Dependency Strategy when using different dependency depending on parameters - c#

Having this interface :
public interface FileManager {
string UploadFile(HttpPostedFileBase file);
string UploadFile(Uri uri);
}
my implementation will looks like :
public class FileManagerAzure : FileManager {
private FileParser parser;
FileManagerAzure(FileParser parser){
this.parser = parser; // Can this be a constructor injection??
}
public string UploadFile(HttpPostedFileBase file) {
return parser.Parse(file); // Should I Inject the parser here depending on type ??
}
public string UploadFile(Uri uri) {
return parser.Parse(uri);
}
}
this have a dependency on FileParser which looks like following :
public interface FileParser {
string Parse(object source)
}
and ideally I would like to have some parsers implementations (this doesn't work of course) :
public class FileParserHttpPostedFileBase : FileParser {
string Parse(HttpPostedFileBase source) {
return file.FileName;
}
}
public class FileParserUri : FileParser {
string Parse(Uri source) {
return Uri.ToString();
}
}
Is there anyway to create the concrete parser dependency depending on the parameter passed to UploadFile() ? this have to be a setter injection ? Is this good, or are any other strategy I can follow ?
I have to make my FileParser interface receive an object as source. This doesn't sound like it should since I have a limited set allowed input types, certainly not object. In this case HttpPostedFileBase and Uri. How can I limit the scope for this ?

You can inject the dependencies via the constructor. That's the way I'd choose whenever possible. That means you can't use an IoC container for instantiation, though. You can use an abstract factory pattern to encapsulate the decision making of what concrete parser to inject, and have an IoC container inject the concrete factory into the calling class(es).
Seems like overkill, though. Since your FileManager interface exposes methods for both argument types why not inject both parser types? I'd make the FileParser type generic for that, so you don't need a new interface for every new parser.
public interface FileParser<T>
{
string Parse(T value);
}
public class UriParser : FileParser<Uri>
{
string Parse(Uri value)
{
// implementation
}
}
You could implement the FileManagerAzure like this then:
public class FileManagerAzure : FileManager {
private FileParser<Uri> uriParser;
private FileParser<HttpPostedFileBase> postedFileParser;
FileManagerAzure(FileParser<Uri> uriParser, FileParser<HttpPostedFileBase> postedFileParser){
this.uriParser = uriParser;
this.postedFileParser = postedFileParser;
}
public string UploadFile(HttpPostedFileBase file) {
return this.postedFileParser.Parse(file);
}
public string UploadFile(Uri uri) {
return this.uriParser.Parse(uri);
}
}
This implementation can be instantiated by an IoC container no problem too.

I think you should use generic typing:
public interface FileParser<T> {
string Parse(T source)
}
This way you can easily have multiple implementations as follows:
public class FileParserHttpPostedFileBase : FileParser<HttpPostedFileBase> {
public string Parse(HttpPostedFileBase source) {
return file.FileName;
}
}
public class FileParserUri : FileParser<Uri> {
public string Parse(Uri source) {
return Uri.ToString();
}
}
And this way you remove the ambiguity in your design because now it becomes clear what to inject into the constructor:
public class FileManagerAzure : FileManager {
private FileParser<HttpPostedFileBase> httpParser;
private FileParser<Uri> uriParser;
FileManagerAzure(FileParser<HttpPostedFileBase> httpParser,
FileParser<Uri> uriParser){
this.httpParser = httpParser;
this.uriParser = uriParser;
}
public string UploadFile(HttpPostedFileBase file) {
return httpParser.Parse(file);
}
public string UploadFile(Uri uri) {
return uriParser.Parse(uri);
}
}
However, if the FileManagerAzure only delegates to its dependencies like this, you should question whether the FileManager abstraction has any use. A consumer of the FileManager could depend directly on one of the FileParser<T> abstractions. And if the FileParser<T> only has that one line of code, we could even argue that you might even want to do without that abstraction (however, as always: your mileage may vary).

Related

Ninject Binding Generic Interfaces

I'm trying to use DI to bind a different implementation of my networking class. I've been able to do this successfully using a none generic version of the class. My implementation is as follows:
class MainClass
{
public static void Main(string[] args)
{
IKernel kernel;
// Hardcode here but will be managed by build system.
bool runningInProd = false;
if (runningInProd)
{
kernel = new StandardKernel(new RealNetworkModule());
}
else
{
kernel = new StandardKernel(new FakeNetworkModule());
}
Session session = kernel.Get<Session>();
session.Authenticate();
}
public class RealNetworkModule : NinjectModule
{
public override void Load()
{
Bind(typeof(IRequestSender)).To(typeof(RealRequestSender));
}
}
public class FakeNetworkModule : NinjectModule
{
public override void Load()
{
Bind(typeof(IRequestSender)).To(typeof(FakeRequestSender));
}
}
}
Class that uses my IRequestSender:
public class Session
{
IRequestSender requestSender;
[Inject]
public Session(IRequestSender requestSender)
{
this.requestSender = requestSender;
}
public void Authenticate()
{
Console.WriteLine(requestSender.Send("Hello There"));
}
}
The IRequestSender interface:
public interface IRequestSender
{
string Send(string request);
}
And the two different implementations:
public class RealRequestSender: IRequestSender
{
public string Send(string request)
{
return "RealRequestSender right back at you: " + request;
}
}
public class FakeRequestSender: IRequestSender
{
public string Send(string request)
{
return "FakeRequestSender right back at you: " + request;
}
}
This is very straightforward and it works; however, what I need is for my IRequestSender to use Generic types rather than string for input output:
public interface IRequestSender<RequestT, ResponseT> where RequestT: class where ResponseT: class
{
RequestT Send(RequestT request);
}
And the impl's:
public class FakeRequestSender<RequestT, ResponseT> : IRequestSender<RequestT, ResponseT> where RequestT : class where ResponseT : class
{
public RequestT Send(RequestT request)
{
throw new NotImplementedException();
}
}
public class RealRequestSender<RequestT, ResponseT> : IRequestSender<RequestT, ResponseT> where RequestT : class where ResponseT : class
{
public RequestT Send(RequestT request)
{
throw new NotImplementedException();
}
}
I've come across several examples that address this issue and I've tried to base my implementation on them but I have failed. Here are the two problems that I'm running into:
1) Binding: this is the main problem. Here is what my binding looks like based on solutions I have seen online:
public class RealNetworkModule : NinjectModule
{
public override void Load()
{
Bind(typeof(IRequestSender<>)).To(typeof(RealRequestSender<>));
}
}
VSCode gives me the error:
Program.cs(29,29): Error CS0305: Using the generic type 'IRequestSender<RequestT, ResponseT>' requires 2 type arguments (CS0305) (DI)
Based on this error and what I have read online it is still not clear to me what I need to do here.
2) Accessing IRequestSender: the solution to this might be clear once I know how to fix binding. In the original implementation I used [Inject] to get access to the IRequestSender I need in my Sessions class. However now in the generic version I imagine I will not be able to do this. If I were to use RequestSender without DI it would look like:
RequestSender <AuthRequest, AuthResponse> requestSender = new RequestSender<AuthRequest, AuthResponse>();
or
RequestSender <UserRequest, UserResponse> requestSender = new RequestSender< UserRequest, UserResponse >();
for any number of different types.
So I'm not sure how to go about accessing the RequestSender in this scenario.
Given your current interface, you'll have to specify the generic type arguments when injecting. Assuming your request and response are both strings, your constructor would look like:
public Session(IRequestSender<string, string> requestSender)
{
this.requestSender = requestSender;
}
If you don't want to specify the arguments at creation/injection time, you'll have to change the design a bit. I can't say for certain with the sample code you provided, but it might be possible to remove the generic type args from your interface and place them on the method instead:
public interface IRequestSender
{
RequestT Send<RequestT, ResponseT>(RequestT request)
where RequestT: class
where ResponseT: class;
}
With that definition, you'd inject IRequestSender, and then specify the generic type parameters when calling. For example,
string myResponse = requestSender.Send<string, string>("my string");

Initialise a class with a parameterized constructor in the constructor of a Service Class using Castle Windsor

Please note that I have changed the code in the question.
Please see the server side code below (WCF Service):
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
using Castle.MicroKernel.Registration;
using Castle.MicroKernel.SubSystems.Configuration;
using Castle.Windsor;
namespace WcfService1
{
public class WindsorInstaller : IWindsorInstaller
{
public void Install(IWindsorContainer container, IConfigurationStore store)
{
container.Register(
Component.For<IGreeting, Greeting>(),
Component.For<IGreetingService, GreetingService>());
}
}
public interface ILanguage
{
string SayHello();
}
public class Spanish : ILanguage
{
public string SayHello()
{
return "Hola";
}
}
public interface IGreeting
{
string SayHello();
}
public class Greeting: IGreeting
{
ILanguage Language;
public Greeting (ILanguage language)
{
Language = language;
}
public string SayHello()
{
return Language.SayHello();
}
}
public interface IGreetingFactory
{
IGreeting Create(ILanguage Language);
}
[ServiceContract]
public interface IGreetingService
{
[OperationContract]
string SayHello(string strLanguage);
}
public class GreetingService : IGreetingService
{
private readonly IGreetingFactory greetingFactory;
private IGreeting greeting;
public GreetingService()
{
}
public GreetingService(IGreetingFactory greetingFactory)
{
// store the factory until we need it
this.greetingFactory = greetingFactory;
}
public string SayHello (string strLanguage)
{
if (strLanguage == "S")
{
ILanguage Language = new Spanish();
Language = new Spanish();
greeting = new Greeting(Language);
}
return greeting.SayHello();
}
}
}
and the client side code below:
ServiceReference1.GreetingServiceClient s1 = new ServiceReference1.GreetingServiceClient();
string greeting = s1.SayHello("S");
ServiceReference1.GreetingServiceClient is a service reference.
The code works as I would expect i.e. Castle Windsor allows me to inject a Greeting into the constructor of the service. However, the Greeting class itself has a parameterized constructor (it requires a Language). In the code above I have to initialise the Greeting (with a language) in the Say Hello method of the service. How can I initialise the Greeting (with a language) in the constructor of the service?
One primary method* of providing run-time, user-driven, or otherwise dynamic dependencies is using factories to create your objects. Castle Windsor provides several different facilities to help with this, or you can use the kernel and implement a factory yourself.
Windsor's facility allows you to provide delegate-based factories, which are just methods for creating an object. You could use that here, but you lose some flexibility in what you can create (if you were to replace the implementation of ICalculator to some other class, you'd have to update this method).
For maximum flexibility, you'll want to use Windsor's interface-based factories. With these, you provide a factory's interface and then Windsor will generate an implementation of it automatically.
Let's use a simplified version of your code above as an example. If you have just have this object:
public class Calculator : ICalculator
{
string Operator;
public Calculator(string operator)
{
Operator=operator;
}
}
And you wanted to pass operator in when you create the object, you'd define a factory like so:
public interface ICalculatorFactory
{
ICalculator Create(string operator);
}
Then you'd register it in your installer:
kernel.Register(Component.For<ICalulatorFactory>().AsFactory());
Now, anywhere you wanted to use a calculator, you'd inject a factory for it, then just invoke Create:
public class CalculatorUseExample
{
private readonly ICalculator addCalculator;
private readonly ICalculator subCalculator;
public CalculatorUseExample(ICalculatorFactory calculatorFactory)
{
addCalculator = calculatorFactory.Create("+");
subCalculator = calculatorFactory.Create("-");
}
}
Note that the name of the operator parameter matters; by default (you can change this if you want), Windsor matches parameters by name.
If we add your CalculatorService class back into the mix, you could use the same pattern:
public interface ICalculatorServiceFactory
{
ICalculatorService Create(string operator);
}
public class CalculatorService : ICalculatorService
{
private readonly ICalculator Calculator;
public CalculatorService(string operator, ICalculatorFactory calculatorFactory)
{
Calculator=calculatorFactory.Create(operator);
}
}
But I don't really like that because why should the service care what the operator is? That's a detail of the calculator. Instead, change the factory to just accept an ICalculator and compose the objects together where you're creating this service:
public interface ICalculatorServiceFactory
{
ICalculatorService Create(ICalculator calculator);
}
public class CalculatorService : ICalculatorService
{
private readonly ICalculator Calculator;
public CalculatorService(ICalculator calculator)
{
Calculator=calculator;
}
}
public class CalculatorServiceUseExample
{
public CalculatorServiceUseExample(ICalculatorServiceFactory calculatorServiceFactory, ICalculatorFactory calculatorFactory)
{
var addCalculator = calculatorFactory.Create("+");
var service = calculatorServiceFactory.Create(addCalculator);
// TODO: use the service
}
}
There are advantages and disadvantages to use this pattern, which I go over in my answer here. Some advantages are that you can protect yourself from future changes and avoid service locator patterns. Disadvantages include a proliferation of interface objects and potentially viral usage of factories (see my first solution above where we had to create another factory).
* There are others of course, this is just the way I'd solve this particular situation because, to me, it indicates intent and is the most discoverable for readers of your code.
Based on your edit regarding WCF and what I understand you're trying to do, I'd implement the service contract like so:
public class CalculatorService : ICalculatorService
{
private readonly ICalculatorFactory calculatorFactory;
private ICalculator calculator;
public CalculatorService(ICalculatorFactory calculatorFactory)
{
// store the factory until we need it
this.calculatorFactory = calculatorFactory;
}
public void ChangeCalculatorServiceClient(string operator)
{
// A new operator, we'll need a new calculator
calculator = calculatorFactory.Create(operator);
}
}
Well, again you've changed your question to include another wrinkle; now you want to instantiate a different type based on a parameter. You can and should still use a factory for this, and this is how I'd go about it:
using Castle.Facilities.TypedFactory;
public class WindsorInstaller : IWindsorInstaller
{
public void Install(IWindsorContainer container, IConfigurationStore store)
{
container.Register(
Component.For<IGreeting, Greeting>(),
Component.For<IGreetingFactory>().AsFactory(),
Component.For<IGreetingService, GreetingService>(),
Component.For<ILanguageFactory, LanguageFactory>());
}
}
public interface ILanguageFactory
{
ILanguage Create(string language);
}
public class LanguageFactory : ILanguageFactory
{
private readonly IKernel kernel;
public LanguageFactory(IKernel kernel)
{
this.kernel = kernel;
}
public ILanguage Create(string language)
{
switch (language)
{
case "S":
return kernel.Resolve<Spanish>();
default:
throw new ArgumentException();
}
}
}
public class GreetingService : IGreetingService
{
private readonly IGreetingFactory greetingFactory;
private readonly ILanguageFactory languageFactory;
private IGreeting greeting;
public GreetingService(IGreetingFactory greetingFactory, ILanguageFactory languageFactory)
{
// store the factory until we need it
this.greetingFactory = greetingFactory;
}
public string SayHello (string strLanguage)
{
var language = languageFactory.Create(strLanguage);
greeting = greetingFactory.Create(language);
return greeting.SayHello();
}
}

Unity registrations override each other

I'm using Unity in with C#. I have an interface I call IConnectionStringLoader, which have two derived interfaces.
public interface IConnectionStringLoader
{
string Get();
void Write();
}
public interface IDbConnectionStringLoader : IConnectionStringLoader
{
}
public interface IMetaDataConnectionStringLoader : IConnectionStringLoader
{
}
It has only one implementation:
public class ConnectionStringLoader : IDbConnectionStringLoader, IMetaDataConnectionStringLoader
{
private readonly string _connectionStringName;
public ConnectionStringLoader(string connectionStringName)
{
_connectionStringName = connectionStringName;
}
public string Get()
{
var cs = ConfigurationManager.ConnectionStrings[_connectionStringName];
if (cs != null)
{
return cs.ConnectionString;
}
return null;
}
public void Write()
{
Console.WriteLine(_connectionStringName);
}
}
My registration looks like this:
container.RegisterType<IMetaDataConnectionStringLoader, ConnectionStringLoader>(new InjectionConstructor("MetaConnection"));
container.RegisterType<IDbConnectionStringLoader, ConnectionStringLoader>(new InjectionConstructor("DbConnection"));
The point of the interfaces is that I can inject the different interfaces in my classes and get the correct connectionstring for each implementation. But the problem is that whatever registration is done last will overwrite the previous one.
var foo = _container.Resolve<IDbConnectionStringLoader>();
var bar = _container.Resolve<IMetaDataConnectionStringLoader>();
foo.Write();
bar.Write();
Output is:
DbConnection
DbConnection
If I invert the order of the registration the output will be MetaConnection twice. So my conclusion so far is that the last registration overwrites the previous one. However, if I change the implementation to a derived class it works:
public class SomeOtherConnectionStringLoader : ConnectionStringLoader
{
public ConnectionStringLoaderImpl(string connectionStringName) : base(connectionStringName)
{
}
}
And change the registrations:
container.RegisterType<IMetaDataConnectionStringLoader, ConnectionStringLoader>(new InjectionConstructor("MetaConnection"));
container.RegisterType<IDbConnectionStringLoader, SomeOtherConnectionStringLoader >(new InjectionConstructor("DbConnection"));
Now everything works, but I don't understand why. I've tried different lifetimemanagers, but with the same result. I thought Unity would try to create an instance of ConnectionStringLoader with the "correct" injectionparameter based on the interface, but there's seems to be some other logic at play here.
Any suggestions why the registrations overwrite each other?
Honestly speaking, the way you are using the interfaces looks strange to me because there are two interfaces implemented only by the same class. I would find more natural to follow the next approach using registration names:
// If it is a loader the Write method makes no sense (IConnectionStringRepository?)
public interface IConnectionStringLoader
{
string Get();
void Write();
}
public class ConnectionStringLoader : IConnectionStringLoader
{
private readonly string _connectionStringName;
public ConnectionStringLoader(string connectionStringName)
{
_connectionStringName = connectionStringName;
}
public string Get()
{
var cs = ConfigurationManager.ConnectionStrings[_connectionStringName];
if (cs != null)
{
return cs.ConnectionString;
}
return null;
}
public void Write()
{
Console.WriteLine(_connectionStringName);
}
}
Registrations:
container.RegisterType<IConnectionStringLoader, ConnectionStringLoader>("Database", new InjectionConstructor("MetaConnection"));
container.RegisterType<IConnectionStringLoader, ConnectionStringLoader>("Metadata", new InjectionConstructor("DbConnection"));
Resolutions:
var foo = _container.Resolve<IConnectionStringLoader>("Database");
var bar = _container.Resolve<IConnectionStringLoader>("Metadata");
foo.Write();
bar.Write();
I'm not familiar with Unity. But it seems they are mapping to same instance. So you should change lifetime of ConnectionStringLoader (Per dependency).
If you will not share instance, why do you put all things in one class ? ConnectionStringLoader Methods = IDbConnectionStringLoader methods + IMetaDataConnectionStringLoader methods.
When you resolve IDbConnectionStringLoader it will not use IMetaDataConnectionStringLoader methods which is already in instance (vice versa it's true).
Crating two different derived class is better at this point:
Abstract class:
public abstract class ConnectionStringLoader : IConnectionStringLoader
{
private readonly string _connectionStringName;
public ConnectionStringLoader(string connectionStringName)
{
_connectionStringName = connectionStringName;
}
public string Get()
{
var cs = ConfigurationManager.ConnectionStrings[_connectionStringName];
if (cs != null)
{
return cs.ConnectionString;
}
return null;
}
public void Write()
{
Console.WriteLine(_connectionStringName);
}
}
Derived Classes:
public sealed class DbConnectionStringLoader : ConnectionStringLoader, IDbConnectionStringLoader
{
public DbConnectionStringLoader(string connectionStringName):base(connectionStringName)
{
}
//Implement methods here just belongs to IDbConnectionStringLoader
}
public sealed class MetaDataConnectionStringLoader : ConnectionStringLoader, IMetaDataConnectionStringLoader
{
public MetaDataConnectionStringLoader(string connectionStringName):base(connectionStringName)
{
}
//Implement methods here just belongs to IMetaDataConnectionStringLoader
}
Surprisingly it does call ConnectionStringLoader ctor twice, but with same injection member. If you look at container.Registrations, there are indeed two registrations so it is not override one with other. I did look at implementation of RegisterType, but didn't get my head around it.
One alternative is to name your registrations, not sure if it fits into your overall unity bootstrap strategy.
container.RegisterType<IMetaDataConnectionStringLoader, ConnectionStringLoader>("bar", new InjectionConstructor("MetaConnection"));
container.RegisterType<IDbConnectionStringLoader, ConnectionStringLoader>("foo", new InjectionConstructor("DbConnection"));
var foo = container.Resolve<IDbConnectionStringLoader>("foo");
var bar = container.Resolve<IMetaDataConnectionStringLoader>("bar");

Ninject binding based on object's property? Convention or contextual binding?

I have an interface:
public interface IInterface
{
string Get(obj o);
}
and I have the 2 classes:
public class C1 : IInterface
{
string Get(obj o);
}
public class C2 : IInterface
{
string Get(obj o);
}
I'd like to send in o and then have Ninject determine which interface it is based on the property of o. Obj being something like:
public class obj
{
public string Name {get;set;}
public int Id {get;set;}
}
I'd like something that's like:
Bind<IInterface>().To<C1>.When(obj.Name == "C1");
Bind<IInterface>().To<C2>.When(obj.Name == "C2");
but I haven't worked with Ninject before. Any ideas?
I've been somewhat liberal with the interpretation of your question, because i think you've skipped some "thinking steps" and necessary information.
However, what I recommend is doing it like this:
public interface INamed
{
string Name { get; }
}
public interface IFactory
{
IInterface Create(INamed obj);
}
public class Factory : IFactory
{
private readonly IResolutionRoot resolutionRoot;
public Factory(IResolutionRoot resolutionRoot)
{
this.resolutionRoot = resolutionRoot;
}
public IInterface Create(INamed obj)
{
return this.resolutionRoot.Get<IInterface>(obj.Name);
}
}
Alternative: you could also use the ninject factory extension. Sadly enough it does not support named bindings by default, but you can customize it do so like documented here.
However to be perfectly frank i would rather go for manually implementing the factory, because it is more easily understandable. If i would be customizing the factory - which i have done - i would consider adding support for attributes (which specify how to handle a factory method parameter) instead of having to configure each .ToFactory() binding how it will interpret parameters.

How to resolve collection with filtering parameter?

Can Castle Windsor resolve a collection filtered by a string parameter?
interface IViewFactory
{
IView[] GetAllViewsInRegion(string regionName);
}
My application defines regions as groups of IView-derived types. When I display a particular region at runtime, I want to resolve an instance of every IView type within it (a la Prism).
I've tried doing it with the Castle's Typed Factory Facility, ComponentModel Construction Contributors, and Handler Selectors, but I can't figure out how to map multiple types to a string in a way that Castle can access, nor how to extend Castle to check the string when it decides which types to try to resolve and return in the container.
Is selection by string strictly necessary? Would it be possible to instead have all IView implementations in the same "region" implement a dedicated interface that derives from IView? Then you could use WindsorContainer.ResolveAll() (passing your region-specific IView as T) to resolve the implementations for the region in question (or you could use one of the Collection Resolvers to perform constructor injection).
In general, when trying to do things like this with Windsor, I make every effort to use the type system (and Windsor's support thereof) before resorting to string-based solutions.
Update: since we confirmed that selection by string is necessary in this case, the best solution I see is to simply inspect the list of handlers in the kernel that satisfy the IView service, then filter for the implementers where the region (defined via attribute) matches what we want, then resolve those implementers. This feels a bit hackish, but if you're okay with having a direct reference to the container in your IViewFactory implementation, this appears to work fine. Below is a passing test case demonstrating the solution.
[Test]
public void Test()
{
using (var factory = new ViewFactory())
{
var regionOneViews = factory.GetAllViewsInRegion("One");
Assert.That(regionOneViews, Is.Not.Null);
Assert.That(regionOneViews, Has.Length.EqualTo(2));
Assert.That(regionOneViews, Has.Some.TypeOf<RegionOneA>());
Assert.That(regionOneViews, Has.Some.TypeOf<RegionOneB>());
var regionTwoViews = factory.GetAllViewsInRegion("Two");
Assert.That(regionTwoViews, Is.Not.Null);
Assert.That(regionTwoViews, Has.Length.EqualTo(1));
Assert.That(regionTwoViews, Has.Some.TypeOf<RegionTwoA>());
}
}
}
public interface IViewFactory
{
IView[] GetAllViewsInRegion(string regionName);
}
public class ViewFactory : IViewFactory, IDisposable
{
private readonly WindsorContainer _container;
public ViewFactory()
{
_container = new WindsorContainer();
_container.Register(
Component.For<IView>().ImplementedBy<RegionOneA>(),
Component.For<IView>().ImplementedBy<RegionOneB>(),
Component.For<IView>().ImplementedBy<RegionTwoA>()
);
}
public IView[] GetAllViewsInRegion(string regionName)
{
return _container.Kernel.GetHandlers(typeof (IView))
.Where(h => IsInRegion(h.ComponentModel.Implementation, regionName))
.Select(h => _container.Kernel.Resolve(h.ComponentModel.Name, typeof (IView)) as IView)
.ToArray();
}
private bool IsInRegion(Type implementation,
string regionName)
{
var attr =
implementation.GetCustomAttributes(typeof (RegionAttribute), false).SingleOrDefault() as RegionAttribute;
return attr != null && attr.Name == regionName;
}
public void Dispose()
{
_container.Dispose();
}
}
public interface IView {}
[Region("One")]
public class RegionOneA : IView {}
[Region("One")]
public class RegionOneB : IView {}
[Region("Two")]
public class RegionTwoA : IView {}
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class RegionAttribute : Attribute
{
private readonly string _name;
public RegionAttribute(string name)
{
_name = name;
}
public string Name
{
get { return _name; }
}
}

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