I have several classes that implement IMyInterface. The interface contains a method called Delete, so all classes define their own Delete method.
I also have a lot of spots in my code where I’m calling MyClass1.Delete(myClass1Id) or MyClass2.Delete(myClass2Id), etc.
I’m trying to define a generic, common method that takes a generic class parameter and a string for the Id.
I’m guessing it would look something like this, but I can’t find any relevant documentation on using generic classes in this fashion:
public static void DeleteGeneric<TMyClass>(string myId)
{
//call the relevant Delete method for the TMyClass class
}
There's no need to use generics here at all; just accept an instance of the interface:
public static void DeleteGeneric(IMyInterface deletable, string myId)
{
deletable.Delete(myId);
}
I think you want code like this:
public static void DeleteGeneric<TMyClass>(TMyClass myId) where TMyClass : IMyInterface
{
myId.Delete();
}
That says that TMyClass has to implement the IMyInterface interface and the parameter passed is of whatever type TMyClass is.
It might be simpler without generics
public static void DeleteGeneric(IMyInterface myId)
{
myId.Delete();
}
Disclaimer, I typed this code into the browser so there maybe syntax errors.
Related
I'm quite new to C# coming from PHP and I have encountered a problem for which traits would be perfect but I understand that C# doesn't support traits. What is the best way to solve this?
In Godot I'd like to make the animation a bit easier on myself by adding a few methods for animation, according to PHP I'd do something like this. The methods can't really be static either.
public trait SpriteAnimator {
public void Animate(string animation)
{
// DO SOMETHING
}
}
public class Actor : KinematicBody2D
{
use SpriteAnimator;
public override void _Ready()
{
Animate("run");
}
}
How would I solve this in C#?
C# does not have anything that is completely analogous to PHP's trait system but some aspects of it can be emulated using interfaces, Extension Methods and occasionally Default Interface Methods.
The simplest usage of trait is to add methods to classes without subclassing. Extension methods allow you to effectively add methods to objects based on their type. Only members that are publicly visible on the targetted type will be accessible in the extension.
public interface INamed
{
string Name { get; }
}
public static class DemoExtensions
{
// This is available on instances of any type
public static void SayHello(this object self)
{
Console.WriteLine("Hello.")
}
// This one will work on instances whose type implements INamed
public static void SayHello(this INamed self)
{
Console.WriteLine($"Hello {self.Name}.");
}
}
Static trait data members are more difficult. While you can define a static field or property in the extension class (DemoExtensions above) the value is shared among all types that the extension method runs on. If you need static values based on the type of object the method is called against then you'll need to handle that manually with a Dictionary<type, ...> static in the extension class.
Another limitation is that extension methods require an object to invoke:
public class MyClass : INamed
{
public string Name { get; }
public MyClass(string name)
{
Name = name;
}
public void DoSomething()
{
this.SayHello();
}
}
Note the this.SayHello(); line in DoSomething. If you take the this. portion away the program will not compile.
Default Interface Methods can also be used as a sort of extension, but you have to force cast the type to the interface before you can access them. No more this.SayHello();, now it's ((INamed)this).SayHello(); and that's not even the worst of it. They have their place but mostly it's not useful to me. Your milage may vary.
As of C#9 there is no way to add extension types other than methods, and I very strongly doubt that we'll get Extension Properties at any point in the future. You'll have to figure your own way around trait properties until that changes.
Say I have two interfaces, IFeaturesA, IFeaturesB.
IFeaturesA has a set of signature methods. Let's say one is:-
public void printMe();
IFeaturesB implements IFeaturesA, and adds a new signature method, such as:-
public void printMeAlso();
Say I want to use a generic method, such as:-
public Check<E>(E passedItem)
{
}
If i passed in IFeaturesA, I want to be able to call the methods of this. If i pass in IFeaturesB, I want to be able to call the extra method, printMeAlso();
What is the best way to check for an interface type passed into a generic method and access its methods in C#? Is checking for the object type against the two interface types and then casting to the type the optimal way?
That does not fit the the generics.
Generics is a typeless reuse of the behaviour. If you need to check the type then it is not a good fit for generics. You may impose constraints but checking the actual type must not be done in the generic method..
All you are trying to abstract is the fact that you are passing an item. That is not an abstraction.
use two methods
public Check(IFeaturesA passedItem)
{
}
public Check(IFeaturesB passedItem)
{
}
add private methods to handle commonality
Don't think it's a good way to achieve what you want by defining an interface, simply define classe structure, like
public class FeaturesA
{
public virtual void printMe()
{
}
}
public class FeaturesB : FeaturesA
{
public override void printMe()
{
}
}
and after use in code, like
FeaturesA a = new FeaturesA();
FeaturesA b = FeaturesB();
public Check(A passedItem)
{
passedItem.printMe();
}
on Check(a) prints a, on Check(b) prints b
Hope this helps.
If you want to check the type of an item, use "is":
if (passedItem is IFeatureA) { }
If you want to constrain a generic to certain behaviors that can be defined by an interface or an abstract class, use "where":
public class foo<E> where E : IFeatureA
{
}
The latter case won't let you use IFeatureB, but any variable in the class of type E can use methods and properties defined in IFeatureA without checking type.
You might also want to look at type Dynamic, since it's closer to what you want to do.
I would check the type of E like
if(E.GetType().Equals(typeof(IFeaturesA)){ //call method...}
This looks like a call for another interface.
If you let both interfaces inherit from IPrintable which only contains a Print() method, and extend your Check<E>(E passedItem) with where E : IPrintable, you can call passedItem.Print().
try the following
Check(IFeaturesA f) {}
Check(IFeaturesB f){}
Check<T>(T obj) where T : IFeaturesA, IFeaturesB {}
I have a generic class Proxy<T>, and I want to write another generic class with its type parameter being a Proxy.
I want to write:
public class MyClass<U> where U : Proxy<T>
but the compiler reports The type or namespace name T could not be found.
A solution I've found is to declare it like this:
public class MyClass<U, T> where U : Proxy<T>
but this seems clumsy as the client will have to declare two type parameters, like this:
public class SomeClass { ... }
public class SomeProxy : Proxy<SomeClass> { ... }
and then in a client somewhere:
var proxyWrapper = new MyClass<SomeProxy, SomeClass>();
How can I do this without having to have two generic types on MyClass. After all, if we know the first is SomeProxy, it should follow that the second is SomeClass.
Maybe something like this would do the job, too?
class Test<T> {
public Test(Proxy<T> proxy) { this.MyProxy = proxy; }
public Proxy<T> MyProxy { get; private set; }
}
Sorry, you just can't do this in C# without having MyClass generic on both types (unless you want to use reflection to create instances of it.)
You can have an interface IMyClass<SomeProxy> and a factory method that creates and returns an instance of MyClass<SomeProxy, SomeClass>. You may need to create the instance using Reflection.
I have a code example here of a similar situation: the end user only cares about a single type parameter, but the implementation needs to have two. In my example, I don't have to use Reflection to create the instance, but it sounds like you may need to.
What you're trying to do is possible using compile-time constructs such as C++ templates, but not run-time constructs such as C# generics.
If you want T to remain generic in Myclass, then the MyClass instance still needs to resolve all internally used generic types and you HAVE TO declare it somewhere. The way to go is the verbose way you mentioned:
public class MyClass<U, T> where U : Proxy<T>
If you don't care about the generic type T in MyClass then create interface and use it instead:
public interface IProxy { ... }
public class SomeClass { ... }
public class SomeProxy : Proxy<SomeClass>, IProxy { ... }
public class MyClass<U> where U : IProxy
and then in a client somewhere:
var proxyWrapper = new MyClass<SomeProxy>();
But do note that you cannot use type T in your interface declaration and Type U is now more general then before.
It turns out that all of the SomeProxy classes I want to deal with actually just override one method of Proxy<T> which has the signature:
T LoadInternal(Identifier id)
So, what I've done is created an internal class inside MyClass which takes a Func<Identifier, T> in its constructor. I can then pass a Func<Identifier, T> as a parameter to the constructor of MyClass and use my subclass in place of SomeProxy.
Seems a bit convoluted, but it works for me. To summarise, I now have:
public class MyClass<T>{
private SomeProxy theProxy;
public MyClass(Func<Identifier, T> loadDelegate){
theProxy = new SomeProxy(loadDelegate);
}
/* Other methods here */
class SomeProxy : Proxy<T>{
private Func<Identifier, T> m_loadInternal;
public SomeProxy(Func<Identifier, T> loadInternal){
m_loadInternal = loadInternal;
}
protected override T LoadInternal(Identifier id){
return m_loadInternal(id);
}
}
}
So, from client code, instead of writing a class which extends Proxy and then overriding LoadInternal in that class, I just create MyClass using:
var myClass = new MyClass<T>(x => CodeWhichReturnsT());
How can I do this without having to have two generic types on MyClass. After all, if we know the first is SomeProxy, it should follow that the second is SomeClass.
Although you seem to have found an answer to the main part of the question, I figured I'd offer my understanding about this part. It sounds like you wish you could do something like this:
class Proxy<T>
{
T Value { get; set; }
}
class MyClass<U> where U : Proxy<> { }
and have the compiler fill in the Proxy type parameter when you provide U. Since you have declared U as inheriting from Proxy, you must intend to use one of the methods on Proxy, that probably use the T parameter, like so:
class MyClass<U> where U : Proxy<>
{
void SomeMethod(U parameter)
{
var local = parameter.Value;
//more code here...
}
}
Now, what is the compiler supposed to infer for local here? This is the main problem I see that makes such a feature, if possible, hard to implement. If you don't want to use any methods that use the generic type of Proxy, you could instead make a non-generic base class and use that for U and sidestep the entire problem.
I am not a compiler writer, but a couple possibilities of how this could be dealt with come to mind. It could just say object (or whatever other restriction you put on the type parameter in Proxy), but that doesn't seem quite right or quite what normal generics seem to do. This would also require the CLR to allow open generic types as a constraint on the generic parameter, which I doubt it does. The other option I could see is for the type to actually have the second type parameter, and the compiler to give you syntactic sugar to make it easier.
Any way you go, this feature seems like a lot of work for a little benefit in what is probably a rare scenario, thus not likely to make the cut to get implemented.
I often find myself in a situation where I create a generic interface or class and then want to use different versions of this class or interface in a non generic way. For example I may have an interface like this:
interface ICanCreate<T>
{
T NewObject();
}
Which allows a class to be a factory for that type. I then want to register these with a general factory class, so I try to write something like this:
public class Factory
{
private Dictionary<Type, ICanCreate> mappings; // what do I put here????
public void RegisterCreator<T>(ICanCreate<T> creator)
{
}
public T Create<T>()
{
}
}
In the dictionary which type do I use for my value? I don't know if I am missing some sort of design principle and I am aware that this has a lot to do with co(ntra?)variance. Any help or ideas would be much appreciated.
You either have to just use object in your dictionary declaration (it's all private, and you can verify that you'll never put the wrong kind of thing in there) or declare a non-generic ICanCreate interface which ICanCreate<T> extends.
Basically you want a type relationship which can't be expressed in C# - and whenever that happens, you end up with a slightly unpleasant solution, but it looks like you can isolate the ugliness here (i.e. keep it within the single class).
Interestingly, this is a problem that is solved in C# 4.0:
public interface ICanCreate<out T> // covariant
{
T NewObject();
}
public class Factory
{
private Dictionary<Type, ICanCreate<object>> mappings = new Dictionary<Type, ICanCreate<object>>();
public void RegisterCreator<T>(ICanCreate<T> creator) where T:class
{
mappings[typeof(T)] = creator;
}
public T Create<T>()
{
ICanCreate<object> creator = mappings[typeof(T)];
return (T) creator.NewObject(); // I do not think you can get rid of this cast
}
}
public class BinarySearchTree<T>
where T : IComparable<T>
{
public static BinarySearchTree<char> InitializeSampleCharacterBST()
{
var bst = new BinarySearchTree<char>();
bst.Insert('F');
bst.Insert('B');
bst.Insert('A');
bst.Insert('D');
bst.Insert('C');
bst.Insert('G');
bst.Insert('I');
bst.Insert('H');
return bst;
}
class Program
{
static void Main(string[] args)
{
var bst = BinarySearchTree.InitializeSampleCharacterBST();
}
}
Why is this illegal? It's expecting me to provide a type parameter to the method call for the class which makes no sense. A generic class or method has no use for a type parameter in a static context.
It wants me to write the call like this:
var bst = BinarySearchTree<foo>.InitializeSampleCharacterBST();
Where foo can be any type I want regardless of the fact that the static method call returns a specifically typed generic object.
the class BinarySearchTree and BinarySeachTree<Foo> are completely separate; the language allows generic type overloading. Perhaps declare this method on a non-generic twin class:
public static class BinarySearchTree {
public static BinarySearchTree<char> InitializeSampleCharacterBST() {...}
}
public class BinarySearchTree<T> {...} // rest of the code
Otherwise... what T would it use? And what if the static method talked to static fields? Let alone which T to use, each T gets different static fields (i.e. SomeType<Foo> has separate fields to SomeType<Bar>).
As Marc said, it's sometimes useful to overload the type to have a non-generic class - and it would be in this case.
As for why it's necessary, suppose that the static method were actually implemented as:
public static BinarySearchTree<char> InitializeSampleCharacterBST()
{
Console.WriteLine(typeof(T));
return null;
}
That would be perfectly valid code - it's in a generic type, so it should have access to the type parameter... but you're trying to call the method without providing a generic type parameter, so it couldn't possibly work. In your case you happen to not use T anywhere within the method, but that's a coincidence. It's a bit like having an instance method which doesn't use this: you're not using the instance, but you still can't call it as if it were a static method.
As well as having separate static classes, another design technique which can be useful is to split your type into non-generic and generic pieces. That way, in cases where it can be awkward to work out which exact type you have, you don't actually need to know it in order to call some of the members. For example, a collection interface hierarchy might have:
public interface ISomeCollection
{
int Count { get; }
void Clear();
}
public interface ISomeCollection<T> : ISomeCollection
{
void Add(T item);
}
I've used this technique myself for my Protocol Buffers port to C#, and it's proved very useful (if somewhat complicated).
You're forgetting that type parameters don't only appear in the parameter/return type of a method. They can also appear in the implementation:
public static BinarySearchTree<char> InitializeSampleCharacterBST()
{
var forSomeReason = new T();
By placing your method inside a static class with a type parameter, you are saying that the implementation of the method may (now or in some future revision) depend upon that type parameter.
If this isn't the case, you've put the method in the wrong place.
Because the type itself is Generic, you have to provide a type argument, even if the static method you are interested in does not make use of that type argument. Its just the nature of generics in C#...they don't exist in a non-generic form at any time. If they did, that would cause conflicts with a non-generic version of the same type.