Send email in iterations. c# - c#

My application restarts when one iteration is over.
I need to send email when there's an exception in the code/application.
Let's say an exception has come in the application, I am sending an email.
1st iteration.. exception is sent in an email.
the application restarts the process.
2nd iteration.. when exception comes it has to check last sent email time.. if it is less than 30mins,don't send an email. If it is more than 30mins send email.
How can I code it such way?
I tried timers. that didn't work.
Here are few lines from the code.
catch (Exception ex)
{
Log("An exception has occured in the application: " + ex.Message);
exceptionMessage = ex.Message;
failureEmail = true;
SendFailureMail(exceptionMessage);
}
private void SendFailureMail(String message)
{
emailTime = DateTime.Now.ToString("h:mm");
//if (emailTime.Equals("00:00") || emailTime.Equals("1:00") || emailTime.Equals("2:00") || emailTime.Equals("3:00")
// || emailTime.Equals("4:00") || emailTime.Equals("5:00") || emailTime.Equals("6:00") || emailTime.Equals("7:00")
// || emailTime.Equals("8:00") || emailTime.Equals("9:00") || emailTime.Equals("10:00") || emailTime.Equals("11:00")
// || emailTime.Equals("12:00"))
//{
if (failureEmail)
{
eMailID = string.Empty;
subject = string.Empty;
mailBody = string.Empty;
eMailID = eMailIDFailure;
subject = eMailSubjectFailure;
emailBodyGeneric.Append(message);
mailBody = emailBodyGeneric.ToString();
if (sendmail())
{
Log("Mail Sent");
}
else
{
Log("Sending Mail Failed.");
}
}
}

Write the to a log file with an timestamp when the email was sent.
This can easily be accomplished.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
}
private static void LogEmailSent(DateTime date)
{
using(StreamWriter writer = new StreamWriter("my path"))
{
writer.WriteLine(date);
}
}
private static bool EmailSent()
{
bool logged = false;
//It is a good idea to include try catch and a good idea to check if the file exists;
if (!File.Exists("my file"))
return false;
using(StreamReader rdr = new StreamReader("my path"))
{
while(!rdr.EndOfStream)
{
string line = rdr.ReadLine();
DateTime dateLogged = Convert.ToDateTime(line);
TimeSpan difference = DateTime.Now.Subtract(dateLogged);
if(difference.TotalMinutes <= 30)
{
logged = true;
}
break; //the file contains a line, so try to parse the datetime;
}
}
return logged;
}
}
}
Remeber that is a an example. A lot of tweeking can be done.

Related

NULL symbol in file using StreamWriter

I want to add simple logger in to my app.
For this purpose I want to use StreamWriter.
Code:
private StreamWriter OutputStream;
OutputStream = new StreamWriter(this.LogFilePath, true);
// .... message - log from app
DateTime now = DateTime.Now;
message = string.Format("[{0:yyyy-MM-dd H:mm:ss}] {1}", now, message
if (OutputStream != null)
{
OutputStream.WriteLine(message);
OutputStream.Flush();
}
As result all strings are correctly captured and output is correct, but sometimes it can write empty string with invisible characters at the end:
sample:
[1970-08-31 14:56:26] Command response -> !c:65:f9:1b:82:97
and if i check this with some tool that can show invisible characters, I can see next:
As result ~600 lines of log - 125 mb.
I have found that reason could be next:
That happens. When you append a file first its size is corrected in
the directory (and that's transactional in NTFS) and then the actual
new data is written. There's good chance that if you shut down the
system you end up with a file appended with lots of null bytes because
data writes are not transactional unlike metadata (file size) writes.
There's no absolute solution to this problem.
Also tried to
check characters with isControl other similar checks;
tried to Trim last characters;
checked docs - looks like all correct
Any advice?
In case someone faced with same issue - reason for me unknown and i may only guess.... but I rewrite logic with log system and bug disappear:
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
public class EventLogger : MonoBehaviour
{
private string logFileName = "btlog.txt";
public bool EchoToConsole = true;
public bool AddTimeStamp = true;
public bool EnableFileStorage = true;
private string LogFilePath
{
get
{
return Path.Combine(Application.persistentDataPath, logFileName);
}
}
private static EventLogger Singleton = null;
const string format = "yyyy-MM-dd HH:mm:ss.fffffff";
public static EventLogger Instance
{
get { return Singleton; }
}
void Awake()
{
if (Singleton != null)
{
UnityEngine.Debug.LogError("Multiple EventLogger Singletons exist!");
return;
}
Singleton = this;
if (this.EnableFileStorage)
{
if (File.Exists(LogFilePath))
{
long length = new FileInfo(LogFilePath).Length;
int limit = 1024 * 1024 * 5; // 5mb
if (length > limit)
{
File.Delete(LogFilePath);
Log("log file removed");
}
}
Log("-------------------");
Log("NEW SESSION STARTED");
}
}
private async Task Write(string message)
{
if (this.EnableFileStorage)
{
if (AddTimeStamp)
{
DateTime now = DateTime.Now;
string strDate = now.ToString(format);
string trimmed = new string(message.Where(c => !char.IsControl(c)).ToArray());
message = string.Format("[{0}] {1}", strDate, trimmed);
}
using (StreamWriter outputStream = new StreamWriter(this.LogFilePath, true))
{
await outputStream.WriteLineAsync(message);
}
if (EchoToConsole)
{
UnityEngine.Debug.Log(message);
}
}
}
[Conditional("DEBUG"), Conditional("PROFILE")]
public static void Log(string Message)
{
if (EventLogger.Instance != null)
{
_ = EventLogger.Instance.Write(Message);
}
else
{
UnityEngine.Debug.Log(Message);
}
}
}

AT Commands to Send SMS not working in Windows 8.1

I have been researching now for more than two days, trying to make an app to send SMS using AT Command, I implemented few tutorials and projects available on web. Unluckily, none of them worked.
[https://docs.google.com/document/d/1VfBbMcKZsutP8Cwg2iu7Rqiyccks1J6N2ZEbkbxnCTU/preview ] This code gives me Command executed, but message is not sent.
Then I tried another project (I am using C# and Visual Studio 2013), which have following files, After execution the status is changes to Message Sent, but I do not receive Message. I am using HUAWEI Mobile Connect - 3G Application Interface GSM Modem
Program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CSharp_SMS
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form_SMS_Sender());
}
}
}
Form1.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO.Ports;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CSharp_SMS
{
public partial class Form_SMS_Sender : Form
{
private SerialPort _serialPort;
public Form_SMS_Sender()
{
InitializeComponent();
}
private void buttonSend_Click(object sender, EventArgs e)
{
string number = textBoxNumber.Text;
string message = textBoxMessage.Text;
_serialPort = new SerialPort("COM17", 19200); //Replace "COM7" with corresponding port name
Thread.Sleep(1000);
_serialPort.Open();
Thread.Sleep(1000);
_serialPort.Write("AT+CMGF=1\r");
Thread.Sleep(1000);
_serialPort.Write("AT+CMGS=\"" + number + "\"\r\n");
Thread.Sleep(1000);
_serialPort.Write(message + "\x1A");
Thread.Sleep(1000);
labelStatus.Text = "Status: Message sent";
_serialPort.Close();
}
}
}
Is there problem in the program? Did I missed any thing? Or, there's problem to run this in Windows 8.1, cause I also found that there is a program called MS HyperTerminal, which part of that is not clear to me.
I use SMSPDUlib
and code
private const string LT = "\r\n";
public void Auth(string pin)
{
lock (smsSendSync)
{
//Check if gateway is alive
lastSplit = SplitResponse(SendCommand("AT"));
if (!(lastSplit[lastSplit.Length - 1] == "OK"))
throw new OperationCanceledException("AT connection failed");
//Echo ON
lastSplit = SplitResponse(SendCommand("ATE1"));
if (!(lastSplit[lastSplit.Length - 1] == "OK"))
throw new OperationCanceledException("ATE command failed");
//Check echo
lastSplit = SplitResponse(SendCommand("AT"));
if (!(lastSplit.Length == 2 && lastSplit[1] == "OK"))
throw new OperationCanceledException("AT command failed");
//Verbose error reporting
lastSplit = SplitResponse(SendCommand("AT+CMEE=2"));
if (!(lastSplit.Length == 2 && lastSplit[1] == "OK"))
throw new OperationCanceledException("AT+CMEE command failed");
//Enter a PIN
lastSplit = SplitResponse(SendCommand("AT+CPIN?"));
if (!(lastSplit.Length == 3 && lastSplit[2] == "OK"))
throw new OperationCanceledException("AT+CPIN? command failed");
switch (lastSplit[1])
{
case "+CPIN: READY": //no need to enter PIN
break;
case "+CPIN: SIM PIN": //PIN requested
lastSplit = SplitResponse(SendCommand("AT+CPIN=" + pin));
string m_receiveData = String.Empty;
WaitForResponse(out m_receiveData);
if (m_receiveData == String.Empty)
throw new OperationCanceledException("PIN authentification timed out");
break;
default:
throw new OperationCanceledException("Unknown PIN request");
}
//Check if registered to a GSM network
lastSplit = SplitResponse(SendCommand("AT+CREG?"));
if (!(lastSplit.Length == 3 && lastSplit[2] == "OK"))
throw new OperationCanceledException("AT+CREG? command failed");
lastSplit = lastSplit[1].Split(new string[] {" ", ","}, StringSplitOptions.RemoveEmptyEntries);
if (!(lastSplit[2] == "1" || lastSplit[2] == "5"))
throw new OperationCanceledException("Not registered to a GSM network");
Debug.WriteLine("Authentification successfull");
}
}
private string[] SplitResponse(string response)
{
string[] split = response.Split(new string[] { LT }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < split.Length; i++)
split[i] = split[i].Trim();
return split;
}
public string SendCommand(string command)
{
string m_receiveData = string.Empty;
smsPort.ReadExisting(); //throw away any garbage
smsPort.WriteLine(command + LT);
WaitForResponse(out m_receiveData);
//Debug.WriteLine(m_receiveData);
return m_receiveData;
}
public string SendSms2(string phoneNumber, string message, bool flashMsg, SMS.SMSEncoding encoding)
{
if (phoneNumber.StartsWith("00"))
phoneNumber = "+" + phoneNumber.Substring(2);
if (phoneNumber.StartsWith("0"))
//replace with your national code
phoneNumber = "+386" + phoneNumber.Substring(1);
string StatusMessage = string.Empty;
SMS sms = new SMS(); //Compose PDU SMS
sms.Direction = SMSDirection.Submited; //Setting direction of sms
sms.Flash = flashMsg; //Sets the flash property of SMS
sms.PhoneNumber = phoneNumber.Replace(" ",""); //Set the recipient number
sms.MessageEncoding = encoding; //Sets the Message encoding for this SMS
sms.ValidityPeriod = new TimeSpan(4, 0, 0, 0); //Set validity period
sms.Message = message; //Set the SMS Message text
string sequence = sms.Compose() + CtrlZ; //Compile PDU unit
string sequenceLength = ((sequence.Length - 3) / 2).ToString();
lock (smsSendSync)
{
StatusMessage = SendCommand("AT+CMGS=" + sequenceLength) + " ";
Thread.Sleep(500);
StatusMessage += SendCommand(sequence);
}
Debug.WriteLine(StatusMessage);
if (StatusMessage.Contains("ERROR"))
throw new OperationCanceledException("Error sending SMS");
return StatusMessage;
}
Use Auth() to initialize modem and SendSms2() to send a SMS.
I used AT Commands in following format and it works.
public bool sendMsg(string smsid, string PhoneNo, string Message, string from, string to)
{
string recievedData;
bool isSend = false;
string text = "Hello " + to + ",\n" + Message + "\n\n" + from;
if (!port.IsOpen)
port = OpenPort();
recievedData = ExecCommand(port, "AT+CMGF=1", 400, "Failed to set message format.");
try
{
//string recievedData; // = ExecCommand(port, "AT", 3000, "No phone connected");
String command = "AT+CMGS=\"" + PhoneNo + "\"";
recievedData = ExecCommand(port, command, 1000, "Failed to accept phoneNo");
command = text + char.ConvertFromUtf32(26) + "\r";
recievedData = ExecCommand(port, command, 1000, "Failed to send message");
if (recievedData.Contains("OK"))
{
isSend = true;
}
else if (recievedData.Contains("ERROR"))
{
isSend = false;
}
}
catch (Exception ex)
{
MyLog.Write(new LogPacket(ex, DateTime.Now));
}
return isSend;
}

Writing and reading using socket

This is my code
using UnityEngine;
using System.Collections;
using System;
using System.IO;
using System.Net.Sockets;
public class s_TCP : MonoBehaviour {
internal Boolean socketReady = false;
TcpClient mySocket;
NetworkStream theStream;
StreamWriter theWriter;
StreamReader theReader;
String Host = "198.57.44.231";
Int32 Port = 1337;
string channel = "testingSona";
void Start () {
setupSocket();
//string msg = "__SUBSCRIBE__"+channel+"__ENDSUBSCRIBE__";
string msg = "Sending By Sona";
writeSocket(msg);
readSocket();
}
void Update () {
//readSocket();
}
public void setupSocket() {
try {
mySocket = new TcpClient(Host, Port);
theStream = mySocket.GetStream();
theWriter = new StreamWriter(theStream);
theReader = new StreamReader(theStream);
socketReady = true;
}
catch (Exception e) {
Debug.Log("Socket error: " + e);
}
}
public void writeSocket(string theLine) {
if (!socketReady)
return;
String foo = theLine + "\r\n";
theWriter.Write(foo);
theWriter.Flush();
}
public String readSocket() {
if (!socketReady)
return "";
if (theStream.DataAvailable){
string message = theReader.ReadLine();
print(message);print(12345);
return theReader.ReadLine();
}
else{print("no value");
return "";
}
}
public void closeSocket() {
if (!socketReady)
return;
theWriter.Close();
theReader.Close();
mySocket.Close();
socketReady = false;
}
}
Connection created. But message not writing into server and reading
How can i do it
I think you have taken this code from http://answers.unity3d.com/questions/15422/unity-project-and-3rd-party-apps.html, but I think there is an error in this code. I'll repeat here what I posted there.
The following code does not work correctly:
public String readSocket() {
if (!socketReady)
return "";
if (theStream.DataAvailable)
return theReader.ReadLine();
return "";
}
This caused me a headache for quite few hours. I think that checking DataAvailable on the stream is not a reliable way to check if there is data to be read on the streamreader. So you do not want to check for DataAvailable. However, if you just remove that, then the code will block on ReadLine when there is no more to read. So instead, you need to set a timeout for reading from the stream, so that you won't wait longer than (say) a millisecond:
theStream.ReadTimeout = 1;
And then, you can use something like:
public String readSocket() {
if (!socketReady)
return "";
try {
return theReader.ReadLine();
} catch (Exception e) {
return "";
}
}
This code isn't perfect, I still need to improve it (e.g., check what kind of exception was raised, and deal with it appropriately). And maybe there's a better way overall to do this (I experimented with using Peek(), but the -1 it returns I suspect is for when the socket closes, and not just when there is no more data to read for now). However, this should solve problems with the posted code, like those I was having. If you're finding data is missing from the server, then it's probably sitting in your reader stream, and won't be read until new data is sent from the server and stored in the stream such that theStream.DataAvailable returns true.

IRCBot C# connection issues

I am having an issue with my IRC Bot I am trying to write in c# just as a way to help get my head around the IRC protocol, I am planning on writing a client/server in the future but as you can prolly guess I am far off this :P
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.IO;
namespace LolBot
{
struct IRCConfig
{
public string server;
public int port;
public string nick;
public string name;
}
class IRCBot
{
TcpClient IRCConnection = null;
IRCConfig config;
NetworkStream ns = null;
StreamReader sr = null;
StreamWriter sw = null;
public IRCBot(IRCConfig config)
{
this.config = config;
try
{
IRCConnection = new TcpClient(config.server, config.port);
}
catch
{
Console.WriteLine("Connection Error");
}
try
{
ns = IRCConnection.GetStream();
sr = new StreamReader(ns);
sw = new StreamWriter(ns);
sendData("USER", config.nick + config.name);
sendData("NICK", config.nick);
}
catch
{
Console.WriteLine("Communication error");
}
finally
{
if (sr != null)
sr.Close();
if (sw != null)
sw.Close();
if (ns != null)
ns.Close();
if (IRCConnection != null)
IRCConnection.Close();
}
}
public void sendData(string cmd, string param)
{
if (param == null)
{
sw.WriteLine(cmd);
sw.Flush();
Console.WriteLine(cmd);
}
else
{
sw.WriteLine(cmd + " " + param);
sw.Flush();
Console.WriteLine(cmd + " " + param);
}
}
public void IRCWork()
{
string[] ex;
string data;
bool shouldRun = true;
while (shouldRun)
{
data = sr.ReadLine();
Console.WriteLine(data);
char[] charSeparator = new char[] { ' ' };
ex = data.Split(charSeparator, 5);
if (ex[0] == "PING")
{
sendData("PONG", ex[1]);
}
if (ex.Length > 4) //is the command received long enough to be a bot command?
{
string command = ex[3]; //grab the command sent
switch (command)
{
case ":!join":
sendData("JOIN", ex[4]); //if the command is !join send the "JOIN" command to the server with the parameters set by the user
break;
case ":!say":
sendData("PRIVMSG", ex[2] + " " + ex[4]); //if the command is !say, send a message to the chan (ex[2]) followed by the actual message (ex[4]).
break;
case ":!quit":
sendData("QUIT", ex[4]); //if the command is quit, send the QUIT command to the server with a quit message
shouldRun = false; //turn shouldRun to false - the server will stop sending us data so trying to read it will not work and result in an error. This stops the loop from running and we will close off the connections properly
break;
}
}
}
}
}
class Program
{
static void Main(string[] args)
{
IRCConfig conf = new IRCConfig();
conf.name = "LolBot";
conf.nick = "LolBot";
conf.port = 6667;
conf.server = "irc.strictfp.com";
new IRCBot(conf);
Console.WriteLine("Bot quit/crashed");
Console.ReadLine();
}
}
}
Whenever I execute the Bot, it comes up with:
USER AspiBot google.com google.com :AspiBot
NICK AspiBot
Bot quit/crashed
I don't really understand why it is quiting before connecting to the server and I am also looking on how to set it up to join a channel, I am aware that I need to use JOIN but I'm not sure how to implent it.
You should probably not do so much in the constructor, but the problem you are encountering here is that you are not calling IRCWork() after newing up the bot.
var bot = new IRCBot(conf);
bot.IRCWork();
EDIT You are also closing all of your connections in the finally block of your constructor, so IRCWork() isn't going to work anyway. Try implementing IDisposable, and putting your close logic in Dispose():
using (var bot = new IRCBot(conf))
{
bot.IRCWork();
}
Quick refactor of posted code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.IO;
namespace LolBot
{
internal struct IRCConfig
{
public string server;
public int port;
public string nick;
public string name;
}
internal class IRCBot : IDisposable
{
private TcpClient IRCConnection = null;
private IRCConfig config;
private NetworkStream ns = null;
private StreamReader sr = null;
private StreamWriter sw = null;
public IRCBot(IRCConfig config)
{
this.config = config;
}
public void Connect()
{
try
{
IRCConnection = new TcpClient(config.server, config.port);
}
catch
{
Console.WriteLine("Connection Error");
throw;
}
try
{
ns = IRCConnection.GetStream();
sr = new StreamReader(ns);
sw = new StreamWriter(ns);
sendData("USER", config.nick + config.name);
sendData("NICK", config.nick);
}
catch
{
Console.WriteLine("Communication error");
throw;
}
}
public void sendData(string cmd, string param)
{
if (param == null)
{
sw.WriteLine(cmd);
sw.Flush();
Console.WriteLine(cmd);
}
else
{
sw.WriteLine(cmd + " " + param);
sw.Flush();
Console.WriteLine(cmd + " " + param);
}
}
public void IRCWork()
{
string[] ex;
string data;
bool shouldRun = true;
while (shouldRun)
{
data = sr.ReadLine();
Console.WriteLine(data);
char[] charSeparator = new char[] {' '};
ex = data.Split(charSeparator, 5);
if (ex[0] == "PING")
{
sendData("PONG", ex[1]);
}
if (ex.Length > 4) //is the command received long enough to be a bot command?
{
string command = ex[3]; //grab the command sent
switch (command)
{
case ":!join":
sendData("JOIN", ex[4]);
//if the command is !join send the "JOIN" command to the server with the parameters set by the user
break;
case ":!say":
sendData("PRIVMSG", ex[2] + " " + ex[4]);
//if the command is !say, send a message to the chan (ex[2]) followed by the actual message (ex[4]).
break;
case ":!quit":
sendData("QUIT", ex[4]);
//if the command is quit, send the QUIT command to the server with a quit message
shouldRun = false;
//turn shouldRun to false - the server will stop sending us data so trying to read it will not work and result in an error. This stops the loop from running and we will close off the connections properly
break;
}
}
}
}
public void Dispose()
{
if (sr != null)
sr.Close();
if (sw != null)
sw.Close();
if (ns != null)
ns.Close();
if (IRCConnection != null)
IRCConnection.Close();
}
}
internal class Program
{
private static void Main(string[] args)
{
IRCConfig conf = new IRCConfig();
conf.name = "LolBot";
conf.nick = "LolBot";
conf.port = 6667;
conf.server = "irc.strictfp.com";
using (var bot = new IRCBot(conf))
{
bot.Connect();
bot.IRCWork();
}
Console.WriteLine("Bot quit/crashed");
Console.ReadLine();
}
}
}

Streamreader locks file

I have a c# app (Windows Service) that fires a timer event that reads files in a directory and sends out SMS using the data in the files. Next time the event fires, it tries to move the processed files in the "Processed" directory to a "Completed" directory before processing the new files. I keep getting a "File in use by another process" exception, although I am pretty sure that I dispose of everything that uses the files. If I stop the service and start it again, the files is released. Any ideas?
//Code that fires the timer
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using System.Timers;
namespace SmsWindowsService
{
public partial class SmsWindowsService : ServiceBase
{
private static System.Timers.Timer aTimer;
public SmsWindowsService()
{
InitializeComponent();
if (!System.Diagnostics.EventLog.SourceExists("MatterCentreSMSSource"))
{
System.Diagnostics.EventLog.CreateEventSource(
"MatterCentreSMSSource", "MatterCentreSMSLog");
}
elMatterCentreSMS.Source = "MatterCentreSMSSource";
elMatterCentreSMS.Log = "MatterCentreSMSLog";
}
protected override void OnStart(string[] args)
{
string logText = string.Empty;
logText = "MatterCentreSMS Service started successfully on " + DateTime.Now;
WriteEventLog(logText);
//Create a timer with a ten second interval.
aTimer = new System.Timers.Timer(10000);
//Hook up the Elapsed event for the timer.
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
//Set the Interval to 5 minutes.
//aTimer.Interval = 300000;
aTimer.Interval = 60000;
aTimer.Enabled = true;
// If the timer is declared in a long-running method, use
// KeepAlive to prevent garbage collection from occurring
// before the method ends.
//GC.KeepAlive(aTimer);
GC.Collect();
}
protected override void OnStop()
{
string logText = string.Empty;
logText = "MatterCentreSMS Service stopped on " + DateTime.Now;
WriteEventLog(logText);
}
private void WriteEventLog(string logText)
{
elMatterCentreSMS.WriteEntry(logText);
}
private void OnTimedEvent(object source, ElapsedEventArgs e)
{
string ex = string.Empty;
SendSms s = new SendSms();
ex = s.ProcessSms();
if (ex.Length > 1)
WriteEventLog(ex);
//ex = RestartService("SmsWindowsService", 60000);
//WriteEventLog(ex);
}
public string RestartService(string serviceName, int timeoutMilliseconds)
{
ServiceController service = new ServiceController(serviceName);
try
{
int millisec1 = Environment.TickCount;
TimeSpan timeout = TimeSpan.FromMilliseconds(timeoutMilliseconds);
service.Stop();
service.WaitForStatus(ServiceControllerStatus.Stopped, timeout);
// count the rest of the timeout
int millisec2 = Environment.TickCount;
timeout = TimeSpan.FromMilliseconds(timeoutMilliseconds - (millisec2 - millisec1));
service.Start();
service.WaitForStatus(ServiceControllerStatus.Running, timeout);
return "MatterCentreSMS Service successfully restarted on " + DateTime.Now;
}
catch (Exception e)
{
return Convert.ToString(e);
}
}
}
}
//Code that reads the file
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
namespace SmsWindowsService
{
class Message
{
private string filePath;
public Message(string filePath)
{
this.filePath = filePath;
}
public string readSMS(string filePath)
{
const string searchmessage = "[B-->]";
StreamReader smsmessage = new StreamReader(filePath);
try
{
FileInfo filenameinfo = new FileInfo(filePath);
if (filenameinfo.Exists == false)
throw new SMSReaderException(String.Format("SMS Message {0} cannot be found ...", filePath), filePath);
smsmessage = filenameinfo.OpenText();
string smsoutput = smsmessage.ReadToEnd();
int endpos = smsoutput.IndexOf(searchmessage);
smsoutput = smsoutput.Substring(endpos + searchmessage.Length);
smsoutput = smsoutput.Replace("&", "&");
smsoutput = smsoutput.Replace("\"", """);
smsoutput = smsoutput.Replace("'", "'");
filenameinfo = null;
smsmessage.Close();
smsmessage.Dispose();
return smsoutput;
}
catch(Exception e)
{
throw new Exception("Help", e.InnerException);
}
finally
{
smsmessage.Close();
smsmessage.Dispose();
}
}
}
public class SMSReaderException : System.IO.FileNotFoundException
{
public SMSReaderException(string message, string filename)
: base(message, filename)
{
}
}
}
//Code that connects to web service and send sms
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Data;
using System.IO;
using System.Net;
using System.Configuration;
using SmsWindowsService.EsendexSendSmsService;
namespace SmsWindowsService
{
class SendSms
{
string filePath = string.Empty;
string directoryPath = string.Empty;
string directoryPathProcessing = string.Empty;
string directoryPathCompleted = string.Empty;
string smsLogfileDirectory = string.Empty;
string smsLogfilePath = string.Empty;
string mattercentreSMS = string.Empty;
string messageBody = string.Empty;
string messageId = string.Empty;
string messageStatus = string.Empty;
string dateTodayString = string.Empty;
long mobileNumber;
EsendexSendSmsService.SendService send;
public SendSms()
{
directoryPath = ConfigurationSettings.AppSettings[#"directoryPath"];
directoryPathProcessing = ConfigurationSettings.AppSettings[#"directoryPathProcessing"];
directoryPathCompleted = ConfigurationSettings.AppSettings[#"directoryPathCompleted"];
smsLogfileDirectory = ConfigurationSettings.AppSettings[#"smsLogfileDirectory"];
dateTodayString = DateTime.Now.ToString("yyyy/MM/dd");
smsLogfilePath = smsLogfileDirectory + dateTodayString.Replace(#"/", "_") + ".txt";
send = new EsendexSendSmsService.SendService();
}
public string ProcessSms()
{
string ex = string.Empty;
try
{
DirectoryInfo di = new DirectoryInfo(directoryPathProcessing);
ex = MoveFilesToCompleted(directoryPathProcessing, directoryPathCompleted);
if (ex.Length > 1)
return ex;
ex = MoveFilesToProcessing(directoryPath, directoryPathProcessing);
if (ex.Length > 1)
return ex;
FileInfo[] subFilesProcessing = di.GetFiles();
foreach (FileInfo subFile in subFilesProcessing)
{
filePath = directoryPathProcessing + subFile.Name;
Message sms = new Message(filePath);
mattercentreSMS = sms.readSMS(filePath);
MessageDetails d = new MessageDetails(mattercentreSMS);
mobileNumber = d.GetMobileNumber();
messageBody = d.GetMessageBody();
ex = SetHeader();
if (ex.Length > 1)
return ex;
ex = SetProxy();
if (ex.Length > 1)
return ex;
//Send the message and get the returned messageID and send status
messageId = send.SendMessage(Convert.ToString(mobileNumber), messageBody, EsendexSendSmsService.MessageType.Text);
messageStatus = Convert.ToString(send.GetMessageStatus(messageId));
ex = WriteLogFile(messageId, subFile.Name, messageStatus);
if (ex.Length > 1)
return ex;
send.Dispose();
}
di = null;
subFilesProcessing = null;
return ex;
}
catch (Exception e)
{
return Convert.ToString(e);
}
}
private string MoveFilesToCompleted(string directoryPathProcessing, string directoryPathCompleted)
{
DirectoryInfo din = new DirectoryInfo(directoryPathProcessing);
try
{
FileInfo[] subFiles = din.GetFiles();
foreach (FileInfo subFile in subFiles)
{
subFile.MoveTo(directoryPathCompleted + subFile.Name);
}
subFiles = null;
return "";
}
catch (Exception e)
{
return Convert.ToString(e);
}
finally
{
din = null;
}
}
private string MoveFilesToProcessing(string directoryPath, string directoryPathProcessing)
{
DirectoryInfo din = new DirectoryInfo(directoryPath);
try
{
FileInfo[] subFiles = din.GetFiles();
foreach (FileInfo subFile in subFiles)
{
subFile.MoveTo(directoryPathProcessing + subFile.Name);
}
subFiles = null;
return "";
}
catch (Exception e)
{
return Convert.ToString(e);
}
finally
{
din = null;
}
}
private string SetHeader()
{
try
{
//Setup account details in the header
EsendexSendSmsService.MessengerHeader header = new EsendexSendSmsService.MessengerHeader();
header.Account = ConfigurationSettings.AppSettings[#"smsServiceUrl"];
header.Username = ConfigurationSettings.AppSettings[#"smsServiceUsername"];
header.Password = ConfigurationSettings.AppSettings[#"smsServicePassword"];
// set the SOAP header Authentication values
send.MessengerHeaderValue = header;
return "";
}
catch (Exception e)
{
return Convert.ToString(e);
}
}
private string SetProxy()
{
try
{
//Create a web proxy object as the proxy server block direct request to esendex
WebProxy myProxy = new WebProxy(ConfigurationSettings.AppSettings[#"proxyaddress"], true);
myProxy.Credentials = new NetworkCredential(ConfigurationSettings.AppSettings[#"username"], ConfigurationSettings.AppSettings[#"password"]);
WebRequest.DefaultWebProxy = myProxy;
send.Proxy = myProxy;
return "";
}
catch (Exception e)
{
return Convert.ToString(e);
}
}
private string WriteLogFile(string messageId, string smsFileName, string messageStatus)
{
try
{
if (File.Exists(smsLogfilePath))
{
//file is not empty - append log entry to file
using (StreamWriter writeSmsLog = File.AppendText(smsLogfilePath))
{
writeSmsLog.WriteLine(messageId + " " + smsFileName + " " + DateTime.Now + " " + messageStatus);
writeSmsLog.Close();
}
}
else
{
FileStream fs = File.OpenWrite(smsLogfilePath);
fs.Flush();
fs.Close();
fs.Dispose();
using (StreamWriter writeSmsLog = new StreamWriter(smsLogfilePath, true))
{
writeSmsLog.WriteLine("Message_ID File_Name Date_Sent Status");
writeSmsLog.WriteLine("======================================================================================================================================");
writeSmsLog.WriteLine(messageId + " " + smsFileName + " " + DateTime.Now + " " + messageStatus);
writeSmsLog.Close();
}
}
return "";
}
catch (Exception e)
{
return Convert.ToString(e);
}
}
}
}
Any ideas?
You're running a virus checker in an entirely different process. It is detecting that the file has changed and is locking it momentarily in order to check it to see if the edit you just performed to the file introduced a virus. It'll unlock it in a couple of milliseconds.
Disabling your virus checker is a bad idea. Instead, you're just going to have to live with it; write your code to be robust in a world where there are lots of processes vying for locks on files.
StreamReader smsmessage = new StreamReader(filePath);
try
{
FileInfo filenameinfo = new FileInfo(filePath);
....
smsmessage = filenameinfo.OpenText();
...
You are initializing smsmessage twice, but only disposing one of those instances. The first line constructs a StreamReader, and then you overwrite your reference to that instance with the instance created by filenameinfo.OpenText(). That leaves you with an instance that no longer has any references and hasn't been disposed. That instance might be holding a lock on the file and you have no guarantees on when it will be disposed. Even if it isn't holding a lock, you should still fix this.

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