I have two dispatcher:
dispatcher1
dispatcher2
Now, when I call (this is a simplified sample of my complex code):
var ret = dispatcher1.Invoke(() => {
return dispatcher2.Invoke(() => {
return new object();
});
});
I will run in a deadlock.
the call of
dispatcher1.Invoke()
is now waiting in
DispatcherSynchronizationContext.Wait()
and also the dispatcher2 after calling
dispatcher2.Invoke()
is waiting in
DispatcherSynchronizationContext.Wait
I cannot change the Invoke-Calls to async calls (BeginInvoke) because I need the result.
This was not the case with .NET 4.0 - only since I have changed to .NET 4.5.
Is there a way to solve this?
This is a really, really terrible solution, and you should not use it. Ever.
But if you feel like living dangerously, try replacing your Invoke calls with the InvokeAndPump extension method below. (Don't replace every call to Invoke in your project--just the problematic ones in the question.)
public static class DispatcherExtensions
{
public static T InvokeAndPump<T>(
this Dispatcher dispatcher,
Func<T> function,
DispatcherPriority priority = DispatcherPriority.Normal)
{
if (dispatcher == null)
throw new ArgumentNullException("dispatcher");
if (function == null)
throw new ArgumentNullException("function");
// If you've found this code in your project, you are doomed. <3
Action wait, notify;
var currentDispatcher = Dispatcher.FromThread(Thread.CurrentThread);
if (currentDispatcher != null)
{
var frame = new DispatcherFrame();
wait = () => Dispatcher.PushFrame(frame);
notify = () => frame.Continue = false;
}
else
{
var waitEvent = new ManualResetEventSlim(false);
wait = waitEvent.Wait;
notify = waitEvent.Set;
}
var error = default(Exception);
var result = default(T);
dispatcher.BeginInvoke(
priority,
new Action(
() =>
{
try { result = function(); }
catch (Exception e) { error = e; }
finally { notify(); }
}));
// Hold on to your butts...
wait();
if (error != null)
throw new TargetInvocationException(error);
return result;
}
}
Seriously, though: heaven help anyone who uses this and expects it to work reliably. I'm only posting it out of curiosity and because I am evil. Mostly the evil.
Related
I have a windows service which is consuming a messaging system to fetch messages. I have also created a callback mechanism with the help of Timer class which helps me to check the message after some fixed time to fetch and process. Previously, the service is processing the message one by one. But I want after the message arrives the processing mechanism to execute in parallel. So if the first message arrived it should go for processing on one task and even if the processing is not finished for the first message still after the interval time configured using the callback method (callback is working now) next message should be picked and processed on a different task.
Below is my code:
Task.Factory.StartNew(() =>
{
Subsriber<Message> subsriber = new Subsriber<Message>()
{
Interval = 1000
};
subsriber.Callback(Process, m => m != null);
});
public static void Process(Message message)
{
if (message != null)
{
// Processing logic
}
else
{
}
}
But using the Task Factory I am not able to control the number of tasks in parallel so in my case I want to configure the number of tasks on which messages will run on the availability of the tasks?
Update:
Updated my above code to add multiple tasks
Below is the code:
private static void Main()
{
try
{
int taskCount = 5;
Task.Factory.StartNewAsync(() =>
{
Subscriber<Message> consumer = new
Subcriber<Message>()
{
Interval = 1000
};
consumer.CallBack(Process, msg => msg!=
null);
}, taskCount);
Console.ReadLine();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
public static void StartNewAsync(this TaskFactory
target, Action action, int taskCount)
{
var tasks = new Task[taskCount];
for (int i = 0; i < taskCount; i++)
{
tasks[i] = target.StartNew(action);
}
}
public static void Process(Message message)
{
if (message != null)
{
}
else
{ }
}
}
I think what your looking for will result in quite a large sample. I'm trying just to demonstrate how you would do this with ActionBlock<T>. There's still a lot of unknowns so I left the sample as skeleton you can build off. In the sample the ActionBlock will handle and process in parallel all your messages as they're received from your messaging system
public class Processor
{
private readonly IMessagingSystem _messagingSystem;
private readonly ActionBlock<Message> _handler;
private bool _pollForMessages;
public Processor(IMessagingSystem messagingSystem)
{
_messagingSystem = messagingSystem;
_handler = new ActionBlock<Message>(msg => Process(msg), new ExecutionDataflowBlockOptions()
{
MaxDegreeOfParallelism = 5 //or any configured value
});
}
public async Task Start()
{
_pollForMessages = true;
while (_pollForMessages)
{
var msg = await _messagingSystem.ReceiveMessageAsync();
await _handler.SendAsync(msg);
}
}
public void Stop()
{
_pollForMessages = false;
}
private void Process(Message message)
{
//handle message
}
}
More Examples
And Ideas
Ok, sorry I'm short on time but here's the general idea/skeleton of what I was thinking as an alternative.
If I'm honest though I think the ActionBlock<T> is the better option as there's just so much done for you, with the only limit being that you can't dynamically scale the amount of work it will do it once, although I think the limit can be quite high. If you get into doing it this way you could have more control or just have a kind of dynamic amount of tasks running but you'll have to do a lot of things manually, e.g if you want to limit the amount of tasks running at a time, you'd have to implement a queueing system (something ActionBlock handles for you) and then maintain it. I guess it depends on how many messages you're receiving and how fast your process handles them.
You'll have to check it out and think of how it could apply to your direct use case as I think some of the details area a little sketchily implemented on my side around the concurrentbag idea.
So the idea behind what I've thrown together here is that you can start any number of tasks, or add to the tasks running or cancel tasks individually by using the collection.
The main thing I think is just making the method that the Callback runs fire off a thread that does the work, instead of subscribing within a separate thread.
I used Task.Factory.StartNew as you did, but stored the returned Task object in an object (TaskInfo) which also had it's CancellationTokenSource, it's Id (assigned externally) as properties, and then added that to a collection of TaskInfo which is a property on the class this is all a part of:
Updated - to avoid this being too confusing i've just updated the code that was here previously.
You'll have to update bits of it and fill in the blanks in places like with whatever you have for my HeartbeatController, and the few events that get called because they're beyond the scope of the question but the idea would be the same.
public class TaskContainer
{
private ConcurrentBag<TaskInfo> Tasks;
public TaskContainer(){
Tasks = new ConcurrentBag<TaskInfo>();
}
//entry point
//UPDATED
public void StartAndMonitor(int processorCount)
{
for (int i = 0; i <= processorCount; i++)
{
Processor task = new Processor(ProcessorId = i);
CreateProcessorTask(task);
}
this.IsRunning = true;
MonitorTasks();
}
private void CreateProcessorTask(Processor processor)
{
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
Task taskInstance = Task.Factory.StartNew(
() => processor.Start(cancellationTokenSource.Token)
);
//bind status update event
processor.ProcessorStatusUpdated += ReportProcessorProcess;
Tasks.Add(new ProcessorInfo()
{
ProcessorId = processor.ProcessorId,
Task = taskInstance,
CancellationTokenSource = cancellationTokenSource
});
}
//this method gets called once but the HeartbeatController gets an action as a param that it then
//executes on a timer. I haven't included that but you get the idea
//This method also checks for tasks that have stopped and restarts them if the manifest call says they should be running.
//Will also start any new tasks included in the manifest and stop any that aren't included in the manifest.
internal void MonitorTasks()
{
HeartbeatController.Beat(() =>
{
HeartBeatHappened?.Invoke(this, null);
List<int> tasksToStart = new List<int>();
//this is an api call or whatever drives your config that says what tasks must be running.
var newManifest = this.GetManifest(Properties.Settings.Default.ResourceId);
//task Removed Check - If a Processor is removed from the task pool, cancel it if running and remove it from the Tasks List.
List<int> instanceIds = new List<int>();
newManifest.Processors.ForEach(x => instanceIds.Add(x.ProcessorId));
var removed = Tasks.Select(x => x.ProcessorId).ToList().Except(instanceIds).ToList();
if (removed.Count() > 0)
{
foreach (var extaskId in removed)
{
var task = Tasks.FirstOrDefault(x => x.ProcessorId == extaskId);
task.CancellationTokenSource?.Cancel();
}
}
foreach (var newtask in newManifest.Processors)
{
var oldtask = Tasks.FirstOrDefault(x => x.ProcessorId == newtask.ProcessorId);
//Existing task check
if (oldtask != null && oldtask.Task != null)
{
if (!oldtask.Task.IsCanceled && (oldtask.Task.IsCompleted || oldtask.Task.IsFaulted))
{
var ex = oldtask.Task.Exception;
tasksToStart.Add(oldtask.ProcessorId);
continue;
}
}
else //New task Check
tasksToStart.Add(newtask.ProcessorId);
}
foreach (var item in tasksToStart)
{
var taskToRemove = Tasks.FirstOrDefault(x => x.ProcessorId == item);
if (taskToRemove != null)
Tasks.Remove(taskToRemove);
var task = newManifest.Processors.FirstOrDefault(x => x.ProcessorId == item);
if (task != null)
{
CreateProcessorTask(task);
}
}
});
}
}
//UPDATED
public class Processor{
private int ProcessorId;
private Subsriber<Message> subsriber;
public Processor(int processorId) => ProcessorId = processorId;
public void Start(CancellationToken token)
{
Subsriber<Message> subsriber = new Subsriber<Message>()
{
Interval = 1000
};
subsriber.Callback(Process, m => m != null);
}
private void Process()
{
//do work
}
}
Hope this gives you an idea of how else you can approach your problem and that I didn't miss the point :).
Update
To use events to update progress or which tasks are processing, I'd extract them into their own class, which then has subscribe methods on it, and when creating a new instance of that class, assign the event to a handler in the parent class which can then update your UI or whatever you want it to do with that info.
So the content of Process() would look more like this:
Processor processor = new Processor();
Task task = Task.Factory.StartNew(() => processor.ProcessMessage(cancellationTokenSource.CancellationToken));
processor.StatusUpdated += ReportProcess;
I have seen numerous other questions similar to this but did not find my answer there.
My problem was that I was creating threads with the following flow:
private void btn_Click(object sender, EventArgs e)
{
service.GetCount(
(count, ex) =>
{
if (ex != null)
return;
for (int i = 0; i < count; i++)
{
service.Get(onItemReceived, i);
}
}
);
}
public void GetCount(Action<int, Exception> callback)
{
var callingThread = TaskScheduler.FromCurrentSynchronizationContext();
Func<int> action = () =>
{
return client.GetCount(); // Synchronous method, could take a long time
};
Action<Task<int>> completeAction = (task) =>
{
Exception ex = (task.Exception != null) ? task.Exception.InnerException : task.Exception;
if (callback != null)
callback(task.Result, ex);
};
Task.Factory.StartNew(action).ContinueWith(completeAction, callingThread);
}
public void Get(Action<object, Exception> callback, int index)
{
var callingThread = TaskScheduler.FromCurrentSynchronizationContext();
Func<object> action = () =>
{
return client.Get(index); // Synchronous method, could take a long time
};
Action<Task<object>> completeAction = (task) =>
{
Exception ex = (task.Exception != null) ? task.Exception.InnerException : task.Exception;
if (callback != null)
callback(task.Result, ex);
};
Task.Factory.StartNew(action).ContinueWith(completeAction, callingThread);
}
In this way, each of my service's asynchronous methods would callback the thread they were originally called on (generally the UI thread). So I am simulating how the await/async keywords work (I cannot use .NET 4.5).
The problem with this pattern is that I get inexplicably locked to the UI thread after the first call to "ContinueWith". So in this case if I attempt to spawn 5 threads to each process a synchronous function Get, they will execute 1 by 1 instead of in parallel and they will block the UI thread while doing so, even if I try specifying TaskCreationOptions.LongRunning.
This never happens with my first call to Task.Factory.StartNew, it only happens to subsequent calls from within the first callback.
In order to force the launch of a new thread, you should specify TaskScheduler.Default in the call to Task.Factory.StartNew as follows:
Task.Factory.StartNew(action,
CancellationToken.None,
TaskCreationOptions.None,
TaskScheduler.Default).ContinueWith(completeAction);
In my testing you do not need to specify TaskCreationOptions.LongRunning in order to force a background thread, though it shouldn't hurt.
I'm currently working on a small project that use Tasks.Dataflow and I'm a little bit confused about UI notifications. I want to separate my "Pipeline" from the UI in another class called PipelineService, but I'm unable to notify the UI on cancelled operations or data that should be shown up in the UI. How can this be handled in the right manner?
Code:
private void btnStartPipeline_Click(object sender, EventArgs e)
{
btnStartPipeline.Enabled = false;
btnStopPipeline.Enabled = true;
cancellationToken = new CancellationTokenSource();
if (head == null)
{
head = pipeline.SearchPipeline();
}
head.Post(AppDirectoryNames.STORE_PATH);
}
private void btnStopPipeline_Click(object sender, EventArgs e)
{
cancellationToken.Cancel();
}
This methods related to Form1.cs. head is type of ITargetBlock<string>.
public ITargetBlock<string> SearchPipeline()
{
var search = new TransformBlock<string, IEnumerable<FileInfo>>(path =>
{
try
{
return Search(path);
}
catch (OperationCanceledException)
{
return Enumerable.Empty<FileInfo>();
}
});
var move = new ActionBlock<IEnumerable<FileInfo>>(files =>
{
try
{
Move(files);
}
catch (OperationCanceledException ex)
{
throw ex;
}
});
var operationCancelled = new ActionBlock<object>(delegate
{
form.Invoke(form._update);
},
new ExecutionDataflowBlockOptions
{
TaskScheduler = TaskScheduler.FromCurrentSynchronizationContext()
});
search.LinkTo(move);
search.LinkTo(operationCancelled);
return search;
}
Invoke don't take effect with delegate methods. What am I doing wrong here?
At first, I din't understand why you think your code should work. The way you set up your dataflow network, each IEnumerable<FileInfo> generated by the search block is first sent to the move block. If the move block didn't accept it (which never happens here), it would be sent to the operationCancelled block. That doesn't seem to be what you want at all.
After looking at the walkthough you seem to be basing your code on, it does cancellation similar than you, but with one significant difference: it uses LinkTo() with a predicate, which rejects a message that signifies cancellation. If you wanted to do the same, you would need to also use LinkTo() with a predicate. And since I don't think an empty sequence is a good choice to signify cancellation, I think you should switch to null too.
Also, you don't need to use form.Invoke() if you're already using TaskScheduler.FromCurrentSynchronizationContext(), they do basically the same thing.
public ITargetBlock<string> SearchPipeline()
{
var search = new TransformBlock<string, IEnumerable<FileInfo>>(path =>
{
try
{
return Search(path);
}
catch (OperationCanceledException)
{
return null;
}
});
var move = new ActionBlock<IEnumerable<FileInfo>>(files =>
{
try
{
Move(files);
}
catch (OperationCanceledException)
{
// swallow the exception; we don't want to fault the block
}
});
var operationCancelled = new ActionBlock<object>(_ => form._update(),
new ExecutionDataflowBlockOptions
{
TaskScheduler = TaskScheduler.FromCurrentSynchronizationContext()
});
search.LinkTo(move, files => files != null);
search.LinkTo(operationCancelled);
return search;
}
From what I've seen about using the Async CTP with the event asynchronous pattern, the code I have here should work fine, with var result1 = await tcs1.Task blocking until clientGetFileList.GetCompleted fires. However, what ends up happening is that I get bounced back to GetRestoreStream, on return GetRestoreStreamAwait().Result which never does return -- instead, my app pretty much locks up on me.
Can someone please explain to me what it is I am doing wrong?
protected override Stream GetRestoreStream()
{
if (SkyDriveFolderId != null)
return GetRestoreStreamAwait().Result;
return Stream.Null;
}
private async Task<Stream> GetRestoreStreamAwait()
{
LiveConnectClient clientGetFileList = new LiveConnectClient(_session);
TaskCompletionSource<LiveOperationCompletedEventArgs> tcs1 = new TaskCompletionSource<LiveOperationCompletedEventArgs>();
EventHandler<LiveOperationCompletedEventArgs> d1 = (o, e) => { tcs1.TrySetResult(e); };
clientGetFileList.GetCompleted += d1;
clientGetFileList.GetAsync(SkyDriveFolderId + "/files");
var result1 = await tcs1.Task;
clientGetFileList.GetCompleted -= d1;
// ... method continues for a while
}
Update: This bit of code seems to move through all the way, but task.Start() tosses off an InvalidOperationException so I never actually get the stream at the end. Wrapping it in a try/catch doesn't change anything, either -- without the try/catch the InvalidOperationException is caught further up the stack while the operation runs happily ignorant of the fact its result will never be used; with it, task.Result freezes things just as surely as the code above.
protected override Stream GetRestoreStream()
{
if (SkyDriveFolderId != null)
{
var task = GetRestoreStreamImpl();
task.Start();
return task.Result;
}
return Stream.Null;
}
private async Task<Stream> GetRestoreStreamImpl()
{
var getResult = await GetTaskAsync(SkyDriveFolderId + "/files");
List<object> data = (List<object>)getResult["data"];
foreach (IDictionary<string, object> dictionary in data)
{
if (dictionary.ContainsKey("name") && (string)dictionary["name"] == BackupFileName)
{
if (dictionary.ContainsKey("id"))
{
SkyDriveFileId = (string)dictionary["id"];
break;
}
}
}
if (String.IsNullOrEmpty(SkyDriveFileId))
{
MessageBox.Show("Restore failed: could not find backup file", "Backup", MessageBoxButton.OK);
return Stream.Null;
}
return await DownloadTaskAsync(SkyDriveFileId + "/content");
}
private Task<IDictionary<string,object>> GetTaskAsync(string path)
{
var client = new LiveConnectClient(_session);
var tcs = new TaskCompletionSource<IDictionary<string, object>>();
client.GetCompleted += (o, e) =>
{
if (e.Error != null)
tcs.TrySetException(e.Error);
else if (e.Cancelled)
tcs.TrySetCanceled();
else
tcs.TrySetResult(e.Result);
};
client.GetAsync(path);
return tcs.Task;
}
private Task<Stream> DownloadTaskAsync(string path)
{
var client = new LiveConnectClient(_session);
var tcs = new TaskCompletionSource<Stream>();
client.DownloadCompleted += (o, e) =>
{
if (e.Error != null)
tcs.TrySetException(e.Error);
else if (e.Cancelled)
tcs.TrySetCanceled();
else
tcs.TrySetResult(e.Result);
};
client.DownloadAsync(path);
return tcs.Task;
}
You are misunderstanding the way that async/await works. Basically, your code is blocking at the var result1 and below. However, what await allows is for the code that called the async method (GetRestoreStream in this case) to be returned to as soon as a long running task* with await in front of it is called. If you were not reliant on the .Result, then your GetRestoreStream method would complete. However, since you require the result, then your GetRestoreStream method becomes synchronous while it waits for GetRestoreStreamAwait to complete. I will add some visuals shortly.
Here is some sample code flow:
-GetRestoreStream calls GetRestoreStreamAwait
---GetRestoreStreamAwait calls an async task
-GetRestoreStreamAwait returns to GetRestoreStream with a pending result
-GetRestoreStream can do anything it wants, but if it calls for the pending result, it will block
---GetRestoreStreamAwait finally finishes its async task and continues through its code, returning a result
-Any code in GetRestoreStream that was waiting for the result receives the Result
This is not the best graphical representation, hopefully it helps explain it a little though. The thing to notice is that the code flow is not what you are used to due to the nature of async
So, my guess is that your app locks up only because you are trying to access the Result that is not available yet, and all you should have to do is wait for the tcs1.Task to complete. If you want to avoid locking up, then you will need to nest the call so that GetRestoreStream is also an async method. However, if the result is what you are ultimately looking for, then you will need to wait for the return, or simply set up a callback like you normally would for the async pattern
*Notice that I said long running task because the compiler will not waste time rewriting code that is already completed (if it is indeed completed by the time the await is called)
UPDATE...try this
protected override Stream GetRestoreStream()
{
if (SkyDriveFolderId != null)
return GetRestoreStreamAwait().Result;
return Stream.Null;
}
private async Task<Stream> GetRestoreStreamAwait()
{
try
{
LiveConnectClient clientGetFileList = new LiveConnectClient(_session);
TaskCompletionSource<LiveOperationCompletedEventArgs> tcs1 = new TaskCompletionSource<LiveOperationCompletedEventArgs>();
EventHandler<LiveOperationCompletedEventArgs> d1 =
(o, e) =>
{
try
{
tcs1.TrySetResult(e);
}
catch(Exception ex)
{
tcs1.TrySetResult(null);
}
};
clientGetFileList.GetCompleted += d1;
clientGetFileList.GetAsync(SkyDriveFolderId + "/files");
var result1 = await tcs1.Task;
clientGetFileList.GetCompleted -= d1;
// ... method continues for a while
}
catch(Exception ex)
{
return null;
}
}
I have object obj which is 3rd party component,
// this could take more than 30 seconds
int result = obj.PerformInitTransaction();
I don't know what is happening inside.
What I know is if it take longer time, it is failed.
how to setup a timeout mechanism to this operation, so that if it takes more than 30 seconds I just throw MoreThan30SecondsException ?
You could run the operation in a separate thread and then put a timeout on the thread join operation:
using System.Threading;
class Program {
static void DoSomething() {
try {
// your call here...
obj.PerformInitTransaction();
} catch (ThreadAbortException) {
// cleanup code, if needed...
}
}
public static void Main(params string[] args) {
Thread t = new Thread(DoSomething);
t.Start();
if (!t.Join(TimeSpan.FromSeconds(30))) {
t.Abort();
throw new Exception("More than 30 secs.");
}
}
}
More simply using Task.Wait(TimeSpan):
using System.Threading.Tasks;
var task = Task.Run(() => obj.PerformInitTransaction());
if (task.Wait(TimeSpan.FromSeconds(30)))
return task.Result;
else
throw new Exception("Timed out");
If you don't want to block the main thread you can use a System.Threading.Timer:
private Thread _thread;
void Main(string[] args)
{
_thread = new ThreadStart(ThreadEntry);
_thread.Start();
Timer timer = new Timer(Timeout,null,30000,Timeout.Infinite);
}
void ThreadEntry()
{
int result = obj.PerformInitTransaction();
}
void TimeOut(object state)
{
// Abort the thread - see the comments
_thread.Abort();
throw new ItTimedOutException();
}
Jon Skeet has a less forceful way (Shutting Down Worker Threads Gracefully) of stopping the thread than abort.
However as you're not in control of the operations PerformInitTransaction() is doing there is not much you can do from when Abort fails and leaves the object in an invalid state. As mentioned if you are able to cleanup anything that aborting the PerformInitTransaction has left hanging, you can do this by catching the ThreadAbortException, though as it's a 3rd party call it'll mean guessing the state you've left their method in.
The PerformInitTransaction should really be the one providing the timeout.
The following are two implementations which also throw any exception that happens in the internal task.
For actions (no return value):
public static bool DoWithTimeout(Action action, int timeout)
{
Exception ex = null;
CancellationTokenSource cts = new CancellationTokenSource();
Task task = Task.Run(() =>
{
try
{
using (cts.Token.Register(Thread.CurrentThread.Abort))
{
action();
}
}
catch (Exception e)
{
if (!(e is ThreadAbortException))
ex = e;
}
}, cts.Token);
bool done = task.Wait(timeout);
if (ex != null)
throw ex;
if (!done)
cts.Cancel();
return done;
}
For Funcs (with return value):
public static bool DoWithTimeout<T>(Func<T> func, int timeout, out T result)
{
Exception ex = null;
result = default(T);
T res = default(T);
CancellationTokenSource cts = new CancellationTokenSource();
Task task = Task.Run(() =>
{
try
{
using (cts.Token.Register(Thread.CurrentThread.Abort))
{
res = func();
}
}
catch (Exception e)
{
if (!(e is ThreadAbortException))
ex = e;
}
}, cts.Token);
bool done = task.Wait(timeout);
if (ex != null)
throw ex;
if (done)
result = res;
else
cts.Cancel();
return done;
}
I think this is simplest of all:
using System.Threading.Tasks;
var timeToWait = 30000; //ms
Task.Run(async () =>
{
await Task.Delay(timeToWait);
//do your timed task i.e. --
int result = obj.PerformInitTransaction();
});
You need to be careful about aborting an operation like this, especially as it's in a 3rd party component that you (possibly) don't have access to the code to modify.
If you abort the operation then you won't know what state you've left the underlying class in. For example, it may have acquired a lock, and your about has caused that lock to not be released. Even if you destroy the object after aborting the operation it may have altered some state that is global to it and therefore you won't be able to reliably create a new instance without a restart.
You might look at invoking the method in a thread and upon the timeout, abort the thread and raise the exception. Also, you shall have to handle the ThreadBorted Exception in this case.
New approach in .NET 6 / C# 10:
var task = Task.Run(() => SomeMethod(input));
return await task.WaitAsync(TimeSpan.FromSeconds(30));
There is a nice example of a generic solution to this using a helper class here.
It uses the Action delegate to avoid the Thread creation/destruction shown in the previous example.
I hope this helps.
this is what I would use. works similar to how a javascript timeout works.
public class Toolz {
public static System.Threading.Tasks.Task<object> SetTimeout(Func<object> func, int secs) {
System.Threading.Thread.Sleep(TimeSpan.FromSeconds(secs));
return System.Threading.Tasks.Task.Run(() => func());
}
}
class Program {
static void Main(string[] args) {
Console.WriteLine(DateTime.Now);
Toolz.SetTimeout(() => {
Console.WriteLine(DateTime.Now);
return "";
}, 10);
}
}
I just ran into this in a .NET 4.0 app (no access to Task.Run, Task.Delay, etc.). If you will excuse the last line (which is the setTimeout part) it's fairly concise.
int sleepTime = 10000;
Action myAction = () => {
// my awesome cross-thread update code
this.BackColor = Color.Red;
};
new System.Threading.Thread(() => { System.Threading.Thread.Sleep(sleepTime); if (InvokeRequired) myAction(); else myAction(); }).Start();