C#: Generic method doesn't call specific method overload - c#

I am trying to create a generic method in C#, which will call different methods based on the argument datatype in its body and process their result afterwards. I am trying to achieve this by creating a generic wrapper method and then provide several overloads of the processing method - including a generic one that'll be used if no specific overload is available.
When I call the processing method directly, appropriate version is correctly selected. However when I call it from the wrapper method it always selects the generic one, even if there's a matching overload for the specific datatype I passed to it.
Is there any way to adjust the code to make it behave the way I need to? Or do I have to use a different approach.
I need the code to be compatible with Mono 2.6.
using System;
class Program
{
static void Func<T>(T val)
{
Console.WriteLine("Generic Func");
}
static void Func(int val)
{
Console.WriteLine("Int Func");
}
static void Func(string val)
{
Console.WriteLine("String Func");
}
static void FuncWrap<T>(T val)
{
Console.Write("Wrap: ");
Func(val);
}
static void Main(string[] args)
{
Func(2);
Func("Potato");
Func(2.0);
FuncWrap(2);
FuncWrap("Potato");
FuncWrap(2.0);
Console.Read();
}
}

Is there any way correct this behavior?
It's already the correct behaviour according to the C# language specification. The overload of Func called within FuncWrap is normally determined at compile time, so it can't pick a different Func overload based on the execution-time type.
One way of changing the behaviour, however, is to use dynamic typing:
static void FuncWrap<T>(T val)
{
Console.Write("Wrap: ");
dynamic x = val;
Func(x);
}
That will now perform overload resolution at execution time based on the actual type of the value of x. This incurs a performance cost, but should do what you want it to.
Alternatively, you could hard-code knowledge of the overloads:
static void FuncWrap<T>(T val)
{
Console.Write("Wrap: ");
if (typeof(T) == typeof(string))
{
Func((string)(object)val);
}
else if (typeof(T) == typeof(int))
{
Func((int)(object)val);
}
else
{
Func(val);
}
}
That's clearly pretty horrible though.

Related

Invoke Function with async method delegate in C# [duplicate]

I have several methods all with the same parameter types and return values but different names and blocks. I want to pass the name of the method to run to another method that will invoke the passed method.
public int Method1(string)
{
// Do something
return myInt;
}
public int Method2(string)
{
// Do something different
return myInt;
}
public bool RunTheMethod([Method Name passed in here] myMethodName)
{
// Do stuff
int i = myMethodName("My String");
// Do more stuff
return true;
}
public bool Test()
{
return RunTheMethod(Method1);
}
This code does not work but this is what I am trying to do. What I don't understand is how to write the RunTheMethod code since I need to define the parameter.
You can use the Func delegate in .NET 3.5 as the parameter in your RunTheMethod method. The Func delegate allows you to specify a method that takes a number of parameters of a specific type and returns a single argument of a specific type. Here is an example that should work:
public class Class1
{
public int Method1(string input)
{
//... do something
return 0;
}
public int Method2(string input)
{
//... do something different
return 1;
}
public bool RunTheMethod(Func<string, int> myMethodName)
{
//... do stuff
int i = myMethodName("My String");
//... do more stuff
return true;
}
public bool Test()
{
return RunTheMethod(Method1);
}
}
You need to use a delegate. In this case all your methods take a string parameter and return an int - this is most simply represented by the Func<string, int> delegate1. So your code can become correct with as simple a change as this:
public bool RunTheMethod(Func<string, int> myMethodName)
{
// ... do stuff
int i = myMethodName("My String");
// ... do more stuff
return true;
}
Delegates have a lot more power than this, admittedly. For example, with C# you can create a delegate from a lambda expression, so you could invoke your method this way:
RunTheMethod(x => x.Length);
That will create an anonymous function like this:
// The <> in the name make it "unspeakable" - you can't refer to this method directly
// in your own code.
private static int <>_HiddenMethod_<>(string x)
{
return x.Length;
}
and then pass that delegate to the RunTheMethod method.
You can use delegates for event subscriptions, asynchronous execution, callbacks - all kinds of things. It's well worth reading up on them, particularly if you want to use LINQ. I have an article which is mostly about the differences between delegates and events, but you may find it useful anyway.
1 This is just based on the generic Func<T, TResult> delegate type in the framework; you could easily declare your own:
public delegate int MyDelegateType(string value)
and then make the parameter be of type MyDelegateType instead.
From OP's example:
public static int Method1(string mystring)
{
return 1;
}
public static int Method2(string mystring)
{
return 2;
}
You can try Action Delegate! And then call your method using
public bool RunTheMethod(Action myMethodName)
{
myMethodName(); // note: the return value got discarded
return true;
}
RunTheMethod(() => Method1("MyString1"));
Or
public static object InvokeMethod(Delegate method, params object[] args)
{
return method.DynamicInvoke(args);
}
Then simply call method
Console.WriteLine(InvokeMethod(new Func<string,int>(Method1), "MyString1"));
Console.WriteLine(InvokeMethod(new Func<string, int>(Method2), "MyString2"));
In order to provide a clear and complete answer, I'm going to start from the very beginning before showing three possible solutions.
A brief introduction
All .NET languages (such as C#, F#, and Visual Basic) run on top of the Common Language Runtime (CLR), which is a VM that runs code in the Common Intermediate Language (CIL), which is way higher level than machine code. It follows that methods aren't Assembly subroutines, nor are they values, unlike functional languages and JavaScript; rather, they're symbols that CLR recognizes. Not being values, they cannot be passed as a parameter. That's why there's a special tool in .NET. That is, delegates.
What's a delegate?
A delegate represents a handle to a method (the term handle is to be preferred over pointer as the latter would be an implementation detail). Since a method is not a value, there has to be a special class in .NET, namely Delegate, which wraps up any method. What makes it special is that, like very few classes, it needs to be implemented by the CLR itself and couldn't be simply written as a class in a .NET language.
Three different solutions, the same underlying concept
The type–unsafe way
Using the Delegate special class directly.
Example:
static void MyMethod()
{
Console.WriteLine("I was called by the Delegate special class!");
}
static void CallAnyMethod(Delegate yourMethod)
{
yourMethod.DynamicInvoke(new object[] { /*Array of arguments to pass*/ });
}
static void Main()
{
CallAnyMethod(MyMethod);
}
The drawback here is your code being type–unsafe, allowing arguments to be passed dynamically, with no constraints.
The custom way
Besides the Delegate special class, the concept of delegates spreads to custom delegates, which are declarations of methods preceded by the delegate keyword. They are type–checked the same way as “normal” method invocations, making for type-safe code.
Example:
delegate void PrintDelegate(string prompt);
static void PrintSomewhere(PrintDelegate print, string prompt)
{
print(prompt);
}
static void PrintOnConsole(string prompt)
{
Console.WriteLine(prompt);
}
static void PrintOnScreen(string prompt)
{
MessageBox.Show(prompt);
}
static void Main()
{
PrintSomewhere(PrintOnConsole, "Press a key to get a message");
Console.Read();
PrintSomewhere(PrintOnScreen, "Hello world");
}
The standard library's way
Alternatively, you can stick with a delegate that's part of the .NET Standard:
Action wraps up a parameterless void method;
Action<T1> wraps up a void method with one parameter of type T1;
Action<T1, T2> wraps up a void method with two parameters of types T1 and T2, respectively,
and so forth;
Func<TR> wraps up a parameterless function with TR return type;
Func<T1, TR> wraps up a function with TR return type and with one parameter of type T1;
Func<T1, T2, TR> wraps up a function with TR return type and with two parameters of types T1 and T2, respectively;
and so forth.
However, bear in mind that by using predefined delegates like these, parameter names won't be self-describing, nor is the name of the delegate type meaningful as to what instances are supposed to do. Therefore, refrain from using them in contexts where their purpose is not absolutely self-evident.
The latter solution is the one most people posted. I'm also mentioning it in my answer for the sake of completeness.
The solution involves Delegates, which are used to store methods to call. Define a method taking a delegate as an argument,
public static T Runner<T>(Func<T> funcToRun)
{
// Do stuff before running function as normal
return funcToRun();
}
Then pass the delegate on the call site:
var returnValue = Runner(() => GetUser(99));
You should use a Func<string, int> delegate, that represents a function taking a string argument and returning an int value:
public bool RunTheMethod(Func<string, int> myMethod)
{
// Do stuff
myMethod.Invoke("My String");
// Do stuff
return true;
}
Then invoke it this way:
public bool Test()
{
return RunTheMethod(Method1);
}
While the accepted answer is absolutely correct, I would like to provide an additional method.
I ended up here after doing my own searching for a solution to a similar question.
I am building a plugin driven framework, and as part of it I wanted people to be able to add menu items to the applications menu to a generic list without exposing an actual Menu object because the framework may deploy on other platforms that don't have Menu UI objects. Adding general info about the menu is easy enough, but allowing the plugin developer enough liberty to create the callback for when the menu is clicked was proving to be a pain. Until it dawned on me that I was trying to re-invent the wheel and normal menus call and trigger the callback from events!
So the solution, as simple as it sounds once you realize it, eluded me until now.
Just create separate classes for each of your current methods, inherited from a base if you must, and just add an event handler to each.
Here is an example Which can help you better to understand how to pass a function as a parameter.
Suppose you have Parent page and you want to open a child popup window. In the parent page there is a textbox that should be filled basing on child popup textbox.
Here you need to create a delegate.
Parent.cs
// declaration of delegates
public delegate void FillName(String FirstName);
Now create a function which will fill your textbox and function should map delegates
//parameters
public void Getname(String ThisName)
{
txtname.Text=ThisName;
}
Now on button click you need to open a Child popup window.
private void button1_Click(object sender, RoutedEventArgs e)
{
ChildPopUp p = new ChildPopUp (Getname) //pass function name in its constructor
p.Show();
}
IN ChildPopUp constructor you need to create parameter of 'delegate type' of parent //page
ChildPopUp.cs
public Parent.FillName obj;
public PopUp(Parent.FillName objTMP)//parameter as deligate type
{
obj = objTMP;
InitializeComponent();
}
private void OKButton_Click(object sender, RoutedEventArgs e)
{
obj(txtFirstName.Text);
// Getname() function will call automatically here
this.DialogResult = true;
}
If you want to pass Method as parameter, use:
using System;
public void Method1()
{
CallingMethod(CalledMethod);
}
public void CallingMethod(Action method)
{
method(); // This will call the method that has been passed as parameter
}
public void CalledMethod()
{
Console.WriteLine("This method is called by passing it as a parameter");
}
If the method passed needs to take one argument and return a value, Func is the best way to go. Here is an example.
public int Method1(string)
{
// Do something
return 6;
}
public int Method2(string)
{
// Do something different
return 5;
}
public bool RunTheMethod(Func<string, int> myMethodName)
{
// Do stuff
int i = myMethodName("My String");
Console.WriteLine(i); // This is just in place of the "Do more stuff"
return true;
}
public bool Test()
{
return RunTheMethod(Method1);
}
Read the docs here
However, if your method that is passed as a parameter does not return anything, you can also use Action. It supports up to 16 paramaters for the passed method. Here is an example.
public int MethodToBeCalled(string name, int age)
{
Console.WriteLine(name + "'s age is" + age);
}
public bool RunTheMethod(Action<string, int> myMethodName)
{
// Do stuff
myMethodName("bob", 32); // Expected output: "bob's age is 32"
return true;
}
public bool Test()
{
return RunTheMethod(MethodToBeCalled);
}
Read the documentation here
Here is an example without a parameter:
http://en.csharp-online.net/CSharp_FAQ:_How_call_a_method_using_a_name_string
with params:
http://www.daniweb.com/forums/thread98148.html#
you basically pass in an array of objects along with name of method. you then use both with the Invoke method.
params Object[] parameters
class PersonDB
{
string[] list = { "John", "Sam", "Dave" };
public void Process(ProcessPersonDelegate f)
{
foreach(string s in list) f(s);
}
}
The second class is Client, which will use the storage class. It has a Main method that creates an instance of PersonDB, and it calls that object’s Process method with a method that is defined in the Client class.
class Client
{
static void Main()
{
PersonDB p = new PersonDB();
p.Process(PrintName);
}
static void PrintName(string name)
{
System.Console.WriteLine(name);
}
}
I don't know who might need this, but in case you're unsure how to send a lambda with a delegate, when the function using the delegate doesn't need to insert any params in there you just need the return value.
SO you can also do this:
public int DoStuff(string stuff)
{
Console.WriteLine(stuff);
}
public static bool MethodWithDelegate(Func<int> delegate)
{
///do stuff
int i = delegate();
return i!=0;
}
public static void Main(String[] args)
{
var answer = MethodWithDelegate(()=> DoStuff("On This random string that the MethodWithDelegate doesn't know about."));
}

Casting object to type into variable of said type known only at runtime

Can someone help me to understand why the below doesn't work?
void test(int i)
{
Console.WriteLine("int");
}
void test(String s)
{
Console.WriteLine("String");
}
void runMe()
{
object obj = 1;
Type t = typeof(int);
test((t)obj);
}
You get a "The type or namespace name 't' could not be found" error.
Is there a way to make this work? I need to cast an object to a specific type known only at runtime, but all options I've found are simply converting the data but still storing them in an object.
Edit: Added some pseudo methods to give more context.
It looks like you're basically trying to perform dynamic dispatch. The way you're trying it won't work, because while you work with static typing, all overload resolution is performed at execution.
However, you can use dynamic typing for this instead, with the dynamic type. At that point, overload resolution is performed at execution time instead:
void Test(int i)
{
Console.WriteLine("int");
}
void Test(String s)
{
Console.WriteLine("String");
}
void RunMe()
{
dynamic obj = 1;
// The right overload is picked at execution time
Test(obj);
}
That will accomplish what you've shown in your question - but it's not necessarily the best approach. If you can possibly stick to static typing (without using reflection) I would do so. If you can only handle a known set of types, you might want to keep a Dictionary<Type, Action<object>> or something like that... although you then need to consider awkward things like subtyping etc.
If you do use dynamic typing, I'd try to use it for just a small piece of your code. As soon as you can get back "out" of dynamic typing, do so (e.g. by casting the result of a dynamically-bound call to its expected return type).
Here's an example with a few ways to do it combined into one example.
First method is to overload your method for supported types (these can get called directly when type is known at compile-time) and create a catch-all default overloaded method with parameter of type object which internally checks for supported types and calls the appropriate type-specific method (this is for types only known at run-time).
Second method can be used as an extension to the first, but you can also implement just the second method and skip the first part. Since you know the type at the start of the run-time and the type is not expected to change with each call, you can skip the per-call type checking and instead do a check once when you load the config, then set the appropriate delegate.
try it: https://dotnetfiddle.net/06JYE1#
using System;
public class Program
{
public static void Main()
{
var p = new Program();
object s = "Hi";
object i = 42;
object f = 3.14;
p.Test(s);
p.Test(i);
p.Test(f);
p.SetTestType(GetConfigType());
p.ConfiguredTest("Hello");
p.ConfiguredTest(s);
}
public static Type GetConfigType() { return typeof(string); }
Action<object> ConfiguredTest;
void SetTestType(Type type)
{
if (type == typeof(string))
ConfiguredTest = o => Test((string)o);
else if (type == typeof(int))
ConfiguredTest = o => Test((int)o);
else
ConfiguredTest = null;
}
void Test(object o) // catch-all when type is not known until runtime
{
if (ConfiguredTest != null)
{
ConfiguredTest(o); // if type is configured, we can skip type checking
}
else // if type is not configured, check for supported types
{
if (o is string)
Test((string)o);
else if (o is int)
Test((int)o);
else
Console.WriteLine("Unsupported type: " + o.GetType());
}
}
void Test(int i) { Console.WriteLine("Int = " + i); }
void Test(String s) { Console.WriteLine("String = " + s); }
}

C# Method overloading using dynamic params

I'm trying to write a tool for serialization of values. And I was hoping to get some nice syntax working.....
float f = 9999.0f;
ByteSerializer s = new ByteSerializer ();
s.Write(f);
Where the params of Write() could be anything and any number:
public void Write (params dynamic[] objects)
{
for (int i =0;i<objects.Length;i++) {
byteList.AddRange (GetBytes (objects[i]));
}
}
GetBytes() should now be called according to the type of the object that was passed:
public byte[] GetBytes ( object v)
{
//Shouldn't actually do anything since it's a dummy
return new byte[0];
}
public byte[] GetBytes ( System.Single v)
{
//Why is this not called?
return BitConverter.GetBytes (v);
}
But it will always go straight for the method that takes an object as parameter.
I initially tried (params object[]) as method parameters and found this behaviour to be rather obvious. But why does dynamic[] behave the same?
objects[i].GetType() reports a System.Single so what's going on here? Is what I am trying to do just not possible?
There is no reason this shouldn't work with dynamic exactly as you described. One of the primary features of the DLR is to do at runtime what would have been done at compile time if the types had been known then. For example, the following program:
public class Program
{
public static void Main(string[] args)
{
WriteItems("a string", (byte)1, 3f, new object());
}
private static void WriteItems(params dynamic[] items)
{
foreach(dynamic item in items)
{
Write(item);
}
}
private static void Write(byte b)
{
Console.WriteLine("Write byte: {0}", b);
}
private static void Write(float f)
{
Console.WriteLine("Write Single: {0}", f);
}
private static void Write(string s)
{
Console.WriteLine("Write string: {0}", s);
}
private static void Write(object o)
{
Console.WriteLine("Write object: {0}", o);
}
}
Produces the output:
Write string: a string
Write byte: 1
Write Single: 3
Write object: System.Object
Method overloading relies on knowing at compile time the types of all the arguments. Here, you can't know the argument types at compile time - because it's dynamic - so the compiler uses the lowest common type - which is object. The difference between object and dynamic is that dynamic allows late binding syntax - but that doesn't help you here.
If you want to call GetBytes for the correct types, you need to use reflection. Specifically, you want to use GetMethod to find an overload of GetBytes that matches the type of each argument, and then call it. with Invoke. Something like this(not tested):
byteList.AddRange (GetType()
.GetMethod("GetBytes", new Type[objects[i].GetType()])
.Invoke(null, new object[objects[i]]));
The dynamic type behaves like the object type. The only difference is that for dynamic the compiler does no type checking (so you can avoid compiler errors when working e.g. with COM).
What you intend, can be done anyway. But you must take the long road and do an explicit typechecking/cast in your for loop (a long but simple switch/case construct).
HTH Thomas

How to dispatch C# generic method call into specialized method calls

I have the following C# class:
public class MyType<T>
{
public void TryParse(string p_value)
{
T value ;
Parser.TryParse(p_value, out value);
// Do something with value
}
}
The point is to call the right Parser.TryParse method, depending on the generic type T.
This uses the following static class:
static public class Parser
{
static public void TryParse(string p_intput, out object p_output)
{
// Do something and return the right value
}
static public void TryParse(string p_intput, out double p_output)
{
// Do something and return the right value
}
static public void TryParse(string p_intput, out int p_output)
{
// Do something and return the right value
}
}
I expected this to work: In the worst case, the "object" TryParse would be called. Instead, I have two compilation errors:
CS1502: The best overloaded method match for 'Parser.TryParse(string, out object)' has some invalid arguments
CS1503: Argument 2: cannot convert from 'out T' to 'out object'
Question 1: I don't understand why this doesn't work: I can be naive, but aren't all C# objects supposed to derive from "object" ? Why T cannot be converted to object?
Question 2: How can I dispatch a method with generic type T into the right non-generic methods (i.e. MyType<T>.TryParse calling the right Parser.TryParse according to the right type of T) ?
Note
The question was edited to reflect the original question intent (as written in the title: How to dispatch C# generic method call into specialized method calls)
Actually, ref and out parameters do not allow type variation. So, to pass a variable to a method expecting an out object parameter, that variable must be declared as object.
From the specification (§10.6.1.2 and §10.6.1.3)
When a formal parameter is a reference parameter, the corresponding argument in a method invocation must consist of the keyword ref followed by a variable-reference (§5.3.3) of the same type as the formal parameter.
When a formal parameter is an output parameter, the corresponding argument in a method invocation must consist of the keyword out followed by a variable-reference (§5.3.3) of the same type as the formal parameter.
See: Why do ref and out parameters not allow type variation? for some insight into why.
Bonus question: How can I dispatch a method with generic type T into the right non-generic methods (i.e. MyType<T>.TryParse calling the right Parser.TryParse according to the right type of T)?
I'm going to turn it back around on you. Why are you doing this? If you are invoking MyType<T>.TryParse as, say, MyType<int>.TryParse, why not call Int32.TryParse directly? What is this extra layer buying you?
I know this is somewhat low-tech, but I have had the same problem, where I solved it by making a Dictionary<Type, Parser> containing the individual parsers. I will be interested in what answers this questions bring.
Regards,
Morten
Current solution
The current solution I use at work is based on dynamic dispatch, that is, the keyword dynamic as defined on C# 4.0.
The code is something like (from memory) :
public class Parser
{
static public void TryParse<T>(string p_input, out T p_output)
{
// Because m_p is dynamic, the function to be called will
// be resolved at runtime, after T is known...
m_p.DoTryParse(p_input, out p_output) ;
}
// The dynamic keyword means every function called through
// m_p will be resolved at runtime, at the moment of the call
private dynamic m_p = new Parser() ;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
private void DoTryParse(string p_input, out double p_output)
{ /* Do something and return the right value */ }
private void DoTryParse(string p_input, out int p_output)
{ /* Do something and return the right value */ }
// etc.
private void DoTryParse<T>(string p_input, out T p_output)
{
// fallback method... There are no dedicated method for T,
// so p_output becomes the default value for T
p_output = default(T) ;
}
}
The elegant part is that it can't fail (the fallback function will be called, if none with a better signature match is found), and that it follows a simple pattern (overload the function).
Of course, the real-life, production code is somewhat different, and more complicated because, with but one public static method, I want to :
parse both reference objects (classes) and value objects (structs)
parse enums
parse nullable types
I want to offer the user the possibility to derive from Parser to offer its own overloads in addition to the default ones
But I guess the use of dynamic in the current solution is, in the end, the same thing as doing reflection as done in the original answer below. Only the "notation" changes.
Conclusion, I now have the following method :
public class Parser
{
static public void TryParse<T>(string p_input, out T p_output)
{
// etc.
}
}
which is able to parse anything, including in situations where T is not known at compile time (because the code is generic).
Original answer
Jason's answer was right about the first question (about the compiler errors). Still, I had no solution to my problem (dispatching from a generic method to non-generic methods according to the runtime generic type T).
I tried LukeH's answer, but it didn't work: The generic method is always called, no matter what (even when removing the out qualifier of the second parameter).
Morten's answer is the most sane one that should works, but it doesn't make use of reflection.
So, to solve my own problem, I used reflection. This needs the rewriting of the generic TryParse method:
public class MyType<T>
{
public void TryParse(string p_value)
{
T value = default(T);
// search for the method using reflection
System.Reflection.MethodInfo methodInfo = typeof(Parser).GetMethod
(
"TryParse",
new System.Type[] { typeof(string), typeof(T).MakeByRefType() }
);
if (methodInfo != null)
{
// the method does exist, so we can now call it
var parameters = new object[] { p_value, value };
methodInfo.Invoke(null, parameters);
value = (T)parameters[1];
}
else
{
// The method does not exist. Handle that case
}
}
}
I have the source code available if needed.
This problem intrigued me, so I did some research and found a nice thing by Paul Madox. This seems to do the trick.
public static T SafeParseAndAssign<T>(string val) where T: new()
{
try
{
T ValOut = new T();
MethodInfo MI = ValOut.GetType().
GetMethod("Parse", new Type[] { val.GetType() });
return (T)MI.Invoke(ValOut, new object[] { val });
}
catch
{
// swallow exception
}
return default(T);
}

Generics in c# & accessing the static members of T

My question concerns c# and how to access Static members ... Well I don't really know how to explain it (which kind of is bad for a question isn't it?) I will just give you some sample code:
Class test<T>{
int method1(Obj Parameter1){
//in here I want to do something which I would explain as
T.TryParse(Parameter1);
//my problem is that it does not work ... I get an error.
//just to explain: if I declare test<int> (with type Integer)
//I want my sample code to call int.TryParse(). If it were String
//it should have been String.TryParse()
}
}
So thank you guys for your answers (By the way the question is: how would I solve this problem without getting an error). This probably quite an easy question for you!
Edit: Thank you all for your answers!
Though I think the try - catch phrase is the most elegant, I know from my experience with vb that it can really be a bummer. I used it once and it took about 30 minutes to run a program, which later on only took 2 minutes to compute just because I avoided try - catch.
This is why I chose the switch statement as the best answer. It makes the code more complicated but on the other hand I imagine it to be relatively fast and relatively easy to read. (Though I still think there should be a more elegant way ... maybe in the next language I learn)
Though if you have some other suggestion I am still waiting (and willing to participate)
The problem is that TryParse isn't defined on an interface or base class anywhere, so you can't make an assumption that the type passed into your class will have that function. Unless you can contrain T in some way, you'll run into this a lot.
Constraints on Type Parameters
Short answer, you can't.
Long answer, you can cheat:
public class Example
{
internal static class Support
{
private delegate bool GenericParser<T>(string s, out T o);
private static Dictionary<Type, object> parsers =
MakeStandardParsers();
private static Dictionary<Type, object> MakeStandardParsers()
{
Dictionary<Type, object> d = new Dictionary<Type, object>();
// You need to add an entry for every type you want to cope with.
d[typeof(int)] = new GenericParser<int>(int.TryParse);
d[typeof(long)] = new GenericParser<long>(long.TryParse);
d[typeof(float)] = new GenericParser<float>(float.TryParse);
return d;
}
public static bool TryParse<T>(string s, out T result)
{
return ((GenericParser<T>)parsers[typeof(T)])(s, out result);
}
}
public class Test<T>
{
public static T method1(string s)
{
T value;
bool success = Support.TryParse(s, out value);
return value;
}
}
public static void Main()
{
Console.WriteLine(Test<int>.method1("23"));
Console.WriteLine(Test<float>.method1("23.4"));
Console.WriteLine(Test<long>.method1("99999999999999"));
Console.ReadLine();
}
}
I made a static dictionary holding a delegate for the TryParse method of every type I might want to use. I then wrote a generic method to look up the dictionary and pass on the call to the appropriate delegate. Since every delegate has a different type, I just store them as object references and cast them back to the appropriate generic type when I retrieve them. Note that for the sake of a simple example I have omitted error checking, such as to check whether we have an entry in the dictionary for the given type.
To access a member of a specific class or interface you need to use the Where keyword and specify the interface or base class that has the method.
In the above instance TryParse does not come from an interface or base class, so what you are trying to do above is not possible. Best just use Convert.ChangeType and a try/catch statement.
class test<T>
{
T Method(object P)
{
try {
return (T)Convert.ChangeType(P, typeof(T));
} catch(Exception e) {
return null;
}
}
}
One more way to do it, this time some reflection in the mix:
static class Parser
{
public static bool TryParse<TType>( string str, out TType x )
{
// Get the type on that TryParse shall be called
Type objType = typeof( TType );
// Enumerate the methods of TType
foreach( MethodInfo mi in objType.GetMethods() )
{
if( mi.Name == "TryParse" )
{
// We found a TryParse method, check for the 2-parameter-signature
ParameterInfo[] pi = mi.GetParameters();
if( pi.Length == 2 ) // Find TryParse( String, TType )
{
// Build a parameter list for the call
object[] paramList = new object[2] { str, default( TType ) };
// Invoke the static method
object ret = objType.InvokeMember( "TryParse", BindingFlags.InvokeMethod, null, null, paramList );
// Get the output value from the parameter list
x = (TType)paramList[1];
return (bool)ret;
}
}
}
// Maybe we should throw an exception here, because we were unable to find the TryParse
// method; this is not just a unable-to-parse error.
x = default( TType );
return false;
}
}
The next step would be trying to implement
public static TRet CallStaticMethod<TRet>( object obj, string methodName, params object[] args );
With full parameter type matching etc.
This isn't really a solution, but in certain scenarios it could be a good alternative: We can pass an additional delegate to the generic method.
To clarify what I mean, let's use an example. Let's say we have some generic factory method, that should create an instance of T, and we want it to then call another method, for notification or additional initialization.
Consider the following simple class:
public class Example
{
// ...
public static void PostInitCallback(Example example)
{
// Do something with the object...
}
}
And the following static method:
public static T CreateAndInit<T>() where T : new()
{
var t = new T();
// Some initialization code...
return t;
}
So right now we would have to do:
var example = CreateAndInit<Example>();
Example.PostInitCallback(example);
However, we could change our method to take an additional delegate:
public delegate void PostInitCallback<T>(T t);
public static T CreateAndInit<T>(PostInitCallback<T> callback) where T : new()
{
var t = new T();
// Some initialization code...
callback(t);
return t;
}
And now we can change the call to:
var example = CreateAndInit<Example>(Example.PostInitCallback);
Obviously this is only useful in very specific scenarios. But this is the cleanest solution in the sense that we get compile time safety, there is no "hacking" involved, and the code is dead simple.
Do you mean to do something like this:
Class test<T>
{
T method1(object Parameter1){
if( Parameter1 is T )
{
T value = (T) Parameter1;
//do something with value
return value;
}
else
{
//Parameter1 is not a T
return default(T); //or throw exception
}
}
}
Unfortunately you can't check for the TryParse pattern as it is static - which unfortunately means that it isn't particularly well suited to generics.
The only way to do exactly what you're looking for would be to use reflection to check if the method exists for T.
Another option is to ensure that the object you send in is a convertible object by restraining the type to IConvertible (all primitive types implement IConvertible). This would allow you to convert your parameter to the given type very flexibly.
Class test<T>
{
int method1(IConvertible Parameter1){
IFormatProvider provider = System.Globalization.CultureInfo.CurrentCulture.GetFormat(typeof(T));
T temp = Parameter1.ToType(typeof(T), provider);
}
}
You could also do a variation on this by using an 'object' type instead like you had originally.
Class test<T>
{
int method1(object Parameter1){
if(Parameter1 is IConvertible) {
IFormatProvider provider = System.Globalization.CultureInfo.CurrentCulture.GetFormat(typeof(T));
T temp = Parameter1.ToType(typeof(T), provider);
} else {
// Do something else
}
}
}
Ok guys: Thanks for all the fish. Now with your answers and my research (especially the article on limiting generic types to primitives) I will present you my solution.
Class a<T>{
private void checkWetherTypeIsOK()
{
if (T is int || T is float //|| ... any other types you want to be allowed){
return true;
}
else {
throw new exception();
}
}
public static a(){
ccheckWetherTypeIsOK();
}
}
You probably cant do it.
First of all if it should be possible you would need a tighter bound on T so the typechecker could be sure that all possible substitutions for T actually had a static method called TryParse.
You may want to read my previous post on limiting generic types to primitives. This may give you some pointers in limiting the type that can be passed to the generic (since TypeParse is obviously only available to a set number of primitives ( string.TryParse obviously being the exception, which doesn't make sense).
Once you have more of a handle on the type, you can then work on trying to parse it. You may need a bit of an ugly switch in there (to call the correct TryParse ) but I think you can achieve the desired functionality.
If you need me to explain any of the above further, then please ask :)
Best code: restrict T to ValueType this way:
class test1<T> where T: struct
A "struct" here means a value type.
String is a class, not a value type.
int, float, Enums are all value types.
btw the compiler does not accept to call static methods or access static members on 'type parameters' like in the following example which will not compile :(
class MyStatic { public static int MyValue=0; }
class Test<T> where T: MyStatic
{
public void TheTest() { T.MyValue++; }
}
=> Error 1 'T' is a 'type parameter', which is not valid in the given context
SL.
That is not how statics work. You have to think of statics as sort of in a Global class even if they are are spread across a whole bunch of types. My recommendation is to make it a property inside the T instance that can access the necessary static method.
Also T is an actual instance of something, and just like any other instance you are not able to access the statics for that type, through the instantiated value. Here is an example of what to do:
class a {
static StaticMethod1 ()
virtual Method1 ()
}
class b : a {
override Method1 () return StaticMethod1()
}
class c : a {
override Method1 () return "XYZ"
}
class generic<T>
where T : a {
void DoSomething () T.Method1()
}

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