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I've been downloading and messing about with libraries for hours. I can't find any that can get all the attributes I need. Does such a library exist?
NAudio is the most popular audio library for .NET and you can use it to read MIDI files as well.
You can read a MIDI file with this syntax:
MidiFile mf = new MidiFile(open.FileName, false);
And then get the timing, calculate the pitch, check if it is a NoteOn/NoteOff etc.
Here you can find some details:
https://naudio.codeplex.com/discussions/562256
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I have to create some small voice-controlled game (for windows and android).
No voice recognition is needed (yet), only voice volume is important.
So, the task can be reduced to creating a simple equalizer, which would get voice data from the microphone in real time.
Are there some Unity libraries for this (reading microphone stream and detecting current volume), or should I look for something external?
Thanks.
I'm pretty sure you can find the answer to your question on this thread.
Good luck!
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i'm writing C# code in visual studio2015 and im looking for packet capture library
my goal is to reject some non-allowed packets and ddos attack
I only know of one library that can do it for windows: WinDivert
It also has a .net wrapper: Divert.Net. For the Divert.Net you need the 1.2.0-rc MSVC files from what I remember.
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I'm making a Windows Application that translate text from Italian to English. I searched on the internet how to read a text printed on an object using a webcam in C# but I couldn't find it.
How can I took a frame from a vide, analaize it an grab a text to convert into a string?
I believe you're looking for something like Cloud OCR SDK
http://ocrsdk.com/documentation/quick-start/cs/
Another post with the same question here: Where can i find a free .Net (C#) library that i can use to scan and OCR documents?
Also another similar question you may find useful: How to implement and do OCR in a C# project?
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I'm searching for library that has those features:
- can save and load from wav files, compression to/from Mp3 is an option but not necessary
- give me possibility to change speed, volume and tone of part of audio file
Do you know such open source library that I can use in C# application?
I believe NAudio has all or at least most of those features.
As an alternative to NAudio, you might look into BASS. There is a solid .NET wrapper for it, and plenty of example code to get started for a number of audio tasks.
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Im looking for a library that can synthesize sounds from soundfonts / sound banks
Preferably in C#, but other programming languages are fine too
Maybe a video game library can do this? Need suggestions
The NAudio library will read and play sound fonts in .NET. Check it out on codeplex here.