Testing for a float NaN results in a stack overflow - c#

C#, VS 2010
I need to determine if a float value is NaN.
Testing a float for NaN using
float.IsNaN(aFloatNumber)
crashes with a stack overflow.
So does
aFloatNumber.CompareTo(float.NaN).
The following does not crash, but it's not useful as it returns NaN regardless:
aFloatNumber - float.NaN
A search for "stack overflow" returns results about this website instead of results about an actual stack overflow, so I can't find relevant answers.
Why is my application going into a stack overflow when testing for NaN?
Edit: the call stack:
Edit: it's clearly something in my code: this statement:
bool aaa = float.IsNaN(float.NaN);
works OK in the constructor of the application, right after InitializeComponent();
works OK in the constructor of theclass for a custom control, right after InitializeComponent();
but crashes in an event handler inside the class for a custom control.
So, this is what I am doing:
Abstract Custom control: public abstract partial class ConfigNumberBaseBox : TextBox
has a Validating event handler ValidateTextBoxEntry
ValidateTextBoxEntry is defined inside the ConfigNumberBaseBox class
Custom control that inherits from ConfigNumberBaseBox : public partial class ConfigTemperBox : ConfigNumberBaseBox
Run the app
When I finish editing a ConfigTemperBox control, ValidateTextBoxEntry is called
ValidateTextBoxEntry runs fine until it encounters float.IsNaN
stack overflow
Edit:
Debug.WriteLine() shows that the code is executed only once: no recursion.
Edit:
This works:
float fff = 0F;
int iii = fff.CompareTo(float.PositiveInfinity);
This crashes:
float fff = 0F;
int iii = fff.CompareTo(float.NaN);

works OK in the constructor of theclass for a custom control
This is the only real hint towards the underlying problem. Code that runs on a thread can manipulate two stacks inside the processor. One is the normal one that everybody knows about and gave this web site its name. There is however another one, well hidden inside the FPU (Floating Point Unit). It stores intermediate operand values while making floating point calculations. It is 8 levels deep.
Any kind of mishap inside the FPU is not supposed to generate runtime exceptions. The CLR assumes that the FPU is configured with its defaults for the FPU control word, the hardware exceptions it can generate are supposed to be disabled.
That does have a knack for going wrong when your program uses code that came from the 1990s, back when enabling FPU exceptions still sounded like a good idea. Code generated by Borland tooling are notorious for doing this for example. Its C runtime module reprograms the FPU control word and unmasks the hardware exceptions. The kind of exceptions you can get for that can be very mysterious, using NaN in your code is a good way to trigger such an exception.
This should be at least partially visible with the debugger. Set a breakpoint on the "still good" code and use the Debug + Windows + Registers debugger window. Right-click it and select "Floating point". You'll see all of the registers that are involved with floating point calculations, ST0 through ST7 are the stack registers for example. The important one here is marked CTRL, its normal value in a .NET process is 027F. The last 6 bits in that value are the exception masking bits (0x3F), all turned on to prevent hardware exceptions.
Single step through the code and the expectation is that you see the CTRL value change. As soon as it does then you'll have found the evil code. If you enable unmanaged debugging then you should also see the load notification in the Output window and see it appear in the Debug + Windows + Module window.
Undoing the damage that the DLL did is fairly awkward. You'd have to pinvoke _control87() in msvcrt.dll for example to restore the CTRL word. Or a simple trick that you can use, you can intentionally throw an exception. The exception handling logic inside the CLR resets the FPU control word. So with some luck, this kind of code is going to solve your problem:
InitializeComponent();
try { throw new Exception("Please ignore, resetting FPU"); }
catch {}
You may have to move it, next best guess is the Load event. The debugger should tell you where.

I just wrote an example to reproduce the error:
1. Create a native C/C++ DLL which exports this function:
extern "C" __declspec(dllexport) int SetfloatingControlWord(void)
{
//unmask all the floating excetpions
int err = _controlfp_s(NULL, 0, _MCW_EM);
return err;
}
2. Create a C# console program, which call the function SetfloatingControlWord, after that, do some floating operation such as NaN compare, then it leads to stack overflow.
[DllImport("floatcontrol.dll")]
public static extern Int32 SetfloatingControlWord();
static void Main(string[] args)
{
int n = SetfloatingControlWord();
float fff = 0F;
int iii = fff.CompareTo(float.NaN);
}
I encountered the same problem years ago, also, I noticed that after an .NET exception throws, everything works fine, it took me a while to figure out why and trace the code which changed the FPU.
As the doc of function _controlfp_s says: By default, the run-time libraries mask all floating-point exceptions. The common language runtime (CLR) only supports the default floating-point precision, so CLR doesn't handle these kind exceptions.
As MSDN says:By default, the system has all FP exceptions turned off. Therefore, computations result in NAN or INFINITY, rather than an exception.
After NaN was introduced in IEEE 754 1985, it suppose that application software no longer need to handle the floating point exceptions.

The solution:
First of all, thank you to #Matt for pointing me in the right direction, and #Hans Passant for providing the workaround.
The application talks to a CAN-USB adapter from Chinese manufacturer QM_CAN.
The problem is in their driver.
The DLL statements and Driver import:
// DLL Statement
IntPtr QM_DLL;
TYPE_Init_can Init_can;
TYPE_Quit_can Quit_can;
TYPE_Can_send Can_send;
TYPE_Can_receive Can_receive;
delegate int TYPE_Init_can(byte com_NUM, byte Model, int CanBaudRate, byte SET_ID_TYPE, byte FILTER_MODE, byte[] RXF, byte[] RXM);
delegate int TYPE_Quit_can();
delegate int TYPE_Can_send(byte[] IDbuff, byte[] Databuff, byte FreamType, byte Bytes);
delegate int TYPE_Can_receive(byte[] IDbuff, byte[] Databuff, byte[] FreamType, byte[] Bytes);
// Driver
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string lpFileName);
[DllImport("kernel32.dll")]
static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);
The call to the offending code, including Hans' workaround:
private void InitCanUsbDLL() // Initiate the driver for the CAN-USB dongle
{
// Here is an example of dynamically loaded DLL functions
QM_DLL = LoadLibrary("QM_USB.dll");
if (QM_DLL != IntPtr.Zero)
{
IntPtr P_Init_can = GetProcAddress(QM_DLL, "Init_can");
IntPtr P_Quit_can = GetProcAddress(QM_DLL, "Quit_can");
IntPtr P_Can_send = GetProcAddress(QM_DLL, "Can_send");
IntPtr P_Can_receive = GetProcAddress(QM_DLL, "Can_receive");
// The next line results in a FPU stack overflow if float.NaN is called by a handler
Init_can = (TYPE_Init_can)Marshal.GetDelegateForFunctionPointer(P_Init_can, typeof(TYPE_Init_can));
// Reset the FPU, otherwise we get a stack overflow when we work with float.NaN within a event handler
// Thanks to Matt for pointing me in the right direction and to Hans Passant for this workaround:
// http://stackoverflow.com/questions/25205112/testing-for-a-float-nan-results-in-a-stack-overflow/25206025
try { throw new Exception("Please ignore, resetting FPU"); }
catch { }
Quit_can = (TYPE_Quit_can)Marshal.GetDelegateForFunctionPointer(P_Quit_can, typeof(TYPE_Quit_can));
Can_send = (TYPE_Can_send)Marshal.GetDelegateForFunctionPointer(P_Can_send, typeof(TYPE_Can_send));
Can_receive = (TYPE_Can_receive)Marshal.GetDelegateForFunctionPointer(P_Can_receive, typeof(TYPE_Can_receive));
}
}
The reason that the application crashed when a reference was made to float.NaN in the event handler and not in the constructor was a simple matter of timing: the constructor is called before InitCanUsbDLL(), but the event handler was called long after InitCanUsbDLL() corrupted the FPU registers.

Related

Clear stack variable memory

I have 8 uints which represent a security key like this:
uint firstParam = ...;
uint secondParam = ...;
uint thirdParam = ...;
uint etcParam = ...;
uint etcParam = ...;
They are allocated as local variables, inside of an UNSAFE method.
Those keys are very sensitive.
I was wondering do those locals on the stack get deleted when the method is over? Does the UNSAFE method have an affect on this? MSDN says that Unsafe code is automatically pinned in memory.
If they are not removed from memory, will assigning them all to 0 help at the end of the method, even though analyzers will say this has no effect?
So I tested zeroing out the variables. However, in x64 Release mode the zeroing is removed from the final product (checked using ILSpy)
Is there any way to stop this?
Here is the sample code (in x64 Release)
private static void Main(string[] args)
{
int num = new Random().Next(10, 100);
Console.WriteLine(num);
MethodThatDoesSomething(num);
num = 0; // This line is removed!
Console.ReadLine();
}
private static void MethodThatDoesSomething(int num)
{
Console.WriteLine(num);
}
The num = 0 statement is removed in x64 release.
I cannot use SecureString because I'm P/Invoking into a native method which takes the UInts as a paramter.
I'm P/Invoking into the unmanaged method AllocateAndInitializeSid, which takes 8 uints as parameters. What could I do in this scenerio?
I have tried adding
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
to the sample code (above Main method), however, the num = 0 is STILL removed!
EDIT: after some reasoning I've come to correct this answer.
DO NOT use SecureString, as #Servy and #Alejandro point out in the comments, it is not considered really secure anymore and will give a misguided sense of security, probably leading to futhering unconsidered exposures.
I have striked the passages I'm not comfortable with anymore and, in their place, would recommend as follows.
To assign firstParam use:
firstParam = value ^ OBFUSCATION_MASK;
To read firstParam use (again):
firstParam ^ OBFUSCATION_MASK;
The ^ (bitwise XOR) operator is the inverse of itself, so applying it twice returns the original value. By reducing the time the value exists without obfuscation (for the CPU time is actually the number of machine code cycles), its exposure is also reduced. When the value is stored for long-term (say, 2-3 microseconds) it should always be obfuscated. For example:
private static uint firstParam; // use static so that the compiler cannot remove apparently "useless" assignments
public void f()
{
// somehow acquire the value (network? encrypted file? user input?)
firstParam = externalSourceFunctionNotInMyCode() ^ OBFUSCATION_MASK; // obfuscate immediately
}
Then, several microseconds later:
public void g()
{
// use the value
externalUsageFunctionNotInMyCode(firstParam ^ OBFUSCATION_MASK);
}
The two external[Source|Usage]FunctionNotInMyCode() are entry and exit points of the value. The important thing is that as long as the value is stored in my code it is never in the plain, it's always obfuscated. What happens before and after my code is not under our control and we must live with it. At some point values must enter and/or exit. Otherwise what program would that be?
One last note is about the OBFUSCATION_MASK. I would randomize it for every start of the application, but ensure that the entropy is high enough, that means that the count of 0 and 1 is maybe not fifty/fifty, but near it. I think RNGCryptoServiceProvider will suffice. If not, it's always possible to count the bits or compute the entropy:
private static readonly uint OBFUSCATION_MASK = cryptographicallyStrongRandomizer();
At that point it's relatively difficult to identify the sensitive values in the binary soup and maybe even irrelevant if the data was paged out to disk.
As always, security must be balanced with cost and efficiency (in this case, also readability and maintainability).
ORIGINAL ANSWER:
Even with pinned unmanaged memory you cannot be sure if the physical memory is paged out to the disk by the OS.
In fact, in nations where Internet Bars are very common, clients may use your program on a publicly accessible machine. An attacker may try and do as follows:
compromise a machine by running a process that occasionally allocates all the RAM available;
wait for other clients to use that machine and run a program with sensitive data (such as username and password);
once the rogue program exhausts all RAM, the OS will page out the virtual memory pages to disk;
after several hours of usage by other clients the attacker comes back to the machine to copy unused sectors and slack space to an external device;
his hope is that pagefile.sys changed sectors several times (this occurs through sector rotation and such, which may not be avoided by the OS and can depend on hardware/firmware/drivers);
he brings the external device to his dungeon and slowly but patiently analyze the gathered data, which is mainly binary gibberish, but may have slews of ASCII characters.
By analyzing the data with all the time in the world and no pressure at all, he may find those sectors to which pagefile.sys has been written several "writes" before. There, the content of the RAM and thus heap/stack of programs can be inspected.
If a program stored sensitive data in a string, this procedure would expose it.
Now, you're using uint not string, but the same principles still apply. To be sure to not expose any sensitive data, even if paged out to disk, you can use secure versions of types, such as SecureString.
The usage of uint somewhat protects you from ASCII scanning, but to be really sure you should never store sensitive data in unsafe variables, which means you should somehow convert the uint into a string representation and store it exclusively in a SecureString.
Hope that helps someone implementing secure apps.
In .NET, you can never be sure that variables are actually cleared from memory.
Since the CLR manages the memory, it's free to move them around, liberally leaving old copies behind, including if you purposely overwrite them with zeroes o other random values. A memory analyzer or a debugger may still be able to get them if it has enough privileges.
So what can you do about it?
Just terminating the method leaves the data behind in the stack, and they'll be eventually overwritten by something else, without any certainity of when (or if) it'll happen.
Manually overwriting it will help, provided the compiler doesn't optimize out the "useless" assignment (see this thread for details). This will be more likely to success if the variables are short-lived (before the GC had the chance to move them around), but you still have NO guarrantes that there won't be other copies in other places.
The next best thing you can do is to terminate the whole process immediately, preferably after overwritting them too. This way the memory returns to the OS, and it'll clear it before giving it away to another process. You're still at the mercy of kernel-mode analyzers, though, but now you've raised the bar significantly.

TimeSetEvent failing after a few seconds (NullReferenceException)

I'm using TimeSetEvent and its callback function is working but after a few seconds it fails EVEN if the callback function does no work at all:
// Vars
private TimerEventHandler timerRef;
private uint timerId = 0;
//Later, where I use TimeSetEvent
timerRef = new TimerEventHandler(CallbackFunction);
timerId = timeSetEvent(200, 10, timerRef, UIntPtr.Zero, TIME_KILL_SYNCHRONOUS | TIME_PERIODIC);
Even with 200ms delay it's not working properly.
private void CallbackFunction(uint id, uint msg, UIntPtr userCtx, UIntPtr uIntPtr, UIntPtr intPtr)
{
// Even if this is empty, it will fail
}
I either get NullReferenceException(most of the times) or AccessViolationException (occasionally). I suspect both coming from the same problem.
Funny thing, I have exactly the same structure in another class and it works. I copied that class and here... It doesn't. I get this error.
I don't understand why it's not working (and in the other class it does) and how to solve it.
PD: timerId returns an integer different than 0. I don't understand where this null comes frmo, if I comment TimerId = TimeSetEvent... Code won't fail.
After couple of days with my workmate reviewing more and more code we found the problem. Have to say the question didn't have enough information to solve it, but we couldn't know. It's very complex program and we couldn't imagine we needed code from other classes.
The code above is in Class B. This is called from Class A. Turns out Class A is destroyed occasionally and as TimeSetEvent is pinvoked (unmanaged) it carries on working. Therefore, when it tries to look for the callback function it has been disposed along with all contents from Class B and it gives a null reference exception.
The solution is to implement a method in Class B that kills the timer before removing Class A. Then, it will be safe to delete Class A and Class B won't make the application crash.

C# Stack Overflow Overwrite EIP

I would like to write a vulnerable program, to better understand Stack Overflow (causes) in c#, and also for educational purposes. Basically, I "just" want a stack overflow, that overwrites the EIP, so I get control over it and can point to my own code.
My problem is: Which objects do use the stack as memory location?
For example: the Program parses a text file with recursive bytewise reading until a line break is found (yeah, I think nobody would do this, but as this is only for learning...). Currently, I'm appending a string with the hex value of chars in a text file. This string is a field of an object that is instanciated after calling main().
Using WinDbg, I got these values after the stack has overflown from (nearly) endless recursion:
(14a0.17e0): Break instruction exception - code 80000003 (first chance)
eax=00000000 ebx=00000000 ecx=0023f618 edx=778570b4 esi=fffffffe edi=00000000
eip=778b04f6 esp=0023f634 ebp=0023f660 iopl=0
BTW I'm using a Win7x86 AMD machine, if this is from interest.
I've seen many C++ examples causing a stack overflow using strcpy, is there any similar method in c#?
Best Regards,
NoMad
edit: I use this code to cause the stack overflow.
class FileTest
{
FileStream fs = new FileStream("test.txt", FileMode.Open, FileAccess.Read);
string line = String.Empty;
public FileTest()
{
Console.WriteLine(ReadTillBreak());
}
private string ReadTillBreak()
{
int b = 0;
b = fs.ReadByte();
line += (char)b;
if (b != 13)
ReadTillBreak();
return line;
}
}
Is it possible to overflow the stack and write into the eip with the line string (so, content of test.txt)?
The reason you can do exploit stack corrupts in C and C++ is because you handle memory yourself and the language allows you to do all sorts of crazy stuff. C# runs in an environment that is specifically designed to prevent a lot of these problems. I.e. while you can easily generate a stack overflow in C# there's no way that you can modify the control flow of the program that way using managed code.
The way exploits against managed environments usually work is by breaking out of the sandbox so to speak. As long as the code runs in the sandbox there are a lot of these tricks that will simply not work.
If you want to learn about stack corruption I suggest you stick to C or C++.
I'm not entirely clear on you descriptions of what you have tried. Stack overflows do not generally "overwrite the EIP".
To cause a stack overflow, the most straight forward way is something like this.
void RecursiveMethod()
{
RecursiveMethod();
}
Since each call to this method stores the return address on the stack, calling it endlessly like this without returning will eventually use up all stack space. Of course, modern Windows applications have tons of stack space so it could take a while. You could increase the amount of stack usage for each call by adding arguments or local variables within the method.

How many bytes does my function use? (C#)

I would like to calculate how many bytes my function fills so that I can inject it into another process using CreateRemoteThread(). Once I know the number of bytes, I can write them into the remote process using the function's pointer. I have found an article online (see http://www.codeproject.com/KB/threads/winspy.aspx#section_3, chapter III) where they do the following in C++ :
// ThreadFunc
// Notice: - the code being injected;
//Return value: password length
static DWORD WINAPI ThreadFunc (INJDATA *pData)
{
//Code to be executed remotely
}
// This function marks the memory address after ThreadFunc.
static void AfterThreadFunc (void) {
}
Then they calculate the number of bytes ThreadFunc fills using :
const int cbCodeSize = ((LPBYTE) AfterThreadFunc - (LPBYTE) ThreadFunc);
Using cbCodeSize they allocate memory in the remote process for the injected ThreadFunc and write a copy of ThreadFunc to the allocated memory:
pCodeRemote = (PDWORD) VirtualAllocEx( hProcess, 0, cbCodeSize, MEM_COMMIT, PAGE_EXECUTE_READWRITE );
if (pCodeRemote == NULL)
__leave;
WriteProcessMemory( hProcess, pCodeRemote, &ThreadFunc, cbCodeSize, &dwNumBytesXferred );
I would like to do this in C#. :)
I have tried creating delegates, getting their pointers, and subtracting them like this:
// Thread proc, to be used with Create*Thread
public delegate int ThreadProc(InjectionData param);
//Function pointer
ThreadFuncDeleg = new ThreadProc(ThreadFunc);
ThreadFuncPtr = Marshal.GetFunctionPointerForDelegate(ThreadFuncDeleg);
//FunctionPointer
AfterThreadFuncDeleg = new ThreadProc(AfterThreadFunc);
IntPtr AfterThreadFuncDelegPtr= Marshal.GetFunctionPointerForDelegate(AfterThreadFuncDeleg);
//Number of bytes
int cbCodeSize = (AfterThreadFuncDelegPtr.ToInt32() - ThreadFuncPtr.ToInt32())*4 ;
It just does not seem right, as I get a static number no matter what I do with the code.
My question is, if possible, how does one calculate the number of bytes a function's code fills in C#?
Thank you in advance.
I don't think it is possible due dynamic optimization and code generation in .NET. You can try to measure IL-code length but when you try to measure machine-depended code length in general case it will fail.
By 'fail' I mean you can't get correct size that provide any meaning by using this technique dynamically.
Of course you can go with finding how NGEN, JIT compile works, pdb structure and try to measure. You can determine size of your code by exploring generated machine code in VS for example.
How to see the Assembly code generated by the JIT using Visual Studio
If you really need to determine size, start with NET Internals and Code Injection / NET Internals and Native Compiling but I can't imagine why you ever want it.
Be aware all internals about how JIT works exactly is subject to change so depending solution can be broken by any future version of .NET.
If you want to stick with IL: check Profiling Interfaces (CLR Profiling API), and a bit old articles: Rewrite MSIL Code on the Fly with the .NET Framework Profiling API and No Code Can Hide from the Profiling API in the .NET Framework 2.0. There are also some topics about CLR Profiling API here on SO.
But simplest way to explore assembly is Reflection API, you want MethodBody there. So you can check Length of MethodBody.GetILAsByteArray and you'll find method length in IL-commands.

Access Violation Exception/Crash from C++ callback to C# function

So I have a native 3rd party C++ code base I am working with (.lib and .hpp files) that I used to build a wrapper in C++/CLI for eventual use in C#.
I've run into a particular problem when switching from Debug to Release mode, in that I get an Access Violation Exception when a callback's code returns.
The code from the original hpp files for callback function format:
typedef int (*CallbackFunction) (void *inst, const void *data);
Code from the C++/CLI Wrapper for callback function format:
(I'll explain why I declared two in a moment)
public delegate int ManagedCallbackFunction (IntPtr oInst, const IntPtr oData);
public delegate int UnManagedCallbackFunction (void* inst, const void* data);
--Quickly, the reason I declared a second "UnManagedCallbackFunction" is that I tried to create an "intermediary" callback in the wrapper, so the chain changed from Native C++ > C# to a version of Native C++ > C++/CLI Wrapper > C#...Full disclosure, the problem still lives, it's just been pushed to the C++/CLI Wrapper now on the same line (the return).
And finally, the crashing code from C#:
public static int hReceiveLogEvent(IntPtr pInstance, IntPtr pData)
{
Console.WriteLine("in hReceiveLogEvent...");
Console.WriteLine("pInstance: {0}", pInstance);
Console.WriteLine("pData: {0}", pData);
// provide object context for static member function
helloworld hw = (helloworld)GCHandle.FromIntPtr(pInstance).Target;
if (hw == null || pData == null)
{
Console.WriteLine("hReceiveLogEvent: received null instance pointer or null data\n");
return 0;
}
// typecast data to DataLogger object ptr
IntPtr ip2 = GCHandle.ToIntPtr(GCHandle.Alloc(new DataLoggerWrap(pData)));
DataLoggerWrap dlw = (DataLoggerWrap)GCHandle.FromIntPtr(ip2).Target;
//Do Logging Stuff
Console.WriteLine("exiting hReceiveLogEvent...");
Console.WriteLine("pInstance: {0}", pInstance);
Console.WriteLine("pData: {0}", pData);
Console.WriteLine("Setting pData to zero...");
pData = IntPtr.Zero;
pInstance = IntPtr.Zero;
Console.WriteLine("pData: {0}", pData);
Console.WriteLine("pInstance: {0}", pInstance);
return 1;
}
All writes to the console are done and then we see the dreaded crash on the return:
Unhandled exception at 0x04d1004c in
helloworld.exe: 0xC0000005: Access
violation reading location 0x04d1004c.
If I step into the debugger from here, all I see is that the last entry on the call stack is: > "04d1004c()" which evaluates to a decimal value of: 80805964
Which is only interesting if you look at the console which shows:
entering registerDataLogger
pointer to callback handle: 790848
fp for callback: 2631370
pointer to inst: 790844
in hReceiveLogEvent...
pInstance: 790844
pData: 80805964
exiting hReceiveLogEvent...
pInstance: 790844
pData: 80805964
Setting pData to zero...
pData: 0
pInstance: 0
Now, I know that between debug and release some things are quite different in the Microsoft world. I am, of course worried about byte padding and initialization of variables, so if there is something I am not providing here, just let me know and I'll add to the (already long) post. I also think the managed code may NOT be releasing all ownership and then the native C++ stuff (which I don't have the code for) may be trying to delete or kill off the pData object, thus crashing the app.
More full disclosure, it all works fine (seemingly) in Debug mode!
A real head scratch issue that would appreciate any help!
I think the stack got crushed because of mismatching calling conventions:
try out to put the attribute
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
on the callback delegate declaration.
This doesn't directly answer your question, but it may lead you in the right direction as far as debug mode okay vs. release mode not okay:
Since the debugger adds a lot of record-keeping information to the stack, generally padding out the size and layout of my program in memory, I was “getting lucky” in debug mode by scribbling over 912 bytes of memory that weren’t very important. Without the debugger, though, I was scribbling on top of rather important things, eventually walking outside of my own memory space, causing Interop to delete memory it didn’t own.
What is the definition of DataLoggerWrap? A char field may be too small for the data you are receiving.
I'm not sure what your are trying to achieve.
A few points:
1) The garbage collector is more aggressive in release mode so with bad ownership the behaviour you describe is not uncommon.
2) I don't understands what the below code is trying to do?
IntPtr ip2 = GCHandle.ToIntPtr(GCHandle.Alloc(new DataLoggerWrap(pData)));
DataLoggerWrap dlw = (DataLoggerWrap)GCHandle.FromIntPtr(ip2).Target;
You use GCHandle.Alloc to lock an instance of DataLoggerWrap in memory, but then you never pass it out to unmanaged - so why do you lock it?
You also never free it?
The second line then grabs back a reference - why the circular path? why the reference - you never use it?
3) You set the IntPtrs to null - why? - this will have no effect outside of the function scope.
4) You need to know what the contract of the callback is. Who owns pData the callback or the calling function?
I'm with #jdehaan, except CallingConvetion.StdCall could be the answer, especially when the 3rd party lib is written in BC++, for example.

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