I am looking for a mobile automated testing tool and have found robotium. Will it work with C# android app? Can I add the robotium jar file to a .Net project?
While it is likely that, with some amount of work, Robotium could be made to work with Xamarin.Android, it is an amount of relatively complicated work that the Robotium project is unlikely to do. (the killer item probably being good IDE integration)
However, it appears that Xamarin has acquired a testing framework for mobile applications called Calabash. They have devoted a page to explaining it on their main site: http://developer.xamarin.com/guides/testcloud/calabash/introduction-to-calabash/. My instinct here (without having tried it) would be to try and make it work, as it is pretty likely that Calabash will be supported by Xamarin in the future.
Related
I thought up an idea for a website that would involve some video editing happening on the web server. Microsoft UWP has a library that does the video editing functions I'm looking to perform... Amazing!!
My problem is I don't know if it's possible to get my website to run UWP code on Azure. Web Jobs seem like what I'd prefer to use to kick off this code, but web jobs don't appear to be able to run UWP code and without UWP code I don't see a library that can perform the video editing I'd like to do. Does anybody know if it's possible to run UWP code on Azure? If so, how?
I don't think WebJobs are especially suited for this scenario. They are part of the WebApp platform as a service offering that abstracts the underlying operating system for you to be able to focus on building the code itself and deploy as easily as possible.
UWP on the other hand is a Windows-specific app platform which has many requirements including running on Windows 10. Because you don't know which concrete operating system the web app will run on, it is not easy to say if the APIs would work.
That said, you could theoretically use UWP APIs in a web app as well, because there is a UwpDesktop NuGet package that allows it mainly targeted for desktop apps. It is a long shot but you can certainly try it.
As a preferable solution, I would still look to find another library that suits your needs, as the choice on NuGet is pretty broad and one of those should be sufficient.
I would suggest taking a look at azure functions
These have about the same working as webjobs, however expand beyond the limitations of webjobs. These are also more versatile in what they can do and how they can be created.
webjobs vs functions
I'm wondering if it's possible for a Xamarin application (all the platforms : Android, iOS, Windows Phone) to detect and load assemblies at runtime.
This is the kind of thing that I already did in WPF, and I'd like to use those modules (maybe with some modifications) in a Xamarin app.
I've spent yesterday looking for info online, and today I tried to implement a solution, but without success.
Prism seemed to be a way to do it, but it works only in WPF.
The restriction which makes this difficult is that I don't know at compile time any information about the assemblies. No names, no versions, no classes.
I can put the name and the version in the filename, and maybe find the classes by reflection. Using an interface as entry point (Prism use this), I should be able to do it.
Do you have any thoughts about this challenge ?
Thank you very much !
iOS: No
Apple does not allow code that was not bundled into the app at signing time to be executed, thus no on-the-fly Jit'ing of CIL allowed. The only exception to this is Javascript code that is run via their Nitro JavaScript Engine.
Android: Yes
Google allows just about anything you can think of, for better or worse ;-)
Windows Phone: No
All code must be signed as part of the Microsoft Store' App Ingestion process and thus you can not dynamically load assemblies later
Note: If this is a hard requirement for your app, you should look at hybrid mobile apps, like Cordova/Ionic, where you can perform a hot push to roll out new features, bugs fixes, etc... Besides self-hosting those hot pushes, various vendors support hosting of those, even Microsoft Azure has a full versioning publication system for this. Of course you would most likely be coding in JavaScript (or some trans-compiled variant).
I have a hobby project that I wrote in C#. Library is for geomatics calculations, it has over 4000 lines of code and I have spent years developing it. Recently I completed GUI using Windows Forms and shared it for free. I got good feedback and now I want to make it cross platform.
Problem is that after days of searching the Internet I found nothing. All links are outdated. I would prefer something like JavaFX, where I could possibly create one GUI for desktop and mobile without much hassle with compiling.
GTK# is stuck (no mobile and no integration for newer versions with Xamarin studio)
QtSharp is in Alpha stage
Eto.Forms for mobile is still under development
Are there any free working alternatives with good tutorials/documentation in late 2016? Or do I have to rewrite my libraries in Java and create GUI in JavaFX?
At the moment there isn't a .Net framework that support all platform. The solution that covers most platform is Xamarin (right now support Android, iOS and MS Universal App). As this post suggest probably in the near future there will a Xamarin version also for Linux systems.
But there is an alternative: duocode. Basically it's a tool that convert c# code into javascript and once is transformed you can use the javascript code to implement a mobile interface using a cross platform framework like cordova. You will have two different application but with the same code base.
I have just finished studying C with some website, and I covered most of the basic-intermediate things.
Now I want to develop iPod\iPad apps, using Objective-C as I understood it's the best option.
But from reading many guides, I still haven't came across one sure answer - Can you develop iOS applications using Objective-C on a PC, Windows? I know you have to pay these 99$ to be allowed to develop and to be given access Apple classes, but it's okay with me.
If you can not do it on windows, what will be the next best option? I know you can create iOS games using Unity and C#, I have it installed but I still didn't find out how to create an iOS project. And I couldn't find a simple guide for iPod apps with unity, that would be nice, too.
If the best option is not unity, what will it be? I have intermediate-high knowledge in .NET (Thats the way it seems in the forums I'm usually at... here I am a simple beginner) and I know C# syntax the best, but I know VB too. And C, and a bit C++.
Thanks :)
the short answer is no. but there are ways around it if you don't want to put the app in the marketplace
You can code Objective-C in Windows, however you will not be able to compile. http://kdevelop.org/, http://code.google.com/p/objectiveclipse/ and http://www.bloodshed.net/devcpp.html Dev-C++ are compatible with Objective-C, for example. I haven't had any experience with them, however.
XCode is still the best for this task, and I'm not sure if you would call this being able to "develop iOS applications on Windows", but I tend to code quite a bit in Notepad / GEdit anyway, so the answer is "kind of". You'll need a Mac to go anywhere further than coding though, like being able to debug.
The Unity iOS development does not come with the free version of Unity. Instead, you would have to purchase a separate license (in addition to the $99 that Apple will charge you to become a developer, I believe.) I myself have never used Unity to develop iOS games, so I don't know how well the process works.
Ideally, however, iOS development really is meant to be done on a Mac. XCode is the primary IDE used for iOS development and it is Mac-only.
Another option is to generate iOS game with Flex 4.5, which allows you to write and test code on windows and you can package it for iOS. But you have to learn ActionScript and MXML for it.
From Adobe's Website
Flash Builder 4.5 includes full support for building ActionScript® applications for Apple iOS. Flex support is planned to be available later in 2011
You can check out
Corono -- http://www.anscamobile.com/corona/
Unity -- http://unity3d.com/
Cocoa2d -- http://www.cocos2d-iphone.org/
Depending on what you are looking, all of them has nice docs that you can go through about their capabilities.
I'm a beginner in programming. I've just made a program called "Guessing Game". And it seems to work fine. Can I integrate it into a website? The CMS that I'm using is Mambo.
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additional info's
Thanks for all your suggestions.
I still don't have any background about Silverlight, WPF and Java Script which I think sounds good. I'm using Windows and I programmed my "Guessing Game" from Microsoft Visual Studio 2008 and it's using Window application forms.
Yes I guess, for the moment I let it be and start to learn Silverlight or Java Script so that I can integrate it on my website:-)
Thanks for all your input guys:-)
Cheers
A standalone executable cannot be directly integrated into a website. You have a few choices though:
Allow your users to download the executable and run it locally for themselves
Rewrite your program in JavaScript to have it run directly inside of an HTML page, though this could obviously involve a fair amount of reworking
Use Microsoft's Silverlight technology, which allows you to code in C# and produce a web-based frontend similar to Adobe Flash. Your program logic should remain the same and you should only have to change the UI code. In fact if you're already using WPF for the front end, the transition will be even easier.
There are several questions that you still need to answer.
What is your server running? If its not Windows, your exe will not run at all unless it is compatible with Mono or a similar framework for your server's operating system.
How does your "Guessing game" interact with the user? If it is through a WinForms GUI, it will you will not be able to use that GUI on the web. If your game is a WPF application your easiest route may be to port it to Silverlight and serve it up on a web page.
It is typically not trivial to make a regular windows application run in a web environment since on on the web you are really running in the browser, not on Windows.
Yes - in general, when you're talking about software, anything is possible. The question is, how difficult will it be?
To understand that, you have to give us more details about "Guessing Game" including how it is designed, what it's interfaces are, how readily extensible it is, and how prepared you are to change or extend it.
For example, if it is a Windows Forms GUI app, then it will be diifficult to integrate into a web app. If it is a console app, then it will be a little easier. If you can modify it to run as a Windows Service, then a little easier. If you can modify it to accept input from the network (as opposed to getting input solely from the keyboard + mouse), still easier.
You may be able to use reflection to load your assembly into the web application, but most likely, the answer is no.
Your best solution is probably to re-write the game in javascript.
The short answer to your question is now. I'm presuming that since you're running Mambo you're web environment is a LAMP stack. However, you're "Guessing Game" is most likely a Windows application from the sound of it. For a beginner in programming, there is no integration path you're going to be able to take that will allow you to have your game running on your website.
However, here are avenues you can take, which will require a significant amount of time to learn. I'm not saying you shouldn't take time to learn, by all means you should! I'm simply trying to illustrate the fact that this is not something that is going to be doable in a couple of hours.
Silverlight - allows you to run C# code with a WPF like interface on your client's browser and can integrate with your web site through javascript.
Let your client download it from your website and run it off of their PC. This would actually be fairly trivial and would be your quickest option, but it sounds like it's not the kind of integration you were looking for.