Class Library Localization in Windows Universal / Store App - c#

I have a solution with a Windows Store app project and a Class Library project and I want to add Localization support.
How can I add the all the Resource files to my Class Library and use them in both my App and Class Library?

In order to avoid writing a lot of boilerplate and error prone code when you add a new resource string like:
Add it to .resw file
Add it to your Static class that provides access to the resource
Add it to each language specific .resw file (ex: en, fr, pt, etc)
You can use the following approach:
Create "Strings" folder and add there just one folder for default language (for example "en-US") in your Class Library
Add Resources.resw file to "en-US" folder with required keys/values
Install Multilingual App Toolkit
Enable MAT in VS for your Class Library (VS->Tools->Enable Multilingual App Toolkit)
Add required languages to your Class Library (VS->Project->Add Translation languages...)
Install ResW File Code Generator VS extension
Go to Resources.resw file properties and set Custom Tool to "ReswFileCodeGenerator" (you can also specify namespace in Custom Tool Namespace)
To solve issue with supported languages detection(currently generated manifest contains supported languages according to folder structure "Strings/en-US") you need to add folders for all required languages in your App library ("fr-FR", "bg-BG", etc) and put Resources.resw file with only one fake key.
Build your solution and enjoy!
With this approach all your resources are available via static class generated by ReswFileCodeGenerator and all of them work with x:uid in XAML. You don't need to care about keys synchronization between different languages. Also MAT can translate your resources for you.

Ok, I found how to do this and with a sample project found here
Basically the implementation is the following:
In the ClassLibrary create a folder named "Strings"
Inside the Strings folder create one for each language (ex: en, fr, pt, etc)
And add a Resources.resw in each of those folders with your keys/values
Now add a new Class in your ClassLibrary that has the following code(adapted to your project):
using System;
using Windows.ApplicationModel.Resources;
namespace MyClassLibraryName.Tools {
public static class LocalizationTool {
static ResourceLoader resourceLoader = null;
public static string MyStringOne {
get {
String name;
GetLibraryName("MyStringOne", out name);
return name;
}
}
private static void GetLibraryName(string resourceName, out string resourceValue) {
if(resourceLoader == null) {
resourceLoader = ResourceLoader.GetForCurrentView("MyClassLibraryName/Resources");
}
resourceValue = resourceLoader.GetString(resourceName);
}
}
}
And in your ClassLibrary or MainApp just call the following:
string text = LocalizationTool.MyStringOne;

Related

Determine if library loaded into Console, Desktop, or UWP app

I have a libary which needs to behave differently for console applications, desktop application (e.g. WPF), and for UWP apps.
How can I determine at run-time into which application type my libary is loaded?
Determining if it is a console application seems easy: How to tell if there is a console
For UWP, I can probably determine if WinRT is loaded. But how?
What distinguishing attributes do desktop applications have?
I ended up defining following enum:
public enum ExecutionMode
{
Console,
Desktop,
UniversalWindowsPlatform
}
which is passed to the constructor of the main class of my libary. Not a new idea, but very reliable (if used correctly).
Create a CustomAttribute in an assembly that is available to all of the applications like so
using System;
namespace MyNamespace.Reflection {
[System.AttributeUsage(AttributeTargets.Assembly)]
public class ApplicationTypeAttribute : Attribute {
public enum ApplicationTypes {
Console,
Desktop,
UWP,
ClassLibrary
}
public ApplicationTypeAttribute(ApplicationTypes appType) {
ApplicationType = appType;
}
public ApplicationTypes ApplicationType { get; private set; } = ApplicationTypes.Console;
}
}
Then add this attribute to your AssemblyInfo.cs file for a console application
using MyNamespace.Reflection;
[assembly: ApplicationType(ApplicationTypeAttribute.ApplicationTypes.Console)]
or a Desktop application
[assembly: ApplicationType(ApplicationTypeAttribute.ApplicationTypes.Desktop)]
etc.
Then wherever you want to check the calling type of the application that was started, use this
using MyNamespace.Reflection;
var assy = System.Relection.Assembly.GetEntryAssembly();
var typeAttribute = assy.GetCustomAttribute(typeof(ApplicationTypeAttribute));
if (typeAttribute != null) {
var appType = ((ApplicationTypeAttribute)typeAttribute).ApplicationType;
}
There is one caveat to this method. .NET Core apps have a different project structure and the AssemblyInfo.cs file is auto-generated at build time by default. You can override this behavior by specifying the following in the .csproj file in the Project node.
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
To match the old project file structure, you can create a Properties directory in the project directtory and then you can add an AssemblyInfo.cs file to that directory. Otherwise you can place the Custom Attribute definition in any file (after the usings and before the namespace declaration).

Roslyn AdditionalFiles

I want to develop a Roslyn Code Analyzer which has access to some static configuration in the form of text files. Since an analyzer cannot access the local file system I guess the only way to read such external configuration is via Context Option and AdditionalFiles.
I am aware of this example dealing with this problem:
https://github.com/dotnet/roslyn/blob/master/docs/analyzers/Using%20Additional%20Files.md
What the example does not say is: Is the analyzer reading the AdditionalFiles shipped with the analyzer assembly or the target being analyzed? The latter does not solve my problem because the configuration is analyzer and not target specific.
Update:
I cannot use the standard "Add New Text File" resource mechanism either. The according context menu entry is disabled:
This seems to be related to the TargetFrameworkProfile which is set to Profile7 when creating a new "Analyzer with Code Fix (NuGet + VSIX)" project.
You should be able to use this overload of the ResourceManager class and just pass in a type defined in your assembly.
class MyResourceManager
{
private readonly ResourceManager _manager;
public MyResourceManager()
{
_manager = new ResourceManager(typeof(MyResourceManager))
}
public string GetStringResouce(string name)
{
return _manager.GetString(name);
}
}

C#: use "Class Library" Project for plugins

this question follows my previous question.
I have a c# ASP.NET application and i want to provide support for plugins. Plugins can be custom c# classes, javascript, html, css, images, etc.
I see no problem as long as my application is extended with c# classes because all the user has to do is create a new "class library" project in visual studio and implement the interfaces, i provide. Then build a dll out of it and upload it to my server. The plugin-developer can add static files (html, js, css, etc.) into this project as well but i found some problems with that:
Every static file i add to the plugin project gets the build action "content" and it seems i cannot read those files from my server. (see my previously answered question). I have to manually select "Embedded Resource" on each file, so it is packed with the plugin dll.
I want to support Typescript for the plugins. The Typescript compiler generates javascript files in the same directory as the typescript-files. But the javascript files are not included in the project and therefore i have to include these in the plugin project and then set the correct build action. I don't want the plugin developers to do that all the time.
If the static files have the build action "enbedded resources", then the server can pickup these files by using the assembly.GetManifestResourceNames() method. This method returns the resources as a string. The path is not separated by \ or / but with a dot instead. So i am not able to distinguish between file path (this is relevant) or filename (also relevant to pickup the correct files), because the original filename can also have dots.
So i am starting to question the "class library" project type is right for my needs. Is there a way to get around of my issues or do i have to use another project type?
Thank you for any help!
Edit: Changed the question a little bit so it is better to understand.
You could make a zip package with the plugin dll and files. NuGet also uses this mechanism. A .nupkg is also just a zip file.
I would start by looking at MEF (Managed Extensibility Framework).
MSDN information can be found here: https://msdn.microsoft.com/en-us/library/dd460648(v=vs.110).aspx
From that link you can get more information and I believe there is a tutorial as well.
Oh, for me it seems very simple.
Let the developer create the plugin freestyle and put all the additional files in a directory, let's call it extras
To implement the your interface they will need your assembly so I guess you will ship it via nuget, or just some link. No matter what the case, provide them with some powershell script what will be required to run before the final build
The script would create zip archive from the extras directory and add it to the ClassLibrary project as EmbeddedResource.
As you mentioned earlier, you can access EmbeddedResource. So all you would do is to unpack it and you would have the exact directory tree.
The best idea would be to provide project template with script included, and also the empty zip archive added as embedded resource (it will be easier to just pack the files in the script and replace the file), and pre-build action set to run the script.
Am I missing something?
What about this.
In your web application, you could add a function that loop into your plugin directory and find DLL implementing an Iplugin (name is up to you) interface.
The interface is defined in a class library that both your web application and plugins have to implement.
You can use the Httpcontext Server mappath to read javascript and other files.
Here is a very basic implementation
First, you have the plugin interface (a class library implemented both by the web application and the individual plugins) I implemented sample properties and methods...
using System.Web;
public interface IPlugin
{
string Name { get; set; }
string Output { get; set; }
void Load(ref httpcontext Context);
void Dispose();
void Display();
}
Next, you have the Actual plugin class library we want to implement.
using System.Web;
using IPlugins;
public class AwesomePlugin : IPlugins.IPlugin
{
private string _Name = "AwesomePlugin";
private HttpContext _Context;
public string Name {
get { return _Name; }
set { _Name = value; }
}
public string Output {
get { return "Yay !!!"; }
set {
throw new NotImplementedException();
}
}
public void Display()
{
throw new NotImplementedException();
}
public void Dispose()
{
throw new NotImplementedException();
}
public void Load(ref Web.HttpContext Context)
{
}
}
Finally, you dynamically load your plugins so you can use them in your application.
private Dictionary<string, IPlugins.IPlugin> _Plugins = new Dictionary<string, IPlugins.IPlugin>();
public void LoadPlugins()
{
lock (static_LoadPlugins_IpluginType_Init) {
try {
if (InitStaticVariableHelper(static_LoadPlugins_IpluginType_Init)) {
static_LoadPlugins_IpluginType = typeof(IPlugins.IPlugin);
}
} finally {
static_LoadPlugins_IpluginType_Init.State = 1;
}
}
string ServerPath = HttpContext.Current.Server.MapPath("~") + "Plugins";
dynamic Plugins = io.Directory.GetFiles(ServerPath);
foreach (string PluginPath in Plugins) {
dynamic Assembly = system.Reflection.Assembly.LoadFile(PluginPath);
Type PluginClass = Assembly.GetTypes.Where(T => T.GetInterface("IPlugin") != null).First;
IPlugins.IPlugin MyPlugin = Activator.CreateInstance(PluginClass);
MyPlugin.Load(httpcontext.Current);
_Plugins.#add(PluginClass.ToString, MyPlugin);
}
}
static bool InitStaticVariableHelper(Microsoft.VisualBasic.CompilerServices.StaticLocalInitFlag flag)
{
if (flag.State == 0) {
flag.State = 2;
return true;
} else if (flag.State == 2) {
throw new Microsoft.VisualBasic.CompilerServices.IncompleteInitialization();
} else {
return false;
}
}
That way, you can implement whatever you want in your plugin.
I believe you could load your plugins in a separate appdomain with restricted permissions to everything.
The files (Javascript / CSS / Html) should be available by accessing the full path of the file.
string ServerPath = HttpContext.Current.Server.MapPath("~") + "Plugins";
If the resources is embedded into the plugin DLL, you could read the stream from the loaded assembly or let the plugin manage its own embedded files.
For question Number 2, you can use
MS Build
to change the contenttype during build process.
You have to make yourself confident with MS Build

Get relative file path in a class library project that is being referenced by a web project

I have an ASP.Net website that references a class library. In the class library I need to read a file into memory.
At the top level of my class library there is a folder called EmailTemplateHtml containing the file MailTemplate.html that I want to read in.
How can I do this?
In Visual Studio, you can configure your library such that the file is copied into the build directory of any project that depends upon it. Then you can get the path to the build directory at runtime in order to read your file.
Step by step instructions, starting from a fresh solution:
Create your application project and your class library project.
Add a reference to the class library project from the application project via Properties->Add->Reference from the application's context menu in Solution Explorer:
Create the file in your class library project that you need to read, then set its Copy to Output Directory property to either Copy always or Copy if newer via the Properties pane in Solution Explorer:
From within either the class library project or your application (either will work with exactly the same code), reference your file relative to Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location). For example:
using System.Reflection;
using System.IO;
namespace MyLibrary
{
public class MyClass
{
public static string ReadFoo()
{
var buildDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
var filePath = buildDir + #"\foo.txt";
return File.ReadAllText(filePath);
}
}
}
(Note that back before .NET Core, you could use a file path relative to System.IO.Directory.GetCurrentDirectory() instead, but this doesn't work in a .NET Core application because the initial working directory for .NET Core apps is the source directory instead of the build directory, apparently because this was needed by ASP.NET Core.)
Go ahead and call your library code from your application code, and everything will work fine. e.g.:
using Microsoft.AspNetCore.Mvc;
using MyLibrary;
namespace AspCoreAppWithLib.Controllers
{
public class HelloWorldController : Controller
{
[HttpGet("/read-file")]
public string ReadFileFromLibrary()
{
return MyClass.ReadFoo();
}
}
}
using System.IO;
using System.Reflection;
public static string ExecutionDirectoryPathName()
{
var dirPath = Assembly.GetExecutingAssembly().Location;
dirPath = Path.GetDirectoryName(dirPath);
return Path.GetFullPath(Path.Combine(dirPath, "\EmailTemplateHtml\MailTemplate.html"));
}
If you want to find the path where the assembly is located; from within the assembly then use the following code:
public static string ExecutionDirectoryPathName
{
get
{
var dirPath = Assembly.GetExecutingAssembly().Location;
dirPath = Path.GetDirectoryName(dirPath);
return dirPath + #"\";
}
}
I am not sure what you mean by a folder in the class library but you can use the current working directory if you wish to build a path as follows:
System.IO.Directory.GetCurrentDirectory()
You can then use the Path.Combine() method to build file paths.
You can add a Static class in your class library with some static methods/properties to set. Set the values from Global.ascx.cs on start app method. Now you can get the values of class library.
Hope this makes clear.
Happy coding

C#.Net automatic resource file designer code generation

In C#.Net when we create a resource file .... Visual Studio generates the designer code for the file automatically. By default the ResourceManager class gets instantiated using the default namespace of the project.
Example
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ISC.Core.UI.DeployResources", typeof(DeployResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
I want this resource file to be under a custom namespace (say Custom.Default.DeployResources) and not in the default namespace of the project (which in this case is "ISC.Core.UI.DeployResources")
Is there a way to achieve this ?
Right click on your resx, and type your namespace in Custom Tool Namespace.
You can also change the access modifier from internal to public(at the top of your resx when opened in designer) and put your resources in an external assembly.
Could you create a separate project with that default namespace, specifically for resources?

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