Dependency Injection Implementation - c#

I have three layers in my solution, Presentation (winforms project), Domain (class lib) and Persistence (class lib).
I am trying to implement dependency injection to decouple them.
My application root is in my presentation layer.
I understand the only time the DI container (unity in this case) should be referenced is in my application root, otherwise I would be simply replacing class dependencies all over the place with a dependency on my DI container (which I suppose is still slightly better).
So with these foundation concepts in mind, I am really struggling with the specific implementation. Perhaps my application root should be in its own seperate project - perhaps a console application. I can then resolve the first 'overallApplication' class, listing IPresentation, IDomain and IPersistence in its constructors. I understand (assuming actual implementations have been registered) the unity framework would then recursively solve all respective sub-dependencies.
In your experience - would you be able to advise if this was a sound approach. I really understand the concept and importance of decoupling, and how this is solved by DI conceptually at a high level, but I am struggling to tie it all together in a real application solution with multiple layers (organised in VS as seperate projects).
Any help or pointers towards examples of proper implementations would be greatly appreciated.

Some thoughts for you in hope that they help.
Throughout your question you make statements such as:
"I really understand the concept and importance of decoupling, and how this is solved by DI..."
The first thing I would evaluate is the understanding that DI != IoC Container (e.g. Unity).
An IoC container is used to remove boilerplate code that results from an existing DI structure. As such I would suggest you refactor without Unity /first/. Then go back and add Unity to reduce your code.
So that:
-1. Make application Di via manual Ctor, Property, Method, Service Locator injection methods.
-2. After this is setup you should see things like:
public View() {
var controller = new Controller(new IView(), new model(), new IService(new Dal(ISession(connectionString))), new , new ILogger(), etc.){}
}
-3. Then once you have something like this in your code you can then use Unity to inject all that fun:
public View() {}
Controller Controller {get;set;} //<- Unity auto builds & populates this for you with all the "new" items normally found in your constructor (or wherever).
While not a production example, it should give an idea of some steps to refactor. Going straight to Unity will put the cart before the horse, so to speak.

Related

Should a dependency be injected many "levels" up than it is needed?

I'm writing a C# ASP.NET MVC web application using SOLID principles.
I've written a ViewModelService, which depends on a AccountService and a RepositoryService, so I've injected those two services in the the ViewModelServer.
The PermissionService depends on the HttpContextBase in order to use GetOwinContext() to get an instance of the UserManager. The controller has an instance of HttpContextBase that needs to be used - so it seems like I have to inject the HttpContextBase instance into the ViewModelService which then injects it into the PermissionService.
So, in terms of code I have:
public ViewModelService
public CategoryRepository(ApplicationDbContext context, IPermissionService permissionservice)
public AccountService(HttpContextBase httpcontext, IPrincipal securityprincipal)
to instantiate the ViewModelService, I then do this:
new ViewModelService(
new CategoryRepository(
new ApplicationDbContext(),
new PermissionService(
new AccountService(HttpContext, Thread.CurrentPrincipal),
new UserPasswordRepository(new ApplicationDbContext()),
new ApplicationSettingsService())),
new PasswordRepository(
new ApplicationDbContext(),
new PermissionService(
new AccountService(HttpContext, Thread.CurrentPrincipal),
new UserPasswordRepository(new ApplicationDbContext()),
new ApplicationSettingsService())),
new ModelValidatorService());
Should a dependency be injected from that many "levels" up, or is there a better way?
There's a balance to be struck.
On the one hand, you have the school of thought which would insist that all dependencies must be exposed by the class to be "properly" injected. (This is the school of thought which considers something like a Service Locator to be an anti-pattern.) There's merit to this, but taken to an extreme you find yourself where you are now. Just the right kind of complexity in some composite models, which themselves have composite models, results in aggregate roots which need tons of dependencies injected solely to satisfy dependencies of deeper models.
Personally I find that this creates coupling in situations like this. Which is what DI is intended to resolve, not to create.
On the other hand, you have the school of thought which allows for a Service Locator approach, where models can internally invoke some common domain service to resolve a dependency for it. There's merit to this, but taken to an extreme you find that your dependencies are less known and there's a potential for runtime errors if any given dependency can't be resolved. (Basically, you can get errors at a higher level because consuming objects never knew that consumed objects needed something which wasn't provided.)
Personally I've used a service locator approach a lot (mostly because it's a very handy pattern for introducing DI to a legacy domain as part of a larger refactoring exercise, which is a lot of what I do professionally) and have never run into such issues.
There's yin and yang either way. And I think each solution space has its own balance. If you're finding that direct injection is making the system difficult to maintain, it may be worth investigating service location. Conversely, it may also be worth investigating if the overall domain model itself is inherently coupled and this DI issue is simply a symptom of that coupling and not the cause of it.
Yes, the entire intent of Dependency Injection is that you compose big object graphs up-front. You compose object graphs from the Composition Root, which is a place in your application that has the Single Responsibility of composing object graphs. That's not any particular Controller, but a separate class that composes Controllers with their dependencies.
The Composition Root must have access to all types it needs to compose, unless you want to get into late-binding strategies (which I'll generally advise against, unless there's a specific need).
I am firmly of the opinion that Service Locators are worse than Dependency Injection. They can be a useful legacy technique, and a useful stepping stone on to something better, but if you are designing something new, then steer clear.
The main reason for this is that Service Locators lead to code that has implicit dependencies, and this makes the code less clear and breaks encapsulation. It can also lead to run time errors instead of compile time errors, and Interacting Tests.
Your example uses Constructor Injection, which is usually the most appropriate form of Dependency Injection:
public ViewModelService(ICategoryRepository categoryRepository, IPasswordRepository passwordRepository, IModelValidatorService modelValidator) { ... }
This has explicit dependencies, which is good. It means that you cannot create the object without passing in its dependencies, and if you try to you will get a compile time error rather than a run time one. It also is good for encapsulation, as just by looking at the interface of the class you know what dependencies it needs.
You could do this using service locators as below:
public ViewModelService()
{
var categoryRepository = CategoryRepositoryServiceLocator.Instance;
var passwordRepository = PasswordRepositoryServiceLocator.Instance;
var modelValidator FModelValidatorServiceLocator.Instance;
...
}
This has implicit dependencies, that you cannot tell just by looking at the interface, you must also look at the implementation (this breaks encapsulation). You can also forget to set up one of the Service Locators, which will lead to a run time exception.
In your example I thinky your ViewModelService is good. It references abstractions (ICategoryRepository etc) and doesn't care about how these abstractions are created. The code you use to create the ViewModelService is a bit ugly, and I would recommend using an Inversion of Control container (such as Castle Windsor, StructureMap etc) to help here.
In Castle Windsor, you could do something like the following:
container.Register(Classes.FromAssemblyNamed("Repositories").Pick().WithServiceAllInterfaces());
container.Register(Component.For<IAccountService>().ImplementedBy<AccountService>());
container.Register(Component.For<IApplicationDBContext>().ImplementedBy<IApplicationDBContext>());
container.Register(Component.For<IApplicationSettingsService>().ImplementedBy<IApplicationSettingsService>());
var viewModelService = _container.Resolve<ViewModelService>();
Make sure to read and understand the "Register, Resolve, Release" and "Composition Root" patterns before you start.
Good luck!

ASP.NET MVC3 Hand coding IoC

Ninject, Sprint.NET, Unity, Autofac, Castle.Windsor are all examples are IoC frameworks that are available. However, I like the learning curve and control of writing my own. It is definitely common practice to not "re-invent the wheel" and just use pre-existing structures. If your comment is along those lines please be gentle.
Can IoC be implemented without the use of XML? It seems to me most, if not all, of the aforementioned frameworks use XML but I would much rather just write mine in C# instead of using XML to load a .dll. The C# is all converted into one .dll eventually anyway.
From my understanding, if wrong please correct, IoC can be used with DI to make the functionality of classes be based off of their definition and implementation while allowing for a separation of concerns.
This is accomplished in C# using microsoft's library System.ComponentModel.IContainer by having a class which inherits it. A class, such as Product, would have an interface IProduct. A generic constructor would then inherit from IContainer and in the constructor, allow a repository to be passed in, an instantiated object to be passed in, and a function to be passed in. This would allow a controller action to then instantiate an interface (IProduct), instantiate the generic constructor with the current repository instance, and then pass it the interface and function.
Is this setup accurate?
I am still trying to learn more about this topic, and have read the wiki articles on IoC, DI, and read about Castle.Windsor, ninject, Unity, and looked over multiple definitions from the MSDN regarding C# libraries which are used. Any assistance, corrections, or suggestions, are greatly appreciated. Thanks
Can IoC be implemented without the use of XML?
Yes, Ninject, Unity, Castle Windsor and Autofac can be configured without using any XML at all. (not sure about Spring.NET, last time I used it it was impossible, version 1.3)
From my understanding, if wrong please correct, IoC can be used with
DI to make the functionality of classes be based off of their
definition and implementation while allowing for a separation of
concerns.
If under "IoC" you mean "IoC container" then yes, it can be used with DI, but since DI is a particular case of Inversion Of Control your IoC container will be just a container for you dependencies. By just having it your will not magically get any DI-friendly types. It's just a support for managing your inverted dependencies.
Edit
As Mystere Man pointed in his answer you need to improve you understanding of the IoC containers. So I would recommend to read this wonderful book (from Mark Seeman) about all that stuff.
I think it is a great exercise to start without a DI container. Before focusing on using a DI framework, focus on best patterns and practices. Especially, design all classes around Dependency Injection and make sure your code follows the SOLID principles. Both sounds pretty easy, but this takes a shift in mindset and a lot of practice before you will get this right (but is well worth it).
When you do this, and do this well, you will quickly notice that your application will evolve in amazing ways. Your code will be testable and extendable in ways that you never imagined before, without your code to rot over time (however, it keeps constant focus to prevent code from rotting).
Still, when you do all this right (which –again- takes a lot of practice), you will still have one part of your application that, despite your best efforts, will get more complex and harder to maintain, as the application grows. This is the part of the application where you wire all dependencies together: the Composition Root.
And this is where DI containers come in. They have fancy names and compete with each other over features, but their goal can be stated in a single sentence:
The goal of a DI container is to keep the Composition Root
maintainable.
Although you can write your own simple DI container to wire up your dependencies, to prevent your Composition Root to become a big fragile, ever changing ball of mud, the container must at least have one crucial feature: Automatic Constructor Injection (a.k.a. auto-wiring). With auto-wiring, the container will look at the constructor arguments of a type that it needs to create, and it will inject the dependencies in it based on the types of those arguments. This feature will make the difference between a maintenance nightmare and a healthy Composition Root. Although creating your own container that supports auto-wiring isn't that hard (with expression trees it takes about 20 lines of code), the moment you start needing auto-wiring is the time to start using one of the existing DI frameworks.
So in conclusion, if you feel it helps you in the learning experience by doing this by hand, please do, as long as you stick to SOLID, DI, DRY, and TDD. When the burden of changing your Composition Root for each change in the application gets too big (which will be sooner than you might expect), switch to an established framework.
I would suggest using an existing DI container first, to understand how it works from the end user perspective. Then you can go about re-designing the wheel. My favorite saying is "You have to know the rules before you can break them".
Some of what you've said doesn't make a lot of sense. you don't have to use System.ComponentModel.IContainer in any framekwork i know of. Maybe Unity requires that (Microsoft's container) but none of the others do. I'm not familiar with Unity thogh.

Should I use Microsoft.Practicies.Unity.IUnityContainer in my MVVM application?

Jason Dolinger in his video located here (hot available right now) www.lab49.com/files/videos/Jason%20Dolinger%20MVVM.wmv (from 0.59 to 1.04) uses such code:
public partial App: Application
{
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
IUnityContainer container = new UnityContainer();
RandomQuoteSource source = new RandomQuoteSource();
container.RegisterInstance<IQuoteSource>(source);
WatchList window = container.Resolve<WatchList>();
window.Show();
}
}
He uses class IUnityContainer which I can not found. As I understand here we just create a window (so container.Resolve call can be replaced with new WatchList(..., also somehow we associate RandomQouteSource as an implementation for IQouteSource, however I don't have clear understanding how this should be used later.
The questions are:
how do you create main Windows in your MVVM application, do you also use IUnityContainer for that?
is it good technics in general? is it well-known? is it default way to do these things? what alternativies do I have?
where can I find Microsoft.Practicies.Unity.dll?
Should you?
That's up to you. It can be complicated. If you use it correctly, it can be worth it, both for your code, and for your knowledge of how your code works.
You will be able to identify the parts of your application that should only touch other parts at arms length. You will be more free to make changes to your code without impacting other portions of your code. You will also have an easier time creating unit tests that use mock objects, but that's just a side benefit.
You'll have to read some articles on this topics and see if it makes sense to you.
(to be fair, it really isn't complicated - it just seems that way while you're learning it, or while you're trying to explain it to someone who is new to the concepts)
Unity and Dependency Injection
IUnityContainer is part of Unity, which is a Dependency Injection container library.
It can be coupled with the PRISM framework for use in WPF/Silverlight.
Dependency Injection has a lot of rules you'll want to follow to get the maximum benefit. I don't see an easy or effective "getting started" guide on Unity's site, and Mark Seemann's book on Dependency Injection in .Net isn't free.
So instead I suggest you check out an intro tutorial on Dependency Injection on a site that has a good tutorial:
https://github.com/ninject/ninject/wiki/Getting-Started
This is not the Unity framework, so the code won't directly compile...
...but it should teach you the basics of what Dependency Injection is, and why you'd want to use it. Then you should be able to follow the sample code and videos on the Unity page.
If you skip these steps, you're going to get confused very quickly, and will probably shoot yourself in the foot at least a few dozen times.
Creating Windows
You don't use the container except in that one function. Use it anywhere else, and you're not using the DI container correctly. You'll just use the container to register your views, view models, and models, resolve the main window you previously registered, and dispose the container when you're done.
This process is called the "Three Calls Pattern". Unfortunately I don't have any generic examples for Unity, but here is an article on the three calls pattern for yet-another DI container library.
You might also see this mentioned in that Ninject tutorial that I linked above.
It's a well known technic called Dependency Injection.
An alternativ is to create the needed dependency by hand.
You can download the unity assemblies at patterns & practices - Unity from codeplex.
Take a look at codeproject article for a tutorial.
I havent worked with wpf but i would go the same way to minimize the dependencies
and get a better testability.
Edit
Here is another example from codeplex.
But read this article from here stack first, cause it seems to be a pain
using dependency injection is a good practice in general. it lets your classes worry about their own concerns and leave the framework to worry about managing dependencies. this leads to more focused, more maintainable, and more testable code in your classes. unity is just one of many such frameworks and it could be argued there are others that are better, such as structuremap and castle windsor. using a container basically means that in one place you set up a registry from which you resolve your classes with their dependencies and you classes specify in their constructor or with public properties those things on which they depend. if you resolve a class from the container, it will automatically resolve its dependencies according to the type of the dependency based on how that type is registered with a container.
the easiest way to include unity in your project is to use nuget. just issue: install-package unity. you can also download binaries and source and get a lot more information at the codeplex project for unity: http://unity.codeplex.com/.
One suggestion is Ninject - a lightweight, easy to use DI-tool.

Not understanding where to create IoC Containers in system architecture

Say I have the following 4 .net assemblies:
Winforms UI
Business Logic
SQL Server Data Access (implementing an IRepository)
Common Interfaces (definition of IRepository etc.)
My business logic (2) makes calls to the data access layer (3) through IRepository (defined in 4) using constructor dependency injection. However when I ceate a business object I need to pass in an actual repository. I do this by having a singleton class in my business logic layer return the currently in use concrete object implementing IRepository. I am coming to the conclusion that this is a bad thing, as my business logic layer now has to reference 3 as well as 4.
I think I need a IoC Container but the question is where I create/put it as it seems that wherever I create this (1 - UI)? will also need to hold a reference to 3 (SQL Server Data Access). Am I not just moving the problem rather than achieving actual decoupling?
Do I create the IoC Container in the UI. Or expose it through another new assembly.
(I'm using C#, .net 3.5 and AutoFac)
Thanks.
IoC container generally should be created in the host project (application entry point). For the Windows.Forms application that's the exe project.
Generally in simple solutions (under 10 projects), only a host project should have a reference to IoC library.
PS: Structuring .NET Applications with Autofac IoC
When registering components there are several possibilities:
Registration in code:
directly
Problem: you have to reference everything ( you are here)
indirectly
Problem : to find out what has to be registered
Solution:
use attributes
use marker interface as IService
use conventions (see StructureMap)
Registration with configuration file:
let the container do everything
read the file yourself
Top level is a way to go (UI, as Rinat said).
Now as for references, simplest way is just to go over all assemblies in the current folder and use some convention to get the services out. Attributes work fine, putting registrar classes in each assembly works fine, whatever suits you. The code for extracting everything should probably be in a separate assembly, unless your IoC framework already does that.
The module distinction and the "scopes" defined by the modules exist mostly at compile-time. In the run-time it's all one big mess ;) This is used by most IOC containers and they don't really care about where they are located. The IoC container for a web-app will typically be created at the outermost level (very close to the web-container itself).
It's true that you could create it anywhere, but I'd introduce an extra layer, let's call it 3.5.
Your current 3 would be where your IoC resides for Data Access - this would become a wrapper for your actual DAL. Based on your config, 3 would create either a mock repository or a concrete one.
So 2 still references 3, but it's just an interface to the actual DAL which is configured through your IoC framework.
Alternatively, you could roll your own 'el-cheapo' IoC - change your Big Ugly Singleton to a Static Gateway - Abstracting IoC Container Behind a Singleton - Doing it wrong?

What is Castle Windsor, and why should I care?

I'm a long-time Windows developer, having cut my teeth on win32 and early COM. I've been working with .NET since 2001, so I'm pretty fluent in C# and the CLR. I'd never heard of Castle Windsor until I started participating in Stack Overflow. I've read the Castle Windsor "Getting Started" guide, but it's not clicking.
Teach this old dog new tricks, and tell me why I should be integrating Castle Windsor into my enterprise apps.
Castle Windsor is an inversion of control tool. There are others like it.
It can give you objects with pre-built and pre-wired dependencies right in there. An entire object graph created via reflection and configuration rather than the "new" operator.
Start here: http://tech.groups.yahoo.com/group/altdotnet/message/10434
Imagine you have an email sending class. EmailSender. Imagine you have another class WorkflowStepper. Inside WorkflowStepper you need to use EmailSender.
You could always say new EmailSender().Send(emailMessage);
but that - the use of new - creates a TIGHT COUPLING that is hard to change. (this is a tiny contrived example after all)
So what if, instead of newing this bad boy up inside WorkflowStepper, you just passed it into the constructor?
So then whoever called it had to new up the EmailSender.
new WorkflowStepper(emailSender).Step()
Imagine you have hundreds of these little classes that only have one responsibility (google SRP).. and you use a few of them in WorkflowStepper:
new WorkflowStepper(emailSender, alertRegistry, databaseConnection).Step()
Imagine not worrying about the details of EmailSender when you are writing WorkflowStepper or AlertRegistry
You just worry about the concern you are working with.
Imagine this whole graph (tree) of objects and dependencies gets wired up at RUN TIME, so that when you do this:
WorkflowStepper stepper = Container.Get<WorkflowStepper>();
you get a real deal WorkflowStepper with all the dependencies automatically filled in where you need them.
There is no new
It just happens - because it knows what needs what.
And you can write fewer defects with better designed, DRY code in a testable and repeatable way.
Mark Seemann wrote and excellent book on DI (Dependency Injection) which is a subset of IOC. He also compares a number of containers. I cannot recommend this book enough. The book's name is: "Dependency Injection in .Net" https://www.manning.com/books/dependency-injection-in-dot-net
I think IoC is a stepping stone in the right direction on the path towards greater productivity and enjoyment of development team (including PM, BA an BOs). It helps to establish a separation of concerns between developers and for testing. It gives peace of mind when architecting which allows for flexibility as frameworks may come in and out.
The best way to accomplish the goal that IoC (CW or Ninject etc..) takes a stab at is to eliminate politics #1 and #2 remove need for developers to put on the facade of false understanding when developing. Do these two solutions not seem related to IoC? They are :)
Castle Windsor is Dependency Injection container. It means with the help of this you can inject your dependencies and use them without creating them with the help of new keyword.
e.g. Consider you have written a repository or a service and you wish to use it at many places, you need to first register your service / repository and you can start using it after injecting it on the required place.
You can take a look at the below tutorial which I followed to learn castle windsor.
link.
Hope it will help you.
Put simply. Imagine you have some class buried in your code that needs a few simple config values to do its job. That means everything that creates an instance of that class needs to get those dependencies, so you usually end up having to refactor loads of classes along the way to just pass a bit of config down to where the instance gets created.
So either lots of classes are needlessly altered, you bunch the config values into one big config class which is also bad... or worst still go Service Locator!
IoC allows your class to get all its depencencies without that hassle, and manages lifetimes of instances more explicitly too.

Categories