I want to make a program using Windows speech recognition and the respective .NET API and I was wondering, will the program automatically use the grammar and all the data that has been collected from the training of the recognition engine? Or will I have to force it? And if it has to be forced, how will that be ahcieved? The language to be used is C#.
The training is used so Windows Speech Recognition better understands what you say and gives more accurate results. This training data is stored in profiles. When you use Windows Speech Recognition in C#, you don't have to select a profile, Windows does this automatically.
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I am making a flashlight application in unity C#. The application is almost complete I just want to add this voice command feature in this like when I say "ON" the flashlight should turn on and when I say " OFF " the flashlight should turn off. The application is for Android devices. I saw several tutorials about calling functions on voice commands but that all were only for windows platform please help me if you know something about doing this in android thanks
I have not used any Speech Recognition tools but its not very difficult to implement if you can create a java plugin & use it to call native function. Anyways I have found few of the SDK:
You can check out the pocket sphinx demos for speech recognition.
https://github.com/cmusphinx/pocketsphinx
https://github.com/cmusphinx/pocketsphinx-android-demo
Here is a repo I found which uses AndroidSpeechRecognition.
https://github.com/gsssrao/UnityAndroidSpeechRecognition
Programmer has given a nice explaination of voice recognition implementation natively:
How to add Speech Recognition to Unity project?
Then there is WatsonSDK for unity but it seems to be via cloud but you can check this one out:
https://github.com/watson-developer-cloud/unity-sdk
And if you dont mind paying for this plugin called Android SpeakNow you can grab it from asset store:
https://assetstore.unity.com/packages/tools/integration/android-speaknow-16781
These are some cloud based packages from asset store, I really doubt you might need this one to implement but in any case this is for someone who may require them at some point of time:
https://assetstore.unity.com/packages/add-ons/machinelearning/google-cloud-speech-recognition-vr-ar-desktop-desktop-72625
https://assetstore.unity.com/packages/tools/integration/yandex-cloud-speech-recognition-vr-ar-mobile-desktop-75155
And finally DictationRecognizer; by default this one is available only for windows 10 as of Unity 2018.2. So this is out of question. My best bet would be cmusphinx or implementing natively which I believe would be more suitable for your needs. Check them out. Try to implement one or two and let us know if you were successful or not.
If anyone can add more links to SDK for voice recognition feel free to add. This would be really great.
If you just need only ON and OFF voice inputs you can use the following code
Speech to text in unity
If you need exact speech recognition then refer the following code
Speech recognition in unity
I have just started using the Windows Speech Recognition (in Windows 8.1) and the System.Speech API (in C#) which seems to tie into it's underlying engine.
However, the API doesn't seem to have access to the semantic commands and dialogs such as "Correct [word]" or "Correct that" or "Spell [word]" which pull up the Alternates Dialog and Spelling Dialog (which are attractive, easy to use screens that add a lot of power/value)
Is there any way to either get access to these commands/dialogs in the API OR to tie my application into the external Windows Speech Recognition application to support these advanced functions?
I want to know how can I add commands to windows 7 shared speech recognition using SAPI 5.4 in C#. There is already a Microsoft application named WSRMacros, but I should do it programmatically by myself.
Any help and explanation would be extremely appreciated.
Just create an application that uses System.Speech.Recognizer.SpeechRecognizer. This loads the shared recognizer, which starts Windows Speech Recognition.
Create your grammars, and off you go!
I want to use speech recognition in C# ASP.NET where
1) I want to allow the user to speak the hotword
2) Validate the hotword and based on the hotword, the user should be given with the appropriate portal.
I came to know that the "System.Speech" namespace is not available for web applications and this could be done using Silverlight. I'm new to Silverlight technologies, so can anybody help me out or suggest me with some alternate ways to achieve the goal.
You can check this link out to start out with:
MSDN - Get Started with Speech Recognition
And this, too, for Silverlight speech API:
Having fun with Silverlight 4 Beta and the Speech APIs
I tried implementing some simple speech recognition WinForms program in C# like the one described here in Michael Levy answer:
good Speech recognition API
The problem i have is that any time i run the program Windows Speech Recognition opens and is also doing stuff based on what i am saying. Also when the program starts i have to say "start listening" for speech recognition to work.
My question is: How can i use speech recognition without having Windows Speech Recognition also act on what i am saying? I don't need Windows Speech Recognition UI to open at all and i need to be able to use recognition without having to say "start listening" before.
Thanks for your answers
Are you sure you are using an inproc recognizer for your application only. You do this by instantiating a SpeechRecognitionEngine() in your application. See SpeechRecognitionEngine Class. I suspect you are instantiating a shared recognizer - SpeechRecognizer Class