I handle them in my C# application)? When is actually the response data downloaded from the server?
This all depends on TCP, the underlying protocol of HTTP. The way TCP works is that data is sent in segments. Whenever a client sends a segment to the server, among the data sent is information about how much additional data is it ready to receive. This usually corresponds to some kind of buffer on the client's part. When the client receives some data, it also sends a segment to the server, acknowledging the received data.
So, assuming the client is very slow in processing the received data, the sequence of events could go like this:
Connection is established, the clients says how much data is it ready to receive.
Server sends one or more segments to the client, the total data in them at most the amount client said it is ready to receive
Client says to the server: I received the data you sent me, but don't send me anymore for now.
Client processes some of the data.
Client says to the server: You can send me x more bytes of data
What does this mean with regards to GetResponse()? When you call GetResponse(), the client sends the request, reads the HTTP header of the response (which usually fits into one segment, but it may be more) and returns. At this point, if you don't start reading the response stream (that you get by calling GetResponseStream()), some data from the server is received, but only to fill the buffer. When that is full, no more data is transmitted until you start reading the response stream.

How do I configure a C# web service client to send HTTP request header and body in parallel?

I am using a traditional C# web service client generated in VS2008 .Net 3.5, inheriting from SoapHttpClientProtocol. This is connecting to a remote web service written in Java.
All configuration is done in code during client initialization, and can be seen below:
ServicePointManager.Expect100Continue = false;
ServicePointManager.DefaultConnectionLimit = 10;
var client = new APIService
{
EnableDecompression = true,
Url = _url + "?guid=" + Guid.NewGuid(),
Credentials = new NetworkCredential(user, password, null),
PreAuthenticate = true,
Timeout = 5000 // 5 sec
};
It all works fine, but the time taken to execute the simplest method call is almost double the network ping time. Whereas a Java test client takes roughly the same as the network ping time:
C# client ~ 550ms
Java client ~ 340ms
Network ping ~ 300ms
After analyzing the TCP traffic for a session discovered the following:
Basically, the C# client sent TCP packets in the following sequence.
Client Send HTTP Headers in one packet.
Client Waits For TCP ACK from server.
Client Sends HTTP Body in one packet.
Client Waits For TCP ACK from server.
The Java client sent TCP packets in the following sequence.
Client Sends HTTP Headers in one packet.
Client Sends HTTP Body in one packet.
Client Revieves ACK for first packet.
Client Revieves ACK for second packet.
Client Revieves ACK for second packet.
Is there anyway to configure the C# web service client to send the header/body in parallel as the Java client appears to?
Any help or pointers much appreciated.
Thanks for the reply Rob, eventually I opted to use the Add Service Reference / WCF proxy generation, which does this by default. Probably because it's using newer HTTP libraries underneath.
I did have a few WCF proxy generation issues with SOAP methods that return raw arrays of complex objects (i.e.: returning an object that contains an array of objects worked fine). To get round this you either have to wrap your arrays in objects, or switch the SOAP server config from RPC to DOCUMENT (which is what we did).
I think you can use the inherited EndGetRequestStream method to hack the SoapHttpClientProtocol. Save that to a buffer until the request has finished. Then make your own stream and push it all out at once.

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