public abstract class FieldObjects<T> : ConcurrentDictionary<int, T> where T : FieldObject
{
public Field Field { get; private set; }
public FieldObjects(Field field)
: base()
{
this.Field = field;
}
public virtual void Add(T value)
{
value.Field = this.Field;
value.ObjectId = this.Field.AssignObjectId();
this.AddOrUpdate(value.ObjectId, value, null);
}
public virtual void Remove(T value)
{
value.Field = null;
value.ObjectId = -1;
this.TryRemove(value.ObjectId, out value);
}
public IEnumerable<T> GetInRange(FieldObject reference, int range)
{
foreach (T fieldObject in this.Values)
{
if (reference.Position.DistanceFrom(fieldObject.Position) <= range)
{
yield return fieldObject;
}
}
}
}
I have this abstract class. I want to be able to iterate over it's values (not a KeyValuePair, but values only) in a safe way so I don't have to use the lock statement every-time. How can I do that?
Related
I have 3 interfaces.
public interface IItem
{
string Name { get; set; }
}
public interface IEquipable : IItem
{
void Equip();
}
public interface IConsumable : IItem
{
void Use();
}
IEquipable is implemented by the classes Helmet and Bow, and IConsumable is implemented by classes Potion and Food.
Then, I have a class with a property which contains a List of IItem, and proceed to add a few items of both IEquipable and IConsumable after instantiating it.
public class Character
{
public List<IItem> Items { get; private set; }
public Character()
{
this.Items = new List<IItem>();
}
public void AddItem(IItem item)
{
this.Items.Add(item);
}
}
Program.cs
...
Character char = new Character();
char.AddItem(new Potion());
char.AddItem(new Food());
char.AddItem(new Helmet());
char.AddItem(new Bow());
...
Is there a way I can get a List of all IEquipable members from the List of IItems, each AS IEquipable?
I want to do something like
...
List<IEquipable> equipmentList = //do something to char.Items and get all items of type IEquipable.
IEquipment equipment = equipmentList.First(...)
equipment.Equip();
...
I've tried using List<IEquipable> equipmentList = char.Items.OfType<IEquipable>().ToList() but the resulting list ends up empty.
I implemented (and fixed minor typos in) your code like this:
void Main()
{
Character character = new Character();
character.AddItem(new Potion());
character.AddItem(new Food());
character.AddItem(new Helmet());
character.AddItem(new Bow());
List<IEquipable> equipmentList = character.Items.OfType<IEquipable>().ToList();
}
public class Potion : IConsumable
{
public string Name { get; set; }
public void Use()
{
throw new NotImplementedException();
}
}
public class Food : IConsumable
{
public string Name { get; set; }
public void Use()
{
throw new NotImplementedException();
}
}
public class Helmet : IEquipable
{
public string Name { get; set; }
public void Equip()
{
throw new NotImplementedException();
}
}
public class Bow : IEquipable
{
public string Name { get; set; }
public void Equip()
{
throw new NotImplementedException();
}
}
public interface IItem
{
string Name { get; set; }
}
public interface IEquipable : IItem
{
void Equip();
}
public interface IConsumable : IItem
{
void Use();
}
public class Character
{
public List<IItem> Items { get; private set; }
public Character()
{
this.Items = new List<IItem>();
}
public void AddItem(IItem item)
{
this.Items.Add(item);
}
}
Your exact code (albeit char renamed to character) works perfectly fine. The equipmentList ends up with two elements. The issue you're seeing, i.e. "the resulting list ends up empty", is not reproducible with the code you've posted.
You can use the OfType method
Filters the elements of an IEnumerable based on a specified type.
Signature
public static IEnumerable<TResult> OfType<TResult> (this IEnumerable source)
Usage
var equipable = Character.Items.OfType<IEquipable>();
Or encapsulate it as a method in the instance or an extension method if you like
So it does work like I wanted. My actual code just had another issue and I'm a dummy for not actually posting that. So here it is, for future reference.
using System.Collections.Generic;
using RolePlayGame.Library.Items.Backstage;
using System.Linq;
using System.Text;
using System;
namespace RolePlayGame.Library.Characters.Backstage
{
public class Inventory
{
public List<IItem> StoredItems { get; private set; }
public List<EquippedItem> Gear { get; private set; }
public Inventory()
{
this.StoredItems = new List<IItem>();
this.Gear = new List<EquippedItem>();
}
public bool HasItem(string name)
{
return this.StoredItems.Exists(item => item.Name == name);
}
public bool HasItem(IItem item)
{
return this.StoredItems.Contains(item);
}
public void RemoveItem(string name)
{
int firstIndex = this.StoredItems.FindIndex(item => item.Name == name);
if (firstIndex != -1)
{
this.StoredItems.RemoveAt(firstIndex);
}
}
public void RemoveItem(IItem item)
{
int firstIndex = this.StoredItems.IndexOf(item);
if (firstIndex != -1)
{
this.StoredItems.RemoveAt(firstIndex);
}
}
public void AddItem(IItem item, int quantity)
{
for (int i = 0; i < quantity; i++)
{
this.StoredItems.Add(item);
}
}
public void AddItem(IItem item)
{
this.StoredItems.Add(item);
}
public bool CheckEquipmentSlot(EquipmentSlot slot)
{
return this.Gear.Exists(item => item.UsedSlots.Contains(slot));
}
public bool HasEquipment(IEquipment equipment)
{
return this.Gear.Exists(item => item.Item == equipment);
}
public void AddEquipment(IEquipment equipment)
{
IEquipment alreadyEquipped;
foreach (EquipmentSlot slot in equipment.SlotsUsed)
{
if (this.Gear.Exists(item => item.UsedSlots.Contains(slot)))
{
alreadyEquipped = this.Gear.Find(item => item.UsedSlots.Contains(slot)).Item;
this.RemoveEquipment(slot);
this.StoredItems.Add(alreadyEquipped);
}
}
EquippedItem newEquipment = new EquippedItem(equipment);
this.Gear.Add(newEquipment);
}
public void RemoveEquipment(EquipmentSlot slot)
{
this.Gear.RemoveAll(equipment => equipment.UsedSlots.Contains(slot));
}
public int GetAttributeBonusTotal(AttributeType attribute)
{
int bonusTotal = 0;
foreach (IEquipment item in this.StoredItems.OfType<IEquipment>().ToList())
{
bonusTotal += item.GetAttributeBonus(attribute);
}
return bonusTotal;
}
public int GetCarryWeight()
{
int totalWeight = 0;
foreach (IItem item in StoredItems)
{
totalWeight += item.Weight;
}
return totalWeight;
}
public string GearToString()
{
StringBuilder builder = new StringBuilder();
builder.Append(" Equipped Gear:");
foreach (EquippedItem equipment in this.Gear)
{
builder.Append($"\n {equipment.Item.Name}");
}
return builder.ToString();
}
public string ItemsToString()
{
StringBuilder builder = new StringBuilder();
builder.Append(" Inventory:");
foreach (IItem item in this.StoredItems.Distinct())
{
builder.Append($"\n {item.Name} x {this.StoredItems.FindAll(value => value == item).Count()}");
}
return builder.ToString();
}
public int GetDefenseRateAgainstTypeTotal(DamageType againstType)
{
int rate = 0;
List<IOutfit> outfits = this.Gear.Select(value => value.Item).OfType<IOutfit>().ToList();
foreach (IOutfit item in outfits)
{
rate += item.GetDefenseRateAgainstType(againstType);
}
return rate;
}
}
}
One of the last lines has the problem (now fixed). List<IOutfit> outfits = this.Gear.Select(value => value.Item).OfType<IOutfit>().ToList(); used to be List<IOutfit> outfits = this.Gear.OfType<IOutfit>().ToList();. But Gear is of type List<EquippedItem>, and EquippedItem is not an implementation of IItem.
Here is EquippedItem.cs
using RolePlayGame.Library.Items.Backstage;
using System.Collections.Generic;
namespace RolePlayGame.Library
{
public class EquippedItem
{
public List<EquipmentSlot> UsedSlots { get; set; }
public IEquipment Item { get; set; }
public EquippedItem(IEquipment equipment)
{
this.Item = equipment;
this.UsedSlots = equipment.SlotsUsed;
}
}
}
I needed to select the Item property from the items inside Gear as another list before doing the type filtering with .OfType<IOutfit>(). That's where .Select(value => value.Item) enters the stage.
So that's that. I'll learn to post actual code for future questions.
I red a few articles on internet but all value to me, I couldn't understand how can I avoid adding a duplicate object to a list, I tried something like this.
I actually have created a class which overrides GetHashCode and Equal method.
Now I want to form a collection of non duplicate object list.
public class FlightInfo
{
public string Origin { get; set; }
public string DepartureTime { get; set; }
public string Destination { get; set; }
public string DestinationTime { get; set; }
public string Price { get; set; }
public override bool Equals(object obj)
{
var other = obj as FlightInfo;
if (other == null)
return false;
if (Origin != other.Origin || DepartureTime != other.DepartureTime || Destination != other.Destination
|| DestinationTime != other.DestinationTime || Price != other.Price)
return false;
return true;
}
public override int GetHashCode()
{
int hashOrigin = Origin.GetHashCode();
int hashDestination = Destination.GetHashCode();
int hashDepartureTime = DepartureTime.GetHashCode();
int hashDestinationTime = DestinationTime.GetHashCode();
int hashPrice = Price.GetHashCode();
return hashOrigin ^ hashDestination ^ hashDepartureTime ^ hashDestinationTime ^ hashPrice;
}
}
I also tried one article by Eric
https://blogs.msdn.microsoft.com/ericlippert/2011/02/28/guidelines-and-rules-for-gethashcode/
but this article has
private List<T>[] buckets = new List<T>[100];
insead of private List<T>() buckets = new List<T>()
but I want to return a list with no fix size.
Since you already implemented the Equals and GetHashCode methods you can have your own custom list of FlightInfo that will make use of those methods:
public class FlightInfoList : IList<FlightInfo>
{
private readonly List<FlightInfo> _flightInfos = new List<FlightInfo>();
public IEnumerator<FlightInfo> GetEnumerator()
{
return _flightInfos.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Add(FlightInfo item)
{
if (_flightInfos.Any(flightInfo => flightInfo.Equals(item)))
{
throw new Exception("Cannot add duplicated values!");
}
_flightInfos.Add(item);
}
public void Clear()
{
_flightInfos.Clear();
}
public bool Contains(FlightInfo item)
{
return _flightInfos.Contains(item);
}
public void CopyTo(FlightInfo[] array, int arrayIndex)
{
_flightInfos.CopyTo(array, arrayIndex);
}
public bool Remove(FlightInfo item)
{
return _flightInfos.Remove(item);
}
public int Count => _flightInfos.Count;
public bool IsReadOnly => false;
public int IndexOf(FlightInfo item)
{
return _flightInfos.IndexOf(item);
}
public void Insert(int index, FlightInfo item)
{
_flightInfos.Insert(index, item);
}
public void RemoveAt(int index)
{
_flightInfos.RemoveAt(index);
}
public FlightInfo this[int index]
{
get => _flightInfos[index];
set => _flightInfos[index] = value;
}
}
Notice that in the Add method I'm checking if there's a duplicated. Another way to solve this is to use a dictionary.
Here is the xml
<?xml version="1.0"?>
<TransactionLog>
<RuleViolations>
<error>
<message>error1</message>
<keys>
<key1>val1</key1>
<key2>val2</key2>
<key3>val3</key3>
<key4>val4</key4>
</keys>
</error>
<error>
<message>error1</message>
<keys>
<key1>val5</key1>
<key2>val6</key2>
</keys>
</error>
<error>
<message>error3</message>
<keys>
<key2>val7</key2>
<key3>val8</key3>
<key4>val9</key4>
</keys>
</error>
</RuleViolations>
</TransactionLog>
What I have now:
[XmlRoot("TransactionLog")]
public class TransactionLogModel
{
[XmlArray("RuleViolations")]
[XmlArrayItem("error")]
public List<KeyValuePair<string,string>> RuleViolations { get; set; }
}
But how can we serialize the <keys> section?
The closest SO post I can find is here: Deserialize XML into Dictionary
But I am not using XDocument.
var x = new XmlSerializer(typeof(TransactionLogModel));
var model = (TransactionLogModel)x.Deserialize(new StringReader(log));
How can we deserialize this xml in XmlSerializer?
Firstly, your data model doesn't match your XML -- there are several intermediate classes missing between TransactionLog and keys. Instead, it should look something like:
[XmlRoot("TransactionLog")]
public class TransactionLogModel
{
[XmlElement("RuleViolations")]
public List<RuleViolation> RuleViolations { get; set; }
}
public class RuleViolation
{
public RuleViolation() { this.Errors = new List<Error>(); }
[XmlElement("error")]
public List<Error> Errors { get; set; }
}
public class Error
{
[XmlElement("message")]
public string Message { get; set; }
// To be done.
public List<KeyValuePair<string, string>> Keys { get; set; }
}
Next, to serialize the List<KeyValuePair<string, string>> Keys using the key names as element names, the standard solution is to implement IXmlSerializable on an appropriate type. It's a bit of a nuisance but not awful since your pair values are primitive types (strings) rather that complex types requiring nested serializations.
For instance, you could use the XmlKeyTextValueListWrapper from Serialize Dictionary member to XML elements and data:
public class XmlKeyTextValueListWrapper<TValue> : CollectionWrapper<KeyValuePair<string, TValue>>, IXmlSerializable
{
public XmlKeyTextValueListWrapper() : base(new List<KeyValuePair<string, TValue>>()) { } // For deserialization.
public XmlKeyTextValueListWrapper(ICollection<KeyValuePair<string, TValue>> baseCollection) : base(baseCollection) { }
public XmlKeyTextValueListWrapper(Func<ICollection<KeyValuePair<string, TValue>>> getCollection) : base(getCollection) {}
#region IXmlSerializable Members
public XmlSchema GetSchema()
{
return null;
}
public void ReadXml(XmlReader reader)
{
var converter = TypeDescriptor.GetConverter(typeof(TValue));
XmlKeyValueListHelper.ReadXml(reader, this, converter);
}
public void WriteXml(XmlWriter writer)
{
var converter = TypeDescriptor.GetConverter(typeof(TValue));
XmlKeyValueListHelper.WriteXml(writer, this, converter);
}
#endregion
}
public static class XmlKeyValueListHelper
{
public static void WriteXml<T>(XmlWriter writer, ICollection<KeyValuePair<string, T>> collection, TypeConverter typeConverter)
{
foreach (var pair in collection)
{
writer.WriteStartElement(XmlConvert.EncodeName(pair.Key));
writer.WriteValue(typeConverter.ConvertToInvariantString(pair.Value));
writer.WriteEndElement();
}
}
public static void ReadXml<T>(XmlReader reader, ICollection<KeyValuePair<string, T>> collection, TypeConverter typeConverter)
{
if (reader.IsEmptyElement)
{
reader.Read();
return;
}
reader.ReadStartElement(); // Advance to the first sub element of the list element.
while (reader.NodeType == XmlNodeType.Element)
{
var key = XmlConvert.DecodeName(reader.Name);
string value;
if (reader.IsEmptyElement)
{
value = string.Empty;
// Move past the end of item element
reader.Read();
}
else
{
// Read content and move past the end of item element
value = reader.ReadElementContentAsString();
}
collection.Add(new KeyValuePair<string,T>(key, (T)typeConverter.ConvertFromInvariantString(value)));
}
// Move past the end of the list element
reader.ReadEndElement();
}
public static void CopyTo<TValue>(this XmlKeyTextValueListWrapper<TValue> collection, ICollection<KeyValuePair<string, TValue>> dictionary)
{
if (dictionary == null)
throw new ArgumentNullException("dictionary");
if (collection == null)
dictionary.Clear();
else
{
if (collection.IsWrapperFor(dictionary)) // For efficiency
return;
var pairs = collection.ToList();
dictionary.Clear();
foreach (var item in pairs)
dictionary.Add(item);
}
}
}
public class CollectionWrapper<T> : ICollection<T>
{
readonly Func<ICollection<T>> getCollection;
public CollectionWrapper(ICollection<T> baseCollection)
{
if (baseCollection == null)
throw new ArgumentNullException();
this.getCollection = () => baseCollection;
}
public CollectionWrapper(Func<ICollection<T>> getCollection)
{
if (getCollection == null)
throw new ArgumentNullException();
this.getCollection = getCollection;
}
public bool IsWrapperFor(ICollection<T> other)
{
if (other == Collection)
return true;
var otherWrapper = other as CollectionWrapper<T>;
return otherWrapper != null && otherWrapper.IsWrapperFor(Collection);
}
ICollection<T> Collection { get { return getCollection(); } }
#region ICollection<T> Members
public void Add(T item)
{
Collection.Add(item);
}
public void Clear()
{
Collection.Clear();
}
public bool Contains(T item)
{
return Collection.Contains(item);
}
public void CopyTo(T[] array, int arrayIndex)
{
Collection.CopyTo(array, arrayIndex);
}
public int Count
{
get { return Collection.Count; }
}
public bool IsReadOnly
{
get { return Collection.IsReadOnly; }
}
public bool Remove(T item)
{
return Collection.Remove(item);
}
#endregion
#region IEnumerable<T> Members
public IEnumerator<T> GetEnumerator()
{
return Collection.GetEnumerator();
}
#endregion
#region IEnumerable Members
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
}
Then use it like:
public class Error
{
[XmlElement("message")]
public string Message { get; set; }
List<KeyValuePair<string, string>> keys;
[XmlIgnore]
public List<KeyValuePair<string, string>> Keys
{
get
{
// Ensure keys is never null.
return (keys = keys ?? new List<KeyValuePair<string, string>>());
}
set
{
keys = value;
}
}
[XmlElement("keys")]
[Browsable(false), EditorBrowsable(EditorBrowsableState.Never), DebuggerBrowsable(DebuggerBrowsableState.Never)]
public XmlKeyTextValueListWrapper<string> XmlKeys
{
get
{
return new XmlKeyTextValueListWrapper<string>(() => this.Keys);
}
set
{
value.CopyTo(Keys);
}
}
}
Incidentally, the same solution will work with a public Dictionary<string, string> Keys property, just be sure that the dictionary is pre-allocated:
public class Error
{
[XmlElement("message")]
public string Message { get; set; }
Dictionary<string, string> keys;
[XmlIgnore]
public Dictionary<string, string> Keys
{
get
{
// Ensure keys is never null.
return (keys = keys ?? new Dictionary<string, string>());
}
set
{
keys = value;
}
}
[XmlElement("keys")]
[Browsable(false), EditorBrowsable(EditorBrowsableState.Never), DebuggerBrowsable(DebuggerBrowsableState.Never)]
public XmlKeyTextValueListWrapper<string> XmlKeys
{
get
{
return new XmlKeyTextValueListWrapper<string>(() => this.Keys);
}
set
{
value.CopyTo(Keys);
}
}
}
Suppose class A as:
public class A
{
private string _str;
private int _int;
public A(string str)
{
this._str = str;
}
public A(int num)
{
this._int = num;
}
public int Num
{
get
{
return this._int;
}
}
public string Str
{
get
{
return this._str;
}
}
}
I want to hide Str property when i construct class A as
new A(2)
and want to hide Num property when i construct class A as
new A("car").
What should i do?
That isn't possible with a single class. An A is an A, and has the same properties - regardless of how it is constructed.
You could have 2 subclasses of abstract A, and a factory method...
public abstract class A
{
class A_Impl<T> : A
{
private T val;
public A_Impl(T val) { this.val = val; }
public T Value { get { return val; } }
}
public static A Create(int i) { return new A_Impl<int>(i); }
public static A Create(string str) { return new A_Impl<string>(str); }
}
But : the caller will not know about the value unless they cast it.
use generics
public class A<T>
{
private T _value;
public A(T value)
{
this._value= value;
}
public TValue
{
get
{
return this._value;
}
}
}
I recently migrated to new version of protobuf-net, and i started getting this error message after
Repeated data (a list, collection, etc) has inbuilt behaviour and cannot be used as a subclass
Call Stack Trace
protobuf-net.dll!ProtoBuf.Meta.MetaType.AddSubType(int fieldNumber = 1, System.Type derivedType = {Name = "InfoColumn`1" FullName = "Om.Common.InfoSet.InfoColumn`1[[System.Double, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"}) Line 83 C#
protobuf-net.dll!ProtoBuf.Meta.MetaType.ApplyDefaultBehaviour() Line 431 + 0x32 bytes C#
Any help in this regard is appreciated. I am planning to rollback my code to previous version of protobuf-net
Below is the class info.
[DataContract]
[ProtoInclude(1, typeof(InfoColumn<Double>))]
[ProtoInclude(2, typeof(InfoColumn<String>))]
[ProtoInclude(3, typeof(InfoColumn<DateTime>))]
[ProtoInclude(4, typeof(InfoColumn<Boolean>))]
public abstract class IInfoColumnBase
{
[DataMember(Order = 101)]
public abstract bool IsSingleValue { get; set; }
[DataMember(Order = 102)]
public abstract string Name { get; set; }
[DataMember(Order = 103)]
public abstract InfoColumnDataType DataType { get; set; }
public abstract long Insert();
public abstract void Insert(long index);
public abstract void SetValue(long index, object val);
public abstract void CopyValues(long start, long end, IInfoColumnBase destCol, long index);
public abstract long GetIndex(object val);
public abstract void Remove(long index);
public abstract object GetValue(long index);
public abstract object GetInternalArrayValue(long index);
public abstract void Clear();
public abstract long Count { get; }
public abstract long ArrayCount { get; }
}
public interface IInfoColumn<T> : IEnumerable<T>
{
T this[double index] { get; set; }
InfoTable Table { get; set; }
double Add(T item);
}
[DataContract(Name = "InfoColumn{0}")]
[KnownType(typeof(InfoColumn<double>))]
[KnownType(typeof(InfoColumn<String>))]
[KnownType(typeof(InfoColumn<bool>))]
[KnownType(typeof(InfoColumn<DateTime>))]
public class InfoColumn<T> : IInfoColumnBase, IInfoColumn<T>
{
long counter = 0;
[DataMember(Order = 1)]
public IList<T> Values { get; set; }
//[DataMember(Order = 2)]
bool isSingleVal = false;
//[DataMember(Order=3)]
public override string Name { get; set; }
//[DataMember(Order=4)]
public override InfoColumnDataType DataType { get; set; }
public InfoTable Table { get; set; }
public override long Count
{
get
{
return this.Table.Count;
}
}
public override long ArrayCount
{
get { return this.Values.Count; }
}
public InfoColumn()
{
}
public InfoColumn(string name,InfoTable table)
{
this.Values = new List<T>();
this.Name = name;
this.Table = table;
}
public override void Clear()
{
this.Values = new List<T>();
}
public override void Remove(long index)
{
int newindex = (int)index;
this.Values.RemoveAt(newindex);
}
public override void CopyValues(long start, long end, IInfoColumnBase destCol, long startIndex)
{
InfoColumn<T> typeCol = destCol as InfoColumn<T>;
for (long ctr = start; ctr <= end; ctr++)
{
typeCol.SetValue(startIndex, this.Values[(int)ctr]);
startIndex++;
}
}
public override void Insert(long rows)
{
if (this.IsSingleValue == true) return;
for (int ctr = 0; ctr < rows; ctr++)
{
this.Values.Add(default(T));
}
}
public T this[double a]
{
get
{
if (a >= this.Count) throw new IndexOutOfRangeException();
long index = (long)a;
if (this.Table.IsFreezed == false)
index = this.Table.CheckData(a);
if (this.isSingleVal == true)
return this.Values[0];
else
return this.Values[(int)index];
}
set
{
if (a >= this.Count) throw new IndexOutOfRangeException();
long index = (long)a;
if (this.Table.IsFreezed == false)
index = this.Table.CheckData(a);
if (this.isSingleVal == true)
this.Values[0] = value;
else
this.Values[(int)index] = value;
}
}
public override long GetIndex(object val)
{
T item = (T)val;
return this.Values.IndexOf(item);
}
public override void SetValue(long index, object val)
{
if (val is InfoSetLink)
this.Values[(int)index] = (T)val;
else
this.Values[(int)index] = (T)Convert.ChangeType(val, typeof(T));
}
public override object GetValue(long index)
{
return this[index];
}
public override object GetInternalArrayValue(long index)
{
return this.Values[(int)index];
}
//[DataMember(Order=5)]
public override bool IsSingleValue
{
get { return isSingleVal; }
set
{
if (isSingleVal == true)
{
this.Values = new List<T>(1);
}
}
}
public override long Insert()
{
if (this.IsSingleValue == true) return -1;
this.Values.Add(default(T));
return this.Values.Count - 1;
}
public double Add(T item)
{
this.Values.Add(item);
return this.Values.Count - 1;
}
#region IEnumerable<T> Members
public IEnumerator<T> GetEnumerator()
{
return new InfoColumnEnumerator<T>(this);
}
#endregion
#region IEnumerable Members
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return new InfoColumnEnumerator<T>(this);
}
#endregion
}
InfoColumn<T> has a public Add(T) and implements IEnumerable<T> (via IInfoColumn<T>).
There is wider support for list-like types in v2, and it may be that it is trying to interpret the above as a list. Which indeed, it does look a lot like! I will try to take a look to see if this general scenario can be detected and avoided, but it is an edge case (since it is indeed very list-esque).
There is an existing IgnoreListBehaviour switch, however when validating this for the model shown above, it seems that for this specific scenario the "you can't do that" fires before the code that disables list handling; I have changed this in the source, and this will be included in the next release. Basically, you can address this by adding:
[ProtoContract(IgnoreListHandling = true)]
to the impacted type (InfoColumn<T>), with the next build. Which will be shortly, as soon as I've completed validation etc.