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I'm currently doing an assignment where I need to find the errors in a program that is preventing it from executing. Its a comparison sort program where there are two sorting methods being compared, Merge Sort and Counting Sort. Its giving me the "No overload for (insert method), takes 1 arguments" message, but I'm unable to find or fix what's giving it the errors, any general idea or fixes to make the comparison work would be appreciated.
using System;
using System.Collections;
namespace Sort
{
class Program
{
static void Main(string[] args)
{
Random rdm = new Random();
ArrayList data = new ArrayList();
ArrayList dataB = new ArrayList();
int size = 50000;
int[] dta = new int[size];
int[] dta50 = new int[50];
int randomNum;
DateTime startTime, endTime;
int i;
// Show both methods worked
for (i = 0; i < 50; i++)
{
randomNum = rdm.Next(100);
data.Add(randomNum);
dta50[i] = randomNum;
}
dataB = CountingSort(data);
PrintArray("Merge Sort:", dataB);
MergeSort(dta50);
Console.WriteLine();
Console.WriteLine("\nCounting Sort:");
Console.WriteLine();
for (int x = 0; x < 50; x++)
Console.Write(dta50[x] + " ");
Console.WriteLine();
Console.WriteLine("\nCounting Sort\tMerge Sort");
for (int n = 1; n < 20; n++) // run 20 times
{
data.Clear();
for (i = 0; i < size; i++)
{
randomNum = rdm.Next(size);
data.Add(randomNum);
dta[i] = randomNum;
}
// Counting Sorting
startTime = DateTime.Now;
CountingSort(data);
endTime = DateTime.Now;
TimeSpan howlong = endTime.Subtract(startTime);
Console.Write(" {0}ms", howlong.Milliseconds);
// Merge Sorting
startTime = DateTime.Now;
MergeSort(dta);
endTime = DateTime.Now;
TimeSpan howlong1 = endTime.Subtract(startTime);
Console.WriteLine("\t\t{0}ms", howlong1.Milliseconds);
}
Console.ReadLine();
}
public static void MergeSort(int[] input, int left, int right)
{
if (left < right)
{
int middle = (left + right) / 2;
MergeSort(input, left, middle);
MergeSort(input, middle + 1, right);
//Merge
int[] leftArray = new int[middle - left + 1];
int[] rightArray = new int[right - middle];
Array.Copy(input, left, leftArray, 0, middle - left + 1);
Array.Copy(input, middle + 1, rightArray, 0, right - middle);
int i = 0;
int j = 0;
for (int k = left; k < right + 1; k++)
{
if (i == leftArray.Length)
{
input[k] = rightArray[j];
j++;
}
else if (j == rightArray.Length)
{
input[k] = leftArray[i];
i++;
}
else if (leftArray[i] <= rightArray[j])
{
input[k] = leftArray[i];
i++;
}
else
{
input[k] = rightArray[j];
j++;
}
}
}
}
private static int[] CountingSort(int[] arr, int min, int max)
{
int[] count = new int[max - min + 1];
int z = 0;
for (int i = 0; i < count.Length; i++) { count[i] = 0; }
for (int i = 0; i < arr.Length; i++) { count[arr[i] - min]++; }
for (int i = min; i <= max; i++)
{
while (count[i - min]-- > 0)
{
arr[z] = i;
z++;
}
}
return arr;
}
static void PrintArray(string title, ArrayList dt)
{
int cc = 0;
Console.WriteLine("\n" + title + "\n");
foreach (int item in dt)
{
if (cc < 10)
Console.Write("{0,4}", item);
else
{ Console.WriteLine(); cc = 0; }
}
}
}
}
Look at your functions:
public static void MergeSort(int[] input, int left, int right)
private static int[] CountingSort(int[] arr, int min, int max)
They each expect three values when you invoke them. Look at how you invoke them:
MergeSort(dta50);
CountingSort(data);
MergeSort(dta);
You're supplying one value, not three.
Elsewhere you invoke them differently:
MergeSort(input, left, middle);
MergeSort(input, middle + 1, right);
In those cases you supply three values.
You need to supply the functions with the values it requires. Otherwise the code has no way of knowing what to do.
Related
I am working on a project that compares the time bubble and selection sort take. I made two separate programs and combined them into one and now bubble sort is running much faster than selection sort. I checked to make sure that the code wasn't just giving me 0s because of some conversion error and was running as intended. I am using System.Diagnostics; to measure the time. I also checked that the machine was not the problem, I ran it on Replit and got similar results.
{
class Program
{
public static int s1 = 0;
public static int s2 = 0;
static decimal bubblesort(int[] arr1)
{
int n = arr1.Length;
var sw1 = Stopwatch.StartNew();
for (int i = 0; i < n - 1; i++)
{
for (int j = 0; j < n - i - 1; j++)
{
if (arr1[j] > arr1[j + 1])
{
int tmp = arr1[j];
// swap tmp and arr[i] int tmp = arr[j];
arr1[j] = arr1[j + 1];
arr1[j + 1] = tmp;
s1++;
}
}
}
sw1.Stop();
// Console.WriteLine(sw1.ElapsedMilliseconds);
decimal a = Convert.ToDecimal(sw1.ElapsedMilliseconds);
return a;
}
static decimal selectionsort(int[] arr2)
{
int n = arr2.Length;
var sw1 = Stopwatch.StartNew();
// for (int e = 0; e < 1000; e++)
// {
for (int x = 0; x < arr2.Length - 1; x++)
{
int minPos = x;
for (int y = x + 1; y < arr2.Length; y++)
{
if (arr2[y] < arr2[minPos])
minPos = y;
}
if (x != minPos && minPos < arr2.Length)
{
int temp = arr2[minPos];
arr2[minPos] = arr2[x];
arr2[x] = temp;
s2++;
}
}
// }
sw1.Stop();
// Console.WriteLine(sw1.ElapsedMilliseconds);
decimal a = Convert.ToDecimal(sw1.ElapsedMilliseconds);
return a;
}
static void Main(string[] args)
{
Console.WriteLine("Enter the size of n");
int n = Convert.ToInt32(Console.ReadLine());
Random rnd = new System.Random();
decimal bs = 0M;
decimal ss = 0M;
int s = 0;
int[] arr1 = new int[n];
int tx = 1000; //tx is a variable that I can use to adjust sample size
decimal tm = Convert.ToDecimal(tx);
for (int i = 0; i < tx; i++)
{
for (int a = 0; a < n; a++)
{
arr1[a] = rnd.Next(0, 1000000);
}
ss += selectionsort(arr1);
bs += bubblesort(arr1);
}
bs = bs / tm;
ss = ss / tm;
Console.WriteLine("Bubble Sort took " + bs + " miliseconds");
Console.WriteLine("Selection Sort took " + ss + " miliseconds");
}
}
}
What is going on? What is causing bubble sort to be fast or what is slowing down Selection sort? How can I fix this?
I found that the problem was that the Selection Sort was looping 1000 times per method run in addition to the 1000 runs for sample size, causing the method to perform significantly worse than bubble sort. Thank you guys for help and thank you TheGeneral for showing me the benchmarking tools. Also, the array that was given as a parameter was a copy instead of a reference, as running through the loop manually showed me that the bubble sort was doing it's job and not sorting an already sorted array.
To solve your initial problem you just need to copy your arrays, you can do this easily with ToArray():
Creates an array from a IEnumerable.
ss += selectionsort(arr1.ToArray());
bs += bubblesort(arr1.ToArray());
However let's learn how to do a more reliable benchmark with BenchmarkDotNet:
BenchmarkDotNet Nuget
Official Documentation
Given
public class Sort
{
public static void BubbleSort(int[] arr1)
{
int n = arr1.Length;
for (int i = 0; i < n - 1; i++)
{
for (int j = 0; j < n - i - 1; j++)
{
if (arr1[j] > arr1[j + 1])
{
int tmp = arr1[j];
// swap tmp and arr[i] int tmp = arr[j];
arr1[j] = arr1[j + 1];
arr1[j + 1] = tmp;
}
}
}
}
public static void SelectionSort(int[] arr2)
{
int n = arr2.Length;
for (int x = 0; x < arr2.Length - 1; x++)
{
int minPos = x;
for (int y = x + 1; y < arr2.Length; y++)
{
if (arr2[y] < arr2[minPos])
minPos = y;
}
if (x != minPos && minPos < arr2.Length)
{
int temp = arr2[minPos];
arr2[minPos] = arr2[x];
arr2[x] = temp;
}
}
}
}
Benchmark code
[SimpleJob(RuntimeMoniker.Net50)]
[MemoryDiagnoser()]
public class SortBenchmark
{
private int[] data;
[Params(100, 1000)]
public int N;
[GlobalSetup]
public void Setup()
{
var r = new Random(42);
data = Enumerable
.Repeat(0, N)
.Select(i => r.Next(0, N))
.ToArray();
}
[Benchmark]
public void Bubble() => Sort.BubbleSort(data.ToArray());
[Benchmark]
public void Selection() => Sort.SelectionSort(data.ToArray());
}
Usage
static void Main(string[] args)
{
BenchmarkRunner.Run<SortBenchmark>();
}
Results
Method
N
Mean
Error
StdDev
Bubble
100
8.553 us
0.0753 us
0.0704 us
Selection
100
4.757 us
0.0247 us
0.0231 us
Bubble
1000
657.760 us
7.2581 us
6.7893 us
Selection
1000
300.395 us
2.3302 us
2.1796 us
Summary
What have we learnt? Your bubble sort code is slower ¯\_(ツ)_/¯
It looks like you're passing in the sorted array into Bubble Sort. Because arrays are passed by reference, the sort that you're doing on the array is editing the same contents of the array that will be eventually passed into bubble sort.
Make a second array and pass the second array into bubble sort.
This question already has answers here:
What is an IndexOutOfRangeException / ArgumentOutOfRangeException and how do I fix it?
(5 answers)
Closed 3 years ago.
I have this Sunday Algorithm, which checks some occurrences in some text.
class Program
{
static int alphabet = 512;
static int[] table = new int[alphabet];
static int[] occurence(string pattern)
{
for(char a = (char)0; a<(char)alphabet;a++)
{
table[(int)a] = -1;
}
for(int i = 0; i< pattern.Length;i++)
{
char a = pattern[i];
table[(int)a] = i;
}
return table;
}
public static int Sunday(string text, string pattern)
{
Stopwatch timer = new Stopwatch();
timer.Start();
int k = 0;
int i = 0;
int[] table = new int[pattern.Length];
table = occurence(pattern);
while(i <= text.Length - pattern.Length)
{
int j = 0;
while(j<pattern.Length && text[i+j] == pattern[j])
{
j++;
}
if(j==pattern.Length)
{
k++;
}
i += pattern.Length;
if(i<text.Length)
{
i -= table[(int)text[i]];
}
}
timer.Stop();
Console.WriteLine(timer.Elapsed);
return k;
}
static void Main(string[] args)
{
string text = File.ReadAllText(#"C:\Users\Bacho\Desktop\Studies\Advanced Algorithms\Test Patterns\Book1.txt");
string pattern = "frankenstein";
Console.WriteLine(Sunday(text, pattern));
}
}
This is my algorithm, which works well on small input of text. In the code, I try to read a text file which consists of roughly 80 000 words and 450 000 characters. I get this exception:
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Sunday1.Program.Sunday(String text, String pattern) in C:\Users\Bacho\Desktop\Studies\Advanced Algorithms\Sunday1\Sunday1\Program.cs:line 55
at Sunday1.Program.Main(String[] args) in C:\Users\Bacho\Desktop\Studies\Advanced Algorithms\Sunday1\Sunday1\Program.cs:line 68
..at the following line:
i -= table[(int)text[i]];
Is it because it can not fit in string or is it something else?
Changing the algorithm to read and check line by line may be a solution, but is there a way to avoid it?
A char has a length of two bytes or 16 bits not 9. So I guess your alphabet should therefore probably be 65336 or simply char.MaxValue instead of 512.
Also there's no need of the static fields. You can make them local to occurence(). And in Sunday, you don't need to initialize table with new int[pattern.Length], you can directly use occurence(pattern).
class Program
{
static int[] occurence(string pattern)
{
int[] table = new int[char.MaxValue + 1];
for (int a = 0; a < char.MaxValue + 1; a++)
{
table[a] = -1;
}
for (int i = 0; i < pattern.Length; i++)
{
char a = pattern[i];
table[(int)a] = i;
}
return table;
}
public static int Sunday(string text, string pattern)
{
Stopwatch timer = new Stopwatch();
timer.Start();
int k = 0;
int i = 0;
int[] table = occurence(pattern);
while (i <= text.Length - pattern.Length)
{
int j = 0;
while (j < pattern.Length && text[i + j] == pattern[j])
{
j++;
}
if (j == pattern.Length)
{
k++;
}
i += pattern.Length;
if (i < text.Length)
{
i -= table[(int)text[i]];
}
}
timer.Stop();
Console.WriteLine(timer.Elapsed);
return k;
}
static void Main(string[] args)
{
string text = File.ReadAllText(#"C:\Users\Bacho\Desktop\Studies\Advanced Algorithms\Test Patterns\Book1.txt");
string pattern = "frankenstein";
Console.WriteLine(Sunday(text, pattern));
}
}
I wrote a merge sort program, but I have problems calling It from another class. I need help. For some reason after I enter the size and the max number a get a black screen in the output. I believe that the solution is pretty easy, but I can't find the solution by myself
This is the class where It sorts the numbers
class MergeSort
{
public int[] Sort(int[] unsortedSequence)
{
int[] left;
int[] right;
int[] result = new int[unsortedSequence.Length];
if (unsortedSequence.Length <= 1)
return unsortedSequence;
int midPoint = unsortedSequence.Length / 2;
left = new int[midPoint];
if (unsortedSequence.Length % 2 == 0)
right = new int[midPoint];
else
right = new int[midPoint + 1];
for (int i = 0; i < midPoint; i++)
left[i] = unsortedSequence[i];
int x = 0;
for (int i = midPoint; i < unsortedSequence.Length; i++)
{
right[x] = unsortedSequence[i];
x++;
}
left = Sort(left);
right = Sort(right);
result = merge(left, right);
return result;
}
public static int[] merge(int[] left, int[] right)
{
int resultLength = right.Length + left.Length;
int[] result = new int[resultLength];
int indexLeft = 0, indexRight = 0, indexResult = 0;
while (indexLeft < left.Length || indexRight < right.Length)
{
if (indexLeft < left.Length && indexRight < right.Length)
{
if (left[indexLeft] <= right[indexRight])
{
result[indexResult] = left[indexLeft];
indexLeft++;
indexResult++;
}
else
{
result[indexResult] = right[indexRight];
indexRight++;
indexResult++;
}
}
else if (indexLeft < left.Length)
{
result[indexResult] = left[indexLeft];
indexLeft++;
indexResult++;
}
else if (indexRight < right.Length)
{
result[indexResult] = right[indexRight];
indexRight++;
indexResult++;
}
}
return result;
}
}
And this is the class where I'm trying to call the mergesort
class Program
{
static void Main(string[] args)
{
Console.Write("How Many Random Numbers Would you like to Generate : ");
int n = Convert.ToInt32(Console.ReadLine());
Console.Write("What is the Maximum Random Number Would you like to Generate : ");
int max = Convert.ToInt32(Console.ReadLine());
Console.Clear();
int[] unsortedSequence = generateRandomSequence(n, max);
MergeSort mergeSortEngine = new MergeSort();
int[] mergeSortedArray = mergeSortEngine.Sort(unsortedSequence);
Console.Write("Output for Merge Sort: \n\n");
OutputSequence(mergeSortedArray);
Console.WriteLine("\n\nPress Any Key to Continue...");
Console.ReadKey();
Console.Clear();
Because you didn't provide them, I wrote the missing generateRandomSequence() and OutputSequence methods in order to test your code and I can't reproduce your issue. Perhaps you should compare these to your own:
static int[] generateRandomSequence(int count, int max)
{
Random rn = new Random();
int[] seq = new int[count];
for (int i = 0; i < count; ++i)
{
seq[i] = rn.Next(0, max + 1);
}
return seq;
}
static void OutputSequence(int[] array)
{
for (int i = 0; i < array.Length; ++i)
{
if (i > 0)
{
Console.Write(", ");
}
Console.Write(array[i]);
}
Console.WriteLine();
}
Output from your code using the above methods:
It looks like you missing generateRandomSequence(n, max);
It might be like
public static int[] generateRandomSequence(int n, int max)
{
var rnd = new Random();
int[] seq = new int[n];
for (int ctr = 0; ctr < n; ctr++)
{
seq[ctr] = rnd.Next(1, max + 1);
}
return seq;
}
Then, in Program/Test class after Console.Write("Output for Merge Sort: \n\n"); you can iterate with foreach loop to display the sorted array.
foreach (var item in mergeSortedArray)
{
Console.WriteLine("{0}", item);
}
//OutputSequence(mergeSortedArray);
I have list and I want a short and fast way to make one of its element as the first.
I have in mind to use the code below to select the 10th element and make it first. But looking for a better soln
tempList.Insert(0, tempList[10]);
tempList.RemoveAt(11);
if you don't mind the ordering of the rest, you actually could swap the two items at position 0 and 10, believe it's better than doing insertion and deletion:
var other = tempList[0];
tempList[0]=tempList[10];
tempList[10] = other;
and you can even make this an extension of List for ease of use, something like:
public static void Swap<T>(this List<T> list, int oldIndex, int newIndex)
{
// place the swap code here
}
There are some special cases when you could get better performance (for the sake of simplicity, I'm assuming that the value is always inserted before the position where it was taken from):
class Program
{
const int Loops = 10000;
const int TakeLoops = 10;
const int ItemsCount = 100000;
const int Multiplier = 500;
const int InsertAt = 0;
static void Main(string[] args)
{
var tempList = new List<int>();
var tempDict = new Dictionary<int, int>();
for (int i = 0; i < ItemsCount; i++)
{
tempList.Add(i);
tempDict.Add(i, i);
}
var limit = 0;
Stopwatch
sG = new Stopwatch(),
s1 = new Stopwatch(),
s2 = new Stopwatch();
TimeSpan
t1 = new TimeSpan(),
t2 = new TimeSpan();
for (int k = 0; k < TakeLoops; k++)
{
var takeFrom = k * Multiplier + InsertAt;
s1.Restart();
for (int i = 0; i < Loops; i++)
{
tempList.Insert(InsertAt, tempList[takeFrom]);
tempList.RemoveAt(takeFrom + 1);
}
s1.Stop();
t1 += s1.Elapsed;
s2.Restart();
for (int i = 0; i < Loops; i++)
{
var e = tempDict[takeFrom];
for (int j = takeFrom - InsertAt; j > InsertAt; j--)
{
tempDict[InsertAt + j] = tempDict[InsertAt + j - 1];
}
tempDict[InsertAt] = e;
}
s2.Stop();
t2 += s2.Elapsed;
if (s2.Elapsed > s1.Elapsed || limit == 0)
limit = takeFrom;
}
sG.Start();
for (int k = 0; k < TakeLoops; k++)
{
var takeFrom = k * Multiplier + InsertAt;
if (takeFrom >= limit)
{
for (int i = 0; i < Loops; i++)
{
tempList.Insert(InsertAt, tempList[takeFrom]);
tempList.RemoveAt(takeFrom + 1);
}
}
else
{
for (int i = 0; i < Loops; i++)
{
var e = tempDict[takeFrom];
for (int j = takeFrom - InsertAt; j > InsertAt; j--)
{
tempDict[InsertAt + j] = tempDict[InsertAt + j - 1];
}
tempDict[InsertAt] = e;
}
}
}
sG.Stop();
Console.WriteLine("List: {0}", t1);
Console.WriteLine("Dictionary: {0}", t2);
Console.WriteLine("Optimized: {0}", sG.Elapsed);
/***************************
List: 00:00:11.9061505
Dictionary: 00:00:08.9502043
Optimized: 00:00:08.2504321
****************************/
}
}
In the example above, a Dictionary<int,int> is being used to store the index of each element. You will get better results if the gap between insertAt and takeFrom is smaller. As this interval increases, the performance will degrade. I guess you might want to evaluate this gap and take the optimal branch based on it's value.
I am using selection sort in GUI and the thing is that when I select selection sort and do sorting on generate numbers it sorts generated numbers for one time but if next time I will use other number it will do just the first step of sorting by just replacing two numbers and won't work then... So why it's not working again and why showing such different behavior?
The code is:-
void SelectionSort() {
int i = 0;
int j, min, temp;
min = i;
for (j = i + 1; j < 10; j++) {
if (generate[min] > generate[j]) {
min = j;
}
}
if (min != i) {
temp = generate[i];
generate[i] = generate[min];
generate[min] = temp;
//show1(generate);
}
show1(generate);
i++;
}
My guess, you need to add i=0; at the beginning.
I guess from your function that i is a global variable.
You need to reset i to 0 every time you enter the function (Inside the function)
using System;
namespace SelectionSortExample
{
class Program
{
static void Main(string[] args)
{
int[] num = { 105, 120, 10, 200, 20 };
for (int i = 0; i < num.Length; i++)
{
int minIndex = i;
for (int j = i + 1; j < num.Length; j++)
{
if (num[minIndex] > num[j])
{
minIndex = j;
}
}
int tmp = num[i];
num[i] = num[minIndex];
num[minIndex] = tmp;
}
}
}
}