Type constraints in Attributes - c#

I want to write my enum with custom attributes, for example:
public enum SomeEnum: long
{
[SomeAttribute<MyClass1>]
Sms = 1,
[SomeAttribute<MyClass2>]
Email = 2
}
but attributes doesn't support generics. Well, the most similar solution is:
public enum SomeEnum: long
{
[SomeAttribute(typeof(MyClass1))]
Sms = 1,
[SomeAttribute(typeof(MyClass2))]
Email = 2
}
And here is problem: I want Class1 to be inherited from ICustomInterface, so with generics I can write constraint:
[AttributeUsage(AttributeTargets.All)]
class SomeAttribute<T> : Attribute where T: ICustomInterface
{
}
but attributes doesn't support generics.
so finally question is: how can I check in compile time (like T constraints) that type is implementing some interface?

Very simple to your final question:
so finally question is: how can I check in compile time (like T
constraints) that type is implementing some interface?
You can not do that.
But you can check it at runtime, with some reflection methods like:
Type.IsAssignableFrom

While i've had similar problems you won't get compile time checking for this.
For now this:
public class SomeAttribute : Attribute
{
public SomeAttribute(Type given)
{
Given = given;
Required = typeof (INotifyDataErrorInfo);
}
public Type Given { get; set; }
public Type Required { get; set; }
public bool Valid()
{
return Required.IsAssignableFrom(Given);
}
}
public enum TestEnum
{
[Some(typeof(string))]
Sms = 1,
[Some(typeof(string))]
Email = 2
}
Is far as you're gonna get sadly.
Though as far as i can recall, if you use PostSharp there is a way to invoke code dependant compile time checks if that's what you're after. That may not point out flaws visually in your IDE, but it still ensures that other devs have to ensure that a certain type is passed.

Related

Optional validation dependent upon parameters

I have a 'Validator' class that needs to do some simple validation. However, there are some instances where all or just a single method may need to be called.
The interface for the validator is defined as:
internal interface IBrandValidator
{
BrandInfo ValidateBrands();
}
The class definition for the object being returned:
internal class BrandInfo
{
public Organisation Brand { get; set; }
public Client Client { get; set; }
public Location Location { get; set; }
public Language Language { get; set; }
}
The class that implements this interface:
internal class ClientValidator : IBrandValidator
{
private readonly int? clientId;
private readonly int? locationId;
private readonly int? languageId;
public ClientValidator(int clientId, int? locationId, int? languageId)
{
this.clientId = clientId;
this.locationId = locationId;
this.languageId = languageId;
}
public BrandInfo ValidateBrandDimensions()
{
var brandInfo= new BrandInfo();
//Optional validation
if(client != null)
brandDimensions.Client = ValidateClient(clientId);
if(locationId != null)
brandDimensions.Location = ValidateLocation(locationId);
if(languageId != null)
brandDimensions.Language = ValidateLanguage(languageId);
return brandInfo;
}
}
My question is. The 3 validation methods under the comment 'Optional Validation'. May or may not need to be called. However, there may be additional things I need to validate in future and using the nullable int with the if statement is a bad route.
Is there a design pattern I can implement to achieve something similar?
Your code is hardly predictable by reading for example:
brandDimensions.Client = ValidateClient(clientId);
ValidateClient should return truthy or falsy object. But is assigned to an Object with name "Client".
Your validator returns an BrandInfo Object. But does not include any property or method which indicates if it is valid or not ?!?
The ClientValidator does not have to validate for a client - because it is nullable?
It think you should consider to reorganize part of your codes.
If a class creates many objects from an Identifier you could probably use the Factory Pattern.
If you want to validate a complex object name it after ComplexObjectValidator.
Every part of the complex object gets validated.
If it is valid that for example an Id is nullable put that check in the Validator Implementation.
It is hard to tell more specifics because it is unclear what your code does or intends to do.
Edit:
As rule of thumb:
Truthy or falsy Methods: Prefix with "Is" "Must" "Should" "Has" "Can" etc.
If a method should return an Object: "GetValidatedClient" "ValidateAndReturnClient" "CreateClient"
So someone reading your code which can be you in the future (6 months, 3 years, 10 years) can just infer the behaviour from your function names.
ValidateClient would imply that it is just Validating. More specifically it just returns void. Because it just Validates. If it returns truthy or falsy values use one of the prefixes listed above. If it returns an Validator Object use "GetValidationResultFor(xyz)" for example.

Pass arguments in to a Type that is supplied to an Attribute

I have an attribute that I am using to decorate object properties with. The attribute identifies the properties as needing validation to be performed on them. I am essentially implementing the Strategy Pattern and building all of the validation (really only about 6 types) in to individual objects that I can use across multiple classes. What I want to do, is provide parameters to the validation classes, without having to create an attribute for each validation object variation.
My attribute looks like this:
[AttributeUsage(AttributeTargets.Property)]
public class ValidationRuleAttribute : Attribute
{
public ValidationRuleAttribute(Type validationRule, string customFailureMessage = "")
{
if (typeof(IValidationRule).IsAssignableFrom(validationRule))
{
this.ValidationRule = string.IsNullOrEmpty(customFailureMessage)
? Activator.CreateInstance(validationRule, customFailureMessage) as IValidationRule
: Activator.CreateInstance(validationRule) as IValidationRule;
}
else
{
throw new ArgumentException(
string.Format(
"ValidationRule attributes can only be used with IValidationRule implementations. The '{0}' Tyoe is not supported.",
validationRule.Name));
}
}
public IValidationRule ValidationRule { get; private set; }
}
As an example, I have a simple StringIsNotNull validation object. I want to expand on it by allowing me to specify a minimum string length requirement. So the StringIsNotEmptyValidation would become StringHasMinimumLengthValidation
public class StringIsNotEmptyValidation : IValidationRule
{
private readonly string customErrorMessage;
public StringIsNotEmptyValidation()
{
}
public StringIsNotEmptyValidation(string customErrorMessage)
{
this.customErrorMessage = customErrorMessage;
}
public string ResultMessage { get; private set; }
public IValidationMessage Validate(System.Reflection.PropertyInfo property, IValidatable sender)
{
string value = property.GetValue(sender).ToString();
// Validate
bool isFailed = string.IsNullOrWhiteSpace(value);
if (isFailed)
{
if (string.IsNullOrEmpty(this.customErrorMessage))
{
DisplayNameAttribute displayName = property.GetCustomAttribute<DisplayNameAttribute>(true);
string errorMessage = displayName == null
? string.Format("You can not leave {0} empty.", property.Name)
: string.Format("You can not leave {0} empty.", displayName.DisplayName);
this.ResultMessage = errorMessage;
return new ValidationErrorMessage(errorMessage);
}
else
{
this.ResultMessage = this.customErrorMessage;
return new ValidationErrorMessage(customErrorMessage);
}
}
this.ResultMessage = string.Empty;
return null;
}
}
Within my model, I decorate my property with the attribute and validation object.
[RepositoryParameter(DbType.String)]
[ValidationRule(typeof(StringIsNotEmptyValidation))]
public string WorkDescription
{
get
{
return this.workDescription ?? string.Empty;
}
set
{
this.SetPropertyByReference(ref this.workDescription, value);
if (this.HasValidationMessageType<ValidationErrorMessage>(this.GetPropertyName(p => p.WorkDescription)))
{
this.Validate();
}
}
}
What I want to do, is write my attribute usage like this:
[ValidationRule(new StringIsNotEmptyValidation(minimumLength: 4))]
Since you can't instance objects in an attribute constructor, I'm forced to provide the attributes in my attribute constructor like this:
[ValidationRule(typeof(StringIsNotEmptyValidation), minLength: 4)]
I don't like this because if I have a ObjectIsNotNull or a StringIsInRange I will need to do two things:
Create a new attribute for each parameter variation (or a lot of overloads)
Set up the validation rule instances within the constructor, which will have varying property names.
The Validation object implements the following interface
public interface IValidationRule
{
string ResultMessage { get; }
IValidationMessage Validate(PropertyInfo property, IValidatable sender);
}
I don't want to bloat my interface with a large number of properties that might be used or might not be used depending on the Rule implementing it. It also makes it difficult to assign attribute params to the rule object.
So my question is how can I provide parameters to the IValidationRule concrete classes, without creating multiple attribute types to facilitate this? This is being used so that I an do cross-object validation. The PropertyInfo passed in to the validation rule is from a cache of PropertyInfo's. I need to keep the amount of reflection used down, otherwise I'd just use attributes for each rule parameter and use reflection on sender to figure out what ranges to use.
Update
After discussing this with Corey, it does indeed appear that attributes are supported in Universal Apps and it is only the DataAnnotations namespace that is missing. In order to get access to the attributes, I had to add a using statement to System.Reflection in order to gain access to a series of extension methods that expose the GetCustomAttribute methods. They are now extension methods and not built in to the Type class.
So I suppose in the end, I can just create my validation logic within the attributes, instead of individual objects. I can't think of any downsides to going this route.
In order to access the attributes in a Universal App, you have to include System.Reflection as a using statement, then access via the GetRuntimeProperties() extension method.
var validationRule = this
.GetType()
.GetRuntimeProperties() // Can be GetRuntimeFields or GetRuntimeMethods as well.
.FirstOrDefault(p => p.GetCustomAttribute<IntegerInRangeAttribute>() != null);
So there are a few options here.
First, and often used, is to have a different attribute for each type of rule you want to process. You are already building classes for each of your rules, so instead of having some encapsulating attribute that instantiates them all just make each rule an attribute:
[StringMinLengthRule(5)]
public string SomeString { get; set; }
Build the validation logic into your attributes - say with a base attribute that does the bulk of the work, calling a virtual method to do the actual validation. Then you can just enumerate the rule attributes and call them from your validation method.
Next, you can have a number of different properties on your attribute that can be set during declaration to provide the properties for your various rules:
[Validation(RuleType.StringMinLength, MinLength = 5)]
public string SomeString { get; set; }
You could still have the rules be processed in the ValidationAttribute itself, or create IValidationRule instances at run-time to process the actual validations. Unfortunately there's nothing to stop you from adding a Validation attribute that sets the wrong properties for the rule type, resulting in errors at run-time when you try to validate an instance.
Finally, something that works but probably shouldn't... and it's kinda ugly:
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ValidationRuleAttribute : Attribute
{
public IValidationRule ValidationRule { get; private set; }
public ValidationRuleAttribute(RuleType type, params object[] parms)
{
if (type == RuleType.NotNull)
{
if (parms.Length != 0)
throw new ArgumentException("RuleType.NotNull requires 0 parameters", "parms");
ValidationRule = new NotNullValidation();
}
if (type == RuleType.StringMinLength)
{
if (parms.Length != 1)
throw new ArgumentException("RuleType.StringMinLength requires 1 parameter", "parms");
if (!(parms[0] is int))
throw new ArgumentException("RuleType.StringMinLength requires an integer", "parms");
ValidationRule = new StringLengthValidation((int)parms[0]);
}
}
}
The biggest problem with it is that it won't complain until you try to instantiate a class at run-time that has a bad Validation attribute. Your code can run quite happily up until the point where it tries to create an instance of that bad class, at which point all of the attributes will actually be constructed and those ArgumentExceptions start flying.
In fact only the first option doesn't suffer from run-time problems, because you can control the types of parameters being supplied by using the correct constructor formats. You can still tell it to do silly things - like requiring that strings must have less than 0 length for instance - but that's up to you :P

CA1019: Define accessor for attribute argument. I don't understand the reason

Today, I was cleaning up some of my code with FXCop and it complained about a Attribute class I had with this violation.
CA1019: Define accessor for attribute argument.
On this page, http://msdn.microsoft.com/en-us/library/ms182136.aspx there is more information, but I still do not get the reason for this as it seems to me more verbose and less relevant.
It gives two codes samples.
using System;
namespace DesignLibrary
{
// Violates rule: DefineAccessorsForAttributeArguments.
[AttributeUsage(AttributeTargets.All)]
public sealed class BadCustomAttribute :Attribute
{
string data;
// Missing the property that corresponds to
// the someStringData parameter.
public BadCustomAttribute(string someStringData)
{
data = someStringData;
}
}
// Satisfies rule: Attributes should have accessors for all arguments.
[AttributeUsage(AttributeTargets.All)]
public sealed class GoodCustomAttribute :Attribute
{
string data;
public GoodCustomAttribute(string someStringData)
{
data = someStringData;
}
//The constructor parameter and property
//name are the same except for case.
public string SomeStringData
{
get
{
return data;
}
}
}
}
I don't understand why the SomeStringData property is required. Isn't the someStringData a parameter? Why does it need to have its own property if it is already stored in another property?
Actually, mine is a little different as it looks like this.
[AttributeUsage(AttributeTargets.Property)]
public sealed class ExampleAttribute : Attribute
{
public ExampleAttribute(string attributeValue)
{
this.Path = attributeValue;
}
public string Name
{
get;
set;
}
// Add to add this to stop the CA1019 moaning but I find it useless and stupid?
public string AttributeValue
{
get
{
return this.Name;
}
}
}
Rather than a private field, I have used a public autoproperty, I had to add the last part to make the warning stop but I don't see the point and it also adds another public field to this class, which is redundant, and seems less clean.
That said, I assume that this warning is raised for a reason so what good reason I am missing here?
Thanks in advance.
FxCop is complaining because your existing property doesn't match the parameter name.
Therefore, it doesn't realize that the parameter actually is exposed.
You should rename the property or parameter to match (except for case), or suppress the warning.
FxCop rule CA1019 is just enforcing the .Net Framework coding guidelines for Attributes.
Use named arguments (read/write properties) for optional parameters. Provide a read/write property with the same name as each named argument, but change the case to differentiate between them.
Documentation Link: http://msdn.microsoft.com/en-us/library/2ab31zeh(v=vs.71).aspx
The reason behind the FxCop warning is that every piece of data you pass into the attribute's constructor should be made publicly available to access when the attribute instance is being retrieved by Reflection.
Let's say you have this:
[BadCustom("My String Data")]
public class DecoratedClass
{
}
How will you get "My String Data" back from that attribute instance when you read it using:
BadCustomAttribute attr = typeof(DecoratedClass)
.GetCustomAttributes(typeof(BadCustomAttribute), false)
.Single() as BadCustomAttribute;
Now you have the instance of your attribute, but no way to read the string passed into the constructor because you didn't at least declare a read-only property for it.
the idea is that you should write just:
[AttributeUsage(AttributeTargets.Property)]
public sealed class ExampleAttribute : Attribute
{
public ExampleAttribute(string attributeValue)
{
this.AttributeValue = attributeValue;
}
public string AttributeValue
{
get;
set;
}
}
This violation will also be thrown when the parameter name matches the property name, but the data types are different.

C# Attributes - Arrays or Duplicates?

I am creating a network chat client in C# as a side project. In addition to simple text messages, I also have slash-prefixed commands that can be entered into the input TextBox. I used a modular approach by creating an enum that contains all the various commands, and then decorating those commands with attributes.
The attributes specify what slash-prefixed command can be entered to trigger the command, as well as any aliases to the primary command identifier and the command's usage.
Example:
public enum CommandType : byte
{
[PrimaryIdentifier("file"),
AdditionalIdentifier("f"),
CommandUsage("[<recipient>] [<filelocation>]")]
FileTransferInitiation,
[PrimaryIdentifier("accept"),
AdditionalIdentifier("a")]
AcceptFileTransfer,
// ...
}
My problem arises when I try to allow multiple aliases to the primary command. I have attempted this two ways: by allowing duplicates of the AdditionalIdentifier attribute, or by making the constructor argument in AdditionalIdentifier a params string[].
With the former, I implemented it by decorating the attribute class with AttributeUsage and setting AllowMultiple to true. While this does indeed achieve what I'm looking for, I'm feeling like it could get really noisy really fast to have several lines of aliases, in addition to the other attributes.
The latter also works, however, it generates the compiler warning CS3016, and says that that approach is not CLS-compliant. Obviously, this doesn't necessarily stop me from still using it, but I've learned to always treat warnings as errors.
My actual question is should I ignore my objections with duplicates and just go ahead and use them, or is there some other solution that could be used?
Thank you.
You could also use "params string[] aliases" in the constructor to allow a variable argument list:
[AttributeUsage(AttributeTargets.Method)]
class TestAttribute : Attribute
{
public TestAttribute(params string[] aliases)
{
allowedAliases = aliases;
}
public string[] allowedAliases { get; set; }
}
This would allow you to do:
[Test("test1", "test2", "test3")]
static void Main(string[] args)
Personally I would go with the AllowMultiple approach: I don't think the "noise" is going to be that much of a problem unless you really have truckloads of identifiers for each command. But if you don't like that and want to stay CLS-compliant, one other solution would be to provide overloaded constructors for AdditionalIdentifierAttribute:
public AdditionalIdentifierAttribute(string id) { ... }
public AdditionalIdentifierAttribute(string id1, string id2) { ... }
public AdditionalIdentifierAttribute(string id1, string id2, string id3) { ... }
The downside is that this does limit you to a predetermined number of identifiers.
That said, CLS compliance is really only a major consideration if you are building a library that others are likely to use (and specifically from other languages). If this type or the library is internal to your application, then it's reasonable to ignore CLS compliance warnings.
EDIT: Thinking further about this, you have quite a lot of attributes on those enums. You might want to consider creating an abstract Command class instead, and exposing the identifiers, usage, etc. as properties of that class; then derive concrete types of Command which return the appropriate values from those properties. This potentially also allows you to move the handling logic into those Command objects rather than switching on the enum value.
Why not have a single attribute with multiple properties? Have the property for the alias take a comma-separated list. This is the approach they take in MVC for things like the AuthorizeAttribute for Roles. Internally, the property parses the string into an array for ease of use in the attribute class, but it allows you an easy way to set up your configuration.
public class IdentifierAttribute
{
public string Name { get; set; }
public string Usage { get; set; }
private string[] aliasArray;
private string aliases;
public string Aliases
{
get { return this.aliases; }
set
{
this.aliases = value;
this.aliasArray = value.Split(',').Trim();
}
}
}
Then use it like:
public enum CommandType : byte
{
[Identifer( Name = "file", Aliases = "f", Usage = "..." )]
FileTransferType,
...
}
Yet another approach would be to have the attribute take an array of strings as a constructor parameter - that way, you get the compiler to parse the array for you (at the expense of a little more goop when applying the attribute) thus:
[Identifiers(new string[] {"Bill", "Ben", "Ted"})]
A quick 'n dirty example of implementing & using such a technique looks like this:
using System;
using System.Collections.ObjectModel;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
SomeClass.TellMeAboutYourself();
}
}
public class Identifiers : Attribute
{
private string[] names;
public Identifiers(string[] someNames)
{
names = someNames;
}
public ReadOnlyCollection<string> Names { get { return new ReadOnlyCollection<string>(names); } }
}
[Identifiers(new string[] {"Bill", "Ben", "Ted"})]
static class SomeClass
{
public static void TellMeAboutYourself()
{
Identifiers theAttribute = (Identifiers)Attribute.GetCustomAttribute(typeof(SomeClass), typeof(Identifiers));
foreach (var s in theAttribute.Names)
{
Console.WriteLine(s);
}
}
}
}

Property type depends on enum value

How should i implement, in C#, a class containing a property with the type of something and then that something example :
public class MyObject{
public someEnum e { get; set;}
public Object ObjectDependentOnE { get; set; }
}
I want to be able to return the right type for my object which depends on my enum.
for example if e = 1, my object is of type T1...
or maybe I trying to do somethng wrong
any idea?
I am unsure of what you are really trying to do, but it appears that generics is what you are looking for:
public class MyObject<T>
{
public T SomeProperty{get;set;}
}
You can constraint T to classes that implement a given interface.
Usage would be:
MyObject<SomethingClass> something = new MyObject<SomethingClass>;
I'm not sure what your use case would be - more information might help answer this better, but from my guess, you may want to consider making a factory class instead. Something like:
class MyClass
{
public SomeEnum E { get; set; }
// This might be better as : public Object GetTheObject(SomeEnum E) and eliminating the above property
public Object GetTheObject()
{
switch(this.E)
{
case E.Something:
return new MySomethingObject(); // Or return an instance that already exists...?
default:
return new MyDefaultObject();
}
}
}
This could also be a property with a getter and setter, and get and set the specific object type.
However, I recommend considering rethinking the approach - this seems like a very error-prone design, since it has no type safety at compile time, and is very confusing from the consumer's POV.

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