How to convert an SVG file to an EMF file in C# - c#

It's definitely possible to convert an SVG to EMF, for example this website. I wonder if it's possible to achieve this conversion in C#?
Update:
I tried to read an SVG file using SVG.NET and draw it to a Graphics object, then tried export the Image as a MetaFile in .emf extension (I followed the instruction here: GDI+ / C#: How to save an image as EMF?). The reading was done successfully and the image did get exported as .emf. However, when I opened that .emf in PowerPoint, it couldn't be un-grouped, which indicated that the drawing info of that file was actually not dumped correctly.
Update 2:
Now it does export a ungroup-able .emf, but the ungrouping shows a really poor result. I used the following code to produce the .emf:
private void OpenPictureButtonClick(object sender, EventArgs e)
{
var openFileDialog = new OpenFileDialog();
openFileDialog.ShowDialog();
_svgDoc = SvgDocument.Open(openFileDialog.FileName);
RenderSvg(_svgDoc);
}
private void SavePictureClick(object sender, EventArgs e)
{
var saveFileDialog = new SaveFileDialog {Filter = "Enhanced Meta File | *.Emf"};
saveFileDialog.ShowDialog();
var path = saveFileDialog.FileName;
var graphics = CreateGraphics();
var img = new Metafile(path, graphics.GetHdc());
var ig = Graphics.FromImage(img);
_svgDoc.Draw(ig);
ig.Dispose(); img.Dispose(); graphics.ReleaseHdc(); graphics.Dispose();
}
private void RenderSvg(SvgDocument svgDoc)
{
svgImageBox.Image = svgDoc.Draw();
}

I had the same issue but searching had no results.
Finally I ended up with my own simple solution below. I used SVG.NET.
public static byte[] ConvertToEmf(string svgImage)
{
string emfTempPath = Path.GetTempFileName();
try
{
var svg = SvgDocument.FromSvg<SvgDocument>(svgImage);
using (Graphics bufferGraphics = Graphics.FromHwndInternal(IntPtr.Zero))
{
using (var metafile = new Metafile(emfTempPath, bufferGraphics.GetHdc()))
{
using (Graphics graphics = Graphics.FromImage(metafile))
{
svg.Draw(graphics);
}
}
}
return File.ReadAllBytes(emfTempPath);
}
finally
{
File.Delete(emfTempPath);
}
}
At first I create a temp file. Then I use Draw(Graphics) method to save emf in it. And at last I read bytes from temp file.
Don't try to use MemoryStream for Metafile. Unfortunately, it's not working.

This is what I found to be currently the best solution. This is almost like the accepted answer and uses SVG.NET, but is capable of doing it in memory.
The important changes are to release the handle and to reset the position memory stream.
public static Stream ConvertSvgToEmf(string svgImage)
{
using var writeStream = new MemoryStream();
var svg = SvgDocument.FromSvg<SvgDocument>(svgImage);
var stream = new MemoryStream();
var sizedImage = new Bitmap((int)svg.Width.Value, (int)svg.Height.Value);
using (var graphicsFromSizedImage = Graphics.FromImage(Image.FromHbitmap(sizedImage.GetHbitmap())))
using (var metafile = new Metafile(stream, graphicsFromSizedImage.GetHdc(), EmfType.EmfPlusOnly)) // Specify EmfType for lesser file size
using (var graphics = Graphics.FromImage(metafile))
{
svg.Draw(graphics);
graphicsFromSizedImage.ReleaseHdc();
}
stream.Position = 0;
return stream;
}
Be aware that the underlying implementation relies on System.Drawing and therefore the gdi must be accessible. On linux based OS's (or Docker images) libgdiplus must be installed.
As System.Drawing is considered to be deprecated, alternatives like Magick.NET may be better suited for your case.

Related

How can i make byte array from NEF or another RAW Format and edit it?

im trying to make simple photo editor (for adjusting brightness, contrast, saturation etc...) in WPF and im using the Magick.NET which contains ToByteArray method but the problem is i can't make ByteArray with this method because i'm getting exception because it doesn't wanna make ByteArray from NEF format for some reason...
My first idea, was to take the NEF format convert it to temporary TIFF File which can be converted with this specific method to ByteArray and that file can be converted to bytearray, but i think is very inconvenient and not much smart.
Second thing is when i have the WritableBitmap. How can i make the image from it for Magick.NET to edit it? Should i make another MagickImage Instance which is created with already created ByteArray and edit that image?
public void ImageSelectBtn_Click(object sender, RoutedEventArgs e)
{
OpenFileDialog dialog = new OpenFileDialog();
if (dialog.ShowDialog() == true)
{
using (var imageRaw = new MagickImage(dialog.FileName))
{
imageRaw.Write("D:/Coding/C#/New/SoftlightWPF/SoftlightWPF/Resources/temp.tiff");
MagickImage image = new MagickImage();
image = new MagickImage("D:/Coding/C#/New/SoftlightWPF/SoftlightWPF/Resources/temp.tiff");
byte[] ImageBytes = image.ToByteArray();
Render(ImageBytes);
}
}
}
private void Render(byte[] BytesData)
{
using (var ms = new MemoryStream(BytesData))
{
BitmapImage ImageBitmapSource = new BitmapImage(); //Image
ImageBitmapSource.BeginInit();
ImageBitmapSource.CacheOption = BitmapCacheOption.OnLoad;
ImageBitmapSource.StreamSource = ms;
ImageBitmapSource.EndInit();
WriteableBitmap ImageWritableBitmap = new WriteableBitmap(ImageBitmapSource);
this.ImageField.Source = ImageWritableBitmap;
}
}
There is already a library that can help you with this: https://www.nuget.org/packages/Magick.NET.SystemWindowsMedia/. Add it to your project and then do image.ToBitmapSource() instead.

Issue serializing new bitmap image in xml file [duplicate]

i've got some binary data which i want to save as an image. When i try to save the image, it throws an exception if the memory stream used to create the image, was closed before the save. The reason i do this is because i'm dynamically creating images and as such .. i need to use a memory stream.
this is the code:
[TestMethod]
public void TestMethod1()
{
// Grab the binary data.
byte[] data = File.ReadAllBytes("Chick.jpg");
// Read in the data but do not close, before using the stream.
Stream originalBinaryDataStream = new MemoryStream(data);
Bitmap image = new Bitmap(originalBinaryDataStream);
image.Save(#"c:\test.jpg");
originalBinaryDataStream.Dispose();
// Now lets use a nice dispose, etc...
Bitmap2 image2;
using (Stream originalBinaryDataStream2 = new MemoryStream(data))
{
image2 = new Bitmap(originalBinaryDataStream2);
}
image2.Save(#"C:\temp\pewpew.jpg"); // This throws the GDI+ exception.
}
Does anyone have any suggestions to how i could save an image with the stream closed? I cannot rely on the developers to remember to close the stream after the image is saved. In fact, the developer would have NO IDEA that the image was generated using a memory stream (because it happens in some other code, elsewhere).
I'm really confused :(
As it's a MemoryStream, you really don't need to close the stream - nothing bad will happen if you don't, although obviously it's good practice to dispose anything that's disposable anyway. (See this question for more on this.)
However, you should be disposing the Bitmap - and that will close the stream for you. Basically once you give the Bitmap constructor a stream, it "owns" the stream and you shouldn't close it. As the docs for that constructor say:
You must keep the stream open for the
lifetime of the Bitmap.
I can't find any docs promising to close the stream when you dispose the bitmap, but you should be able to verify that fairly easily.
A generic error occurred in GDI+.
May also result from incorrect save path!
Took me half a day to notice that.
So make sure that you have double checked the path to save the image as well.
Perhaps it is worth mentioning that if the C:\Temp directory does not exist, it will also throw this exception even if your stream is still existent.
Copy the Bitmap. You have to keep the stream open for the lifetime of the bitmap.
When drawing an image: System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI
public static Image ToImage(this byte[] bytes)
{
using (var stream = new MemoryStream(bytes))
using (var image = Image.FromStream(stream, false, true))
{
return new Bitmap(image);
}
}
[Test]
public void ShouldCreateImageThatCanBeSavedWithoutOpenStream()
{
var imageBytes = File.ReadAllBytes("bitmap.bmp");
var image = imageBytes.ToImage();
image.Save("output.bmp");
}
I had the same problem but actually the cause was that the application didn't have permission to save files on C. When I changed to "D:\.." the picture has been saved.
You can try to create another copy of bitmap:
using (var memoryStream = new MemoryStream())
{
// write to memory stream here
memoryStream.Position = 0;
using (var bitmap = new Bitmap(memoryStream))
{
var bitmap2 = new Bitmap(bitmap);
return bitmap2;
}
}
This error occurred to me when I was trying from Citrix. The image folder was set to C:\ in the server, for which I do not have privilege. Once the image folder was moved to a shared drive, the error was gone.
A generic error occurred in GDI+. It can occur because of image storing paths issues,I got this error because my storing path is too long, I fixed this by first storing the image in a shortest path and move it to the correct location with long path handling techniques.
I was getting this error, because the automated test I was executing, was trying to store snapshots into a folder that didn't exist. After I created the folder, the error resolved
One strange solution which made my code to work.
Open the image in paint and save it as a new file with same format(.jpg). Now try with this new file and it works. It clearly explains you that the file might be corrupted in someway.
This can help only if your code has every other bugs fixed
It has also appeared with me when I was trying to save an image into path
C:\Program Files (x86)\some_directory
and the .exe wasn't executed to run as administrator, I hope this may help someone who has same issue too.
For me the code below crashed with A generic error occurred in GDI+on the line which Saves to a MemoryStream. The code was running on a web server and I resolved it by stopping and starting the Application Pool that was running the site.
Must have been some internal error in GDI+
private static string GetThumbnailImageAsBase64String(string path)
{
if (path == null || !File.Exists(path))
{
var log = ContainerResolver.Container.GetInstance<ILog>();
log.Info($"No file was found at path: {path}");
return null;
}
var width = LibraryItemFileSettings.Instance.ThumbnailImageWidth;
using (var image = Image.FromFile(path))
{
using (var thumbnail = image.GetThumbnailImage(width, width * image.Height / image.Width, null, IntPtr.Zero))
{
using (var memoryStream = new MemoryStream())
{
thumbnail.Save(memoryStream, ImageFormat.Png); // <= crash here
var bytes = new byte[memoryStream.Length];
memoryStream.Position = 0;
memoryStream.Read(bytes, 0, bytes.Length);
return Convert.ToBase64String(bytes, 0, bytes.Length);
}
}
}
}
I came across this error when I was trying a simple image editing in a WPF app.
Setting an Image element's Source to the bitmap prevents file saving.
Even setting Source=null doesn't seem to release the file.
Now I just never use the image as the Source of Image element, so I can overwrite after editing!
EDIT
After hearing about the CacheOption property(Thanks to #Nyerguds) I found the solution:
So instead of using the Bitmap constructor I must set the Uri after setting CacheOption BitmapCacheOption.OnLoad.(Image1 below is the Wpf Image element)
Instead of
Image1.Source = new BitmapImage(new Uri(filepath));
Use:
var image = new BitmapImage();
image.BeginInit();
image.CreateOptions = BitmapCreateOptions.IgnoreImageCache;
image.CacheOption = BitmapCacheOption.OnLoad;
image.UriSource = new Uri(filepath);
image.EndInit();
Image1.Source = image;
See this: WPF Image Caching
Try this code:
static void Main(string[] args)
{
byte[] data = null;
string fullPath = #"c:\testimage.jpg";
using (MemoryStream ms = new MemoryStream())
using (Bitmap tmp = (Bitmap)Bitmap.FromFile(fullPath))
using (Bitmap bm = new Bitmap(tmp))
{
bm.SetResolution(96, 96);
using (EncoderParameters eps = new EncoderParameters(1))
{
eps.Param[0] = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, 100L);
bm.Save(ms, GetEncoderInfo("image/jpeg"), eps);
}
data = ms.ToArray();
}
File.WriteAllBytes(fullPath, data);
}
private static ImageCodecInfo GetEncoderInfo(string mimeType)
{
ImageCodecInfo[] encoders = ImageCodecInfo.GetImageEncoders();
for (int j = 0; j < encoders.Length; ++j)
{
if (String.Equals(encoders[j].MimeType, mimeType, StringComparison.InvariantCultureIgnoreCase))
return encoders[j];
}
return null;
}
I used imageprocessor to resize images and one day I got "A generic error occurred in GDI+" exception.
After looked up a while I tried to recycle the application pool and bingo it works. So I note it here, hope it help ;)
Cheers
I was getting this error today on a server when the same code worked fine locally and on our DEV server but not on PRODUCTION. Rebooting the server resolved it.
public static byte[] SetImageToByte(Image img)
{
ImageConverter converter = new ImageConverter();
return (byte[])converter.ConvertTo(img, typeof(byte[]));
}
public static Bitmap SetByteToImage(byte[] blob)
{
MemoryStream mStream = new MemoryStream();
byte[] pData = blob;
mStream.Write(pData, 0, Convert.ToInt32(pData.Length));
Bitmap bm = new Bitmap(mStream, false);
mStream.Dispose();
return bm;
}

How to convert PDF files to images

I need to convert PDF files to images. If the PDF file is multi-page,I just need one image that contains all of the PDF pages.
Is there an open source solution which is not charged like the Acrobat product?
The thread "converting PDF file to a JPEG image" is suitable for your request.
One solution is to use a third-party library. ImageMagick is a very popular and is freely available too. You can get a .NET wrapper for it here. The original ImageMagick download page is here.
Convert PDF pages to image files using the Solid Framework Convert PDF pages to image files using the Solid Framework (dead link, the deleted document is available on Internet Archive).
Convert PDF to JPG Universal Document Converter
6 Ways to Convert a PDF to a JPG Image
And you also can take a look at the thread
"How to open a page from a pdf file in pictureBox in C#".
If you use this process to convert a PDF to tiff, you can use this class to retrieve the bitmap from TIFF.
public class TiffImage
{
private string myPath;
private Guid myGuid;
private FrameDimension myDimension;
public ArrayList myImages = new ArrayList();
private int myPageCount;
private Bitmap myBMP;
public TiffImage(string path)
{
MemoryStream ms;
Image myImage;
myPath = path;
FileStream fs = new FileStream(myPath, FileMode.Open);
myImage = Image.FromStream(fs);
myGuid = myImage.FrameDimensionsList[0];
myDimension = new FrameDimension(myGuid);
myPageCount = myImage.GetFrameCount(myDimension);
for (int i = 0; i < myPageCount; i++)
{
ms = new MemoryStream();
myImage.SelectActiveFrame(myDimension, i);
myImage.Save(ms, ImageFormat.Bmp);
myBMP = new Bitmap(ms);
myImages.Add(myBMP);
ms.Close();
}
fs.Close();
}
}
Use it like so:
private void button1_Click(object sender, EventArgs e)
{
TiffImage myTiff = new TiffImage("D:\\Some.tif");
//imageBox is a PictureBox control, and the [] operators pass back
//the Bitmap stored at that position in the myImages ArrayList in the TiffImage
this.pictureBox1.Image = (Bitmap)myTiff.myImages[0];
this.pictureBox2.Image = (Bitmap)myTiff.myImages[1];
this.pictureBox3.Image = (Bitmap)myTiff.myImages[2];
}
You can use Ghostscript to convert PDF to images.
To use Ghostscript from .NET you can take a look at Ghostscript.NET library (managed wrapper around the Ghostscript library).
To produce image from the PDF by using Ghostscript.NET, take a look at RasterizerSample.
To combine multiple images into the single image, check out this sample: http://www.niteshluharuka.com/2012/08/combine-several-images-to-form-a-single-image-using-c/#
As for 2018 there is still not a simple answer to the question of how to convert a PDF document to an image in C#; many libraries use Ghostscript licensed under AGPL and in most cases an expensive commercial license is required for production use.
A good alternative might be using the popular 'pdftoppm' utility which has a GPL license; it can be used from C# as command line tool executed with System.Diagnostics.Process. Popular tools are well known in the Linux world, but a windows build is also available.
If you don't want to integrate pdftoppm by yourself, you can use my PdfRenderer popular wrapper (supports both classic .NET Framework and .NET Core) - it is not free, but pricing is very affordable.
I used PDFiumSharp and ImageSharp in a .NET Standard 2.1 class library.
/// <summary>
/// Saves a thumbnail (jpg) to the same folder as the PDF file, using dimensions 300x423,
/// which corresponds to the aspect ratio of 'A' paper sizes like A4 (ratio h/w=sqrt(2))
/// </summary>
/// <param name="pdfPath">Source path of the pdf file.</param>
/// <param name="thumbnailPath">Target path of the thumbnail file.</param>
/// <param name="width"></param>
/// <param name="height"></param>
public static void SaveThumbnail(string pdfPath, string thumbnailPath = "", int width = 300, int height = 423)
{
using var pdfDocument = new PdfDocument(pdfPath);
var firstPage = pdfDocument.Pages[0];
using var pageBitmap = new PDFiumBitmap(width, height, true);
firstPage.Render(pageBitmap);
var imageJpgPath = string.IsNullOrWhiteSpace(thumbnailPath)
? Path.ChangeExtension(pdfPath, "jpg")
: thumbnailPath;
var image = Image.Load(pageBitmap.AsBmpStream());
// Set the background to white, otherwise it's black. https://github.com/SixLabors/ImageSharp/issues/355#issuecomment-333133991
image.Mutate(x => x.BackgroundColor(Rgba32.White));
image.Save(imageJpgPath, new JpegEncoder());
}
Searching for a powerful and free solution in dotnet core that works on Windows and Linux got me to https://github.com/Dtronix/PDFiumCore and https://github.com/GowenGit/docnet. As PDFiumCore use a much newer version of Pdfium (that seems to be a critical point for using a pdf library) I ended up using it.
Note: If you want to use it on Linux you should install 'libgdiplus' as https://stackoverflow.com/a/59252639/6339469 suggests.
Here's a simple single thread code:
var pageIndex = 0;
var scale = 2;
fpdfview.FPDF_InitLibrary();
var document = fpdfview.FPDF_LoadDocument("test.pdf", null);
var page = fpdfview.FPDF_LoadPage(document, pageIndex);
var size = new FS_SIZEF_();
fpdfview.FPDF_GetPageSizeByIndexF(document, 0, size);
var width = (int)Math.Round(size.Width * scale);
var height = (int)Math.Round(size.Height * scale);
var bitmap = fpdfview.FPDFBitmapCreateEx(
width,
height,
4, // BGRA
IntPtr.Zero,
0);
fpdfview.FPDFBitmapFillRect(bitmap, 0, 0, width, height, (uint)Color.White.ToArgb());
// | | a b 0 |
// | matrix = | c d 0 |
// | | e f 1 |
using var matrix = new FS_MATRIX_();
using var clipping = new FS_RECTF_();
matrix.A = scale;
matrix.B = 0;
matrix.C = 0;
matrix.D = scale;
matrix.E = 0;
matrix.F = 0;
clipping.Left = 0;
clipping.Right = width;
clipping.Bottom = 0;
clipping.Top = height;
fpdfview.FPDF_RenderPageBitmapWithMatrix(bitmap, page, matrix, clipping, (int)RenderFlags.RenderAnnotations);
var bitmapImage = new Bitmap(
width,
height,
fpdfview.FPDFBitmapGetStride(bitmap),
PixelFormat.Format32bppArgb,
fpdfview.FPDFBitmapGetBuffer(bitmap));
bitmapImage.Save("test.jpg", ImageFormat.Jpeg);
For a thread safe implementation see this:
https://github.com/hmdhasani/DtronixPdf/blob/master/src/DtronixPdfBenchmark/Program.cs
The PDF engine used in Google Chrome, called PDFium, is open source under the "BSD 3-clause" license. I believe this allows redistribution when used in a commercial product.
There is a .NET wrapper for it called PdfiumViewer (NuGet) which works well to the extent I have tried it. It is under the Apache license which also allows redistribution.
(Note that this is NOT the same 'wrapper' as https://pdfium.patagames.com/ which requires a commercial license)
(There is one other PDFium .NET wrapper, PDFiumSharp, but I have not evaluated it.)
In my opinion, so far, this may be the best choice of open-source (free as in beer) PDF libraries to do the job which do not put restrictions on the closed-source / commercial nature of the software utilizing them. I don't think anything else in the answers here satisfy that criteria, to the best of my knowledge.
Regarding PDFiumSharp: After elaboration I was able to create PNG files from a PDF solution.
This is my code:
using PDFiumSharp;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
public class Program
{
static public void Main(String[] args)
{
var renderfoo = new Renderfoo()
renderfoo.RenderPDFAsImages(#"C:\Temp\example.pdf", #"C:\temp");
}
}
public class Renderfoo
{
public void RenderPDFAsImages(string Inputfile, string OutputFolder)
{
string fileName = Path.GetFileNameWithoutExtension(Inputfile);
using (PDFiumSharp.PdfDocument doc = new PDFiumSharp.PdfDocument(Inputfile))
{
for (int i = 0; i < doc.Pages.Count; i++)
{
var page = doc.Pages[i];
using (var bitmap = new System.Drawing.Bitmap((int)page.Width, (int)page.Height))
{
var grahpics = Graphics.FromImage(bitmap);
grahpics.Clear(Color.White);
page.Render(bitmap);
var targetFile = Path.Combine(OutputFolder, fileName + "_" + i + ".png");
bitmap.Save(targetFile);
}
}
}
}
}
For starters, you need to take the following steps to get the PDFium wrapper up and running:
Run the Custom Code tool for both tt files via right click in Visual Studio
Compile the GDIPlus Project
Copy the compiled assemblies (from the GDIPlus project) to your project
Reference both PDFiumSharp and PDFiumsharp.GdiPlus assemblies in your project
Make sure that pdfium_x64.dll and/or pdfium_x86.dll are both found in your project output directory.
You may check Freeware.Pdf2Png MIT license.
Just find in nuget those name.
var dd = System.IO.File.ReadAllBytes("pdffile.pdf");
byte[] pngByte = Freeware.Pdf2Png.Convert(dd, 1);
System.IO.File.WriteAllBytes(Path.Combine(#"C:\temp", "dd.png"), pngByte );
The NuGet package Pdf2Png is available for free and is only protected by the MIT License, which is very open.
I've tested around a bit and this is the code to get it to convert a PDF file to an image (tt does save the image in the debug folder).
using cs_pdf_to_image;
using PdfToImage;
private void BtnConvert_Click(object sender, EventArgs e)
{
if(openFileDialog1.ShowDialog() == DialogResult.OK)
{
try
{
string PdfFile = openFileDialog1.FileName;
string PngFile = "Convert.png";
List<string> Conversion = cs_pdf_to_image.Pdf2Image.Convert(PdfFile, PngFile);
Bitmap Output = new Bitmap(PngFile);
PbConversion.Image = Output;
}
catch(Exception E)
{
MessageBox.Show(E.Message);
}
}
}
Apache PDFBox also works great for me.
Usage with the command line tool:
javar -jar pdfbox-app-2.0.19.jar PDFToImage -quality 1.0 -dpi 150 -prefix out_dir/page -format png
There is a free nuget package (Pdf2Image), which allows the extraction of pdf pages to jpg files or to a collection of images (List ) in just one line
string file = "c:\\tmp\\test.pdf";
List<System.Drawing.Image> images = PdfSplitter.GetImages(file, PdfSplitter.Scale.High);
PdfSplitter.WriteImages(file, "c:\\tmp", PdfSplitter.Scale.High, PdfSplitter.CompressionLevel.Medium);
All source is also available on github Pdf2Image
Using Android default libraries like AppCompat, you can convert all the PDF pages into images. This way is very fast and optimized. The below code is for getting separate images of a PDF page. It is very fast and quick.
ParcelFileDescriptor fileDescriptor = ParcelFileDescriptor.open(new File("pdfFilePath.pdf"), MODE_READ_ONLY);
PdfRenderer renderer = new PdfRenderer(fileDescriptor);
final int pageCount = renderer.getPageCount();
for (int i = 0; i < pageCount; i++) {
PdfRenderer.Page page = renderer.openPage(i);
Bitmap bitmap = Bitmap.createBitmap(page.getWidth(), page.getHeight(),Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
canvas.drawColor(Color.WHITE);
canvas.drawBitmap(bitmap, 0, 0, null);
page.render(bitmap, null, null, PdfRenderer.Page.RENDER_MODE_FOR_DISPLAY);
page.close();
if (bitmap == null)
return null;
if (bitmapIsBlankOrWhite(bitmap))
return null;
String root = Environment.getExternalStorageDirectory().toString();
File file = new File(root + filename + ".png");
if (file.exists()) file.delete();
try {
FileOutputStream out = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, out);
Log.v("Saved Image - ", file.getAbsolutePath());
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
=======================================================
private static boolean bitmapIsBlankOrWhite(Bitmap bitmap) {
if (bitmap == null)
return true;
int w = bitmap.getWidth();
int h = bitmap.getHeight();
for (int i = 0; i < w; i++) {
for (int j = 0; j < h; j++) {
int pixel = bitmap.getPixel(i, j);
if (pixel != Color.WHITE) {
return false;
}
}
}
return true;
}
I kind of bumped into this project at SourceForge. It seems to me it's still active.
PDF convert to JPEG at SourceForge
Developer's site
My two cents.
https://www.codeproject.com/articles/317700/convert-a-pdf-into-a-series-of-images-using-csharp
I found this GhostScript wrapper to be working like a charm for converting the PDFs to PNGs, page by page.
Usage:
string pdf_filename = #"C:\TEMP\test.pdf";
var pdf2Image = new Cyotek.GhostScript.PdfConversion.Pdf2Image(pdf_filename);
for (var page = 1; page < pdf2Image.PageCount; page++)
{
string png_filename = #"C:\TEMP\test" + page + ".png";
pdf2Image.ConvertPdfPageToImage(png_filename, page);
}
Being built on GhostScript, obviously for commercial application the licensing question remains.
(Disclaimer I worked on this component at Software Siglo XXI)
You could use Super Pdf2Image Converter to generate a TIFF multi-page file with all the rendered pages from the PDF in high resolution. It's available for both 32 and 64 bit and is very cheap and effective. I'd recommend you to try it.
Just one line of code...
GetImage(outputFileName, firstPage, lastPage, resolution, imageFormat)
Converts specifies pages to image and save them to outputFileName (tiff allows multi-page or creates several files)
You can take a look here: http://softwaresigloxxi.com/SuperPdf2ImageConverter.html

ImageMagick Pdf to image conversion is too slow

I'm using ImageMagick.NET for generating image from pdf. Its working, but the conversion process is too slow. Code -->
public void ProcessRequest(HttpContext context)
{
if (context.Request["id"] != null)
{
string id = context.Request["id"].ToString();
MagickReadSettings settings = new MagickReadSettings();
settings.Density = new MagickGeometry(300, 300);
using (MagickImageCollection images = new MagickImageCollection())
{
images.Read(System.Web.HttpContext.Current.Server.MapPath(string.Format("~/Reciepts/order{0}.pdf", id)), settings);
MagickImage vertical= images.AppendVertically();
using (var memoryStream = new MemoryStream())
{
vertical.ToBitmap().Save(memoryStream, ImageFormat.Jpeg);
var d = memoryStream.GetBuffer();
context.Response.Clear();
context.Response.ContentType = "image/jpeg";
context.Response.BinaryWrite(d);
context.Response.End();
}
}
}
}
Where i can improve ?
You are using Magick.NET not ImageMagick.NET.
It is not necessary to create a bitmap before you send it to the output stream. You can just do this:
using (MagickImage vertical=images.AppendVertically())
{
vertical.Format = MagickFormat.Jpeg;
vertical.Write(context.Response.OutputStream);
}
And maybe you should cache the result to a file?
If you decided to use Magick.NET, method is not wrong.
First answer gives you "Using" statement for MagickImage.
But this differs only a few milliseconds to finish the job.
I see that the slow line is this line:
images.Read(System.Web.HttpContext.Current.
Server.MapPath(string.Format("~/Reciepts/order{0}.pdf", id)), settings);
because of settings objects properties.
Your property says that image must be in 300dpi and 300 might be very high for your cpu:
settings.Density = new MagickGeometry(300, 300);
You can try to use lower density, not 300dpi. Lower density is more fast:
settings.Density = new Density(72, 72);
I think there must be another fast way to create image from pdf file. Magick.NET uses Ghostscript to generate image from pdf and Ghostscript is slow and sometimes not successful to generate image from complicated (layered) pdf's.

Feedback on code to Serialize, Deserialize and Save Image

Here is my code to Serialize, Deserialize and Save an image to the file system. I have looked at many examples of serialization/deserialization and I just want to get some feedback as I am sure my code could be improved. Any feedback would be greatly appreciated. I know this is a common problem so hopefully this question will be a good resource for others in the future.
This is the revised code using recommendations:
private void Form1_Load(object sender, EventArgs e)
{
RunTest();
}
private void RunTest()
{
byte[] jpgba = ConvertFileToByteArray("D:\\Images\\Image01.jpg");
using (Image jpgimg = ConvertByteArrayToImage(jpgba))
{
SaveImageToFileSystem(jpgimg, "D:\\Images\\Image01_Copy.jpg");
}
byte[] pngba = ConvertFileToByteArray("D:\\Images\\Image02.png");
using (Image pngimg = ConvertByteArrayToImage(pngba))
{
SaveImageToFileSystem(pngimg, "D:\\Images\\Image02_Copy.png");
}
byte[] gifba = ConvertFileToByteArray("D:\\Images\\Image03.gif");
using (Image gifimg = ConvertByteArrayToImage(gifba))
{
SaveImageToFileSystem(gifimg, "D:\\Images\\Image03_Copy.gif");
}
MessageBox.Show("Test Complete");
this.Close();
}
private static byte[] ConvertFileToByteArray(String FilePath)
{
return File.ReadAllBytes(FilePath);
}
private static Image ConvertByteArrayToImage(byte[] ImageByteArray)
{
using (MemoryStream ms = new MemoryStream(ImageByteArray))
{
return Image.FromStream(ms);
}
}
private static void SaveImageToFileSystem(Image ImageObject, string FilePath)
{
// ImageObject.Save(FilePath, ImageObject.RawFormat);
// This method only works with .png files.
// This method works with .jpg, .png and .gif
// Need to copy image before saving.
using (Image img = new Bitmap(ImageObject.Width, ImageObject.Height))
{
using (Graphics tg = Graphics.FromImage(img))
{
tg.DrawImage(ImageObject, 0, 0);
}
img.Save(FilePath, img.RawFormat);
}
return;
}
What I have see from quick look:
Streams should be wrapped in using(...) pattern, in your case if exception occurs during processing, then Dispose() won't be called.
using (FileStream fs = new FileStream(FilePath, FileMode.Open))
{
// Another small optimization, removed unnecessary variable
byte[] iba = new byte[(int)fs.Length];
fs.Read(iba, 0, iba.Length);
}
You should catch only exceptions you expect. For example in SerializeImage this will be IOException. Catching all exceptions is very bad practice.
}
catch (IOException ex)
{
Image.FromStream method depends on stream, so if you close underlying stream and return Image you can receive unpredictable behavior (well, in most cases this will work, but sometimes error occurs). So you need to create image copy and return it.
using (MemoryStream ms = new MemoryStream(ImageByteArray))
{
using (Image img = Image.FromStream(ms))
{
return new Bitmap(img);
}
}
You are not disposed tg graphics object and img object in SaveImage method (but disposed ImageObject, see next paragraph). And in general I do not see necessity in such logic, simply call ImageObject.Save(..., ImageFormat.Png) if you want to save image preserving quality.
In the same method (SaveImage) you are disposed ImageObject parameter. This is also bad practice in most cases, consider disposing this image outside worker method by using using(...) pattern.
Here's a bit more:
private void RunTest()
{
// byte array that can be stored in DB
byte[] iba;
// image object to display in picturebox or used to save to file system.
iba = ReadImage("D:\\Images\\Image01.jpg");
using (Image img = DeserializeImage(iba))
{
SaveImage(img, "D:\\Images\\Image01_Copy.jpg");
}
iba = ReadImage("D:\\Images\\Image02.png");
using (Image img1 = DeserializeImage(iba))
{
SaveImage(img1, "D:\\Images\\Image02_Copy.png");
}
iba = ReadImage("D:\\Images\\Image03.gif");
using (var img2 = DeserializeImage(iba))
{
SaveImage(img2, "D:\\Images\\Image03_Copy.gif");
}
MessageBox.Show("Test Complete");
}
private static byte[] ReadImage(String filePath)
{
// This seems to be the easiest way to serialize an image file
// however it would be good to take a image object as an argument
// in this method.
using (var fs = new FileStream(filePath, FileMode.Open))
{
Int32 fslength = Convert.ToInt32(fs.Length);
var iba = new byte[fslength];
fs.Read(iba, 0, fslength);
return iba;
}
}
private static Image DeserializeImage(byte[] imageByteArray)
{
using (var ms = new MemoryStream(imageByteArray))
{
return Image.FromStream(ms);
}
}
private static void SaveImage(Image imageObject, string filePath)
{
// I could only get this method to work for .png files.
// imageObject.Save(filePath, imageObject.RawFormat);
// This method works with .jpg, .png and .gif
// Need to copy image before saving.
using (Image img = new Bitmap(imageObject.Width, imageObject.Height))
{
using (Graphics tg = Graphics.FromImage(img))
{
tg.DrawImage(imageObject, 0, 0);
}
img.Save(filePath, img.RawFormat);
}
return;
}
Note what you called Serializing is just reading the bytes in. Serializing is more what you're doing when you Save.
I got rid of all the try/catch blocks. The best they were doing for you is telling you whether the problem happened in Reading, Saving or Deserializing. You can determine that from the stack trace, which you were destroying by only displaying ex.Message.
You were also returning null on a serious exception, propagating failure.
Beside that I agree with everything arbiter said.
As John Saunder says, serializing and deserializing are more than just reading the raw data from a file. See Wiki on Serialization
For images in .net, you don't need to use anything more than the provided framework methods (most of the time)
So Loading an Image (De-Serialization) in .net is.
using System.Drawing.Image;
Image test;
test = Image.FromFile(#"C:\myfile.jpg")
test = Image.FromStream(myStream); // or you can load from an existing stream
Likewise, Saving the image (Serialization) is:
test.Save(#"C:\anotherFile.jpg", System.Drawing.Imaging.ImageFormat.Jpeg);
These are the basics of loading and saving an image in .net. If you have a more specific scenario, ask another question.

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